Files
CHOMPStation2/maps/RandomZLevels/snowfield.dm
Spades 05869b0d9b Zoo.dmm added, Vault updated, various bugfixes (#634)
* :(

* Ports https://github.com/PolarisSS13/Polaris/pull/2571 early.

Need this for a map I wanna do.

* need sleep

* Emergency meds added

Resolves https://github.com/VOREStation/VOREStation/issues/600

* Fixes Fax Machine showing Sif Government

* Updates Tajaran lore to match Polaris.

* Sleeping for tonight

* Fixes #623

* Added more to the map

* Fox sprites from Paradise added

* Vore bee added

* Technical stuff no one cares about.

* Another update

* Reverts Pull #508

https://github.com/VOREStation/VOREStation/pull/508 messed up digesting
dead mobs and mice.

* Sergaling are now Saru.

* Saru

* Zoo map update, near completion

* Zoo map finished, plus Station Vault updated

* Revert "Ports https://github.com/PolarisSS13/Polaris/pull/2571 early."

This reverts commit 59e2bb211759604a95319ce6b1c74219a4b60800.

* Buzz off, Travis.

* Removed microwaves entirely so Travis stops bitching

* Travis stop being dumb

* Fix the zoo map once and for all..?

* Removes backup files.
2016-10-09 18:55:17 -04:00

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5.1 KiB
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// -- Areas -- //
/area/awaymission/snowfield
icon_state = "blank"
// requires_power = 0
base_turf = /turf/snow/snow2
ambience = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
base_turf = /turf/simulated/floor/snow/snow2
/area/awaymission/snowfield/outside
icon_state = "green"
requires_power = 1
always_unpowered = 1
lighting_use_dynamic = 1
power_light = 0
power_equip = 0
power_environ = 0
mobcountmax = 100
floracountmax = 7000
valid_mobs = list(/mob/living/simple_animal/hostile/samak/polar, /mob/living/simple_animal/hostile/diyaab/polar,
/mob/living/simple_animal/hostile/shantak/polar, /mob/living/simple_animal/hostile/vore/polarbear,
/mob/living/simple_animal/hostile/vore/wolf)
valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine,
/obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green,
/obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush,
/obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/ausbushes/genericbush, /obj/structure/flora/ausbushes/pointybush,
/obj/structure/flora/ausbushes/lavendergrass, /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fullgrass)
/area/awaymission/snowfield/restricted // No mob spawns!
icon_state = "red"
mobcountmax = 1 // Hacky fix.
floracountmax = 100
valid_mobs = list(/obj/structure/flora/tree/pine) // Hacky fix.
valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine,
/obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green,
/obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush,
/obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/ausbushes/genericbush, /obj/structure/flora/ausbushes/pointybush,
/obj/structure/flora/ausbushes/lavendergrass, /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fullgrass)
/area/awaymission/snowfield/base
icon_state = "away"
ambience = null // Todo: Add better ambience.
// -- Mobs -- //
/mob/living/simple_animal/hostile/vore/polarbear // More aggressive than normal bears so none of that fancy life() stuff.
name = "polar bear"
desc = "The real question is, why are you examining it, instead of running away?"
icon_state = "polarbear"
icon_living = "polarbear"
icon_dead = "polarbear-dead"
icon_gib = "bear-gib"
speak = list("RAWR!","Rawr!","GRR!","Growl!")
speak_emote = list("growls", "roars")
emote_hear = list("rawrs","grumbles","grawls")
emote_see = list("stares ferociously", "stomps")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "desperately attacks"
stop_automated_movement_when_pulled = 0
maxHealth = 80
health = 80 // Polar bear will fuck you up.
melee_damage_lower = 20
melee_damage_upper = 50 // srsly u gon get rekt
minbodytemp = 0
faction = "polar"
/mob/living/simple_animal/hostile/vore/polarbear/death()
desc = "This bastard sure isn't drinking Space Cola anymore."
..()
/mob/living/simple_animal/hostile/samak/polar
faction = "polar"
/mob/living/simple_animal/hostile/diyaab/polar
faction = "polar"
/mob/living/simple_animal/hostile/shantak/polar
faction = "polar"
// -- Items -- //
// For fake solar power.
/obj/machinery/power/fractal_reactor/fluff/smes
name = "power storage unit"
desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. The controls are locked."
icon_state = "smes"
/obj/effect/landmark/away
name = "awaystart"
/obj/effect/floor_decal/derelict/d1
name = "derelict1"
icon_state = "derelict1"
/obj/effect/floor_decal/derelict/d2
name = "derelict2"
icon_state = "derelict2"
/obj/effect/floor_decal/derelict/d3
name = "derelict3"
icon_state = "derelict3"
/obj/effect/floor_decal/derelict/d4
name = "derelict4"
icon_state = "derelict4"
/obj/effect/floor_decal/derelict/d5
name = "derelict5"
icon_state = "derelict5"
/obj/effect/floor_decal/derelict/d6
name = "derelict6"
icon_state = "derelict6"
/obj/effect/floor_decal/derelict/d7
name = "derelict7"
icon_state = "derelict7"
/obj/effect/floor_decal/derelict/d8
name = "derelict8"
icon_state = "derelict8"
/obj/effect/floor_decal/derelict/d9
name = "derelict9"
icon_state = "derelict9"
/obj/effect/floor_decal/derelict/d10
name = "derelict10"
icon_state = "derelict10"
/obj/effect/floor_decal/derelict/d11
name = "derelict11"
icon_state = "derelict11"
/obj/effect/floor_decal/derelict/d12
name = "derelict12"
icon_state = "derelict12"
/obj/effect/floor_decal/derelict/d13
name = "derelict13"
icon_state = "derelict13"
/obj/effect/floor_decal/derelict/d14
name = "derelict14"
icon_state = "derelict14"
/obj/effect/floor_decal/derelict/d15
name = "derelict15"
icon_state = "derelict15"
/obj/effect/floor_decal/derelict/d16
name = "derelict16"
icon_state = "derelict16"