mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
400 lines
11 KiB
Plaintext
400 lines
11 KiB
Plaintext
/* Morgue stuff
|
|
* Contains:
|
|
* Morgue
|
|
* Morgue trays
|
|
* Creamatorium
|
|
* Creamatorium trays
|
|
*/
|
|
|
|
/*
|
|
* Morgue
|
|
*/
|
|
|
|
/obj/structure/morgue
|
|
name = "morgue"
|
|
desc = "Used to keep bodies in untill someone fetches them."
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "morgue1"
|
|
dir = EAST
|
|
density = 1
|
|
var/obj/structure/m_tray/connected = null
|
|
anchored = 1.0
|
|
|
|
/obj/structure/morgue/proc/update()
|
|
if (src.connected)
|
|
src.icon_state = "morgue0"
|
|
else
|
|
if (src.contents.len)
|
|
src.icon_state = "morgue2"
|
|
else
|
|
src.icon_state = "morgue1"
|
|
return
|
|
|
|
/obj/structure/morgue/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.loc
|
|
ex_act(severity)
|
|
qdel(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.loc
|
|
ex_act(severity)
|
|
qdel(src)
|
|
return
|
|
if(3.0)
|
|
if (prob(5))
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.loc
|
|
ex_act(severity)
|
|
qdel(src)
|
|
return
|
|
return
|
|
|
|
/obj/structure/morgue/alter_health()
|
|
return src.loc
|
|
|
|
/obj/structure/morgue/attack_hand(mob/user as mob)
|
|
if (src.connected)
|
|
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
|
if (!( A.anchored ))
|
|
A.loc = src
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
//src.connected = null
|
|
qdel(src.connected)
|
|
else
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
src.connected = new /obj/structure/m_tray( src.loc )
|
|
step(src.connected, src.dir)
|
|
src.connected.layer = OBJ_LAYER
|
|
var/turf/T = get_step(src, src.dir)
|
|
if (T.contents.Find(src.connected))
|
|
src.connected.connected = src
|
|
src.icon_state = "morgue0"
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.connected.loc
|
|
src.connected.icon_state = "morguet"
|
|
src.connected.set_dir(src.dir)
|
|
else
|
|
//src.connected = null
|
|
qdel(src.connected)
|
|
src.add_fingerprint(user)
|
|
update()
|
|
return
|
|
|
|
/obj/structure/morgue/attackby(P as obj, mob/user as mob)
|
|
if (istype(P, /obj/item/weapon/pen))
|
|
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
|
if (user.get_active_hand() != P)
|
|
return
|
|
if ((!in_range(src, usr) && src.loc != user))
|
|
return
|
|
t = sanitizeSafe(t, MAX_NAME_LEN)
|
|
if (t)
|
|
src.name = text("Morgue- '[]'", t)
|
|
else
|
|
src.name = "Morgue"
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
/obj/structure/morgue/relaymove(mob/user as mob)
|
|
if (user.stat)
|
|
return
|
|
src.connected = new /obj/structure/m_tray( src.loc )
|
|
step(src.connected, EAST)
|
|
src.connected.layer = OBJ_LAYER
|
|
var/turf/T = get_step(src, EAST)
|
|
if (T.contents.Find(src.connected))
|
|
src.connected.connected = src
|
|
src.icon_state = "morgue0"
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.connected.loc
|
|
//Foreach goto(106)
|
|
src.connected.icon_state = "morguet"
|
|
else
|
|
//src.connected = null
|
|
qdel(src.connected)
|
|
return
|
|
|
|
|
|
/*
|
|
* Morgue tray
|
|
*/
|
|
/obj/structure/m_tray
|
|
name = "morgue tray"
|
|
desc = "Apply corpse before closing."
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "morguet"
|
|
density = 1
|
|
layer = 2.0
|
|
var/obj/structure/morgue/connected = null
|
|
anchored = 1
|
|
throwpass = 1
|
|
|
|
/obj/structure/m_tray/attack_hand(mob/user as mob)
|
|
if (src.connected)
|
|
for(var/atom/movable/A as mob|obj in src.loc)
|
|
if (!( A.anchored ))
|
|
A.loc = src.connected
|
|
//Foreach goto(26)
|
|
src.connected.connected = null
|
|
src.connected.update()
|
|
add_fingerprint(user)
|
|
//SN src = null
|
|
qdel(src)
|
|
return
|
|
return
|
|
|
|
/obj/structure/m_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
|
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src) || user.contents.Find(O)))
|
|
return
|
|
if (!ismob(O) && !istype(O, /obj/structure/closet/body_bag))
|
|
return
|
|
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
|
return
|
|
O.loc = src.loc
|
|
if (user != O)
|
|
for(var/mob/B in viewers(user, 3))
|
|
if ((B.client && !( B.blinded )))
|
|
B << text("\red [] stuffs [] into []!", user, O, src)
|
|
return
|
|
|
|
|
|
/*
|
|
* Crematorium
|
|
*/
|
|
|
|
/obj/structure/crematorium
|
|
name = "crematorium"
|
|
desc = "A human incinerator. Works well on barbeque nights."
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "crema1"
|
|
density = 1
|
|
var/obj/structure/c_tray/connected = null
|
|
anchored = 1.0
|
|
var/cremating = 0
|
|
var/id = 1
|
|
var/locked = 0
|
|
|
|
/obj/structure/crematorium/proc/update()
|
|
if (src.connected)
|
|
src.icon_state = "crema0"
|
|
else
|
|
if (src.contents.len)
|
|
src.icon_state = "crema2"
|
|
else
|
|
src.icon_state = "crema1"
|
|
return
|
|
|
|
/obj/structure/crematorium/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.loc
|
|
ex_act(severity)
|
|
qdel(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.loc
|
|
ex_act(severity)
|
|
qdel(src)
|
|
return
|
|
if(3.0)
|
|
if (prob(5))
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.loc
|
|
ex_act(severity)
|
|
qdel(src)
|
|
return
|
|
return
|
|
|
|
/obj/structure/crematorium/alter_health()
|
|
return src.loc
|
|
|
|
/obj/structure/crematorium/attack_hand(mob/user as mob)
|
|
// if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH
|
|
// user.show_message("\red Uh-oh, that was a bad idea.", 1)
|
|
// //usr << "Uh-oh, that was a bad idea."
|
|
// src:loc:poison += 20000000
|
|
// src:loc:firelevel = src:loc:poison
|
|
// return
|
|
if (cremating)
|
|
usr << "\red It's locked."
|
|
return
|
|
if ((src.connected) && (src.locked == 0))
|
|
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
|
if (!( A.anchored ))
|
|
A.loc = src
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
//src.connected = null
|
|
qdel(src.connected)
|
|
else if (src.locked == 0)
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
src.connected = new /obj/structure/c_tray( src.loc )
|
|
step(src.connected, SOUTH)
|
|
src.connected.layer = OBJ_LAYER
|
|
var/turf/T = get_step(src, SOUTH)
|
|
if (T.contents.Find(src.connected))
|
|
src.connected.connected = src
|
|
src.icon_state = "crema0"
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.connected.loc
|
|
src.connected.icon_state = "cremat"
|
|
else
|
|
//src.connected = null
|
|
qdel(src.connected)
|
|
src.add_fingerprint(user)
|
|
update()
|
|
|
|
/obj/structure/crematorium/attackby(P as obj, mob/user as mob)
|
|
if (istype(P, /obj/item/weapon/pen))
|
|
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
|
if (user.get_active_hand() != P)
|
|
return
|
|
if ((!in_range(src, usr) > 1 && src.loc != user))
|
|
return
|
|
t = sanitizeSafe(t, MAX_NAME_LEN)
|
|
if (t)
|
|
src.name = text("Crematorium- '[]'", t)
|
|
else
|
|
src.name = "Crematorium"
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
/obj/structure/crematorium/relaymove(mob/user as mob)
|
|
if (user.stat || locked)
|
|
return
|
|
src.connected = new /obj/structure/c_tray( src.loc )
|
|
step(src.connected, SOUTH)
|
|
src.connected.layer = OBJ_LAYER
|
|
var/turf/T = get_step(src, SOUTH)
|
|
if (T.contents.Find(src.connected))
|
|
src.connected.connected = src
|
|
src.icon_state = "crema0"
|
|
for(var/atom/movable/A as mob|obj in src)
|
|
A.loc = src.connected.loc
|
|
//Foreach goto(106)
|
|
src.connected.icon_state = "cremat"
|
|
else
|
|
//src.connected = null
|
|
qdel(src.connected)
|
|
return
|
|
|
|
/obj/structure/crematorium/proc/cremate(atom/A, mob/user as mob)
|
|
// for(var/obj/machinery/crema_switch/O in src) //trying to figure a way to call the switch, too drunk to sort it out atm
|
|
// if(var/on == 1)
|
|
// return
|
|
if(cremating)
|
|
return //don't let you cremate something twice or w/e
|
|
|
|
if(contents.len <= 0)
|
|
for (var/mob/M in viewers(src))
|
|
M.show_message("\red You hear a hollow crackle.", 1)
|
|
return
|
|
|
|
else
|
|
if(!isemptylist(src.search_contents_for(/obj/item/weapon/disk/nuclear)))
|
|
usr << "You get the feeling that you shouldn't cremate one of the items in the cremator."
|
|
return
|
|
|
|
for (var/mob/M in viewers(src))
|
|
M.show_message("\red You hear a roar as the crematorium activates.", 1)
|
|
|
|
cremating = 1
|
|
locked = 1
|
|
|
|
for(var/mob/living/M in contents)
|
|
if (M.stat!=2)
|
|
if (!iscarbon(M))
|
|
M.emote("scream")
|
|
else
|
|
var/mob/living/carbon/C = M
|
|
if (!(C.species && (C.species.flags & NO_PAIN)))
|
|
C.emote("scream")
|
|
|
|
//Logging for this causes runtimes resulting in the cremator locking up. Commenting it out until that's figured out.
|
|
//M.attack_log += "\[[time_stamp()]\] Has been cremated by <b>[user]/[user.ckey]</b>" //No point in this when the mob's about to be deleted
|
|
//user.attack_log +="\[[time_stamp()]\] Cremated <b>[M]/[M.ckey]</b>"
|
|
//log_attack("\[[time_stamp()]\] <b>[user]/[user.ckey]</b> cremated <b>[M]/[M.ckey]</b>")
|
|
M.death(1)
|
|
M.ghostize()
|
|
qdel(M)
|
|
|
|
for(var/obj/O in contents) //obj instead of obj/item so that bodybags and ashes get destroyed. We dont want tons and tons of ash piling up
|
|
qdel(O)
|
|
|
|
new /obj/effect/decal/cleanable/ash(src)
|
|
sleep(30)
|
|
cremating = 0
|
|
locked = 0
|
|
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
|
|
return
|
|
|
|
|
|
/*
|
|
* Crematorium tray
|
|
*/
|
|
/obj/structure/c_tray
|
|
name = "crematorium tray"
|
|
desc = "Apply body before burning."
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "cremat"
|
|
density = 1
|
|
layer = 2.0
|
|
var/obj/structure/crematorium/connected = null
|
|
anchored = 1
|
|
throwpass = 1
|
|
|
|
/obj/structure/c_tray/attack_hand(mob/user as mob)
|
|
if (src.connected)
|
|
for(var/atom/movable/A as mob|obj in src.loc)
|
|
if (!( A.anchored ))
|
|
A.loc = src.connected
|
|
//Foreach goto(26)
|
|
src.connected.connected = null
|
|
src.connected.update()
|
|
add_fingerprint(user)
|
|
//SN src = null
|
|
qdel(src)
|
|
return
|
|
return
|
|
|
|
/obj/structure/c_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
|
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src) || user.contents.Find(O)))
|
|
return
|
|
if (!ismob(O) && !istype(O, /obj/structure/closet/body_bag))
|
|
return
|
|
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
|
return
|
|
O.loc = src.loc
|
|
if (user != O)
|
|
for(var/mob/B in viewers(user, 3))
|
|
if ((B.client && !( B.blinded )))
|
|
B << text("\red [] stuffs [] into []!", user, O, src)
|
|
//Foreach goto(99)
|
|
return
|
|
|
|
/obj/machinery/button/crematorium
|
|
name = "crematorium igniter"
|
|
desc = "Burn baby burn!"
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "crema_switch"
|
|
req_access = list(access_crematorium)
|
|
id = 1
|
|
|
|
/obj/machinery/button/crematorium/attack_hand(mob/user as mob)
|
|
if(..())
|
|
return
|
|
if(src.allowed(usr))
|
|
for (var/obj/structure/crematorium/C in world)
|
|
if (C.id == id)
|
|
if (!C.cremating)
|
|
C.cremate(user)
|
|
else
|
|
usr << "<span class='warning'>Access denied.</span>"
|