mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 12:43:13 +00:00
Conflicts: code/game/objects/items/weapons/tanks/tanks.dm code/modules/materials/material_sheets.dm code/modules/organs/organ_icon.dm code/setup.dm
137 lines
4.6 KiB
Plaintext
137 lines
4.6 KiB
Plaintext
var/global/list/limb_icon_cache = list()
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/obj/item/organ/external/set_dir()
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return
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/obj/item/organ/external/proc/compile_icon()
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overlays.Cut()
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// This is a kludge, only one icon has more than one generation of children though.
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for(var/obj/item/organ/external/organ in contents)
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if(organ.children && organ.children.len)
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for(var/obj/item/organ/external/child in organ.children)
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overlays += child.mob_icon
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overlays += organ.mob_icon
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/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/human)
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s_tone = null
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s_col = null
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if(status & ORGAN_ROBOT)
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return
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if(species && human.species && species.name != human.species.name)
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return
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if(!isnull(human.s_tone) && (human.species.flags & HAS_SKIN_TONE))
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s_tone = human.s_tone
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if(human.species.flags & HAS_SKIN_COLOR)
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s_col = list(human.r_skin, human.g_skin, human.b_skin)
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/obj/item/organ/external/proc/sync_colour_to_dna()
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s_tone = null
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s_col = null
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if(status & ORGAN_ROBOT)
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return
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if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && (species.flags & HAS_SKIN_TONE))
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s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
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if(species.flags & HAS_SKIN_COLOR)
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s_col = list(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
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/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/human)
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..()
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var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
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if(eyes) eyes.update_colour()
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/obj/item/organ/external/head/removed()
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get_icon()
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..()
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/obj/item/organ/external/head/get_icon()
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..()
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overlays.Cut()
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if(!owner || !owner.species)
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return
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if(owner.species.has_organ["eyes"])
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var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
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if(species.eyes)
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var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
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if(eyes)
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eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
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else
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eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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overlays |= eyes_icon
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if(owner.lip_style && (species && (species.flags & HAS_LIPS)))
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var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
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overlays |= lip_icon
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mob_icon.Blend(lip_icon, ICON_OVERLAY)
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (species.name in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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overlays |= facial_s
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if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
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if(hair_style && (species.name in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
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overlays |= hair_s
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return mob_icon
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/obj/item/organ/external/proc/get_icon(var/skeletal)
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var/gender
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if(force_icon)
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mob_icon = new /icon(force_icon, "[icon_name]")
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else
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if(!dna)
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mob_icon = new /icon('icons/mob/human_races/r_human.dmi', "[icon_name][gendered_icon ? "_f" : ""]")
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else
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if(gendered_icon)
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if(dna.GetUIState(DNA_UI_GENDER))
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gender = "f"
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else
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gender = "m"
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if(skeletal)
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mob_icon = new /icon('icons/mob/human_races/r_skeleton.dmi', "[icon_name][gender ? "_[gender]" : ""]")
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else if (status & ORGAN_ROBOT)
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mob_icon = new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]")
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else
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if (status & ORGAN_MUTATED)
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mob_icon = new /icon(species.deform, "[icon_name][gender ? "_[gender]" : ""]")
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else
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mob_icon = new /icon(species.icobase, "[icon_name][gender ? "_[gender]" : ""]")
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if(status & ORGAN_DEAD)
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mob_icon.ColorTone(rgb(10,50,0))
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mob_icon.SetIntensity(0.7)
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if(!isnull(s_tone))
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if(s_tone >= 0)
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mob_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
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else
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mob_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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else if(s_col && s_col.len >= 3)
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mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
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dir = EAST
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icon = mob_icon
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return mob_icon
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// new damage icon system
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// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
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/obj/item/organ/external/update_icon()
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var/n_is = damage_state_text()
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if (n_is != damage_state)
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damage_state = n_is
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return 1
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return 0
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