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CHOMPStation2/code/modules/client/preference_setup/general/10_persistence.dm
2025-05-24 21:45:08 +02:00

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// Define a place to save in character setup
/datum/preferences
var/persistence_settings = PERSIST_DEFAULT // Control what if anything is persisted for this character between rounds.
// Definition of the stuff for Sizing
/datum/category_item/player_setup_item/general/persistence
name = "Persistence"
sort_order = 10
/datum/category_item/player_setup_item/general/persistence/load_character(list/save_data)
pref.persistence_settings = save_data["persistence_settings"]
sanitize_character() // Don't let new characters start off with nulls
/datum/category_item/player_setup_item/general/persistence/save_character(list/save_data)
save_data["persistence_settings"] = pref.persistence_settings
/datum/category_item/player_setup_item/general/persistence/sanitize_character()
pref.persistence_settings = sanitize_integer(pref.persistence_settings, 0, (1<<(PERSIST_COUNT+1)-1), initial(pref.persistence_settings))
/datum/category_item/player_setup_item/general/persistence/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["persistence_settings"] = pref.persistence_settings
return data
/datum/category_item/player_setup_item/general/persistence/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
. = ..()
if(.)
return
switch(action)
if("toggle_persist")
var/bit = text2num(params["bit"])
if(pref.persistence_settings & bit)
pref.persistence_settings &= ~bit
else
pref.persistence_settings |= bit
return TOPIC_REFRESH