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* Adds defines for world.tick_usage * This provides no useful benefit whatsoever, but /tg and Baystation12 have done it, so it will make porting future code easier if we do too. No real harm done either.
70 lines
3.1 KiB
Plaintext
70 lines
3.1 KiB
Plaintext
#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 )
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// Used for splitting up your remaining time into phases, if you want to evenly divide it.
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#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count
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#define MC_SPLIT_TICK \
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if(split_tick_phases > 1){\
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Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\
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--split_tick_phases;\
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} else {\
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Master.current_ticklimit = original_tick_limit;\
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}
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// Used to smooth out costs to try and avoid oscillation.
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#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current))
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#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
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#define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current))
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#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
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#define START_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = 1;Processor.processing += Datum}
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#define STOP_PROCESSING(Processor, Datum) Datum.isprocessing = 0;Processor.processing -= Datum
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//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
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//subsystem does not initialize.
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#define SS_NO_INIT 1
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//subsystem does not fire.
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// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
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// (Requires a MC restart to change)
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#define SS_NO_FIRE 2
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//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
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// SS_BACKGROUND has its own priority bracket
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#define SS_BACKGROUND 4
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//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
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#define SS_NO_TICK_CHECK 8
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//Treat wait as a tick count, not DS, run every wait ticks.
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// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
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// (implies all runlevels because of how it works)
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// (overrides SS_BACKGROUND)
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// This is designed for basically anything that works as a mini-mc (like SStimer)
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#define SS_TICKER 16
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//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
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// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
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#define SS_KEEP_TIMING 32
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//Calculate its next fire after its fired.
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// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
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// This flag overrides SS_KEEP_TIMING
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#define SS_POST_FIRE_TIMING 64
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//SUBSYSTEM STATES
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#define SS_IDLE 0 //aint doing shit.
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#define SS_QUEUED 1 //queued to run
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#define SS_RUNNING 2 //actively running
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#define SS_PAUSED 3 //paused by mc_tick_check
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#define SS_SLEEPING 4 //fire() slept.
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#define SS_PAUSING 5 //in the middle of pausing
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// Standard way to define a global subsystem, keep boilerplate organized here!
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#define SUBSYSTEM_DEF(X) var/datum/controller/subsystem/##X/SS##X;\
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/datum/controller/subsystem/##X/New(){\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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}\
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/datum/controller/subsystem/##X
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