mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 04:32:42 +00:00
Attempted to limit regular surgery to non-robotic limbs and added surgical steps for robotic limbs. Readded checks for smoking reagent transfer. Fixes, oversights, tweaks with IPC. Added some reagent bypassing for NO_BLOOD and some checks to various affect_touch() calls for NO_SCAN/IPC. Added prosthetic-scanning functionality to cyborg analyzer. Added prosthetic analysis to the robot analyzer. Allowed people with internal cells to charge in robot chargers (IPCs).
318 lines
10 KiB
Plaintext
318 lines
10 KiB
Plaintext
/****************************************************
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BLOOD SYSTEM
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****************************************************/
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//Blood levels
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var/const/BLOOD_VOLUME_SAFE = 501
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var/const/BLOOD_VOLUME_OKAY = 336
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var/const/BLOOD_VOLUME_BAD = 224
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var/const/BLOOD_VOLUME_SURVIVE = 122
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/mob/living/carbon/human/var/datum/reagents/vessel //Container for blood and BLOOD ONLY. Do not transfer other chems here.
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/mob/living/carbon/human/var/var/pale = 0 //Should affect how mob sprite is drawn, but currently doesn't.
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//Initializes blood vessels
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/mob/living/carbon/human/proc/make_blood()
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if(vessel)
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return
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vessel = new/datum/reagents(600)
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vessel.my_atom = src
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if(species && species.flags & NO_BLOOD) //We want the var for safety but we can do without the actual blood.
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return
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vessel.add_reagent("blood",560)
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spawn(1)
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fixblood()
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//Resets blood data
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/mob/living/carbon/human/proc/fixblood()
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for(var/datum/reagent/blood/B in vessel.reagent_list)
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if(B.id == "blood")
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B.data = list( "donor"=src,"viruses"=null,"species"=species.name,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.blood_color,"blood_type"=dna.b_type, \
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"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = list())
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B.color = B.data["blood_colour"]
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// Takes care blood loss and regeneration
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/mob/living/carbon/human/proc/handle_blood()
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if(species && species.flags & NO_BLOOD)
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return
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if(stat != DEAD && bodytemperature >= 170) //Dead or cryosleep people do not pump the blood.
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var/blood_volume = round(vessel.get_reagent_amount("blood"))
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//Blood regeneration if there is some space
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if(blood_volume < 560 && blood_volume)
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var/datum/reagent/blood/B = locate() in vessel.reagent_list //Grab some blood
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if(B) // Make sure there's some blood at all
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if(B.data["donor"] != src) //If it's not theirs, then we look for theirs
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for(var/datum/reagent/blood/D in vessel.reagent_list)
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if(D.data["donor"] == src)
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B = D
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break
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B.volume += 0.1 // regenerate blood VERY slowly
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if(CE_BLOODRESTORE in chem_effects)
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B.volume += chem_effects[CE_BLOODRESTORE]
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// Damaged heart virtually reduces the blood volume, as the blood isn't
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// being pumped properly anymore.
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if(species && species.has_organ["heart"])
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var/obj/item/organ/heart/heart = internal_organs_by_name["heart"]
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if(!heart)
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blood_volume = 0
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else if(heart.damage > 1 && heart.damage < heart.min_bruised_damage)
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blood_volume *= 0.8
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else if(heart.damage >= heart.min_bruised_damage && heart.damage < heart.min_broken_damage)
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blood_volume *= 0.6
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else if(heart.damage >= heart.min_broken_damage && heart.damage < INFINITY)
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blood_volume *= 0.3
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//Effects of bloodloss
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switch(blood_volume)
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if(BLOOD_VOLUME_SAFE to 10000)
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if(pale)
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pale = 0
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update_body()
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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if(!pale)
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pale = 1
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update_body()
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel [word]"
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if(prob(1))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel [word]"
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if(oxyloss < 20)
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oxyloss += 3
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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if(!pale)
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pale = 1
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update_body()
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eye_blurry = max(eye_blurry,6)
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if(oxyloss < 50)
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oxyloss += 10
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oxyloss += 1
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if(prob(15))
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Paralyse(rand(1,3))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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oxyloss += 5
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toxloss += 3
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if(prob(15))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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if(0 to BLOOD_VOLUME_SURVIVE)
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// There currently is a strange bug here. If the mob is not below -100 health
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// when death() is called, apparently they will be just fine, and this way it'll
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// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
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toxloss += 300 // just to be safe!
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death()
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// Without enough blood you slowly go hungry.
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if(blood_volume < BLOOD_VOLUME_SAFE)
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if(nutrition >= 300)
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nutrition -= 10
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else if(nutrition >= 200)
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nutrition -= 3
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//Bleeding out
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var/blood_max = 0
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for(var/obj/item/organ/external/temp in organs)
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if(!(temp.status & ORGAN_BLEEDING) || temp.status & ORGAN_ROBOT)
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continue
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for(var/datum/wound/W in temp.wounds) if(W.bleeding())
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blood_max += W.damage / 40
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if (temp.open)
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blood_max += 2 //Yer stomach is cut open
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drip(blood_max)
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//Makes a blood drop, leaking amt units of blood from the mob
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/mob/living/carbon/human/proc/drip(var/amt as num)
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if(species && species.flags & NO_BLOOD) //TODO: Make drips come from the reagents instead.
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return
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if(!amt)
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return
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vessel.remove_reagent("blood",amt)
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blood_splatter(src,src)
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/****************************************************
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BLOOD TRANSFERS
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****************************************************/
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//Gets blood from mob to the container, preserving all data in it.
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/mob/living/carbon/proc/take_blood(obj/item/weapon/reagent_containers/container, var/amount)
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var/datum/reagent/B = get_blood(container.reagents)
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if(!B) B = new /datum/reagent/blood
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B.holder = container
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B.volume += amount
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//set reagent data
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B.data["donor"] = src
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if (!B.data["virus2"])
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B.data["virus2"] = list()
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B.data["virus2"] |= virus_copylist(src.virus2)
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B.data["antibodies"] = src.antibodies
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B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
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if(src.resistances && src.resistances.len)
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if(B.data["resistances"])
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B.data["resistances"] |= src.resistances.Copy()
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else
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B.data["resistances"] = src.resistances.Copy()
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B.data["blood_type"] = copytext(src.dna.b_type,1,0)
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// Putting this here due to return shenanigans.
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if(istype(src,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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B.data["blood_colour"] = H.species.blood_color
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B.color = B.data["blood_colour"]
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var/list/temp_chem = list()
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for(var/datum/reagent/R in src.reagents.reagent_list)
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temp_chem += R.id
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temp_chem[R.id] = R.volume
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B.data["trace_chem"] = list2params(temp_chem)
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return B
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//For humans, blood does not appear from blue, it comes from vessels.
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/mob/living/carbon/human/take_blood(obj/item/weapon/reagent_containers/container, var/amount)
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if(species && species.flags & NO_BLOOD)
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return null
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if(vessel.get_reagent_amount("blood") < amount)
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return null
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. = ..()
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vessel.remove_reagent("blood",amount) // Removes blood if human
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//Transfers blood from container ot vessels
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/mob/living/carbon/proc/inject_blood(var/datum/reagent/blood/injected, var/amount)
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if (!injected || !istype(injected))
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return
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var/list/sniffles = virus_copylist(injected.data["virus2"])
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for(var/ID in sniffles)
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var/datum/disease2/disease/sniffle = sniffles[ID]
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infect_virus2(src,sniffle,1)
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if (injected.data["antibodies"] && prob(5))
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antibodies |= injected.data["antibodies"]
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var/list/chems = list()
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chems = params2list(injected.data["trace_chem"])
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for(var/C in chems)
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src.reagents.add_reagent(C, (text2num(chems[C]) / 560) * amount)//adds trace chemicals to owner's blood
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reagents.update_total()
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//Transfers blood from reagents to vessel, respecting blood types compatability.
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/mob/living/carbon/human/inject_blood(var/datum/reagent/blood/injected, var/amount)
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if(species.flags & NO_BLOOD)
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reagents.add_reagent("blood", amount, injected.data)
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reagents.update_total()
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return
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var/datum/reagent/blood/our = get_blood(vessel)
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if (!injected || !our)
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return
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if(blood_incompatible(injected.data["blood_type"],our.data["blood_type"],injected.data["species"],our.data["species"]) )
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reagents.add_reagent("toxin",amount * 0.5)
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reagents.update_total()
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else
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vessel.add_reagent("blood", amount, injected.data)
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vessel.update_total()
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..()
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//Gets human's own blood.
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/mob/living/carbon/proc/get_blood(datum/reagents/container)
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var/datum/reagent/blood/res = locate() in container.reagent_list //Grab some blood
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if(res) // Make sure there's some blood at all
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if(res.data["donor"] != src) //If it's not theirs, then we look for theirs
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for(var/datum/reagent/blood/D in container.reagent_list)
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if(D.data["donor"] == src)
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return D
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return res
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proc/blood_incompatible(donor,receiver,donor_species,receiver_species)
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if(!donor || !receiver) return 0
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if(donor_species && receiver_species)
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if(donor_species != receiver_species)
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return 1
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var/donor_antigen = copytext(donor,1,lentext(donor))
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var/receiver_antigen = copytext(receiver,1,lentext(receiver))
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var/donor_rh = (findtext(donor,"+")>0)
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var/receiver_rh = (findtext(receiver,"+")>0)
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if(donor_rh && !receiver_rh) return 1
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switch(receiver_antigen)
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if("A")
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if(donor_antigen != "A" && donor_antigen != "O") return 1
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if("B")
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if(donor_antigen != "B" && donor_antigen != "O") return 1
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if("O")
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if(donor_antigen != "O") return 1
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//AB is a universal receiver.
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return 0
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proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
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var/obj/effect/decal/cleanable/blood/B
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var/decal_type = /obj/effect/decal/cleanable/blood/splatter
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var/turf/T = get_turf(target)
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if(istype(source,/mob/living/carbon/human))
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var/mob/living/carbon/human/M = source
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source = M.get_blood(M.vessel)
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// Are we dripping or splattering?
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var/list/drips = list()
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// Only a certain number of drips (or one large splatter) can be on a given turf.
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for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
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drips |= drop.drips
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qdel(drop)
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if(!large && drips.len < 3)
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decal_type = /obj/effect/decal/cleanable/blood/drip
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// Find a blood decal or create a new one.
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B = locate(decal_type) in T
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if(!B)
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B = new decal_type(T)
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var/obj/effect/decal/cleanable/blood/drip/drop = B
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if(istype(drop) && drips && drips.len && !large)
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drop.overlays |= drips
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drop.drips |= drips
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// If there's no data to copy, call it quits here.
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if(!source)
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return B
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// Update appearance.
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if(source.data["blood_colour"])
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B.basecolor = source.data["blood_colour"]
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B.update_icon()
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// Update blood information.
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if(source.data["blood_DNA"])
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B.blood_DNA = list()
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if(source.data["blood_type"])
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B.blood_DNA[source.data["blood_DNA"]] = source.data["blood_type"]
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else
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B.blood_DNA[source.data["blood_DNA"]] = "O+"
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// Update virus information.
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if(source.data["virus2"])
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B.virus2 = virus_copylist(source.data["virus2"])
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return B
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