mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files! Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt Fixed a derp in isday where it was fetching the month instead of the day. Removed medal references from Gib() Removed the medal_hub global variables because they aren't used in any way shape or form. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
446 lines
13 KiB
Plaintext
446 lines
13 KiB
Plaintext
/datum/configuration
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var/server_name = null // server name (for world name / status)
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var/server_suffix = 0 // generate numeric suffix based on server port
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var/log_ooc = 0 // log OOC channek
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var/log_access = 0 // log login/logout
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var/log_say = 0 // log client say
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var/log_admin = 0 // log admin actions
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var/log_game = 0 // log game events
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var/log_vote = 0 // log voting
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var/log_whisper = 0 // log client whisper
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var/log_emote = 0 // log emotes
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var/log_attack = 0 // log attack messages
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var/log_adminchat = 0 // log admin chat messages
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var/log_adminwarn = 0 // log warnings admins get about bomb construction and such
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var/log_pda = 0 // log pda messages
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var/sql_enabled = 1 // for sql switching
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var/allow_vote_restart = 0 // allow votes to restart
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var/allow_vote_mode = 0 // allow votes to change mode
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var/allow_admin_jump = 1 // allows admin jumping
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var/allow_admin_spawning = 1 // allows admin item spawning
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var/allow_admin_rev = 1 // allows admin revives
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var/vote_delay = 600 // minimum time between voting sessions (seconds, 10 minute default)
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var/vote_period = 60 // length of voting period (seconds, default 1 minute)
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var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
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var/vote_no_dead = 0 // dead people can't vote (tbi)
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// var/enable_authentication = 0 // goon authentication
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var/del_new_on_log = 1 // del's new players if they log before they spawn in
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var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
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var/traitor_scaling = 0 //if amount of traitors scales based on amount of players
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var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other
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var/Tensioner_Active = 0 // If the tensioner is running.
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var/allow_Metadata = 0 // Metadata is supported.
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var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1.
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var/list/mode_names = list()
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var/list/modes = list() // allowed modes
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var/list/votable_modes = list() // votable modes
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var/list/probabilities = list() // relative probability of each mode
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var/allow_random_events = 0 // enables random events mid-round when set to 1
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var/allow_ai = 1 // allow ai job
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var/hostedby = null
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var/respawn = 1
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var/guest_jobban = 1
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var/usewhitelist = 0
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var/kick_inactive = 0 //force disconnect for inactive players
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var/load_jobs_from_txt = 0
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var/server
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var/banappeals
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//Alert level description
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var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
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var/alert_desc_blue_upto = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
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var/alert_desc_blue_downto = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
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var/alert_desc_red_upto = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
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var/alert_desc_red_downto = "The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
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var/alert_desc_delta = "The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
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var/forbid_singulo_possession = 0
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var/useircbot = 0
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//game_options.txt configs
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var/health_threshold_crit = 0
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var/health_threshold_dead = -100
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var/revival_pod_plants = 1
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var/revival_cloning = 1
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var/revival_brain_life = -1
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/datum/configuration/New()
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var/list/L = typesof(/datum/game_mode) - /datum/game_mode
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for (var/T in L)
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// I wish I didn't have to instance the game modes in order to look up
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// their information, but it is the only way (at least that I know of).
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var/datum/game_mode/M = new T()
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if (M.config_tag)
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if(!(M.config_tag in modes)) // ensure each mode is added only once
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diary << "Adding game mode [M.name] ([M.config_tag]) to configuration."
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src.modes += M.config_tag
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src.mode_names[M.config_tag] = M.name
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src.probabilities[M.config_tag] = M.probability
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if (M.votable)
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src.votable_modes += M.config_tag
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del(M)
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src.votable_modes += "secret"
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/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
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var/text = file2text(filename)
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if (!text)
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diary << "No [filename] file found, setting defaults"
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src = new /datum/configuration()
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return
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diary << "Reading configuration file [filename]"
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var/list/CL = dd_text2list(text, "\n")
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for (var/t in CL)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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if(type == "config")
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switch (name)
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if ("log_ooc")
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config.log_ooc = 1
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if ("log_access")
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config.log_access = 1
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if ("sql_enabled")
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config.sql_enabled = text2num(value)
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if ("log_say")
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config.log_say = 1
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if ("log_admin")
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config.log_admin = 1
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if ("log_game")
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config.log_game = 1
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if ("log_vote")
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config.log_vote = 1
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if ("log_whisper")
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config.log_whisper = 1
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if ("log_attack")
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config.log_attack = 1
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if ("log_emote")
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config.log_emote = 1
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if ("log_adminchat")
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config.log_adminchat = 1
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if ("log_adminwarn")
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config.log_adminwarn = 1
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if ("log_pda")
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config.log_pda = 1
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if ("allow_vote_restart")
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config.allow_vote_restart = 1
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if ("allow_vote_mode")
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config.allow_vote_mode = 1
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if ("allow_admin_jump")
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config.allow_admin_jump = 1
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if("allow_admin_rev")
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config.allow_admin_rev = 1
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if ("allow_admin_spawning")
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config.allow_admin_spawning = 1
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if ("no_dead_vote")
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config.vote_no_dead = 1
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if ("default_no_vote")
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config.vote_no_default = 1
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if ("vote_delay")
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config.vote_delay = text2num(value)
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if ("vote_period")
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config.vote_period = text2num(value)
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if ("allow_ai")
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config.allow_ai = 1
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// if ("authentication")
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// config.enable_authentication = 1
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if ("norespawn")
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config.respawn = 0
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if ("servername")
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config.server_name = value
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if ("serversuffix")
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config.server_suffix = 1
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if ("hostedby")
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config.hostedby = value
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if ("server")
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config.server = value
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if ("banappeals")
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config.banappeals = value
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if ("guest_jobban")
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config.guest_jobban = 1
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if ("usewhitelist")
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config.usewhitelist = 1
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if ("feature_object_spell_system")
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config.feature_object_spell_system = 1
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if ("allow_metadata")
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config.allow_Metadata = 1
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if ("traitor_scaling")
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config.traitor_scaling = 1
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if("protect_roles_from_antagonist")
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config.protect_roles_from_antagonist = 1
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if("tensioner_active")
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config.Tensioner_Active = 1
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if ("probability")
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var/prob_pos = findtext(value, " ")
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var/prob_name = null
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var/prob_value = null
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if (prob_pos)
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prob_name = lowertext(copytext(value, 1, prob_pos))
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prob_value = copytext(value, prob_pos + 1)
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if (prob_name in config.modes)
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config.probabilities[prob_name] = text2num(prob_value)
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else
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diary << "Unknown game mode probability configuration definition: [prob_name]."
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else
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diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
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if("allow_random_events")
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config.allow_random_events = 1
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if("kick_inactive")
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config.kick_inactive = 1
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if("load_jobs_from_txt")
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load_jobs_from_txt = 1
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if("alert_red_upto")
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config.alert_desc_red_upto = value
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if("alert_red_downto")
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config.alert_desc_red_downto = value
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if("alert_blue_downto")
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config.alert_desc_blue_downto = value
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if("alert_blue_upto")
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config.alert_desc_blue_upto = value
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if("alert_green")
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config.alert_desc_green = value
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if("alert_delta")
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config.alert_desc_delta = value
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if("forbid_singulo_possession")
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forbid_singulo_possession = 1
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if("popup_admin_pm")
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config.popup_admin_pm = 1
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if("useircbot")
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useircbot = 1
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else
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diary << "Unknown setting in configuration: '[name]'"
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else if(type == "game_options")
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if(!value)
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diary << "Unknown value for setting [name] in [filename]."
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value = text2num(value)
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switch(name)
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if("health_threshold_crit")
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config.health_threshold_crit = value
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if("health_threshold_dead")
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config.health_threshold_dead = value
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if("revival_pod_plants")
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config.revival_pod_plants = value
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if("revival_cloning")
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config.revival_cloning = value
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if("revival_brain_life")
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config.revival_brain_life = value
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else
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diary << "Unknown setting in configuration: '[name]'"
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/datum/configuration/proc/loadsql(filename) // -- TLE
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var/text = file2text(filename)
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if (!text)
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diary << "No dbconfig.txt file found, retaining defaults"
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world << "No dbconfig.txt file found, retaining defaults"
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return
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diary << "Reading database configuration file [filename]"
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var/list/CL = dd_text2list(text, "\n")
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for (var/t in CL)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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switch (name)
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if ("address")
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sqladdress = value
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if ("port")
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sqlport = value
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if ("database")
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sqldb = value
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if ("login")
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sqllogin = value
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if ("password")
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sqlpass = value
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if ("feedback_database")
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sqlfdbkdb = value
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if ("feedback_login")
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sqlfdbklogin = value
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if ("feedback_password")
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sqlfdbkpass = value
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if ("enable_stat_tracking")
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sqllogging = 1
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else
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diary << "Unknown setting in configuration: '[name]'"
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/datum/configuration/proc/loadforumsql(filename) // -- TLE
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var/text = file2text(filename)
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if (!text)
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diary << "No forumdbconfig.txt file found, retaining defaults"
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world << "No forumdbconfig.txt file found, retaining defaults"
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return
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diary << "Reading forum database configuration file [filename]"
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var/list/CL = dd_text2list(text, "\n")
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for (var/t in CL)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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switch (name)
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if ("address")
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forumsqladdress = value
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if ("port")
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forumsqlport = value
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if ("database")
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forumsqldb = value
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if ("login")
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forumsqllogin = value
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if ("password")
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forumsqlpass = value
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if ("activatedgroup")
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forum_activated_group = value
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if ("authenticatedgroup")
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forum_authenticated_group = value
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else
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diary << "Unknown setting in configuration: '[name]'"
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/datum/configuration/proc/pick_mode(mode_name)
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// I wish I didn't have to instance the game modes in order to look up
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// their information, but it is the only way (at least that I know of).
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for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
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var/datum/game_mode/M = new T()
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if (M.config_tag && M.config_tag == mode_name)
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return M
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del(M)
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return null
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/datum/configuration/proc/get_runnable_modes()
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var/list/datum/game_mode/runnable_modes = new
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for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
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var/datum/game_mode/M = new T()
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//world << "DEBUG: [T], tag=[M.config_tag], prob=[probabilities[M.config_tag]]"
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if (!(M.config_tag in modes))
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del(M)
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continue
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if (probabilities[M.config_tag]<=0)
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del(M)
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continue
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if (M.can_start())
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runnable_modes[M] = probabilities[M.config_tag]
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//world << "DEBUG: runnable_mode\[[runnable_modes.len]\] = [M.config_tag]"
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return runnable_modes
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