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11 lines
750 B
Plaintext
11 lines
750 B
Plaintext
#define LIGHTING_INTERVAL 5 // frequency, in 1/10ths of a second, of the lighting process
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#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
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#define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources
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#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
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#define LIGHTING_TRANSITIONS 1 // smooth, animated transitions, similar to /tg/station
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#define LIGHTING_RESOLUTION 1 // resolution of the lighting overlays, powers of 2 only, max of 32
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#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
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#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects
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