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CHOMPStation2/code/game/objects/random/random.dm

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/obj/random
name = "random object"
desc = "This item type is used to spawn random objects at round-start"
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
// creates a new object and deletes itself
/obj/random/New()
..()
if (!prob(spawn_nothing_percentage))
spawn_item()
qdel(src)
// this function should return a specific item to spawn
/obj/random/proc/item_to_spawn()
return 0
// creates the random item
/obj/random/proc/spawn_item()
var/build_path = item_to_spawn()
return (new build_path(src.loc))
/obj/random/single
name = "randomly spawned object"
desc = "This item type is used to randomly spawn a given object at round-start"
icon_state = "x3"
var/spawn_object = null
item_to_spawn()
return ispath(spawn_object) ? spawn_object : text2path(spawn_object)
/obj/random/tool
name = "random tool"
desc = "This is a random tool"
icon = 'icons/obj/items.dmi'
icon_state = "welder"
item_to_spawn()
return pick(/obj/item/weapon/screwdriver,\
/obj/item/weapon/wirecutters,\
/obj/item/weapon/weldingtool,\
/obj/item/weapon/crowbar,\
/obj/item/weapon/wrench,\
/obj/item/device/flashlight)
/obj/random/technology_scanner
name = "random scanner"
desc = "This is a random technology scanner."
icon = 'icons/obj/device.dmi'
icon_state = "atmos"
item_to_spawn()
return pick(prob(5);/obj/item/device/t_scanner,\
prob(2);/obj/item/device/radio,\
prob(5);/obj/item/device/analyzer)
/obj/random/powercell
name = "random powercell"
desc = "This is a random powercell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
item_to_spawn()
return pick(prob(10);/obj/item/weapon/cell/crap,\
prob(40);/obj/item/weapon/cell,\
prob(40);/obj/item/weapon/cell/high,\
prob(9);/obj/item/weapon/cell/super,\
prob(1);/obj/item/weapon/cell/hyper)
/obj/random/bomb_supply
name = "bomb supply"
desc = "This is a random bomb supply."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "signaller"
item_to_spawn()
return pick(/obj/item/device/assembly/igniter,\
/obj/item/device/assembly/prox_sensor,\
/obj/item/device/assembly/signaler,\
/obj/item/device/multitool)
/obj/random/toolbox
name = "random toolbox"
desc = "This is a random toolbox."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\
prob(2);/obj/item/weapon/storage/toolbox/electrical,\
prob(1);/obj/item/weapon/storage/toolbox/emergency)
/obj/random/tech_supply
name = "random tech supply"
desc = "This is a random piece of technology supplies."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(3);/obj/random/powercell,\
prob(2);/obj/random/technology_scanner,\
prob(1);/obj/item/weapon/packageWrap,\
prob(2);/obj/random/bomb_supply,\
prob(1);/obj/item/weapon/extinguisher,\
prob(1);/obj/item/clothing/gloves/fyellow,\
prob(3);/obj/item/stack/cable_coil,\
prob(2);/obj/random/toolbox,\
prob(2);/obj/item/weapon/storage/belt/utility,\
prob(5);/obj/random/tool,\
prob(2);/obj/item/weapon/tape_roll)
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
icon = 'icons/obj/items.dmi'
icon_state = "brutepack"
spawn_nothing_percentage = 25
item_to_spawn()
return pick(prob(4);/obj/item/stack/medical/bruise_pack,\
prob(4);/obj/item/stack/medical/ointment,\
prob(2);/obj/item/stack/medical/advanced/bruise_pack,\
prob(2);/obj/item/stack/medical/advanced/ointment,\
prob(1);/obj/item/stack/medical/splint,\
prob(2);/obj/item/bodybag,\
prob(1);/obj/item/bodybag/cryobag,\
prob(2);/obj/item/weapon/storage/pill_bottle/kelotane,\
prob(2);/obj/item/weapon/storage/pill_bottle/antitox,\
prob(2);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(2);/obj/item/weapon/reagent_containers/syringe/antitoxin,\
prob(1);/obj/item/weapon/reagent_containers/syringe/antiviral,\
prob(2);/obj/item/weapon/reagent_containers/syringe/inaprovaline,\
prob(1);/obj/item/stack/nanopaste)
/obj/random/firstaid
name = "Random First Aid Kit"
desc = "This is a random first aid kit."
icon = 'icons/obj/storage.dmi'
icon_state = "firstaid"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/firstaid/regular,\
prob(2);/obj/item/weapon/storage/firstaid/toxin,\
prob(2);/obj/item/weapon/storage/firstaid/o2,\
prob(1);/obj/item/weapon/storage/firstaid/adv,\
prob(2);/obj/item/weapon/storage/firstaid/fire)
/obj/random/contraband
name = "Random Illegal Item"
desc = "Hot Stuff."
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(4);/obj/item/weapon/haircomb,\
prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
prob(5);/obj/item/weapon/contraband/poster,\
prob(2);/obj/item/weapon/material/butterfly,\
prob(3);/obj/item/weapon/material/butterflyblade,\
prob(3);/obj/item/weapon/material/butterflyhandle,\
prob(3);/obj/item/weapon/material/wirerod,\
prob(1);/obj/item/weapon/material/butterfly/switchblade,\
prob(1);/obj/item/weapon/reagent_containers/syringe/drugs)
/obj/random/energy
name = "Random Energy Weapon"
desc = "This is a random security weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "energykill100"
item_to_spawn()
return pick(prob(2);/obj/item/weapon/gun/energy/laser,\
prob(2);/obj/item/weapon/gun/energy/gun,\
prob(1);/obj/item/weapon/gun/energy/stunrevolver)
/obj/random/projectile
name = "Random Projectile Weapon"
desc = "This is a random security weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,\
prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,\
prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
/obj/random/handgun
name = "Random Handgun"
desc = "This is a random security sidearm."
icon = 'icons/obj/gun.dmi'
icon_state = "secgundark"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/gun/projectile/sec,\
prob(1);/obj/item/weapon/gun/projectile/sec/wood)
/obj/random/ammo
name = "Random Ammunition"
desc = "This is random ammunition."
icon = 'icons/obj/ammo.dmi'
icon_state = "45-10"
item_to_spawn()
return pick(prob(6);/obj/item/weapon/storage/box/beanbags,\
prob(2);/obj/item/weapon/storage/box/shotgunammo,\
prob(4);/obj/item/weapon/storage/box/shotgunshells,\
prob(1);/obj/item/weapon/storage/box/stunshells,\
prob(2);/obj/item/ammo_magazine/c45m,\
prob(4);/obj/item/ammo_magazine/c45m/rubber,\
prob(4);/obj/item/ammo_magazine/c45m/flash,\
prob(2);/obj/item/ammo_magazine/mc9mmt,\
prob(6);/obj/item/ammo_magazine/mc9mmt/rubber)
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "assistant"
item_to_spawn()
return pick(/obj/item/toy/figure/cmo,\
/obj/item/toy/figure/assistant,\
/obj/item/toy/figure/atmos,\
/obj/item/toy/figure/bartender,\
/obj/item/toy/figure/borg,\
/obj/item/toy/figure/gardener,\
/obj/item/toy/figure/captain,\
/obj/item/toy/figure/cargotech,\
/obj/item/toy/figure/ce,\
/obj/item/toy/figure/chaplain,\
/obj/item/toy/figure/chef,\
/obj/item/toy/figure/chemist,\
/obj/item/toy/figure/clown,\
/obj/item/toy/figure/corgi,\
/obj/item/toy/figure/detective,\
/obj/item/toy/figure/dsquad,\
/obj/item/toy/figure/engineer,\
/obj/item/toy/figure/geneticist,\
/obj/item/toy/figure/hop,\
/obj/item/toy/figure/hos,\
/obj/item/toy/figure/qm,\
/obj/item/toy/figure/janitor,\
/obj/item/toy/figure/agent,\
/obj/item/toy/figure/librarian,\
/obj/item/toy/figure/md,\
/obj/item/toy/figure/mime,\
/obj/item/toy/figure/miner,\
/obj/item/toy/figure/ninja,\
/obj/item/toy/figure/wizard,\
/obj/item/toy/figure/rd,\
/obj/item/toy/figure/roboticist,\
/obj/item/toy/figure/scientist,\
/obj/item/toy/figure/syndie,\
/obj/item/toy/figure/secofficer,\
/obj/item/toy/figure/warden,\
/obj/item/toy/figure/psychologist,\
/obj/item/toy/figure/paramedic,\
/obj/item/toy/figure/ert)
/obj/random/plushie
name = "random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
item_to_spawn()
return pick(/obj/structure/plushie/ian,\
/obj/structure/plushie/drone,\
/obj/structure/plushie/carp,\
/obj/structure/plushie/beepsky,\
/obj/item/toy/plushie/nymph,\
/obj/item/toy/plushie/mouse,\
/obj/item/toy/plushie/kitten,\
/obj/item/toy/plushie/lizard)