mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
565 lines
21 KiB
Plaintext
565 lines
21 KiB
Plaintext
/* TUTORIAL
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"icon" is the file with the HUD/ground icon for the item
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"icon_state" is the iconstate in this file for the item
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"icon_override" is the file with the on-mob icons, can be the same file
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"item_state" is the iconstate for the on-mob icons:
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item_state_s is used for worn uniforms on mobs
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item_state_r and item_state_l are for being held in each hand
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"item_state_slots" can replace "item_state", it is a list:
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item_state_slots["slotname1"] = "item state for that slot"
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item_state_slots["slotname2"] = "item state for that slot"
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on guns, in particular:
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item_state being null makes it look for exactly the icon_state in the on-mob file,
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including any 0,75,etc appended from the energy bar setting
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item_state being present prevents different mode sprites, sadly, but you may
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be able to override this on the gun itself with a proc
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*/
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/* TEMPLATE
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//ckey:Character Name
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/obj/item/weapon/gun/type/fluff/charactername
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name = ""
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desc = ""
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "myicon"
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icon_override = 'icons/vore/custom_guns_vr.dmi'
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item_state = "myicon"
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*/
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//////////////////// Projectile Weapons ////////////////////
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// For general use
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/obj/item/weapon/gun/projectile/automatic/battlerifle
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name = "\improper BR55 Service Rifle"
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desc = "You had your chance to be afraid before you joined my beloved Corps! But, to guide you back to the true path, I brought this motivational device! Uses unique 9.5x40mm rounds."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "battlerifle"
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icon_override = 'icons/obj/gun_vr.dmi'
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item_state = "battlerifle"
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item_icons = null
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w_class = ITEMSIZE_LARGE
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recoil = 2 // The battlerifle was known for its nasty recoil.
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max_shells = 36
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caliber = "9.5x40mm"
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
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ammo_type = /obj/item/ammo_casing/a95mm
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magazine_type = /obj/item/ammo_magazine/battlerifle
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allowed_magazines = list(/obj/item/ammo_magazine/battlerifle)
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fire_sound = 'sound/weapons/battlerifle.ogg'
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load_method = MAGAZINE
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slot_flags = SLOT_BACK
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//requires_two_hands = 1
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one_handed_penalty = 4 // The weapon itself is heavy
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// For general use
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/obj/item/weapon/gun/projectile/shotgun/pump/unsc
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name = "\improper M45E Tactical Shotgun"
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desc = "All you greenhorns who wanted to see Xenomorphs up close... this is your lucky day."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "haloshotgun"
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icon_override = 'icons/obj/gun_vr.dmi'
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item_state = "haloshotgun"
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item_icons = null
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ammo_type = /obj/item/ammo_casing/shotgun
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max_shells = 12
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// jertheace : Jeremiah 'Ace' Acacius
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/obj/item/weapon/gun/projectile/shotgun/pump/unsc/fluff/ace
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name = "Ace's M45D Tactical Shotgun" // D-model holds half as many shells as the normal version so as not to be OP as shit. Better than shotgun, worse than combat shotgun.
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desc = "Owned by the respected (or feared?) veteran Captain of VORE Station. Inscribed on the barrel are the words \"Speak softly, and carry a big stick.\" It has a folding stock so it can fit into bags."
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w_class = ITEMSIZE_NORMAL // Because collapsable stock so it fits in backpacks.
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ammo_type = /obj/item/ammo_casing/shotgun/stunshell
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max_shells = 6
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// bwoincognito:Tasald Corlethian
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/obj/item/weapon/gun/projectile/revolver/mateba/fluff/tasald_corlethian //Now that it is actually Single-Action and not hacky broken SA, I see no reason to nerf this down to .38. --Joan Risu
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name = "Big Iron revolver"
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desc = "A .357 revolver for veteran rangers on the planet Orta. The right side of the handle has a logo for Quarion industries, and the left is the Rangers. The primary ammo for this gun is .38 rubber. According to the CentCom Chief of Security, this revolver was more controversial than it needed to be."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "tasaldrevolver"
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item_state = "revolver"
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fire_sound = 'sound/weapons/pistol.ogg'
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ammo_type = /obj/item/ammo_casing/a357/rubber //Like I said, no reason to nerf. --Joan Risu
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var/recentpump = 0
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var/cocksound = 'sound/weapons/revolvercock.ogg'
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consume_next_projectile()
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if(chambered)
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return chambered.BB
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usr << "<span class='warning'>It's a single action revolver, pull the hammer back!</span>"
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return null
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attack_self(mob/living/user as mob)
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if(world.time >= recentpump + 10)
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pump(user)
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recentpump = world.time
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proc/pump(mob/M as mob)
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playsound(M, cocksound, 60, 1)
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if(chambered)//We have a shell in the chamber
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chambered.loc = get_turf(src)//Eject casing
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chambered = null
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if(loaded.len)
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var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
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loaded -= AC //Remove casing from loaded list.
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chambered = AC
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update_icon()
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// wankersonofjerkin : Ryan Winz
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/obj/item/weapon/gun/projectile/revolver/fluff/ryan_winz_revolver
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name = "Ryan's 'Devilgun'"
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desc = "You notice the serial number on the revolver is 666. The word 'Sin' is engraved on the blood-red rosewood grip. Uses .357 rounds."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "ryan_winz"
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item_state = "revolver"
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/obj/item/weapon/gun/projectile/revolver/fluff/ryan_winz_revolver/redemption
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name = "Ryan's 'Redeemer'"
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desc = "You notice the serial number on the revolver is 667. The word 'Redemption' is engraved on dark rosewood grip. Uses .357 rounds."
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// sasoperative : Joseph Skinner
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/obj/item/weapon/gun/projectile/revolver/judge/fluff/sasoperative
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name = "\"The Jury\""
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desc = "A customized variant of the \"The Judge\" revolver sold by Cybersun Industries, built specifically for Joseph Skinner. Uses 12g shells."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "jury"
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item_state = "gun"
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accuracy = 0 // Because I know you're not an idiot who needs to be nerfed. -Ace
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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// For general use
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/obj/item/weapon/gun/projectile/automatic/stg
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name = "\improper Sturmgewehr"
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desc = "An STG-560 built by RauMauser. Experience the terror of the Siegfried line, redone for the 26th century! The Kaiser would be proud. Uses unique 7.92x33mm Kurz rounds."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "stg60"
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item_state = "arifle"
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w_class = ITEMSIZE_LARGE
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max_shells = 30
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caliber = "kurz"
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_ILLEGAL = 6)
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magazine_type = /obj/item/ammo_magazine/stg
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allowed_magazines = list(/obj/item/ammo_magazine/stg)
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/automatic/stg/update_icon(var/ignore_inhands)
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..()
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icon_state = (ammo_magazine)? "stg60" : "stg60-empty"
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item_state = (ammo_magazine)? "arifle" : "arifle-empty"
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if(!ignore_inhands) update_held_icon()
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/*
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// For general use
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/obj/item/weapon/gun/projectile/automatic/m14/fluff/gallian
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name = "\improper Gallian 4 Rifle"
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desc = "The ever reliable Gallian 4 Rifle. Produced by the National Armory on the Planet of Gaia located in Gallia, the Gallian 4 Rifle offers high accuracy and is widely used in the United Federation's Military. Uses 7.62mm rounds."
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*/
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// For general use
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/zmkar
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name = "\improper ZM Kar 1"
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desc = "A reproduction of an old ZM Kar 1 Rifle from the Autocratic East Europan Imperial Alliance of Gaia. Popular among imperials and collectors within the Federation and its allies. Uses 7.62mm rounds."
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// For general use
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/wicked
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name = "Wicked Butterfly ZM Kar S1"
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desc = "A customized bolt-action sniper rifle that was carried by some of the most revered snipers in the Federation. The stock has a small butterfly engraved on it. Uses 7.62mm rounds."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "wickedbutterfly"
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icon_override = 'icons/obj/gun_vr.dmi'
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item_state = "SVD"
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item_icons = null
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recoil = 2 //extra kickback
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accuracy = -1
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scoped_accuracy = 2
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load_method = SINGLE_CASING
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verb/scope()
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set category = "Object"
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set name = "Use Scope"
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set popup_menu = 1
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toggle_scope(2.0)
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// For general use
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/obj/item/weapon/gun/projectile/automatic/pdw // Vorestation SMG because the WT550 is ugly and bad.
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name = "personal defense weapon"
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desc = "The X-9MM is a select-fire personal defense weapon designed in-house by Xing Private Security. It was made to compete with the WT550 Saber, but hasn't yet caught on with NanoTrasen. Uses 9mm rounds."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "pdw"
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item_state = "c20r" // Placeholder
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w_class = ITEMSIZE_NORMAL
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caliber = "9mm"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
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slot_flags = SLOT_BELT
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mml
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allowed_magazines = list(/obj/item/ammo_magazine/mc9mm, /obj/item/ammo_magazine/mc9mml)
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
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)
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/obj/item/weapon/gun/projectile/automatic/pdw/update_icon(var/ignore_inhands)
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..()
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if(istype(ammo_magazine,/obj/item/ammo_magazine/mc9mm))
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icon_state = "pdw-short"
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else
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icon_state = (ammo_magazine)? "pdw" : "pdw-empty"
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if(!ignore_inhands) update_held_icon()
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//Currently, the only problem I have now is that this weapon's item_state isn't working.
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/obj/item/weapon/gun/projectile/automatic/fluff/crestrose
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name = "Crescent Rose"
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desc = "Can you match my resolve? If so then you will succeed. I believe that the human spirit is indomitable. Keep Moving Forward. Uses 5.56mm rounds."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "crestrose_fold"
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icon_override = 'icons/vore/custom_guns_vr.dmi'
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item_state = "crestrose_fold_mob"
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w_class = ITEMSIZE_LARGE
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origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 4)
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slot_flags = null
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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force = 3
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recoil = 2
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var/on = 0
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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hitsound = null
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caliber = "a556"
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magazine_type = /obj/item/ammo_magazine/a556
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allowed_magazines = list(/obj/item/ammo_magazine/a556)
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/obj/item/weapon/gun/projectile/automatic/fluff/crestrose/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("<span class='warning'>With a press of a button, [user]'s gun turns into a deadly scythe.</span>",\
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"<span class='warning'>You extend The Rose's thorns.</span>",\
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"You hear an ominous click.")
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "crestrose"
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icon_override = 'icons/vore/custom_guns_vr.dmi'
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item_state = "crestrose_mob"
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w_class = ITEMSIZE_LARGE
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force = 15//Obscenely robust
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attack_verb = list("slashed", "cut", "drives")
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hitsound = 'sound/weapons/bladeslice.ogg'
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else
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user.visible_message("<span class='notice'>\The [user] folds the weapon back up into a gun.</span>",\
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"<span class='notice'>You fold up the weapon.</span>",\
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"You hear a click.")
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "crestrose_fold"
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icon_override = 'icons/vore/custom_guns_vr.dmi'
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item_state = "crestrose_fold_mob"
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w_class = ITEMSIZE_NORMAL
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force = 3//Not so obscenely robust
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attack_verb = list("hit", "melee'd")
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hitsound = null
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/obj/item/weapon/gun/projectile/automatic/fluff/crestrose/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(default_parry_check(user, attacker, damage_source) && prob(50))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
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return 1
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return 0
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//-----------------------G44----------------------------------
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/obj/item/weapon/gun/projectile/automatic/carbine/fluff/g44
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name = "G44 Rifle"
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desc = "The G44 is a lightweight assault rifle manufactured by the National Armory of Gaia and sold almost exclusively to the United Federation's standing army, the Military Assault Command Operations Department (MACOs)."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "g44"
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item_state = "bullpup"
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/obj/item/weapon/gun/projectile/automatic/carbine/fluff/g44/update_icon(var/ignore_inhands)
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..()
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if(istype(ammo_magazine,/obj/item/ammo_magazine/a556m))
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icon_state = "g44"
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else
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icon_state = (ammo_magazine)? "g44" : "g44-empty"
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item_state = (ammo_magazine)? "bullpup" : "bullpup-empty"
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if(!ignore_inhands) update_held_icon()
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//-----------------------G44 Energy Variant--------------------
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/obj/item/weapon/gun/energy/gun/burst/g44e
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name = "G44 Energy Rifle"
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desc = "The G44 Energy is a laser variant of the G44 lightweight assault rifle manufactured by the National Armory of Gaia. Though almost exclusively to the United Federation's Military Assault Command Operations Department (MACOs) and Starfleet, it is occassionally sold to security departments for their stun capabilities."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "g44estun100"
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item_state = "energystun100" //This is temporary.
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fire_sound = 'sound/weapons/Taser.ogg'
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charge_cost = 100
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force = 8
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w_class = ITEMSIZE_LARGE
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fire_delay = 6
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projectile_type = /obj/item/projectile/beam/stun/weak
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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modifystate = "g44estun"
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// requires_two_hands = 1
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one_handed_penalty = 2
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firemodes = list(
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list(mode_name="stun", burst=1, projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="g44estun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 100),
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list(mode_name="stun burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="g44estun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", burst=1, projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="g44ekill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 200),
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list(mode_name="lethal burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="g44ekill", fire_sound='sound/weapons/Laser.ogg'),
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)
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// molenar:Kari Akiren
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/fluff/kari_akiren
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name = "clockwork rifle"
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desc = "Brass, copper, and lots of gears. Well lubricated for fluid movement as each round is loaded, locked, and fired. Just like clockwork."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "clockworkrifle_icon"
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icon_override = 'icons/vore/custom_guns_vr.dmi'
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item_state = "clockworkrifle"
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item_icons = null
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//Razerwing:Archer Maximus
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/obj/item/weapon/gun/projectile/colt/fluff/archercolt
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name = "\improper MEUSOC .45"
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desc = "Some serious drywall work, coming up!"
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//////////////////// Energy Weapons ////////////////////
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//arokha:Aronai Kadigan
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/obj/item/weapon/gun/energy/gun/fluff/aro
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name = "\improper KIN-H21"
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desc = "The Kitsuhana Heavy Industries standard Imperial Navy energy sidearm, commonly called the KIN21. This one appears to have been modified to have additional features at the cost of battery life."
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "kinh21stun100"
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item_state = "laser"
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modifystate = "kinh21stun"
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projectile_type = /obj/item/projectile/beam/stun/kin21
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charge_cost = 300
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charge_meter = 1
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/kin21, modifystate="kinh21stun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="kinh21kill", fire_sound='sound/weapons/blaster_pistol.ogg'),
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list(mode_name="shrink", projectile_type=/obj/item/projectile/beam/shrinklaser, modifystate="kinh21shrink", fire_sound='sound/weapons/wave.ogg'),
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list(mode_name="grow", projectile_type=/obj/item/projectile/beam/growlaser, modifystate="kinh21grow", fire_sound='sound/weapons/pulse3.ogg'),
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)
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// -------------- Dominator -------------
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/obj/item/weapon/gun/energy/gun/fluff/dominator
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name = "\improper MWPSB Dominator"
|
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desc = "A MWPSB's Dominator from the Federation. Like the basic Energy Gun, this gun has two settings. It is used by the United Federation Public Safety Bureau's Criminal Investigation Division."
|
||
|
||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||
icon_state = "dominatorstun100"
|
||
|
||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||
item_state = null
|
||
item_icons = null
|
||
|
||
fire_sound = 'sound/weapons/Taser.ogg'
|
||
projectile_type = /obj/item/projectile/beam/stun
|
||
|
||
modifystate = "dominatorstun"
|
||
|
||
firemodes = list(
|
||
list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="dominatorstun", fire_sound='sound/weapons/Taser.ogg'),
|
||
list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam/dominator, modifystate="dominatorkill", fire_sound='sound/weapons/gauss_shoot.ogg'),
|
||
)
|
||
|
||
// ------------ Energy Luger ------------
|
||
/obj/item/weapon/gun/energy/gun/eluger
|
||
name = "energy Luger"
|
||
desc = "The finest sidearm produced by RauMauser, this pistol can punch a hole through inch thick steel plating. This ain't your great-grand-daddy's Luger! Can switch between stun and kill."
|
||
|
||
icon = 'icons/obj/gun_vr.dmi'
|
||
icon_state = "elugerstun100"
|
||
|
||
item_state = "gun"
|
||
|
||
charge_cost = 100 //How much energy is needed to fire.
|
||
projectile_type = /obj/item/projectile/beam/stun
|
||
|
||
modifystate = "elugerstun"
|
||
fire_sound = 'sound/weapons/Taser.ogg'
|
||
|
||
firemodes = list(
|
||
list(mode_name="stun", charge_cost=100,projectile_type=/obj/item/projectile/beam/stun, modifystate="elugerstun", fire_sound='sound/weapons/Taser.ogg'),
|
||
list(mode_name="lethal", charge_cost=200,projectile_type=/obj/item/projectile/beam/eluger, modifystate="elugerkill", fire_sound='sound/weapons/eluger.ogg'),
|
||
)
|
||
|
||
//////////////////// Custom Ammo ////////////////////
|
||
//---------------- Beams ----------------
|
||
/obj/item/projectile/beam/eluger
|
||
name = "laser beam"
|
||
icon_state = "emitter"
|
||
|
||
/obj/item/projectile/beam/dominator
|
||
name = "dominator lethal beam"
|
||
icon_state = "xray"
|
||
muzzle_type = /obj/effect/projectile/xray/muzzle
|
||
tracer_type = /obj/effect/projectile/xray/tracer
|
||
impact_type = /obj/effect/projectile/xray/impact
|
||
|
||
/obj/item/projectile/beam/stun/kin21
|
||
name = "kinh21 stun beam"
|
||
icon_state = "omnilaser"
|
||
muzzle_type = /obj/effect/projectile/laser_omni/muzzle
|
||
tracer_type = /obj/effect/projectile/laser_omni/tracer
|
||
impact_type = /obj/effect/projectile/laser_omni/impact
|
||
|
||
//--------------- StG-60 ----------------
|
||
/obj/item/ammo_magazine/stg
|
||
name = "box mag (7.92x33mm Kurz)"
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "stg_30rnd"
|
||
caliber = "kurz"
|
||
ammo_type = /obj/item/ammo_casing/stg
|
||
max_ammo = 30
|
||
mag_type = MAGAZINE
|
||
|
||
/obj/item/ammo_casing/stg
|
||
desc = "A 7.92<EFBFBD>33mm Kurz casing."
|
||
icon_state = "rifle-casing"
|
||
caliber = "kurz"
|
||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||
|
||
/obj/item/ammo_magazine/stg/empty
|
||
initial_ammo = 0
|
||
|
||
//------------- Battlerifle -------------
|
||
/obj/item/ammo_magazine/battlerifle
|
||
name = "box mag (9.5x40mm)"
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "battlerifle"
|
||
caliber = "9.5x40mm"
|
||
ammo_type = /obj/item/ammo_casing/a95mm
|
||
max_ammo = 36
|
||
mag_type = MAGAZINE
|
||
multiple_sprites = 1
|
||
|
||
/obj/item/ammo_casing/a95mm
|
||
desc = "A 9.5x40mm bullet casing."
|
||
icon_state = "rifle-casing"
|
||
caliber = "9.5x40mm"
|
||
projectile_type = /obj/item/projectile/bullet/rifle/a95mm
|
||
|
||
/obj/item/projectile/bullet/rifle/a95mm
|
||
damage = 40
|
||
penetrating = 2 // Better penetration than the 7.62mm
|
||
|
||
/obj/item/ammo_magazine/battlerifle/empty
|
||
initial_ammo = 0
|
||
|
||
//---------------- PDW ------------------
|
||
/obj/item/ammo_magazine/mc9mml
|
||
name = "\improper SMG magazine (9mm)"
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "smg"
|
||
origin_tech = list(TECH_COMBAT = 2)
|
||
mag_type = MAGAZINE
|
||
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
||
caliber = "9mm"
|
||
ammo_type = /obj/item/ammo_casing/c9mm
|
||
max_ammo = 30
|
||
multiple_sprites = 1
|
||
|
||
/obj/item/ammo_magazine/mc9mml/empty
|
||
initial_ammo = 0
|
||
|
||
/obj/item/ammo_magazine/mc9mml/ap
|
||
name = "\improper SMG magazine (9mm armor-piercing)"
|
||
ammo_type = /obj/item/ammo_casing/c9mm/ap
|
||
|
||
/obj/item/ammo_magazine/mc9mml/flash
|
||
name = "\improper SMG magazine (9mm flash)"
|
||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||
|
||
/obj/item/ammo_magazine/mc9mml/rubber
|
||
name = "\improper SMG magazine (9mm rubber)"
|
||
ammo_type = /obj/item/ammo_casing/c9mmr
|
||
|
||
/obj/item/ammo_magazine/mc9mml/practice
|
||
name = "\improper SMG magazine (9mm practice)"
|
||
ammo_type = /obj/item/ammo_casing/c9mmp
|
||
|
||
//.357 special ammo
|
||
/obj/item/ammo_magazine/a357/stun
|
||
name = "speedloader (.357 stun)"
|
||
desc = "A speedloader for .357 revolvers."
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "s357"
|
||
caliber = "357"
|
||
ammo_type = /obj/item/ammo_casing/a357/stun
|
||
|
||
|
||
/obj/item/ammo_casing/a357/stun
|
||
desc = "A .357 stun bullet casing."
|
||
caliber = "357"
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "stun357"
|
||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||
|
||
/obj/item/ammo_magazine/a357/rubber
|
||
name = "speedloader (.357 rubber)"
|
||
desc = "A speedloader for .357 revolvers."
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "r357"
|
||
caliber = "357"
|
||
ammo_type = /obj/item/ammo_casing/a357/rubber
|
||
|
||
|
||
/obj/item/ammo_casing/a357/rubber
|
||
desc = "A .357 rubber bullet casing."
|
||
caliber = "357"
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "rubber357"
|
||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||
|
||
/obj/item/ammo_magazine/a357/flash
|
||
name = "speedloader (.357 flash)"
|
||
desc = "A speedloader for .357 revolvers."
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "f357"
|
||
caliber = "357"
|
||
ammo_type = /obj/item/ammo_casing/a357/flash
|
||
|
||
|
||
/obj/item/ammo_casing/a357/flash
|
||
desc = "A .357 flash bullet casing."
|
||
caliber = "357"
|
||
icon = 'icons/obj/ammo_vr.dmi'
|
||
icon_state = "flash357"
|
||
projectile_type = /obj/item/projectile/energy/flash
|