Files
CHOMPStation2/code/defines/obj/window.dm
baloh.matevz be8c18ead5 MAPPING:
- East facing basic windows now actually face east. (game panel spawning)
- Fully standardized reinforced windows and removed the obj/windows icon from displaying so it will never be used in mapping again.
- Gave robotics three health analyzers to go with their medic boxes.
- Minor mapping fixes here and there - stacked windows, wires, etc. the usual.
- Renamed all verbs in mapping to "MAP XYZ" so they won't show when you write part of a command and press tab. ("sec camera display" instead of "secrets")

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1165 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-06 23:21:54 +00:00

59 lines
946 B
Plaintext

/obj/window
name = "window"
icon = 'structures.dmi'
desc = "A window."
density = 1
var/health = 14.0
var/ini_dir = null
var/state = 0
var/reinf = 0
pressure_resistance = 4*ONE_ATMOSPHERE
anchored = 1.0
flags = ON_BORDER
// Prefab windows to make it easy...
// Basic
/obj/window/basic
icon_state = "window"
/obj/window/basic/north
dir = NORTH
/obj/window/basic/east
dir = EAST
/obj/window/basic/west
dir = WEST
/obj/window/basic/south
dir = SOUTH
/obj/window/basic/northwest
dir = NORTHWEST
/obj/window/basic/northeast
dir = NORTHEAST
/obj/window/basic/southwest
dir = SOUTHWEST
/obj/window/basic/southeast
dir = SOUTHEAST
// Reinforced
/obj/window/reinforced
reinf = 1
icon_state = "rwindow"
name = "reinforced window"
/obj/window/reinforced/tinted
name = "tinted window"
opacity = 1
/obj/window/reinforced/tinted/frosted
name = "frosted window"