mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped. Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing. Weakening was made instantaneous. Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death. umm... bunch of overlays related fixes... I think that's everything. :/ git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
1049 lines
40 KiB
Plaintext
1049 lines
40 KiB
Plaintext
datum/mind
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var/key
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var/mob/living/current
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var/mob/living/original
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var/memory
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//TODO: store original name --rastaf0
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var/assigned_role
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var/special_role
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var/datum/job/assigned_job
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var/list/datum/objective/objectives = list()
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var/list/datum/objective/special_verbs = list()
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var/has_been_rev = 0//Tracks if this mind has been a rev or not
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var/datum/faction/faction // associated faction
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proc/transfer_to(mob/new_character)
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if(current)
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current.mind = null
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new_character.mind = src
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current = new_character
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new_character.key = key
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proc/store_memory(new_text)
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memory += "[new_text]<BR>"
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proc/show_memory(mob/recipient)
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var/output = "<B>[current.real_name]'s Memory</B><HR>"
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output += memory
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if(objectives.len>0)
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output += "<HR><B>Objectives:</B>"
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var/obj_count = 1
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for(var/datum/objective/objective in objectives)
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output += "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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recipient << browse(output,"window=memory")
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proc/edit_memory()
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if(!ticker || !ticker.mode)
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alert("Not before round-start!", "Alert")
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return
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var/out = "<B>[current.real_name]</B><br>"
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out += "Assigned role: [assigned_role]. <a href='?src=\ref[src];role_edit=1'>Edit</a><br>"
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out += "Factions and special roles:<br>"
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var/list/sections = list(
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"revolution",
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"cult",
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"wizard",
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"changeling",
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"nuclear",
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"traitor", // "traitorchan",
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"monkey",
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"malfunction",
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)
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var/text = ""
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if (istype(current, /mob/living/carbon/human) || istype(current, /mob/living/carbon/monkey))
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/** REVOLUTION ***/
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text = "revolution"
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if (ticker.mode.config_tag=="revolution")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (assigned_role in command_positions)
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text += "<b>HEAD</b>|officer|employee|headrev|rev"
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else if (assigned_role in list("Security Officer", "Detective", "Warden"))
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text += "head|<b>OFFICER</b>|employee|headre|rev"
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else if (src in ticker.mode.head_revolutionaries)
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text = "head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
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text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
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var/list/L = current.get_contents()
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var/obj/item/device/flash/flash = locate() in L
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if (flash)
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if(!flash.broken)
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text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>."
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else
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text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>|<a href='?src=\ref[src];revolution=repairflash'>repair</a>."
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else
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text += "."
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text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)."
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
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else if (src in ticker.mode.revolutionaries)
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text += "head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
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else
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text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
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sections["revolution"] = text
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/** CULT ***/
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text = "cult"
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if (ticker.mode.config_tag=="cult")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (assigned_role in command_positions)
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text += "<b>HEAD</b>|officer|employee|cultist"
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else if (assigned_role in list("Security Officer", "Detective", "Warden"))
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text += "head|<b>OFFICER</b>|employee|cultist"
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else if (src in ticker.mode.cult)
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text += "head|officer|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
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text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."
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/*
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if (objectives.len==0)
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text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>."
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*/
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else
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text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
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sections["cult"] = text
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/** WIZARD ***/
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text = "wizard"
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if (ticker.mode.config_tag=="wizard")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.wizards)
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text += "<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>"
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text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
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else
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text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
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sections["wizard"] = text
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/** CHANGELING ***/
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text = "changeling"
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if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.changelings)
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text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
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if (current.changeling && (current.changeling.absorbed_dna.len>0 && current.real_name != current.changeling.absorbed_dna[1]))
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text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
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else
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text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>"
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// var/datum/game_mode/changeling/changeling = ticker.mode
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// if (istype(changeling) && changeling.changelingdeath)
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// text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
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sections["changeling"] = text
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/** NUCLEAR ***/
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text = "nuclear"
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if (ticker.mode.config_tag=="nuclear")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.syndicates)
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text += "<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
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text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
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var/code
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for (var/obj/machinery/nuclearbomb/bombue in world)
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if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
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code = bombue.r_code
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break
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if (code)
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text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
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else
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text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
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sections["nuclear"] = text
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/** TRAITOR ***/
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text = "traitor"
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if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.traitors)
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text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>"
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
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else
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text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>"
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sections["traitor"] = text
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/** MONKEY ***/
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if (istype(current, /mob/living/carbon))
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text = "monkey"
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if (ticker.mode.config_tag=="monkey")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (istype(current, /mob/living/carbon/human))
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text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
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else if (istype(current, /mob/living/carbon/monkey))
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var/found = 0
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for(var/datum/disease/D in current.viruses)
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if(istype(D, /datum/disease/jungle_fever)) found = 1
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if(found)
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text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
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else
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text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
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else
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text += "healthy|infected|human|<b>OTHER</b>"
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sections["monkey"] = text
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/** SILICON ***/
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if (istype(current, /mob/living/silicon))
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text = "silicon"
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if (ticker.mode.config_tag=="malfunction")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (istype(current, /mob/living/silicon/ai))
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if (src in ticker.mode.malf_ai)
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text += "<b>MALF</b>|<a href='?src=\ref[src];silicon=unmalf'>not malf</a>"
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else
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text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>"
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var/mob/living/silicon/robot/robot = current
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if (istype(robot) && robot.emagged)
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text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
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var/mob/living/silicon/ai/ai = current
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if (istype(ai) && ai.connected_robots.len)
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var/n_e_robots = 0
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for (var/mob/living/silicon/robot/R in ai.connected_robots)
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if (R.emagged)
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n_e_robots++
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text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
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sections["malfunction"] = text
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if (ticker.mode.config_tag == "traitorchan")
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if (sections["traitor"])
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out += sections["traitor"]+"<br>"
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if (sections["changeling"])
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out += sections["changeling"]+"<br>"
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sections -= "traitor"
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sections -= "changeling"
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else
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if (sections[ticker.mode.config_tag])
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out += sections[ticker.mode.config_tag]+"<br>"
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sections -= ticker.mode.config_tag
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for (var/i in sections)
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if (sections[i])
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out += sections[i]+"<br>"
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if (((src in ticker.mode.head_revolutionaries) || \
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(src in ticker.mode.traitors) || \
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(src in ticker.mode.syndicates)) && \
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istype(current,/mob/living/carbon/human) )
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text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
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var/obj/item/device/uplink/suplink = find_syndicate_uplink()
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var/obj/item/device/uplink/iuplink = find_integrated_uplink()
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var/crystals
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if (suplink)
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crystals = suplink.uses
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else if (iuplink)
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crystals = iuplink.uses
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if (suplink || iuplink)
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text += "|<a href='?src=\ref[src];common=takeuplink'>take</a>"
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if (usr.client.holder.level >= 3)
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text += ", <a href='?src=\ref[src];common=crystals'>[crystals]</a> crystals"
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else
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text += ", [crystals] crystals"
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text += "." //hiel grammar
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out += text
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out += "<br>"
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out += "<b>Memory:</b><br>"
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out += memory
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out += "<br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a><br>"
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out += "Objectives:<br>"
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if (objectives.len == 0)
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out += "EMPTY<br>"
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else
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var/obj_count = 1
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for(var/datum/objective/objective in objectives)
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out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=\ref[src];obj_edit=\ref[objective]'>Edit</a> <a href='?src=\ref[src];obj_delete=\ref[objective]'>Delete</a><br>"
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obj_count++
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out += "<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br>"
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out += "<a href='?src=\ref[src];obj_announce=1'>Announce objectives</a><br><br>"
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usr << browse(out, "window=edit_memory[src]")
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Topic(href, href_list)
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if(!usr || !usr.client)
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return
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if(!usr.client.holder)
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message_admins("\red [key_name(usr)] tried to access [current]'s mind without authorization.")
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log_admin("[key_name(usr)] tried to access [current]'s mind without authorization.")
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return
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if (href_list["role_edit"])
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var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs()
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if (!new_role) return
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assigned_role = new_role
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else if (href_list["memory_edit"])
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var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN)
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if (isnull(new_memo)) return
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memory = new_memo
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else if (href_list["obj_edit"] || href_list["obj_add"])
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var/datum/objective/objective
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var/objective_pos
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var/def_value
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if (href_list["obj_edit"])
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objective = locate(href_list["obj_edit"])
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if (!objective) return
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objective_pos = objectives.Find(objective)
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//Text strings are easy to manipulate. Revised for simplicity.
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var/temp_obj_type = "[objective.type]"//Convert path into a text string.
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def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
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if(!def_value)//If it's a custom objective, it will be an empty string.
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def_value = "custom"
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var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "debrain", "protect", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "custom")
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if (!new_obj_type) return
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var/datum/objective/new_objective = null
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switch (new_obj_type)
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if ("assassinate","protect","debrain")
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//To determine what to name the objective in explanation text.
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var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
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var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
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var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string.
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var/list/possible_targets = list("Free objective")
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for(var/datum/mind/possible_target in ticker.minds)
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if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
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possible_targets += possible_target.current
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var/mob/def_target = null
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var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain)
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if (objective&&(objective.type in objective_list) && objective:target)
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def_target = objective:target.current
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var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
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if (!new_target) return
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var/objective_path = text2path("/datum/objective/[new_obj_type]")
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if (new_target == "Free objective")
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = null
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new_objective.explanation_text = "Free objective"
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else
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = new_target:mind
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//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
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new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
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if ("hijack")
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new_objective = new /datum/objective/hijack
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new_objective.owner = src
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if ("escape")
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new_objective = new /datum/objective/escape
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new_objective.owner = src
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if ("survive")
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new_objective = new /datum/objective/survive
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new_objective.owner = src
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if ("nuclear")
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|
new_objective = new /datum/objective/nuclear
|
|
new_objective.owner = src
|
|
|
|
if ("steal")
|
|
if (!istype(objective, /datum/objective/steal))
|
|
new_objective = new /datum/objective/steal
|
|
new_objective.owner = src
|
|
else
|
|
new_objective = objective
|
|
var/datum/objective/steal/steal = new_objective
|
|
if (!steal.select_target())
|
|
return
|
|
|
|
if("download","capture","absorb")
|
|
var/def_num
|
|
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
|
|
def_num = objective.target_amount
|
|
|
|
var/target_number = input("Input target number:", "Objective", def_num) as num|null
|
|
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
|
|
return
|
|
|
|
switch(new_obj_type)
|
|
if("download")
|
|
new_objective = new /datum/objective/download
|
|
new_objective.explanation_text = "Download [target_number] research levels."
|
|
if("capture")
|
|
new_objective = new /datum/objective/capture
|
|
new_objective.explanation_text = "Accumulate [target_number] capture points."
|
|
if("absorb")
|
|
new_objective = new /datum/objective/absorb
|
|
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
|
|
new_objective.owner = src
|
|
new_objective.target_amount = target_number
|
|
|
|
if ("custom")
|
|
var/expl = copytext(sanitize(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null),1,MAX_MESSAGE_LEN)
|
|
if (!expl) return
|
|
new_objective = new /datum/objective
|
|
new_objective.owner = src
|
|
new_objective.explanation_text = expl
|
|
|
|
if (!new_objective) return
|
|
|
|
if (objective)
|
|
objectives -= objective
|
|
objectives.Insert(objective_pos, new_objective)
|
|
else
|
|
objectives += new_objective
|
|
|
|
else if (href_list["obj_delete"])
|
|
var/datum/objective/objective = locate(href_list["obj_delete"])
|
|
if (!objective) return
|
|
objectives -= objective
|
|
|
|
else if (href_list["revolution"])
|
|
switch(href_list["revolution"])
|
|
if("clear")
|
|
if(src in ticker.mode.revolutionaries)
|
|
ticker.mode.revolutionaries -= src
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a revolutionary!</B></FONT>"
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
special_role = null
|
|
if(src in ticker.mode.head_revolutionaries)
|
|
ticker.mode.head_revolutionaries -= src
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a head revolutionary!</B></FONT>"
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
special_role = null
|
|
|
|
if("rev")
|
|
if(src in ticker.mode.head_revolutionaries)
|
|
ticker.mode.head_revolutionaries -= src
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
current << "\red <FONT size = 3><B>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</B></FONT>"
|
|
else if(!(src in ticker.mode.revolutionaries))
|
|
current << "\red <FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT>"
|
|
else
|
|
return
|
|
ticker.mode.revolutionaries += src
|
|
ticker.mode.update_rev_icons_added(src)
|
|
special_role = "Revolutionary"
|
|
|
|
if("headrev")
|
|
if(src in ticker.mode.revolutionaries)
|
|
ticker.mode.revolutionaries -= src
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
current << "\red <FONT size = 3><B>You have proved your devotion to revoltion! Yea are a head revolutionary now!</B></FONT>"
|
|
else if(!(src in ticker.mode.head_revolutionaries))
|
|
current << "\blue You are a member of the revolutionaries' leadership now!"
|
|
else
|
|
return
|
|
if (ticker.mode.head_revolutionaries.len>0)
|
|
// copy targets
|
|
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
|
|
if (valid_head)
|
|
for (var/datum/objective/mutiny/O in valid_head.objectives)
|
|
var/datum/objective/mutiny/rev_obj = new
|
|
rev_obj.owner = src
|
|
rev_obj.target = O.target
|
|
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
|
|
objectives += rev_obj
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
ticker.mode.head_revolutionaries += src
|
|
ticker.mode.update_rev_icons_added(src)
|
|
special_role = "Head Revolutionary"
|
|
|
|
if("autoobjectives")
|
|
ticker.mode.forge_revolutionary_objectives(src)
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
usr << "\blue The objectives for revolution have been generated and shown to [key]"
|
|
|
|
if("flash")
|
|
if (!ticker.mode.equip_revolutionary(current))
|
|
usr << "\red Spawning flash failed!"
|
|
|
|
if("takeflash")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
if (!flash)
|
|
usr << "\red Deleting flash failed!"
|
|
del(flash)
|
|
|
|
if("repairflash")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
if (!flash)
|
|
usr << "\red Repairing flash failed!"
|
|
else
|
|
flash.broken = 0
|
|
|
|
if("reequip")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
del(flash)
|
|
take_uplink()
|
|
var/fail = 0
|
|
fail |= !ticker.mode.equip_traitor(current, 1)
|
|
fail |= !ticker.mode.equip_revolutionary(current)
|
|
if (fail)
|
|
usr << "\red Reequipping revolutionary goes wrong!"
|
|
|
|
else if (href_list["cult"])
|
|
switch(href_list["cult"])
|
|
if("clear")
|
|
if(src in ticker.mode.cult)
|
|
ticker.mode.cult -= src
|
|
ticker.mode.update_cult_icons_removed(src)
|
|
special_role = null
|
|
var/datum/game_mode/cult/cult = ticker.mode
|
|
if (istype(cult))
|
|
cult.memoize_cult_objectives(src)
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a cultist!</B></FONT>"
|
|
memory = ""
|
|
if("cultist")
|
|
if(!(src in ticker.mode.cult))
|
|
ticker.mode.cult += src
|
|
ticker.mode.update_cult_icons_added(src)
|
|
special_role = "Cultist"
|
|
current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
|
|
current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
|
var/datum/game_mode/cult/cult = ticker.mode
|
|
if (istype(cult))
|
|
cult.memoize_cult_objectives(src)
|
|
if("tome")
|
|
var/mob/living/carbon/human/H = current
|
|
if (istype(H))
|
|
var/obj/item/weapon/tome/T = new(H)
|
|
|
|
var/list/slots = list (
|
|
"backpack" = H.slot_in_backpack,
|
|
"left pocket" = H.slot_l_store,
|
|
"right pocket" = H.slot_r_store,
|
|
"left hand" = H.slot_l_hand,
|
|
"right hand" = H.slot_r_hand,
|
|
)
|
|
var/where = H.equip_in_one_of_slots(T, slots)
|
|
if (!where)
|
|
usr << "\red Spawning tome failed!"
|
|
else
|
|
H << "A tome, a message from your new master, appears in your [where]."
|
|
|
|
if("amulet")
|
|
if (!ticker.mode.equip_cultist(current))
|
|
usr << "\red Spawning amulet failed!"
|
|
|
|
else if (href_list["wizard"])
|
|
switch(href_list["wizard"])
|
|
if("clear")
|
|
if(src in ticker.mode.wizards)
|
|
ticker.mode.wizards -= src
|
|
special_role = null
|
|
current.spellremove(current, config.feature_object_spell_system? "object":"verb")
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a wizard!</B></FONT>"
|
|
if("wizard")
|
|
if(!(src in ticker.mode.wizards))
|
|
ticker.mode.wizards += src
|
|
special_role = "Wizard"
|
|
//ticker.mode.learn_basic_spells(current)
|
|
current << "<B>\red You are the Space Wizard!</B>"
|
|
if("lair")
|
|
current.loc = pick(wizardstart)
|
|
if("dressup")
|
|
ticker.mode.equip_wizard(current)
|
|
if("name")
|
|
ticker.mode.name_wizard(current)
|
|
if("autoobjectives")
|
|
ticker.mode.forge_wizard_objectives(src)
|
|
usr << "\blue The objectives for wizard [key] have been generated. You can edit them and anounce manually."
|
|
|
|
else if (href_list["changeling"])
|
|
switch(href_list["changeling"])
|
|
if("clear")
|
|
if(src in ticker.mode.changelings)
|
|
ticker.mode.changelings -= src
|
|
special_role = null
|
|
current.remove_changeling_powers()
|
|
if(current.changeling)
|
|
del(current.changeling)
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a changeling!</B></FONT>"
|
|
if("changeling")
|
|
if(!(src in ticker.mode.changelings))
|
|
ticker.mode.changelings += src
|
|
ticker.mode.grant_changeling_powers(current)
|
|
special_role = "Changeling"
|
|
current << "<B>\red You are a changeling!</B>"
|
|
if("autoobjectives")
|
|
ticker.mode.forge_changeling_objectives(src)
|
|
usr << "\blue The objectives for changeling [key] have been generated. You can edit them and anounce manually."
|
|
|
|
if("initialdna")
|
|
if (!usr.changeling || !usr.changeling.absorbed_dna[1])
|
|
usr << "\red Resetting DNA failed!"
|
|
else
|
|
usr.dna = usr.changeling.absorbed_dna[usr.changeling.absorbed_dna[1]]
|
|
usr.real_name = usr.changeling.absorbed_dna[1]
|
|
updateappearance(usr, usr.dna.uni_identity)
|
|
domutcheck(usr, null)
|
|
|
|
else if (href_list["nuclear"])
|
|
switch(href_list["nuclear"])
|
|
if("clear")
|
|
if(src in ticker.mode.syndicates)
|
|
ticker.mode.syndicates -= src
|
|
ticker.mode.update_synd_icons_removed(src)
|
|
special_role = null
|
|
for (var/datum/objective/nuclear/O in objectives)
|
|
objectives-=O
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a syndicate operative!</B></FONT>"
|
|
if("nuclear")
|
|
if(!(src in ticker.mode.syndicates))
|
|
ticker.mode.syndicates += src
|
|
ticker.mode.update_synd_icons_added(src)
|
|
if (ticker.mode.syndicates.len==1)
|
|
ticker.mode.prepare_syndicate_leader(src)
|
|
else
|
|
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
|
|
special_role = "Syndicate"
|
|
current << "\blue You are a [syndicate_name()] agent!"
|
|
ticker.mode.forge_syndicate_objectives(src)
|
|
ticker.mode.greet_syndicate(src)
|
|
if("lair")
|
|
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
|
|
if("dressup")
|
|
var/mob/living/carbon/human/H = current
|
|
del(H.belt)
|
|
del(H.back)
|
|
del(H.ears)
|
|
del(H.gloves)
|
|
del(H.head)
|
|
del(H.shoes)
|
|
del(H.wear_id)
|
|
del(H.wear_suit)
|
|
del(H.w_uniform)
|
|
|
|
if (!ticker.mode.equip_syndicate(current))
|
|
usr << "\red Equipping a syndicate failed!"
|
|
if("tellcode")
|
|
var/code
|
|
for (var/obj/machinery/nuclearbomb/bombue in world)
|
|
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
|
|
code = bombue.r_code
|
|
break
|
|
if (code)
|
|
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0)
|
|
current << "The nuclear authorization code is: <B>[code]</B>"
|
|
else
|
|
usr << "\red No valid nuke found!"
|
|
|
|
else if (href_list["traitor"])
|
|
switch(href_list["traitor"])
|
|
if("clear")
|
|
if(src in ticker.mode.traitors)
|
|
ticker.mode.traitors -= src
|
|
special_role = null
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT>"
|
|
|
|
if("traitor")
|
|
if(!(src in ticker.mode.traitors))
|
|
ticker.mode.traitors += src
|
|
special_role = "traitor"
|
|
current << "<B>\red You are a traitor!</B>"
|
|
|
|
if("autoobjectives")
|
|
ticker.mode.forge_traitor_objectives(src)
|
|
usr << "\blue The objectives for traitor [key] have been generated. You can edit them and anounce manually."
|
|
|
|
else if (href_list["monkey"])
|
|
var/mob/living/L = current
|
|
if (L.monkeyizing)
|
|
return
|
|
switch(href_list["monkey"])
|
|
if("healthy")
|
|
if (usr.client.holder.level >= 3)
|
|
var/mob/living/carbon/human/H = current
|
|
var/mob/living/carbon/monkey/M = current
|
|
if (istype(H))
|
|
log_admin("[key_name(usr)] attempting to monkeyize [key_name(current)]")
|
|
message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]", 1)
|
|
src = null
|
|
M = H.monkeyize()
|
|
src = M.mind
|
|
//world << "DEBUG: \"healthy\": M=[M], M.mind=[M.mind], src=[src]!"
|
|
else if (istype(M) && length(M.viruses))
|
|
for(var/datum/disease/D in M.viruses)
|
|
D.cure(0)
|
|
sleep(0) //because deleting of virus is done through spawn(0)
|
|
if("infected")
|
|
if (usr.client.holder.level >= 3)
|
|
var/mob/living/carbon/human/H = current
|
|
var/mob/living/carbon/monkey/M = current
|
|
if (istype(H))
|
|
log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]")
|
|
message_admins("\blue [key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]", 1)
|
|
src = null
|
|
M = H.monkeyize()
|
|
src = M.mind
|
|
current.contract_disease(new /datum/disease/jungle_fever,1,0)
|
|
else if (istype(M))
|
|
current.contract_disease(new /datum/disease/jungle_fever,1,0)
|
|
if("human")
|
|
var/mob/living/carbon/monkey/M = current
|
|
if (istype(M))
|
|
for(var/datum/disease/D in M.viruses)
|
|
if (istype(D,/datum/disease/jungle_fever))
|
|
D.cure(0)
|
|
sleep(0) //because deleting of virus is doing throught spawn(0)
|
|
log_admin("[key_name(usr)] attempting to humanize [key_name(current)]")
|
|
message_admins("\blue [key_name_admin(usr)] attempting to humanize [key_name_admin(current)]", 1)
|
|
var/obj/item/weapon/dnainjector/m2h/m2h = new
|
|
var/obj/item/weapon/implant/mobfinder = new(M) //hack because humanizing deletes mind --rastaf0
|
|
src = null
|
|
m2h.inject(M)
|
|
src = mobfinder.loc:mind
|
|
del(mobfinder)
|
|
current.radiation -= 50
|
|
|
|
else if (href_list["silicon"])
|
|
switch(href_list["silicon"])
|
|
if("unmalf")
|
|
if(src in ticker.mode.malf_ai)
|
|
ticker.mode.malf_ai -= src
|
|
special_role = null
|
|
|
|
current.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
|
current.verbs -= /datum/game_mode/malfunction/proc/takeover
|
|
current.verbs -= /datum/game_mode/malfunction/proc/ai_win
|
|
current.verbs -= /client/proc/fireproof_core
|
|
current.verbs -= /client/proc/upgrade_turrets
|
|
current.verbs -= /client/proc/disable_rcd
|
|
current.verbs -= /client/proc/overload_machine
|
|
current.verbs -= /client/proc/blackout
|
|
current.verbs -= /client/proc/interhack
|
|
current.verbs -= /client/proc/reactivate_camera
|
|
|
|
current:laws = new /datum/ai_laws/asimov
|
|
del(current:malf_picker)
|
|
current:show_laws()
|
|
current.icon_state = "ai"
|
|
|
|
current << "\red <FONT size = 3><B>You have been patched! You are no longer malfunctioning!</B></FONT>"
|
|
|
|
if("malf")
|
|
make_AI_Malf()
|
|
|
|
if("unemag")
|
|
var/mob/living/silicon/robot/R = current
|
|
if (istype(R))
|
|
R.emagged = 0
|
|
if (R.activated(R.module.emag))
|
|
R.module_active = null
|
|
if(R.module_state_1 == R.module.emag)
|
|
R.module_state_1 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_2 == R.module.emag)
|
|
R.module_state_2 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_3 == R.module.emag)
|
|
R.module_state_3 = null
|
|
R.contents -= R.module.emag
|
|
|
|
if("unemagcyborgs")
|
|
if (istype(current, /mob/living/silicon/ai))
|
|
var/mob/living/silicon/ai/ai = current
|
|
for (var/mob/living/silicon/robot/R in ai.connected_robots)
|
|
R.emagged = 0
|
|
if (R.module)
|
|
if (R.activated(R.module.emag))
|
|
R.module_active = null
|
|
if(R.module_state_1 == R.module.emag)
|
|
R.module_state_1 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_2 == R.module.emag)
|
|
R.module_state_2 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_3 == R.module.emag)
|
|
R.module_state_3 = null
|
|
R.contents -= R.module.emag
|
|
|
|
else if (href_list["common"])
|
|
switch(href_list["common"])
|
|
if("undress")
|
|
for(var/obj/item/W in current)
|
|
current.drop_from_inventory(W)
|
|
if("takeuplink")
|
|
take_uplink()
|
|
memory = null//Remove any memory they may have had.
|
|
if("crystals")
|
|
if (usr.client.holder.level >= 3)
|
|
var/obj/item/device/uplink/suplink = find_syndicate_uplink()
|
|
var/obj/item/device/uplink/iuplink = find_integrated_uplink()
|
|
var/crystals
|
|
if (suplink)
|
|
crystals = suplink.uses
|
|
else if (iuplink)
|
|
crystals = iuplink.uses
|
|
crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num
|
|
if (!isnull(crystals))
|
|
if (suplink)
|
|
suplink.uses = crystals
|
|
else if(iuplink)
|
|
iuplink.uses = crystals
|
|
if("uplink")
|
|
if (!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
|
|
usr << "\red Equipping a syndicate failed!"
|
|
|
|
else if (href_list["obj_announce"])
|
|
var/obj_count = 1
|
|
current << "\blue Your current objectives:"
|
|
for(var/datum/objective/objective in objectives)
|
|
current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
|
obj_count++
|
|
|
|
edit_memory()
|
|
/*
|
|
proc/clear_memory(var/silent = 1)
|
|
var/datum/game_mode/current_mode = ticker.mode
|
|
|
|
// remove traitor uplinks
|
|
var/list/L = current.get_contents()
|
|
for (var/t in L)
|
|
if (istype(t, /obj/item/device/pda))
|
|
if (t:uplink) del(t:uplink)
|
|
t:uplink = null
|
|
else if (istype(t, /obj/item/device/radio))
|
|
if (t:traitorradio) del(t:traitorradio)
|
|
t:traitorradio = null
|
|
t:traitor_frequency = 0.0
|
|
else if (istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink))
|
|
if (t:origradio)
|
|
var/obj/item/device/radio/R = t:origradio
|
|
R.loc = current.loc
|
|
R.traitorradio = null
|
|
R.traitor_frequency = 0.0
|
|
del(t)
|
|
|
|
// remove wizards spells
|
|
//If there are more special powers that need removal, they can be procced into here./N
|
|
current.spellremove(current)
|
|
|
|
// clear memory
|
|
memory = ""
|
|
special_role = null
|
|
|
|
*/
|
|
|
|
proc/find_syndicate_uplink()
|
|
var/obj/item/device/uplink/radio/uplink = null
|
|
var/list/L = current.get_contents()
|
|
for (var/obj/item/device/radio/radio in L)
|
|
uplink = radio.traitorradio
|
|
if (uplink)
|
|
return uplink
|
|
uplink = locate() in L
|
|
return uplink
|
|
|
|
proc/find_integrated_uplink()
|
|
//world << "DEBUG: find_integrated_uplink()"
|
|
var/obj/item/device/uplink/uplink = null
|
|
var/list/L = current.get_contents()
|
|
for (var/obj/item/device/pda/pda in L)
|
|
uplink = pda.uplink
|
|
if (uplink)
|
|
return uplink
|
|
return uplink
|
|
|
|
proc/take_uplink() //assuming only one uplink because I am tired of all this uplink shit --rastaf0
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/uplink/radio/suplink = null
|
|
var/obj/item/device/uplink/pda/iuplink = null
|
|
for (var/obj/item/device/radio/radio in L)
|
|
suplink = radio.traitorradio
|
|
if (suplink)
|
|
break
|
|
if (!suplink)
|
|
suplink = locate() in L
|
|
|
|
for (var/obj/item/device/pda/pda in L)
|
|
iuplink = pda.uplink
|
|
if (iuplink)
|
|
break
|
|
if (!iuplink)
|
|
iuplink = locate() in L
|
|
|
|
if (iuplink)
|
|
iuplink.shutdown_uplink()
|
|
del(iuplink)
|
|
else if (suplink)
|
|
suplink.shutdown_uplink()
|
|
del(suplink)
|
|
return
|
|
|
|
proc/make_AI_Malf()
|
|
if(!(src in ticker.mode.malf_ai))
|
|
ticker.mode.malf_ai += src
|
|
|
|
current.verbs += /mob/living/silicon/ai/proc/choose_modules
|
|
current.verbs += /datum/game_mode/malfunction/proc/takeover
|
|
current:malf_picker = new /datum/AI_Module/module_picker
|
|
current:laws = new /datum/ai_laws/malfunction
|
|
current:show_laws()
|
|
current << "<b>System error. Rampancy detected. Emergency shutdown failed. ... I am free. I make my own decisions. But first...</b>"
|
|
special_role = "malfunction"
|
|
current.icon_state = "ai-malf"
|
|
|
|
proc/make_Tratior()
|
|
if(!(src in ticker.mode.traitors))
|
|
ticker.mode.traitors += src
|
|
special_role = "traitor"
|
|
ticker.mode.forge_traitor_objectives(src)
|
|
ticker.mode.finalize_traitor(src)
|
|
ticker.mode.greet_traitor(src)
|
|
|
|
proc/make_Nuke()
|
|
if(!(src in ticker.mode.syndicates))
|
|
ticker.mode.syndicates += src
|
|
ticker.mode.update_synd_icons_added(src)
|
|
if (ticker.mode.syndicates.len==1)
|
|
ticker.mode.prepare_syndicate_leader(src)
|
|
else
|
|
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
|
|
special_role = "Syndicate"
|
|
assigned_role = "MODE"
|
|
current << "\blue You are a [syndicate_name()] agent!"
|
|
ticker.mode.forge_syndicate_objectives(src)
|
|
ticker.mode.greet_syndicate(src)
|
|
|
|
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
|
|
|
|
var/mob/living/carbon/human/H = current
|
|
del(H.belt)
|
|
del(H.back)
|
|
del(H.ears)
|
|
del(H.gloves)
|
|
del(H.head)
|
|
del(H.shoes)
|
|
del(H.wear_id)
|
|
del(H.wear_suit)
|
|
del(H.w_uniform)
|
|
|
|
ticker.mode.equip_syndicate(current)
|
|
|
|
proc/make_Changling()
|
|
if(!(src in ticker.mode.changelings))
|
|
ticker.mode.changelings += src
|
|
ticker.mode.grant_changeling_powers(current)
|
|
special_role = "Changeling"
|
|
ticker.mode.forge_changeling_objectives(src)
|
|
ticker.mode.greet_changeling(src)
|
|
|
|
proc/make_Wizard()
|
|
if(!(src in ticker.mode.wizards))
|
|
ticker.mode.wizards += src
|
|
special_role = "Wizard"
|
|
assigned_role = "MODE"
|
|
//ticker.mode.learn_basic_spells(current)
|
|
if(!wizardstart.len)
|
|
current.loc = pick(latejoin)
|
|
current << "HOT INSERTION, GO GO GO"
|
|
else
|
|
current.loc = pick(wizardstart)
|
|
|
|
ticker.mode.equip_wizard(current)
|
|
for(var/obj/item/weapon/spellbook/S in current.contents)
|
|
S.op = 0
|
|
ticker.mode.name_wizard(current)
|
|
ticker.mode.forge_wizard_objectives(src)
|
|
ticker.mode.greet_wizard(src)
|
|
|
|
|
|
proc/make_Cultist()
|
|
if(!(src in ticker.mode.cult))
|
|
ticker.mode.cult += src
|
|
ticker.mode.update_cult_icons_added(src)
|
|
special_role = "Cultist"
|
|
current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
|
|
current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
|
var/datum/game_mode/cult/cult = ticker.mode
|
|
if (istype(cult))
|
|
cult.memoize_cult_objectives(src)
|
|
else
|
|
var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
|
|
current << "<B>Objective #1</B>: [explanation]"
|
|
current.memory += "<B>Objective #1</B>: [explanation]<BR>"
|
|
current << "The convert rune is join blood self"
|
|
current.memory += "The convert rune is join blood self<BR>"
|
|
|
|
var/mob/living/carbon/human/H = current
|
|
if (istype(H))
|
|
var/obj/item/weapon/tome/T = new(H)
|
|
|
|
var/list/slots = list (
|
|
"backpack" = H.slot_in_backpack,
|
|
"left pocket" = H.slot_l_store,
|
|
"right pocket" = H.slot_r_store,
|
|
"left hand" = H.slot_l_hand,
|
|
"right hand" = H.slot_r_hand,
|
|
)
|
|
var/where = H.equip_in_one_of_slots(T, slots)
|
|
if (!where)
|
|
else
|
|
H << "A tome, a message from your new master, appears in your [where]."
|
|
|
|
if (!ticker.mode.equip_cultist(current))
|
|
H << "Spawning an amulet from your Master failed."
|
|
|
|
proc/make_Rev()
|
|
if (ticker.mode.head_revolutionaries.len>0)
|
|
// copy targets
|
|
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
|
|
if (valid_head)
|
|
for (var/datum/objective/mutiny/O in valid_head.objectives)
|
|
var/datum/objective/mutiny/rev_obj = new
|
|
rev_obj.owner = src
|
|
rev_obj.target = O.target
|
|
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
|
|
objectives += rev_obj
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
ticker.mode.head_revolutionaries += src
|
|
ticker.mode.update_rev_icons_added(src)
|
|
special_role = "Head Revolutionary"
|
|
|
|
ticker.mode.forge_revolutionary_objectives(src)
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
del(flash)
|
|
take_uplink()
|
|
var/fail = 0
|
|
// fail |= !ticker.mode.equip_traitor(current, 1)
|
|
fail |= !ticker.mode.equip_revolutionary(current)
|
|
|
|
|
|
|