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https://github.com/CHOMPStation2/CHOMPStation2.git
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More tweaks to IPC fixes. Merge resolution/compile fixes. Further work on properly integrating, updating and fixing prosthetic options. Repathed internal organs to organ/internal. More work on full synthetics, changelings, overheating. Working on getting organs to qdel properly and spawn properly when robotized. Finalized some overheating values, added remaining prosthetic icons. Finalizing the testing version of the full prosthetic bodies branch. Added suit cyclers to the autolathe and map. Fixing runtime errors. Fixing errors. Changelog. Replacing limb and organ strings with constants. Prevented brainless species from becoming full cyborgs. Fixed issues with brain/MMIs renaming themselves inappropriately. Various fixes and oversights.
92 lines
3.0 KiB
Plaintext
92 lines
3.0 KiB
Plaintext
/datum/genetics/side_effect
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var/name // name of the side effect, to use as a header in the manual
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var/symptom // description of the symptom of the side effect
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var/treatment // description of the treatment of the side effect
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var/effect // description of what happens when not treated
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var/duration = 0 // delay between start() and finish()
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proc/start(mob/living/carbon/human/H)
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// start the side effect, this should give some cue as to what's happening,
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// such as gasping. These cues need to be unique among side-effects.
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proc/finish(mob/living/carbon/human/H)
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// Finish the side-effect. This should first check whether the cure has been
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// applied, and if not, cause bad things to happen.
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/datum/genetics/side_effect/genetic_burn
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name = "Genetic Burn"
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symptom = "Subject's skin turns unusualy red."
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treatment = "Inject small dose of dexalin."
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effect = "Subject's skin burns."
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duration = 10*30
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start(mob/living/carbon/human/H)
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H.emote("me", 1, "starts turning very red..")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("dexalin"))
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for(var/organ_name in BP_ALL)
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var/obj/item/organ/external/E = H.get_organ(organ_name)
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E.take_damage(0, 5, 0)
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/datum/genetics/side_effect/bone_snap
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name = "Bone Snap"
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symptom = "Subject's limbs tremble notably."
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treatment = "Inject small dose of bicaridine."
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effect = "Subject's bone breaks."
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duration = 10*60
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start(mob/living/carbon/human/H)
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H.emote("me", 1, "'s limbs start shivering uncontrollably.")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("bicaridine"))
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var/organ_name = pick(BP_ALL)
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var/obj/item/organ/external/E = H.get_organ(organ_name)
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E.take_damage(20, 0, 0)
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E.fracture()
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/*/datum/genetics/side_effect/monkey
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name = "Monkey"
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symptom = "Subject starts drooling uncontrollably."
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treatment = "Inject small dose of dylovene."
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effect = "Subject turns into monkey."
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duration = 10*90
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start(mob/living/carbon/human/H)
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H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("anti_toxin"))
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H.monkeyize()**/
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/datum/genetics/side_effect/confuse
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name = "Confuse"
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symptom = "Subject starts drooling uncontrollably."
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treatment = "Inject small dose of dylovene."
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effect = "Subject becomes confused."
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duration = 10*30
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start(mob/living/carbon/human/H)
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H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("anti_toxin"))
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H.confused += 100
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proc/trigger_side_effect(mob/living/carbon/human/H)
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spawn
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if(!istype(H)) return
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var/tp = pick(typesof(/datum/genetics/side_effect) - /datum/genetics/side_effect)
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var/datum/genetics/side_effect/S = new tp
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S.start(H)
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spawn(20)
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if(!istype(H)) return
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H.Weaken(rand(0, S.duration / 50))
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sleep(S.duration)
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if(!istype(H)) return
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H.SetWeakened(0)
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S.finish(H)
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