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CHOMPStation2/code/modules/research/designs/mining_toys.dm

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/datum/design/item/weapon/mining/AssembleDesignName()
..()
name = "Mining equipment design ([item_name])"
// Mining digging devices
/datum/design/item/weapon/mining/drill
id = "drill"
req_tech = list(TECH_MATERIAL = 1, TECH_POWER = 2, TECH_ENGINEERING = 1)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 500) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
sort_string = "FAAAA"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
/datum/design/item/weapon/mining/advdrill
id = "advanced_drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/advdrill
sort_string = "FAAAB"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/pickaxe/jackhammer
sort_string = "FAAAC"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
/datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PHORON = 500)
build_path = /obj/item/pickaxe/plasmacutter
sort_string = "FAAAD"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
/datum/design/item/weapon/mining/pick_diamond
id = "pick_diamond"
req_tech = list(TECH_MATERIAL = 6)
materials = list(MAT_DIAMOND = 3000)
build_path = /obj/item/pickaxe/diamond
sort_string = "FAAAE"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
/datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/pickaxe/diamonddrill
sort_string = "FAAAF"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
// Mining other equipment
/datum/design/item/weapon/mining/depth_scanner
desc = "Used to check spatial depth and density of rock outcroppings."
id = "depth_scanner"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
materials = list(MAT_STEEL = 1000,MAT_GLASS = 1000)
build_path = /obj/item/depth_scanner
sort_string = "FBAAA"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
/datum/design/item/weapon/mining/mining_scanner
id = "mining_scanner"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 1)
materials = list(MAT_STEEL = 1000,MAT_GLASS = 500)
build_path = /obj/item/mining_scanner/advanced
sort_string = "FBAAB"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd
/datum/design/item/weapon/mining/upgradeAOE
name = "Mining Explosion Upgrade"
desc = "An area of effect upgrade for the Proto-Kinetic Accelerator."
id = "pka_mineaoe"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 8, TECH_ENGINEERING = 7) // Lets make this endgame level tech, due to it's power.
materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_SILVER = 500, MAT_GOLD = 500, MAT_URANIUM = 2000, MAT_PHORON = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
sort_string = "FAAF"
department = LATHE_ALL | LATHE_CARGO // CHOMPAdd