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CHOMPStation2/code/game/mecha/working/ripley.dm
2020-09-24 01:57:48 -04:00

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/obj/mecha/working/ripley
desc = "Autonomous Power Loader Unit. The workhorse of the exosuit world."
name = "APLU \"Ripley\""
icon_state = "ripley"
initial_icon = "ripley"
step_in = 5 // vorestation edit, was 6 but that's PAINFULLY slow
step_energy_drain = 5 // vorestation edit because 10 drained a significant chunk of its cell before you even got out the airlock
max_temperature = 20000
health = 200
maxhealth = 200 //Don't forget to update the /old variant if you change this number.
wreckage = /obj/effect/decal/mecha_wreckage/ripley
cargo_capacity = 10
var/obj/item/weapon/mining_scanner/orescanner // vorestation addition
minimum_penetration = 10
encumbrance_gap = 2
starting_components = list(
/obj/item/mecha_parts/component/hull/durable,
/obj/item/mecha_parts/component/actuator,
/obj/item/mecha_parts/component/armor/mining,
/obj/item/mecha_parts/component/gas,
/obj/item/mecha_parts/component/electrical
)
/obj/mecha/working/ripley/Destroy()
for(var/atom/movable/A in src.cargo)
A.loc = loc
var/turf/T = loc
if(istype(T))
T.Entered(A)
step_rand(A)
cargo.Cut()
..()
/obj/mecha/working/ripley/firefighter
desc = "Standard APLU chassis was refitted with additional thermal protection and cistern."
name = "APLU \"Firefighter\""
icon_state = "firefighter"
initial_icon = "firefighter"
max_temperature = 65000
health = 250
lights_power = 8
damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5)
wreckage = /obj/effect/decal/mecha_wreckage/ripley/firefighter
max_hull_equip = 2
max_weapon_equip = 0
max_utility_equip = 2
max_universal_equip = 1
max_special_equip = 1
/obj/mecha/working/ripley/deathripley
desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE"
name = "DEATH-RIPLEY"
icon_state = "deathripley"
initial_icon = "deathripley"
step_in = 2
opacity=0
lights_power = 60
wreckage = /obj/effect/decal/mecha_wreckage/ripley/deathripley
step_energy_drain = 0
max_hull_equip = 1
max_weapon_equip = 1
max_utility_equip = 3
max_universal_equip = 1
max_special_equip = 1
/obj/mecha/working/ripley/deathripley/Initialize()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/safety
ME.attach(src)
return
/obj/mecha/working/ripley/mining
desc = "An old, dusty mining ripley."
name = "APLU \"Miner\""
/obj/mecha/working/ripley/mining/Initialize()
..()
//Attach drill
if(prob(25)) //Possible diamond drill... Feeling lucky?
var/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill/D = new /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
D.attach(src)
else
var/obj/item/mecha_parts/mecha_equipment/tool/drill/D = new /obj/item/mecha_parts/mecha_equipment/tool/drill
D.attach(src)
//Attach hydrolic clamp
var/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/HC = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
HC.attach(src)
for(var/obj/item/mecha_parts/mecha_tracking/B in src.contents)//Deletes the beacon so it can't be found easily
qdel (B)
//Vorestation Edit Start
/obj/mecha/working/ripley/New()
..()
orescanner = new /obj/item/weapon/mining_scanner
/obj/mecha/working/ripley/verb/detect_ore()
set category = "Exosuit Interface"
set name = "Detect Ores"
set src = usr.loc
set popup_menu = 0
orescanner.attack_self(usr)
//Vorestation Edit End
//Meant for random spawns.
/obj/mecha/working/ripley/mining/old
desc = "An old, dusty mining ripley."
/obj/mecha/working/ripley/mining/old/New()
..()
health = 25
maxhealth = 190 //Just slightly worse.
cell.charge = rand(0, cell.charge)