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CHOMPStation2/code/WorkInProgress/computer2/buildandrepair.dm

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//Motherboard is just used in assembly/disassembly, doesn't exist in the actual computer object.
/obj/item/weapon/motherboard
name = "Computer mainboard"
desc = "A computer motherboard."
icon = 'module.dmi'
icon_state = "mainboard"
item_state = "electronic"
w_class = 3
var/created_name = null //If defined, result computer will have this name.
/obj/computer2frame
density = 1
anchored = 0
name = "Computer-frame"
icon = 'computer_frame.dmi'
icon_state = "0"
var/state = 0
var/obj/item/weapon/motherboard/mainboard = null
var/obj/item/weapon/disk/data/fixed_disk/hd = null
var/list/peripherals = list()
var/created_icon_state = "aiupload"
/obj/computer2frame/attackby(obj/item/weapon/P as obj, mob/user as mob)
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You wrench the frame into place."
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
playsound(src.loc, 'Welder.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You deconstruct the frame."
var/obj/item/weapon/sheet/metal/A = new /obj/item/weapon/sheet/metal( src.loc )
A.amount = 5
del(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You unfasten the frame."
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/motherboard) && !mainboard)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
user << "\blue You place the mainboard inside the frame."
src.icon_state = "1"
src.mainboard = P
user.drop_item()
P.loc = src
if(istype(P, /obj/item/weapon/screwdriver) && mainboard)
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You screw the mainboard into place."
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && mainboard)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the mainboard."
src.state = 1
src.icon_state = "0"
mainboard.loc = src.loc
src.mainboard = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && mainboard && (!peripherals.len))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You unfasten the mainboard."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/peripheral))
if(src.peripherals.len < 3)
user.drop_item()
src.peripherals.Add(P)
P.loc = src
user << "\blue You add [P] to the frame."
else
user << "\red There is no more room for peripheral cards."
if(istype(P, /obj/item/weapon/crowbar) && src.peripherals.len)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the peripheral boards."
for(var/obj/item/weapon/peripheral/W in src.peripherals)
W.loc = src.loc
src.peripherals.Remove(W)
if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:amount -= 5
if(!P:amount) del(P)
user << "\blue You add cables to the frame."
src.state = 3
src.icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
A.amount = 5
if(src.hd)
src.hd.loc = src.loc
src.hd = null
if(istype(P, /obj/item/weapon/disk/data/fixed_disk) && !src.hd)
user.drop_item()
src.hd = P
P.loc = src
user << "\blue You connect the drive to the cabling."
if(istype(P, /obj/item/weapon/crowbar) && src.hd)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the hard drive."
src.hd.loc = src.loc
src.hd = null
if(istype(P, /obj/item/weapon/sheet/glass))
if(P:amount >= 2)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:amount -= 2
if(!P:amount) del(P)
user << "\blue You put in the glass panel."
src.state = 4
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the glass panel."
src.state = 3
src.icon_state = "3"
var/obj/item/weapon/sheet/glass/A = new /obj/item/weapon/sheet/glass( src.loc )
A.amount = 2
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
var/obj/machinery/computer2/C= new /obj/machinery/computer2( src.loc )
C.setup_drive_size = 0
C.icon_state = src.created_icon_state
if(mainboard.created_name) C.name = mainboard.created_name
del(mainboard)
if(hd)
C.hd = hd
hd.loc = C
for(var/obj/item/weapon/peripheral/W in src.peripherals)
W.loc = C
W.host = C
C.peripherals.Add(W)
del(src)