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26 lines
1.3 KiB
YAML
26 lines
1.3 KiB
YAML
# This file is used by TGS (https://github.com/tgstation/tgstation-server) clients to quickly initialize a server instance for the codebase
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# The format isn't documented anywhere but hopefully we never have to change it. If there are questions, contact the TGS maintainer Cyberboss/@Dominion#0444
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version: 1
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# The BYOND version to use (kept in sync with dependencies.sh by the "TGS Test Suite" CI job)
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# Must be interpreted as a string, keep quoted
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byond: "516.1673"
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# Folders to create in "<instance_path>/Configuration/GameStaticFiles/"
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static_files:
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# Config directory should be static
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- name: config
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# This implies the folder should be pre-populated with contents from the repo
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populate: true
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# Data directory must be static
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- name: data
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# String dictionary. The value is the location of the file in the repo to upload to TGS. The key is the name of the file to upload to "<instance_path>/Configuration/EventScripts/"
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# This one is for Linux hosted servers
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linux_scripts:
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PreCompile.sh: tools/tgs_scripts/PreCompile.sh
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WatchdogLaunch.sh: tools/tgs_scripts/WatchdogLaunch.sh
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InstallDeps.sh: tools/tgs_scripts/InstallDeps.sh
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# Same as above for Windows hosted servers
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windows_scripts:
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PreCompile.bat: tools/tgs_scripts/PreCompile.bat
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# The security level the game should be run at
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security: Trusted
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