mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Co-authored-by: Kashargul <KashL@t-online.de> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
463 lines
18 KiB
Plaintext
463 lines
18 KiB
Plaintext
// To be filled out when more progress on the new map occurs.
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//MATCH THE DEFINE NUMBER WITH THE ACTUAL Z-LEVEL THAT YOU SEE IN THE GAME
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/*
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those Z_LEVEL_WHATEVER defines need to line up with what's in game, they don't decide what levels they go on
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the order of zlevels is determined only by the order they're loaded in, there's no other way
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so those just need to be updated every time someone rearranges the level load order
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but they don't actually change anything about the load order
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*/
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//TO DO: Reorganize all #include for z-levels into one file
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#define Z_LEVEL_STATION_MAINTS 1
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#define Z_LEVEL_STATION_ONE 2
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#define Z_LEVEL_STATION_TWO 3
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#define Z_LEVEL_STATION_THREE 4
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#define Z_LEVEL_SURFACE 5
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#define Z_LEVEL_SURFACE_MINE 6
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#define Z_LEVEL_MISC 7 //Carrier, actually
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#define Z_LEVEL_CENTCOM 8
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#define Z_LEVEL_TRANSIT 9
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#define Z_LEVEL_SURFACE_WILD 10
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//#define Z_LEVEL_SURFACE_VALLEY 11 //CHOMpedit: Repalcing with Tyr
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#define Z_LEVEL_VR_REALM 11
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#define Z_LEVEL_FUELDEPOT 12
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#define Z_LEVEL_JUNGLE 13
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#define Z_LEVEL_DEATH_VALLEY 14
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#define Z_LEVEL_GATEWAY 15
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//#define Z_LEVEL_SURFACE_SKYLANDS //Sky islands removal due to lack of use
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//#define Z_LEVEL_AEROSTAT //Disabled due to lack of use
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//#define Z_LEVEL_NS_MINE //Disabled due to lack of use
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//#define Z_LEVEL_SURFACE_CASINO xx //CHOMPedit - KSC = So there is weather on the casino. //Raz - When you do casino again, launch it in a test server, note what z-level it is on, and then replace xx with that z-level you noted. Revert back to xx and comment out when done.
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//#define Z_LEVEL_EMPTY_SPACE xx //CHOMPedit: Disabling empty space as now the overmap generates empty space on demand.
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/datum/map/southern_cross
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name = "Southern Cross"
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full_name = "Southern Cross"
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path = "southern_cross"
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lobby_icon = 'icons/misc/CHOMPSTATION.gif' //CHOMPStation Edit
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lobby_screens = list() //CHOMPStation Edit - CHOMPStation image
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id_hud_icons = 'icons/mob/hud_jobs_vr.dmi' //CHOMPStation Edit - Job icons for off-duty/exploration
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holomap_smoosh = list(list(
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Z_LEVEL_STATION_ONE,
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Z_LEVEL_STATION_TWO,
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Z_LEVEL_STATION_THREE))
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zlevel_datum_type = /datum/map_z_level/southern_cross
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station_name = "NLS Southern Cross"
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station_short = "Southern Cross"
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dock_name = "NCS Northern Star" // Now we're the centcom!
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boss_name = "Central Command"
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boss_short = "Centcom"
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company_name = "NanoTrasen"
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company_short = "NT"
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starsys_name = "Vir"
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use_overmap = TRUE
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overmap_size = 50
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overmap_event_areas = 44
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shuttle_docked_message = "The scheduled shuttle to the %dock_name% has docked with the station at docks one and two. It will depart in approximately %ETD%."
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shuttle_leaving_dock = "The Crew Transfer Shuttle has left the station. Estimate %ETA% until the shuttle docks at %dock_name%."
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shuttle_called_message = "A crew transfer to %dock_name% has been scheduled. The shuttle has been called. Those leaving should proceed to docks one and two in approximately %ETA%."
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shuttle_recall_message = "The scheduled crew transfer has been cancelled."
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emergency_shuttle_docked_message = "The Emergency Shuttle has docked with the station at docks one and two. You have approximately %ETD% to board the Emergency Shuttle."
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emergency_shuttle_leaving_dock = "The Emergency Shuttle has left the station. Estimate %ETA% until the shuttle docks at %dock_name%."
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emergency_shuttle_called_message = "An emergency evacuation shuttle has been called. It will arrive at docks one and two in approximately %ETA%."
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emergency_shuttle_recall_message = "The emergency shuttle has been recalled."
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// Networks that will show up as options in the camera monitor program
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station_networks = list(
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NETWORK_CARGO,
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NETWORK_CIRCUITS,
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NETWORK_CIVILIAN,
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NETWORK_COMMAND,
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NETWORK_ENGINE,
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NETWORK_ENGINEERING,
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NETWORK_ENGINEERING_OUTPOST,
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NETWORK_FIRST_DECK,
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NETWORK_SECOND_DECK,
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NETWORK_THIRD_DECK,
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NETWORK_MAIN_OUTPOST,
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NETWORK_MEDICAL,
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NETWORK_MINE,
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NETWORK_RESEARCH,
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NETWORK_RESEARCH_OUTPOST,
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NETWORK_CARRIER,
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NETWORK_ROBOTS,
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NETWORK_PRISON,
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NETWORK_SECURITY,
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NETWORK_TELECOM
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) //CHOMPedit: add "NETWORK_CARRIER" for exploration outpost cams
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// Camera networks that exist, but don't show on regular camera monitors.
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secondary_networks = list(
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NETWORK_ERT,
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NETWORK_MERCENARY,
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NETWORK_THUNDER,
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NETWORK_COMMUNICATORS,
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NETWORK_ALARM_ATMOS,
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NETWORK_ALARM_POWER,
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NETWORK_ALARM_FIRE,
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NETWORK_SUPPLY
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)
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usable_email_tlds = list("freemail.nt")
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allowed_spawns = list("Arrivals Shuttle","Gateway", "Cryogenic Storage", "Cyborg Storage", "Station gateway", "Sif plains", "Fuel Depot", "Tyr Wreckage")
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default_skybox = /datum/skybox_settings/southern_cross
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unit_test_exempt_areas = list(/area/ninja_dojo, /area/shuttle/ninja)
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unit_test_exempt_from_atmos = list(/area/tcomm/chamber)
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planet_datums_to_make = list(/datum/planet/sif,/datum/planet/thor, /datum/planet/tyr) //This must be added to load maps at round start otherwise they will have weather or sun.
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map_levels = list(
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Z_LEVEL_STATION_MAINTS,
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Z_LEVEL_STATION_ONE,
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Z_LEVEL_STATION_TWO,
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Z_LEVEL_STATION_THREE,
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Z_LEVEL_SURFACE,
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Z_LEVEL_SURFACE_MINE
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)
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// Framework for porting Tether's lateload Z-Level system //Stock lateload maps
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lateload_z_levels = list(
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list("VR World"),
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list("Fuel Depot - Z1 Space"),
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list("Thor Surface"),
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list("Desert Valley")
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//list("Kara Aerostat - Z1 Aerostat"), //Remove Kara Z layers
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//list("Kara - Z1 Northern Star") //Remove Kara Z layers
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)
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//CHOMPStation Addition End
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lateload_gateway = list(
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list("Snow Field"),
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list("Maddness Lab"),
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list("Abandoned City"),
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list("Distant Mining Facility"),
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list("Skyscraper")
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) //CHOMPedit: Gateway maps. For now nothing fancy, just some already existing maps while we make our own.
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lateload_gateway = null
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// Commented out due to causing a lot of bugs. The base proc plus overmap achieves this functionality anyways.
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/*
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// Short range computers see only the six main levels, others can see the surrounding surface levels.
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/datum/map/southern_cross/get_map_levels(var/srcz, var/long_range = TRUE)
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if (long_range && (srcz in map_levels))
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return map_levels
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else if (srcz == Z_LEVEL_TRANSIT && !long_range)
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return list() // Nothing on these z-levels- sensors won't show, and GPSes won't see each other.
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else if (srcz >= Z_LEVEL_STATION_ONE && srcz <= Z_LEVEL_STATION_THREE) // Station can see other decks.
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return list(
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Z_LEVEL_STATION_ONE,
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Z_LEVEL_STATION_TWO,
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Z_LEVEL_STATION_THREE,
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Z_LEVEL_SURFACE,
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Z_LEVEL_SURFACE_MINE,
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Z_LEVEL_SURFACE_WILD)
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else if(srcz in list(Z_LEVEL_SURFACE, Z_LEVEL_SURFACE_MINE, Z_LEVEL_SURFACE_WILD)) // Being on the surface lets you see other surface Zs.
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return list(
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Z_LEVEL_SURFACE,
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Z_LEVEL_SURFACE_MINE,
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Z_LEVEL_SURFACE_WILD)
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else
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return list(srcz) //prevents runtimes when using CMC. any Z-level not defined above will be 'isolated' and only show to GPSes/CMCs on that same Z (e.g. CentCom).
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*/
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/datum/map/southern_cross/perform_map_generation()
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// First, place a bunch of submaps. This comes before tunnel/forest generation as to not interfere with the submap.(This controls POI limit generation, increase or lower its values to have more or less POI's)
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// Cave submaps are first.
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seed_submaps(list(Z_LEVEL_SURFACE_MINE), 140, /area/surface/cave/unexplored/normal, /datum/map_template/surface/mountains/normal) //CHOMPEdit bumped up from 60 to 80
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seed_submaps(list(Z_LEVEL_SURFACE_MINE), 140, /area/surface/cave/unexplored/deep, /datum/map_template/surface/mountains/deep) //CHOMPEdit bumped up from 60 to 80
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// Plains to make them less plain.
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seed_submaps(list(Z_LEVEL_SURFACE), 220, /area/surface/outside/plains/normal, /datum/map_template/surface/plains) // Center area is WIP until map editing settles down. //CHOMPEdit bumped up from 80 to 140
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// Wilderness is next.
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seed_submaps(list(Z_LEVEL_SURFACE_WILD), 240, /area/surface/outside/wilderness/normal, /datum/map_template/surface/wilderness/normal) //CHOMPEdit bumped up from 60 to 150
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seed_submaps(list(Z_LEVEL_SURFACE_WILD), 240, /area/surface/outside/wilderness/deep, /datum/map_template/surface/wilderness/deep) //CHOMPEdit bumped up from 60 to 150
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// If Space submaps are made, add a line to make them here as well.
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// Now for the tunnels. (This decides the load order of ore generation and cave generation. Check Random_Map to see % )
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new /datum/random_map/automata/cave_system/(null, 1, 1, Z_LEVEL_SURFACE_MINE, world.maxx, world.maxy) // Create the mining Z-level.
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new /datum/random_map/noise/ore(null, 1, 1, Z_LEVEL_SURFACE_MINE, 64, 64) // Create the mining ore distribution map.
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// Todo: Forest generation.
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return 1
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// Skybox Settings
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/datum/skybox_settings/southern_cross
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icon_state = "dyable"
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random_color = TRUE
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// For making the 6-in-1 holomap, we calculate some offsets
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#define SOUTHERN_CROSS_MAP_SIZE 160 // Width and height of compiled in Southern Cross z levels.
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#define SOUTHERN_CROSS_HOLOMAP_CENTER_GUTTER 40 // 40px central gutter between columns
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#define SOUTHERN_CROSS_HOLOMAP_MARGIN_X ((HOLOMAP_ICON_SIZE - (2*SOUTHERN_CROSS_MAP_SIZE) - SOUTHERN_CROSS_HOLOMAP_CENTER_GUTTER) / 2) // 100
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#define SOUTHERN_CROSS_HOLOMAP_MARGIN_Y ((HOLOMAP_ICON_SIZE - (3*SOUTHERN_CROSS_MAP_SIZE)) / 2) // 60
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/datum/map_z_level/southern_cross/station
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flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER|MAP_LEVEL_CONSOLES|MAP_LEVEL_VORESPAWN
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holomap_legend_x = 220
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holomap_legend_y = 160
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/datum/map_z_level/southern_cross/station/station_one
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z = Z_LEVEL_STATION_ONE
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name = "Deck 1"
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base_turf = /turf/space
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transit_chance = 15
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holomap_offset_x = SOUTHERN_CROSS_HOLOMAP_MARGIN_X - 40
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holomap_offset_y = SOUTHERN_CROSS_HOLOMAP_MARGIN_Y + SOUTHERN_CROSS_MAP_SIZE*0
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/datum/map_z_level/southern_cross/station/station_two
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z = Z_LEVEL_STATION_TWO
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name = "Deck 2"
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base_turf = /turf/simulated/open
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transit_chance = 15
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holomap_offset_x = SOUTHERN_CROSS_HOLOMAP_MARGIN_X - 40
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holomap_offset_y = SOUTHERN_CROSS_HOLOMAP_MARGIN_Y + SOUTHERN_CROSS_MAP_SIZE*1
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/datum/map_z_level/southern_cross/station/station_three
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z = Z_LEVEL_STATION_THREE
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name = "Deck 3"
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base_turf = /turf/simulated/open
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transit_chance = 15
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holomap_offset_x = HOLOMAP_ICON_SIZE - SOUTHERN_CROSS_HOLOMAP_MARGIN_X - SOUTHERN_CROSS_MAP_SIZE - 40
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holomap_offset_y = SOUTHERN_CROSS_HOLOMAP_MARGIN_Y + SOUTHERN_CROSS_MAP_SIZE*1
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/* //CHOMPedit: Disabling empty space map level as overmap generation now generates this as needed.
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/datum/map_z_level/southern_cross/empty_space
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z = Z_LEVEL_EMPTY_SPACE
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name = "Empty"
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flags = MAP_LEVEL_PLAYER
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transit_chance = 60
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*/
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/datum/map_z_level/southern_cross/surface
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z = Z_LEVEL_SURFACE
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name = "Plains"
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flags = MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONSOLES|MAP_LEVEL_VORESPAWN
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base_turf = /turf/simulated/floor/outdoors/rocks
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/datum/map_z_level/southern_cross/surface_mine
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z = Z_LEVEL_SURFACE_MINE
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name = "Mountains"
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flags = MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/floor/outdoors/rocks
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/datum/map_z_level/southern_cross/surface_wild
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z = Z_LEVEL_SURFACE_WILD
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name = "Wilderness"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/floor/outdoors/rocks
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/* //Sky islands removal due to lack of use
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/datum/map_z_level/southern_cross/surface_skylands
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z = Z_LEVEL_SURFACE_SKYLANDS
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name = "Floating Islands"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/open
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*/
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/* Replaced with Tyr
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/datum/map_z_level/southern_cross/surface_valley
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z = Z_LEVEL_SURFACE_VALLEY
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name = "Valley"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/floor/outdoors/rocks
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*/
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//CHOMPedit - KSC = So Christmas Casino has weather.
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/*/datum/map_z_level/southern_cross/surface_casino
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z = Z_LEVEL_SURFACE_CASINO
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name = "Casino"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES|MAP_LEVEL_VORESPAWN
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base_turf = /turf/simulated/floor/outdoors/rocks
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*/
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/datum/map_z_level/southern_cross/misc
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z = Z_LEVEL_MISC
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name = "Misc"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_VORESPAWN
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transit_chance = 15
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/datum/map_z_level/southern_cross/centcom
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z = Z_LEVEL_CENTCOM
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name = "Centcom"
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flags = MAP_LEVEL_ADMIN|MAP_LEVEL_CONTACT
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/datum/map_z_level/southern_cross/transit
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z = Z_LEVEL_TRANSIT
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name = "Transit"
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flags = MAP_LEVEL_ADMIN|MAP_LEVEL_SEALED|MAP_LEVEL_PLAYER|MAP_LEVEL_CONTACT
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//Thor Z-Level
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/datum/map_z_level/southern_cross/thor
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z = Z_LEVEL_JUNGLE
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name = "Thor Surface"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED
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base_turf = /turf/simulated/floor/outdoors/rocks
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/datum/map_z_level/southern_cross/valley
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z = Z_LEVEL_DEATH_VALLEY
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name = "Desert Valley"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED
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base_turf = /turf/simulated/floor/outdoors/rocks
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// Deck 0 Z-Level
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/datum/map_z_level/southern_cross/station/station_maintenance
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z = Z_LEVEL_STATION_MAINTS
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name = "Maintenance Deck"
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base_turf = /turf/simulated/open
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transit_chance = 15
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holomap_offset_x = HOLOMAP_ICON_SIZE - SOUTHERN_CROSS_HOLOMAP_MARGIN_X - SOUTHERN_CROSS_MAP_SIZE - 40
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holomap_offset_y = SOUTHERN_CROSS_HOLOMAP_MARGIN_Y + SOUTHERN_CROSS_MAP_SIZE*1
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/*
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KSC 9/29/20 = No longer relevant code as we have nonencludian portals to jump between outpost,caves and wilderness
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//Teleport to Mine
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/obj/effect/step_trigger/teleporter/mine/to_mining/New()
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..()
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teleport_x = src.x
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teleport_y = 2
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teleport_z = Z_LEVEL_SURFACE_MINE
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/obj/effect/step_trigger/teleporter/mine/from_mining/New()
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..()
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teleport_x = src.x
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teleport_y = world.maxy - 1
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teleport_z = Z_LEVEL_SURFACE
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//Teleport to Wild
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/obj/effect/step_trigger/teleporter/wild/to_wild/New()
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..()
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teleport_x = src.x
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teleport_y = 2
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teleport_z = Z_LEVEL_SURFACE_WILD
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/obj/effect/step_trigger/teleporter/wild/from_wild/New()
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..()
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teleport_x = src.x
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teleport_y = world.maxy - 1
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teleport_z = Z_LEVEL_SURFACE_MINE
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*/
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/datum/planet/sif
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expected_z_levels = list(
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Z_LEVEL_SURFACE,
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Z_LEVEL_SURFACE_MINE,
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Z_LEVEL_SURFACE_WILD,
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//Z_LEVEL_SURFACE_SKYLANDS, //Sky islands removal due to lack of use
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//Z_LEVEL_SURFACE_VALLEY //Replaced with Tyr
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)
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//Z_LEVEL_SURFACE_CASINO //CHOMPedit - KSC = So there is weather on the Casino. //Move this into /datum/planet/sif and remember to add a coma for the new entry, for when you need the casino again
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/datum/planet/thor
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expected_z_levels = list(
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Z_LEVEL_JUNGLE
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)
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/datum/planet/tyr
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expected_z_levels = list(
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Z_LEVEL_DEATH_VALLEY
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)
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/obj/effect/step_trigger/teleporter/bridge/east_to_west/Initialize()
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teleport_x = src.x - 4
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teleport_y = src.y
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teleport_z = src.z
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return ..()
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/obj/effect/step_trigger/teleporter/bridge/east_to_west/small/Initialize()
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teleport_x = src.x - 3
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teleport_y = src.y
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teleport_z = src.z
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return ..()
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/obj/effect/step_trigger/teleporter/bridge/west_to_east/Initialize()
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teleport_x = src.x + 4
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teleport_y = src.y
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teleport_z = src.z
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return ..()
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/obj/effect/step_trigger/teleporter/bridge/west_to_east/small/Initialize()
|
|
teleport_x = src.x + 3
|
|
teleport_y = src.y
|
|
teleport_z = src.z
|
|
return ..()
|
|
|
|
/obj/effect/step_trigger/teleporter/bridge/north_to_south/Initialize()
|
|
teleport_x = src.x
|
|
teleport_y = src.y - 4
|
|
teleport_z = src.z
|
|
return ..()
|
|
|
|
/obj/effect/step_trigger/teleporter/bridge/south_to_north/Initialize()
|
|
teleport_x = src.x
|
|
teleport_y = src.y + 4
|
|
teleport_z = src.z
|
|
return ..()
|
|
|
|
/* KSC 9/29/20 = Adding these as we now have nonencludian portals */
|
|
|
|
/obj/effect/map_effect/portal/master/side_a/plains_to_caves
|
|
portal_id = "plains_caves-normal"
|
|
|
|
/obj/effect/map_effect/portal/master/side_b/caves_to_plains
|
|
portal_id = "plains_caves-normal"
|
|
|
|
/obj/effect/map_effect/portal/master/side_a/plains_to_caves/river
|
|
portal_id = "plains_caves-river"
|
|
|
|
/obj/effect/map_effect/portal/master/side_b/caves_to_plains/river
|
|
portal_id = "plains_caves-river"
|
|
|
|
|
|
/obj/effect/map_effect/portal/master/side_a/caves_to_wilderness
|
|
portal_id = "caves_wilderness-normal"
|
|
|
|
/obj/effect/map_effect/portal/master/side_b/wilderness_to_caves
|
|
portal_id = "caves_wilderness-normal"
|
|
|
|
/obj/effect/map_effect/portal/master/side_a/caves_to_wilderness/river
|
|
portal_id = "caves_wilderness-river"
|
|
|
|
/obj/effect/map_effect/portal/master/side_b/wilderness_to_caves/river
|
|
portal_id = "caves_wilderness-river"
|
|
|
|
/obj/effect/map_effect/portal/master/side_a/wilderness_to_valley
|
|
portal_id = "wilderness_valley"
|
|
|
|
/obj/effect/map_effect/portal/master/side_b/wilderness_to_valley
|
|
portal_id = "wilderness_valley"
|
|
|
|
|
|
/*
|
|
//CHOMPEdit this is very much necessary for us otherwise weather sounds play on other levels
|
|
/datum/planet/sif
|
|
expected_z_levels = list(
|
|
Z_LEVEL_SURFACE,
|
|
Z_LEVEL_SURFACE_MINE,
|
|
Z_LEVEL_SURFACE_WILD
|
|
)
|
|
*/
|
|
//Suit Storage Units
|
|
|
|
/obj/machinery/suit_cycler/exploration
|
|
name = "Explorer suit cycler"
|
|
model_text = "Exploration"
|
|
req_one_access = list(access_pilot,access_explorer)
|
|
|
|
/obj/machinery/suit_cycler/pilot
|
|
name = "Pilot suit cycler"
|
|
model_text = "Pilot"
|
|
req_access = null
|
|
req_one_access = list(access_pilot,access_explorer)
|
|
|
|
/datum/map/southern_cross/get_map_info()
|
|
. = list()
|
|
. += "The NLS [full_name] is a small waystation in orbit of the frozen garden world of Sif, jewel of the Vir system.<br>"
|
|
. += "Though Vir is typically peaceful, the system has seen its fair share of conflict in the face of technological extremists, rogue drone intelligence, and worse.<br>"
|
|
. += "As an employee of NanoTrasen, operators of the Southern Cross and one of the galaxy's largest research corporations, you're probably just here to do a job."
|
|
return jointext(., "<br>")
|