mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
199 lines
8.6 KiB
Plaintext
199 lines
8.6 KiB
Plaintext
//Regular rig suits
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/obj/item/clothing/head/helmet/space/rig
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name = "engineering hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig0-engineering"
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item_state = "eng_helm"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight)
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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item_color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
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icon_action_button = "action_hardhat"
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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// species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox") Commented out to solve the issue of "OH FUCK I ROLLED NUKE OP ALIEN AND THERE AREN'T ANY ADMINS ABLE TO FIX IT ON", as it made nuke rounds a pain in the ass when one of your squaddies was unable to join in.
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// TODO: Make nuke ops hardsuit sprites for Unathi, Tajaran, Skrell, Diona, and Vox so this can be uncommented and shit can work again.
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attack_self(mob/user)
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if(!isturf(user.loc))
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user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
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return
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on = !on
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icon_state = "rig[on]-[item_color]"
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// item_state = "rig[on]-[color]"
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if(on) user.SetLuminosity(user.luminosity + brightness_on)
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else user.SetLuminosity(user.luminosity - brightness_on)
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pickup(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity + brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(0)
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dropped(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity - brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(brightness_on)
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/obj/item/clothing/suit/space/rig
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name = "engineering hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state = "eng_hardsuit"
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slowdown = 1
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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//species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox") See comment on respective helmet.
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// TODO: Make nuke ops hardsuit helmet sprites for Unathi, Tajaran, Skrell, Diona, and Vox so this can be uncommented.
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//Chief Engineer's rig
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/obj/item/clothing/head/helmet/space/rig/elite
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name = "advanced hardsuit helmet"
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desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
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icon_state = "rig0-white"
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item_state = "ce_helm"
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item_color = "white"
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/obj/item/clothing/suit/space/rig/elite
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icon_state = "rig-white"
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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//Mining rig
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/obj/item/clothing/head/helmet/space/rig/mining
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name = "mining hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
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icon_state = "rig0-mining"
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item_state = "mining_helm"
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item_color = "mining"
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/obj/item/clothing/suit/space/rig/mining
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icon_state = "rig-mining"
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name = "mining hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
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item_state = "mining_hardsuit"
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//Syndicate rig
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/obj/item/clothing/head/helmet/space/rig/syndi
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name = "blood-red hardsuit helmet"
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desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
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icon_state = "rig0-syndi"
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item_state = "syndie_helm"
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item_color = "syndi"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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var/obj/machinery/camera/camera
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/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
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if(camera)
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..(user)
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else
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camera = new /obj/machinery/camera(src)
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camera.network = list("NUKE")
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cameranet.removeCamera(camera)
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camera.c_tag = user.name
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user << "\blue User scanned as [camera.c_tag]. Camera activated."
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/obj/item/clothing/head/helmet/space/rig/syndi/examine()
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..()
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if(get_dist(usr,src) <= 1)
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usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
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/obj/item/clothing/suit/space/rig/syndi
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icon_state = "rig-syndi"
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name = "blood-red hardsuit"
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desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
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item_state = "syndie_hardsuit"
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slowdown = 1
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w_class = 3
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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siemens_coefficient = 0.6
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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name = "gem-encrusted hardsuit helmet"
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desc = "A bizarre gem-encrusted helmet that radiates magical energies."
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icon_state = "rig0-wiz"
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item_state = "wiz_helm"
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item_color = "wiz"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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name = "gem-encrusted hardsuit"
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desc = "A bizarre gem-encrusted suit that radiates magical energies."
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item_state = "wiz_hardsuit"
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slowdown = 1
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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//Medical Rig
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/obj/item/clothing/head/helmet/space/rig/medical
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name = "medical hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
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icon_state = "rig0-medical"
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item_state = "medical_helm"
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item_color = "medical"
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/obj/item/clothing/suit/space/rig/medical
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icon_state = "rig-medical"
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name = "medical hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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item_state = "medical_hardsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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//Security
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/obj/item/clothing/head/helmet/space/rig/security
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name = "security hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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icon_state = "rig0-sec"
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item_state = "sec_helm"
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item_color = "sec"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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siemens_coefficient = 0.7
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/obj/item/clothing/suit/space/rig/security
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icon_state = "rig-sec"
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name = "security hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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item_state = "sec_hardsuit"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
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siemens_coefficient = 0.7
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//Atmospherics Rig (BS12)
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/obj/item/clothing/head/helmet/space/rig/atmos
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desc = "A special helmet designed for work in a hazardou, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility."
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name = "atmospherics hardsuit helmet"
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icon_state = "rig0-atmos"
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item_state = "atmos_helm"
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item_color = "atmos"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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/obj/item/clothing/suit/space/rig/atmos
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desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
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icon_state = "rig-atmos"
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name = "atmos hardsuit"
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item_state = "atmos_hardsuit"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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