Files
CHOMPStation2/code/defines/obj/weapon.dm
2014-08-13 21:05:27 +01:00

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/obj/item/weapon/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items.dmi'
icon_state = "red_phone"
flags = FPRINT | TABLEPASS | CONDUCT
force = 3.0
throwforce = 2.0
throw_speed = 1
throw_range = 4
w_class = 2
attack_verb = list("called", "rang")
hitsound = 'sound/weapons/ring.ogg'
/obj/item/weapon/rsp
name = "\improper Rapid-Seed-Producer (RSP)"
desc = "A device used to rapidly deploy seeds."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
var/stored_matter = 0
var/mode = 1
flags = TABLEPASS
w_class = 3.0
/obj/item/weapon/bananapeel
name = "banana peel"
desc = "A peel from a banana."
icon = 'icons/obj/items.dmi'
icon_state = "banana_peel"
item_state = "banana_peel"
w_class = 2.0
throwforce = 0
throw_speed = 4
throw_range = 20
/obj/item/weapon/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "soap"
w_class = 2.0
throwforce = 0
throw_speed = 4
throw_range = 20
/obj/item/weapon/soap/nanotrasen
desc = "A Nanotrasen brand bar of soap. Smells of phoron."
icon_state = "soapnt"
/obj/item/weapon/soap/deluxe
desc = "A deluxe Waffle Co. brand bar of soap. Smells of condoms."
icon_state = "soapdeluxe"
/obj/item/weapon/soap/syndie
desc = "An untrustworthy bar of soap. Smells of fear."
icon_state = "soapsyndie"
/obj/item/weapon/bikehorn
name = "bike horn"
desc = "A horn off of a bicycle."
icon = 'icons/obj/items.dmi'
icon_state = "bike_horn"
item_state = "bike_horn"
throwforce = 3
w_class = 1.0
throw_speed = 3
throw_range = 15
attack_verb = list("HONKED")
var/spam_flag = 0
/obj/item/weapon/c_tube
name = "cardboard tube"
desc = "A tube... of cardboard."
icon = 'icons/obj/items.dmi'
icon_state = "c_tube"
throwforce = 1
w_class = 2.0
throw_speed = 4
throw_range = 5
/obj/item/weapon/cane
name = "cane"
desc = "A cane used by a true gentlemen. Or a clown."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
throwforce = 7.0
w_class = 2.0
matter = list("metal" = 50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
/obj/item/weapon/disk
name = "disk"
icon = 'icons/obj/items.dmi'
/obj/item/weapon/disk/nuclear
name = "nuclear authentication disk"
desc = "Better keep this safe."
icon_state = "nucleardisk"
item_state = "card-id"
w_class = 2.0
/*
/obj/item/weapon/game_kit
name = "Gaming Kit"
icon = 'icons/obj/items.dmi'
icon_state = "game_kit"
var/selected = null
var/board_stat = null
var/data = ""
var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
item_state = "sheet-metal"
w_class = 5.0
*/
/obj/item/weapon/gift
name = "gift"
desc = "A wrapped item."
icon = 'icons/obj/items.dmi'
icon_state = "gift3"
var/size = 3.0
var/obj/item/gift = null
item_state = "gift"
w_class = 4.0
/obj/item/weapon/legcuffs
name = "legcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = FPRINT | TABLEPASS | CONDUCT
throwforce = 0
w_class = 3.0
origin_tech = "materials=1"
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/weapon/legcuffs/beartrap
name = "bear trap"
throw_speed = 2
throw_range = 1
icon_state = "beartrap0"
desc = "A trap used to catch bears and other legged creatures."
var/armed = 0
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</b>"
return (BRUTELOSS)
/obj/item/weapon/legcuffs/beartrap/attack_self(mob/user as mob)
..()
if(ishuman(user) && !user.stat && !user.restrained())
armed = !armed
icon_state = "beartrap[armed]"
user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
/obj/item/weapon/legcuffs/beartrap/HasEntered(AM as mob|obj)
if(armed)
if(ishuman(AM))
if(isturf(src.loc))
var/mob/living/carbon/H = AM
if(H.m_intent == "run")
armed = 0
H.legcuffed = src
src.loc = H
H.update_inv_legcuffed()
H << "\red <B>You step on \the [src]!</B>"
feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
for(var/mob/O in viewers(H, null))
if(O == H)
continue
O.show_message("\red <B>[H] steps on \the [src].</B>", 1)
if(isanimal(AM) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
armed = 0
var/mob/living/simple_animal/SA = AM
SA.health -= 20
..()
/obj/item/weapon/caution
desc = "Caution! Wet Floor!"
name = "wet floor sign"
icon = 'icons/obj/janitor.dmi'
icon_state = "caution"
force = 1.0
throwforce = 3.0
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/weapon/caution/cone
desc = "This cone is trying to warn you of something!"
name = "warning cone"
icon_state = "cone"
/obj/item/weapon/rack_parts
name = "rack parts"
desc = "Parts of a rack."
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = FPRINT | TABLEPASS| CONDUCT
matter = list("metal" = 3750)
/*/obj/item/weapon/syndicate_uplink
name = "station bounced radio"
desc = "Remain silent about this..."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null
var/uses = 10.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/mob/currentUser = null
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
w_class = 2.0
item_state = "radio"
throw_speed = 4
throw_range = 20
matter = list("metal" = 100
origin_tech = "magnets=2;syndicate=3"*/
/obj/item/weapon/SWF_uplink
name = "station-bounced radio"
desc = "used to comunicate it appears."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null
var/uses = 4.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
item_state = "radio"
throwforce = 5
w_class = 2.0
throw_speed = 4
throw_range = 20
matter = list("metal" = 100)
origin_tech = "magnets=1"
/obj/item/weapon/staff
name = "wizards staff"
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
force = 3.0
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
attack_verb = list("bludgeoned", "whacked", "disciplined")
/obj/item/weapon/staff/broom
name = "broom"
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
icon = 'icons/obj/wizard.dmi'
icon_state = "broom"
/obj/item/weapon/staff/gentcane
name = "Gentlemans Cane"
desc = "An ebony can with an ivory tip."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
/obj/item/weapon/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/weapons.dmi'
icon_state = "stick"
item_state = "stick"
force = 3.0
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
/obj/item/weapon/table_parts
name = "table parts"
desc = "Parts of a table. Poor table."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "table_parts"
matter = list("metal" = 3750)
flags = FPRINT | TABLEPASS| CONDUCT
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/table_parts/reinforced
name = "reinforced table parts"
desc = "Hard table parts. Well...harder..."
icon = 'icons/obj/items.dmi'
icon_state = "reinf_tableparts"
matter = list("metal" = 7500)
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/weapon/table_parts/wood
name = "wooden table parts"
desc = "Keep away from fire."
icon_state = "wood_tableparts"
flags = null
/obj/item/weapon/wire
desc = "This is just a simple piece of regular insulated wire."
name = "wire"
icon = 'icons/obj/power.dmi'
icon_state = "item_wire"
var/amount = 1.0
var/laying = 0.0
var/old_lay = null
matter = list("metal" = 40)
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (OXYLOSS)
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = 2.0
item_state = "electronic"
flags = FPRINT|TABLEPASS|CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/weapon/module/card_reader
name = "card reader module"
icon_state = "card_mod"
desc = "An electronic module for reading data and ID cards."
/obj/item/weapon/module/power_control
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
matter = list("metal" = 50, "glass" = 50)
/obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (istype(W, /obj/item/device/multitool))
var/obj/item/weapon/circuitboard/ghettosmes/newcircuit = new/obj/item/weapon/circuitboard/ghettosmes(user.loc)
del(src)
user.put_in_hands(newcircuit)
/obj/item/weapon/module/id_auth
name = "\improper ID authentication module"
icon_state = "id_mod"
desc = "A module allowing secure authorization of ID cards."
/obj/item/weapon/module/cell_power
name = "power cell regulator module"
icon_state = "power_mod"
desc = "A converter and regulator allowing the use of power cells."
/obj/item/weapon/module/cell_power
name = "power cell charger module"
icon_state = "power_mod"
desc = "Charging circuits for power cells."
/obj/item/device/camera_bug
name = "camera bug"
icon = 'icons/obj/device.dmi'
icon_state = "flash"
w_class = 1.0
item_state = "electronic"
throw_speed = 4
throw_range = 20
/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
var/list/cameras = new/list()
for (var/obj/machinery/camera/C in cameranet.cameras)
if (C.bugged && C.status)
cameras.Add(C)
if (length(cameras) == 0)
usr << "\red No bugged functioning cameras found."
return
var/list/friendly_cameras = new/list()
for (var/obj/machinery/camera/C in cameras)
friendly_cameras.Add(C.c_tag)
var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
if (!target)
return
for (var/obj/machinery/camera/C in cameras)
if (C.c_tag == target)
target = C
break
if (usr.stat == 2) return
usr.client.eye = target
/*
/obj/item/weapon/cigarpacket
name = "Pete's Cuban Cigars"
desc = "The most robust cigars on the planet."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarpacket"
item_state = "cigarpacket"
w_class = 1
throwforce = 2
var/cigarcount = 6
flags = ONBELT | TABLEPASS */
/obj/item/weapon/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
name = "data cable"
icon = 'icons/obj/power.dmi'
icon_state = "wire1"
var/obj/machinery/machine
/obj/item/weapon/plastique
name = "plastic explosives"
desc = "Used to put holes in specific areas without too much extra hole."
gender = PLURAL
icon = 'icons/obj/assemblies.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = FPRINT | TABLEPASS | NOBLUDGEON
w_class = 2.0
origin_tech = "syndicate=2"
var/timer = 10
var/atom/target = null
///////////////////////////////////////Stock Parts /////////////////////////////////
/obj/item/weapon/stock_parts
name = "stock part"
desc = "What?"
gender = PLURAL
icon = 'icons/obj/stock_parts.dmi'
w_class = 2.0
var/rating = 1
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
//Rank 1
/obj/item/weapon/stock_parts/console_screen
name = "console screen"
desc = "Used in the construction of computers and other devices with a interactive console."
icon_state = "screen"
origin_tech = "materials=1"
matter = list("glass" = 200)
/obj/item/weapon/stock_parts/capacitor
name = "capacitor"
desc = "A basic capacitor used in the construction of a variety of devices."
icon_state = "capacitor"
origin_tech = "powerstorage=1"
matter = list("metal" = 50,"glass" = 50)
/obj/item/weapon/stock_parts/scanning_module
name = "scanning module"
desc = "A compact, high resolution scanning module used in the construction of certain devices."
icon_state = "scan_module"
origin_tech = "magnets=1"
matter = list("metal" = 50,"glass" = 20)
/obj/item/weapon/stock_parts/manipulator
name = "micro-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "micro_mani"
origin_tech = "materials=1;programming=1"
matter = list("metal" = 30)
/obj/item/weapon/stock_parts/micro_laser
name = "micro-laser"
desc = "A tiny laser used in certain devices."
icon_state = "micro_laser"
origin_tech = "magnets=1"
matter = list("metal" = 10,"glass" = 20)
/obj/item/weapon/stock_parts/matter_bin
name = "matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "matter_bin"
origin_tech = "materials=1"
matter = list("metal" = 80)
//Rank 2
/obj/item/weapon/stock_parts/capacitor/adv
name = "advanced capacitor"
desc = "An advanced capacitor used in the construction of a variety of devices."
origin_tech = "powerstorage=3"
rating = 2
matter = list("metal" = 50,"glass" = 50)
/obj/item/weapon/stock_parts/scanning_module/adv
name = "advanced scanning module"
desc = "A compact, high resolution scanning module used in the construction of certain devices."
icon_state = "scan_module"
origin_tech = "magnets=3"
rating = 2
matter = list("metal" = 50,"glass" = 20)
/obj/item/weapon/stock_parts/manipulator/nano
name = "nano-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "nano_mani"
origin_tech = "materials=3,programming=2"
rating = 2
matter = list("metal" = 30)
/obj/item/weapon/stock_parts/micro_laser/high
name = "high-power micro-laser"
desc = "A tiny laser used in certain devices."
icon_state = "high_micro_laser"
origin_tech = "magnets=3"
rating = 2
matter = list("metal" = 10,"glass" = 20)
/obj/item/weapon/stock_parts/matter_bin/adv
name = "advanced matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "advanced_matter_bin"
origin_tech = "materials=3"
rating = 2
matter = list("metal" = 80)
//Rating 3
/obj/item/weapon/stock_parts/capacitor/super
name = "super capacitor"
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
origin_tech = "powerstorage=5;materials=4"
rating = 3
matter = list("metal" = 50,"glass" = 50)
/obj/item/weapon/stock_parts/scanning_module/phasic
name = "phasic scanning module"
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
origin_tech = "magnets=5"
rating = 3
matter = list("metal" = 50,"glass" = 20)
/obj/item/weapon/stock_parts/manipulator/pico
name = "pico-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "pico_mani"
origin_tech = "materials=5,programming=2"
rating = 3
matter = list("metal" = 30)
/obj/item/weapon/stock_parts/micro_laser/ultra
name = "ultra-high-power micro-laser"
icon_state = "ultra_high_micro_laser"
desc = "A tiny laser used in certain devices."
origin_tech = "magnets=5"
rating = 3
matter = list("metal" = 10,"glass" = 20)
/obj/item/weapon/stock_parts/matter_bin/super
name = "super matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "super_matter_bin"
origin_tech = "materials=5"
rating = 3
matter = list("metal" = 80)
// Subspace stock parts
/obj/item/weapon/stock_parts/subspace/ansible
name = "subspace ansible"
icon_state = "subspace_ansible"
desc = "A compact module capable of sensing extradimensional activity."
origin_tech = "programming=3;magnets=5;materials=4;bluespace=2"
matter = list("metal" = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/filter
name = "hyperwave filter"
icon_state = "hyperwave_filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
origin_tech = "programming=4;magnets=2"
matter = list("metal" = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/amplifier
name = "subspace amplifier"
icon_state = "subspace_amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
matter = list("metal" = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/treatment
name = "subspace treatment disk"
icon_state = "treatment_disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
origin_tech = "programming=3;magnets=2;materials=5;bluespace=2"
matter = list("metal" = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/analyzer
name = "subspace wavelength analyzer"
icon_state = "wavelength_analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
matter = list("metal" = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/crystal
name = "ansible crystal"
icon_state = "ansible_crystal"
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
origin_tech = "magnets=4;materials=4;bluespace=2"
matter = list("glass" = 50)
/obj/item/weapon/stock_parts/subspace/transmitter
name = "subspace transmitter"
icon_state = "subspace_transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
origin_tech = "magnets=5;materials=5;bluespace=3"
matter = list("metal" = 50)
/obj/item/weapon/ectoplasm
name = "ectoplasm"
desc = "spooky"
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
name = "research"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "capacitor"
desc = "A debug item for research."
origin_tech = "materials=8;programming=8;magnets=8;powerstorage=8;bluespace=8;combat=8;biotech=8;syndicate=8"