Files
CHOMPStation2/code/game/machinery/autolathe.dm
2020-10-05 18:10:53 -07:00

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/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 2000
clicksound = "keyboard"
clickvol = 30
circuit = /obj/item/weapon/circuitboard/autolathe
var/static/datum/category_collection/autolathe/autolathe_recipes
var/list/stored_material = list(DEFAULT_WALL_MATERIAL = 0, MAT_GLASS = 0, MAT_PLASTEEL = 0, MAT_PLASTIC = 0)
var/list/storage_capacity = list(DEFAULT_WALL_MATERIAL = 0, MAT_GLASS = 0, MAT_PLASTEEL = 0, MAT_PLASTIC = 0)
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/busy = 0
var/input_dir = NORTH //YWedit
var/input_dir_name = "North"//YWEdit
var/mat_efficiency = 1
var/build_time = 50
var/datum/wires/autolathe/wires = null
var/mb_rating = 0
var/man_rating = 0
var/filtertext
/obj/machinery/autolathe/Initialize()
. = ..()
if(!autolathe_recipes)
autolathe_recipes = new()
wires = new(src)
default_apply_parts()
RefreshParts()
/obj/machinery/autolathe/Destroy()
qdel(wires)
wires = null
return ..()
/obj/machinery/autolathe/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Autolathe", name)
ui.open()
/obj/machinery/autolathe/tgui_status(mob/user)
if(disabled)
return STATUS_CLOSE
return ..()
/obj/machinery/autolathe/tgui_static_data(mob/user)
var/list/data = ..()
var/list/categories = list()
var/list/recipes = list()
for(var/datum/category_group/autolathe/A in autolathe_recipes.categories)
categories += A.name
for(var/datum/category_item/autolathe/M in A.items)
if(M.hidden && !hacked)
continue
if(M.man_rating > man_rating)
continue
recipes.Add(list(list(
"category" = A.name,
"name" = M.name,
"ref" = REF(M),
"requirements" = M.resources,
"hidden" = M.hidden,
"coeff_applies" = !M.no_scale,
)))
data["recipes"] = recipes
data["categories"] = categories
return data
/obj/machinery/autolathe/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/sheetmaterials)
)
/obj/machinery/autolathe/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
var/list/material_data = list()
for(var/mat_id in stored_material)
var/amount = stored_material[mat_id]
var/list/material_info = list(
"name" = mat_id,
"amount" = amount,
"sheets" = round(amount / SHEET_MATERIAL_AMOUNT),
"removable" = amount >= SHEET_MATERIAL_AMOUNT
)
material_data += list(material_info)
data["busy"] = busy
data["materials"] = material_data
data["mat_efficiency"] = mat_efficiency
return data
/obj/machinery/autolathe/interact(mob/user)
if(panel_open)
return wires.Interact(user)
if(disabled)
to_chat(user, "<span class='danger'>\The [src] is disabled!</span>")
return
if(shocked)
shock(user, 50)
tgui_interact(user)
/obj/machinery/autolathe/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(busy)
to_chat(user, "<span class='notice'>\The [src] is busy. Please wait for completion of previous operation.</span>")
return
if(default_deconstruction_screwdriver(user, O))
interact(user)
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
if(stat)
return
if(panel_open)
//Don't eat multitools or wirecutters used on an open lathe.
if(O.is_multitool() || O.is_wirecutter())
wires.Interact(user)
return
if(O.loc != user && !(istype(O,/obj/item/stack)))
return 0
if(is_robot_module(O))
return 0
if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38) || istype (O,/obj/item/ammo_magazine/s44)/* VOREstation Edit*/) // Prevents ammo recycling exploit with speedloaders.
to_chat(user, "\The [O] is too hazardous to recycle with the autolathe!")
return
//Resources are being loaded.
var/obj/item/eating = O
if(!eating.matter)
to_chat(user, "\The [eating] does not contain significant amounts of useful materials and cannot be accepted.")
return
var/filltype = 0 // Used to determine message.
var/total_used = 0 // Amount of material used.
var/mass_per_sheet = 0 // Amount of material constituting one sheet.
for(var/material in eating.matter)
if(isnull(stored_material[material]) || isnull(storage_capacity[material]))
continue
if(stored_material[material] >= storage_capacity[material])
continue
var/total_material = eating.matter[material]
//If it's a stack, we eat multiple sheets.
if(istype(eating,/obj/item/stack))
var/obj/item/stack/stack = eating
total_material *= stack.get_amount()
if(stored_material[material] + total_material > storage_capacity[material])
total_material = storage_capacity[material] - stored_material[material]
filltype = 1
else
filltype = 2
stored_material[material] += total_material
total_used += total_material
mass_per_sheet += eating.matter[material]
if(!filltype)
to_chat(user, "<span class='notice'>\The [src] is full. Please remove material from the autolathe in order to insert more.</span>")
return
else if(filltype == 1)
to_chat(user, "You fill \the [src] to capacity with \the [eating].")
else
to_chat(user, "You fill \the [src] with \the [eating].")
flick("autolathe_loading", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
if(istype(eating,/obj/item/stack))
var/obj/item/stack/stack = eating
stack.use(max(1, round(total_used/mass_per_sheet))) // Always use at least 1 to prevent infinite materials.
else
user.remove_from_mob(O)
qdel(O)
updateUsrDialog()
return
/obj/machinery/autolathe/attack_hand(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/machinery/autolathe/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
usr.set_machine(src)
add_fingerprint(usr)
if(busy)
to_chat(usr, "<span class='notice'>The autolathe is busy. Please wait for completion of previous operation.</span>")
return
switch(action)
if("make")
var/datum/category_item/autolathe/making = locate(params["make"])
if(!istype(making))
return
if(making.hidden && !hacked)
return
var/multiplier = 1
if(making.is_stack)
var/max_sheets
for(var/material in making.resources)
var/coeff = (making.no_scale ? 1 : mat_efficiency) //stacks are unaffected by production coefficient
var/sheets = round(stored_material[material]/round(making.resources[material]*coeff))
if(isnull(max_sheets) || max_sheets > sheets)
max_sheets = sheets
if(!isnull(stored_material[material]) && stored_material[material] < round(making.resources[material]*coeff))
max_sheets = 0
//Build list of multipliers for sheets.
multiplier = input(usr, "How many do you want to print? (0-[max_sheets])") as num|null
if(!multiplier || multiplier <= 0 || multiplier > max_sheets || tgui_status(usr, state) != STATUS_INTERACTIVE)
return FALSE
busy = making.name
update_use_power(USE_POWER_ACTIVE)
//Check if we still have the materials.
var/coeff = (making.no_scale ? 1 : mat_efficiency) //stacks are unaffected by production coefficient
for(var/material in making.resources)
if(!isnull(stored_material[material]))
if(stored_material[material] < round(making.resources[material] * coeff) * multiplier)
return
//Consume materials.
for(var/material in making.resources)
if(!isnull(stored_material[material]))
stored_material[material] = max(0, stored_material[material] - round(making.resources[material] * coeff) * multiplier)
update_icon() // So lid closes
sleep(build_time)
busy = 0
update_use_power(USE_POWER_IDLE)
update_icon() // So lid opens
//Sanity check.
if(!making || !src)
return
//Create the desired item.
var/obj/item/I = new making.path(src.loc)
flick("[initial(icon_state)]_finish", src)
if(multiplier > 1)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
S.amount = multiplier
else
for(multiplier; multiplier > 1; --multiplier) // Create multiple items if it's not a stack.
new making.path(src.loc)
return TRUE
return FALSE
/obj/machinery/autolathe/update_icon()
overlays.Cut()
icon_state = initial(icon_state)
if(panel_open)
overlays.Add(image(icon, "[icon_state]_panel"))
if(stat & NOPOWER)
return
if(busy)
icon_state = "[icon_state]_work"
//Updates overall lathe storage size.
/obj/machinery/autolathe/RefreshParts()
..()
mb_rating = 0
man_rating = 0
for(var/obj/item/weapon/stock_parts/matter_bin/MB in component_parts)
mb_rating += MB.rating
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
man_rating += M.rating
storage_capacity[DEFAULT_WALL_MATERIAL] = mb_rating * 25000
storage_capacity[MAT_PLASTIC] = mb_rating * 20000
storage_capacity[MAT_PLASTEEL] = mb_rating * 16250
storage_capacity["glass"] = mb_rating * 12500
build_time = 50 / man_rating
mat_efficiency = 1.1 - man_rating * 0.1// Normally, price is 1.25 the amount of material, so this shouldn't go higher than 0.6. Maximum rating of parts is 5
update_tgui_static_data(usr)
/obj/machinery/autolathe/dismantle()
for(var/mat in stored_material)
var/datum/material/M = get_material_by_name(mat)
if(!istype(M))
continue
var/obj/item/stack/material/S = new M.stack_type(get_turf(src))
if(stored_material[mat] > S.perunit)
S.amount = round(stored_material[mat] / S.perunit)
else
qdel(S)
..()
return 1
/obj/machinery/autolathe/proc/eject_materials(var/material, var/amount) // 0 amount = 0 means ejecting a full stack; -1 means eject everything
var/recursive = amount == -1 ? 1 : 0
var/matstring = lowertext(material)
var/datum/material/M = get_material_by_name(matstring)
var/obj/item/stack/material/S = M.place_sheet(get_turf(src))
if(amount <= 0)
amount = S.max_amount
var/ejected = min(round(stored_material[matstring] / S.perunit), amount)
S.amount = min(ejected, amount)
if(S.amount <= 0)
qdel(S)
return
stored_material[matstring] -= ejected * S.perunit
if(recursive && stored_material[matstring] >= S.perunit)
eject_materials(matstring, -1)
//YWAdd start.
/obj/machinery/autolathe/verb/eatmaterialsnearby()
set name = "Recycle nearby materials"
set category = "Object"
set src in oview(1)
var/filltype = 0 // Used to determine message.
var/total_used = 0 // Amount of material used.
if(busy)
visible_message("[bicon(src)]<b>\The [src]</b> beeps, \"Autolathe is busy. Please wait for completion of previous operation\"")
return
busy = 1
for(var/obj/item/eating in get_step(src,input_dir))
if(istype(eating,/obj/item/ammo_magazine/clip) || istype(eating,/obj/item/ammo_magazine/s357) || istype(eating,/obj/item/ammo_magazine/s38) || istype(eating,/obj/item/ammo_magazine/s44) || istype(eating,/obj/item/stack))
continue
if(!eating.matter)
continue
var/mass_per_sheet = 0 // Amount of material constituting one sheet.
for(var/material in eating.matter)
if(isnull(stored_material[material]) || isnull(storage_capacity[material]))
continue
if(stored_material[material] >= storage_capacity[material])
continue
var/total_material = eating.matter[material]
if(stored_material[material] + total_material > storage_capacity[material])
total_material = storage_capacity[material] - stored_material[material]
filltype = 1
else
filltype = 2
stored_material[material] += total_material
total_used += total_material
mass_per_sheet += eating.matter[material]
if(!filltype)
visible_message("[bicon(src)]<b>\The [src]</b> beeps, \"Storage is full. Operation aborted\"")
break
flick("autolathe_loading", src)
if(istype(eating,/obj/item/stack))
var/obj/item/stack/stack = eating
stack.use(max(1, round(total_used/mass_per_sheet))) // Always use at least 1 to prevent infinite materials.
else
qdel(eating)
sleep(10*mat_efficiency)
busy = 0
if(filltype == 1)
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Storage capacity full. Operation terminated. Materials recycled: [total_used]\"")
else
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"All materials recycled. Operation terminated. Materials recycled: [total_used]\"")
/obj/machinery/autolathe/verb/setrecyclepos()
set name = "Set recycle input"
set category = "Object"
set src in oview(1)
input_dir_name = input("Which direction ?") in list("North", "South", "East", "West")
switch(input_dir_name)
if("North")
input_dir = NORTH
if("South")
input_dir = SOUTH
if("East")
input_dir = EAST
if("West")
input_dir = WEST
to_chat(src, "You set the material input to [input_dir_name]")
//YWAdd END.