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cyberpresidentvanellope/CHOMPStation2
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06cff6d6af7c7fd51b21f3aa9441abc9ec4e954b
CHOMPStation2/code/modules/projectiles
History
Anewbe d2318ca1b2 Spike regen rate changed
2016-04-07 16:38:42 -05:00
..
ammunition
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
2015-09-06 18:26:06 -04:00
guns
Spike regen rate changed
2016-04-07 16:38:42 -05:00
projectile
Laser Snipers no longer stun on hit.
2016-04-04 04:02:52 -04:00
targeting
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
ammunition.dm
Porting forensics from Aurora.
2015-12-10 19:16:28 +10:30
effects.dm
Projectile visual bug fixes
2015-07-11 00:06:44 +12:00
gun.dm
Firing a gun while cloaked will now unclock you.
2016-04-03 18:20:07 -04:00
projectile.dm
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
2015-12-01 03:45:47 -05:00
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