Files
CHOMPStation2/code/game/atoms.dm
2025-03-01 23:52:41 +01:00

830 lines
26 KiB
Plaintext

/atom
layer = TURF_LAYER //This was here when I got here. Why though?
var/level = 2
var/flags = 0
var/list/fingerprints
var/list/fingerprintshidden
var/fingerprintslast = null
var/list/blood_DNA
var/was_bloodied
var/blood_color
var/pass_flags = 0
var/throwpass = 0
var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
var/simulated = TRUE //filter for actions - used by lighting overlays
var/atom_say_verb = "says"
var/bubble_icon = "normal" ///what icon the atom uses for speechbubbles
var/fluorescent // Shows up under a UV light.
var/last_bumped = 0
///Chemistry.
var/datum/reagents/reagents = null
//var/chem_is_open_container = 0
// replaced by OPENCONTAINER flags and atom/proc/is_open_container()
///Chemistry.
// Overlays
///Our local copy of (non-priority) overlays without byond magic. Use procs in SSoverlays to manipulate
var/list/our_overlays
///Overlays that should remain on top and not normally removed when using cut_overlay functions, like c4.
var/list/priority_overlays
///vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
var/list/managed_vis_overlays
///Our local copy of filter data so we can add/remove it
var/list/filter_data
//Detective Work, used for the duplicate data points kept in the scanners
var/list/original_atom
// Track if we are already had initialize() called to prevent double-initialization.
//var/initialized = FALSE // using the atom flags
/// Last name used to calculate a color for the chatmessage overlays
var/chat_color_name
/// Last color calculated for the the chatmessage overlays
var/chat_color
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
var/chat_color_darkened
/// The chat color var, without alpha.
var/chat_color_hover
//! Colors
/**
* used to store the different colors on an atom
*
* its inherent color, the colored paint applied on it, special color effect etc...
*/
var/list/atom_colours
/// Lazylist of all images to update when we change z levels
/// You will need to manage adding/removing from this yourself, but I'll do the updating for you
var/list/image/update_on_z
/atom/New(loc, ...)
// Don't call ..() unless /datum/New() ever exists
// During dynamic mapload (reader.dm) this assigns the var overrides from the .dmm file
// Native BYOND maploading sets those vars before invoking New(), by doing this FIRST we come as close to that behavior as we can.
if(GLOB.use_preloader && (src.type == GLOB._preloader_path))//in case the instanciated atom is creating other atoms in New()
world.preloader_load(src)
// Pass our arguments to InitAtom so they can be passed to initialize(), but replace 1st with if-we're-during-mapload.
var/do_initialize = SSatoms.initialized
if(do_initialize > INITIALIZATION_INSSATOMS)
args[1] = (do_initialize == INITIALIZATION_INNEW_MAPLOAD)
if(SSatoms.InitAtom(src, args))
// We were deleted. No sense continuing
return
// Uncomment if anything ever uses the return value of SSatoms.InitializeAtoms ~Leshana
// If a map is being loaded, it might want to know about newly created objects so they can be handled.
// var/list/created = SSatoms.created_atoms
// if(created)
// created += src
// Note: I removed "auto_init" feature (letting types disable auto-init) since it shouldn't be needed anymore.
// You can replicate the same by checking the value of the first parameter to initialize() ~Leshana
// Called after New if the map is being loaded, with mapload = TRUE
// Called from base of New if the map is not being loaded, with mapload = FALSE
// This base must be called or derivatives must set initialized to TRUE
// Must not sleep!
// Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE
// Must return an Initialize hint. Defined in code/__defines/subsystems.dm
/atom/proc/Initialize(mapload, ...)
if(QDELETED(src))
stack_trace("GC: -- [type] had initialize() called after qdel() --")
if(flags & ATOM_INITIALIZED)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags |= ATOM_INITIALIZED
return INITIALIZE_HINT_NORMAL
/atom/Destroy()
if(reagents)
QDEL_NULL(reagents)
if(light)
QDEL_NULL(light)
return ..()
// Called after all object's normal initialize() if initialize() returns INITIALIZE_HINT_LATELOAD
/atom/proc/LateInitialize()
return
/atom/proc/reveal_blood()
return
/atom/proc/assume_air(datum/gas_mixture/giver)
return null
/atom/proc/remove_air(amount)
return null
/atom/proc/return_air()
if(loc)
return loc.return_air()
else
return null
//return flags that should be added to the viewer's sight var.
//Otherwise return a negative number to indicate that the view should be cancelled.
/atom/proc/check_eye(user as mob)
if (isAI(user)) // WHYYYY
return 0
return -1
/atom/proc/Bumped(AM as mob|obj)
set waitfor = FALSE
SEND_SIGNAL(src, COMSIG_ATOM_BUMPED, AM)
// Convenience proc to see if a container is open for chemistry handling
// returns true if open
// false if closed
/atom/proc/is_open_container()
return flags & OPENCONTAINER
/*//Convenience proc to see whether a container can be accessed in a certain way.
proc/can_subract_container()
return flags & EXTRACT_CONTAINER
proc/can_add_container()
return flags & INSERT_CONTAINER
*/
// Used to be for the PROXMOVE flag, but that was terrible, so instead it's just here as a stub for
// all the atoms that still have the proc, but get events other ways.
/atom/proc/HasProximity(turf/T, datum/weakref/WF, old_loc)
SIGNAL_HANDLER // CHOMPAdd
return
//Register listeners on turfs in a certain range
/atom/proc/sense_proximity(var/range = 1, var/callback)
ASSERT(callback)
ASSERT(isturf(loc))
var/list/turfs = trange(range, src)
for(var/turf/T as anything in turfs)
RegisterSignal(T, COMSIG_OBSERVER_TURF_ENTERED, callback)
//Unregister from prox listening in a certain range. You should do this BEFORE you move, but if you
// really can't, then you can set the center where you moved from.
/atom/proc/unsense_proximity(var/range = 1, var/callback, var/center)
ASSERT(isturf(center) || isturf(loc))
var/list/turfs = trange(range, center ? center : src)
for(var/turf/T as anything in turfs)
UnregisterSignal(T, COMSIG_OBSERVER_TURF_ENTERED)
/atom/proc/emp_act(var/severity)
return
/atom/proc/bullet_act(obj/item/projectile/P, def_zone)
if(SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
P.on_hit(src, 0, def_zone)
. = 0
// Called when a blob expands onto the tile the atom occupies.
/atom/proc/blob_act()
return
/atom/proc/in_contents_of(container)//can take class or object instance as argument
if(ispath(container))
if(istype(src.loc, container))
return 1
else if(src in container)
return 1
return
/*
* atom/proc/search_contents_for(path,list/filter_path=null)
* Recursevly searches all atom contens (including contents contents and so on).
*
* ARGS: path - search atom contents for atoms of this type
* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
*
* RETURNS: list of found atoms
*/
/atom/proc/search_contents_for(path,list/filter_path=null)
var/list/found = list()
for(var/atom/A in src)
if(istype(A, path))
found += A
if(filter_path)
var/pass = 0
for(var/type in filter_path)
pass |= istype(A, type)
if(!pass)
continue
if(A.contents.len)
found += A.search_contents_for(path,filter_path)
return found
/atom/proc/get_examine_desc()
return desc
//All atoms
/atom/proc/examine(mob/user, var/infix = "", var/suffix = "")
SHOULD_CALL_PARENT(TRUE)
//This reformat names to get a/an properly working on item descriptions when they are bloody
var/f_name = "\a [src][infix]."
if(src.blood_DNA && !istype(src, /obj/effect/decal))
if(gender == PLURAL)
f_name = "some "
else
f_name = "a "
if(blood_color != SYNTH_BLOOD_COLOUR)
f_name += "[span_danger("blood-stained")] [name][infix]!"
else
f_name += "oil-stained [name][infix]."
var/list/output = list("[icon2html(src,user.client)] That's [f_name] [suffix]", get_examine_desc())
if(user.client?.prefs.examine_text_mode == EXAMINE_MODE_INCLUDE_USAGE)
output += description_info
if(user.client?.prefs.examine_text_mode == EXAMINE_MODE_SWITCH_TO_PANEL)
user.client.statpanel = "Examine" // Switch to stat panel
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, output)
return output
// Don't make these call bicon or anything, these are what bicon uses. They need to return an icon.
/atom/proc/examine_icon()
return src // 99% of the time just returning src will be sufficient. More complex examine icon things are available where they are needed
// called by mobs when e.g. having the atom as their machine, pulledby, loc (AKA mob being inside the atom) or buckled var set.
// see code/modules/mob/mob_movement.dm for more.
/atom/proc/relaymove()
return
//called to set the atom's dir and used to add behaviour to dir-changes
/atom/proc/set_dir(new_dir)
SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, new_dir)
. = new_dir != dir
dir = new_dir
// Called to set the atom's density and used to add behavior to density changes.
/atom/proc/set_density(var/new_density)
if(density == new_density)
return FALSE
density = !!new_density // Sanitize to be strictly 0 or 1
return TRUE
// Called to set the atom's invisibility and usd to add behavior to invisibility changes.
/atom/proc/set_invisibility(var/new_invisibility)
if(invisibility == new_invisibility)
return FALSE
invisibility = new_invisibility
return TRUE
/atom/proc/ex_act(var/strength = 3)
return (SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, strength, src) & COMPONENT_IGNORE_EXPLOSION)
/atom/proc/emag_act(var/remaining_charges, var/mob/user, var/emag_source)
return -1
/atom/proc/fire_act()
return
// Returns an assoc list of RCD information.
// Example would be: list(RCD_VALUE_MODE = RCD_DECONSTRUCT, RCD_VALUE_DELAY = 50, RCD_VALUE_COST = RCD_SHEETS_PER_MATTER_UNIT * 4)
// This occurs before rcd_act() is called, and it won't be called if it returns FALSE.
/atom/proc/rcd_values(mob/living/user, obj/item/rcd/the_rcd, passed_mode)
return FALSE
/atom/proc/rcd_act(mob/living/user, obj/item/rcd/the_rcd, passed_mode)
return
/atom/proc/occult_act(mob/living/user)
return
/atom/proc/melt()
return
// Previously this was defined both on /obj/ and /turf/ seperately. And that's bad.
/atom/proc/update_icon()
return
/atom/proc/hitby(atom/movable/AM as mob|obj)
if (density)
AM.throwing = 0
return
/atom/proc/add_hiddenprint(mob/living/M as mob)
if(isnull(M)) return
if(isnull(M.key)) return
if (ishuman(M))
var/mob/living/carbon/human/H = M
if (!istype(H.dna, /datum/dna))
return 0
if (H.gloves)
if(src.fingerprintslast != H.key)
src.fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
src.fingerprintslast = H.key
return 0
if (!( src.fingerprints ))
if(src.fingerprintslast != H.key)
src.fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",H.real_name, H.key)
src.fingerprintslast = H.key
return 1
else
if(src.fingerprintslast != M.key)
src.fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",M.real_name, M.key)
src.fingerprintslast = M.key
return
/atom/proc/add_fingerprint(mob/living/M as mob, ignoregloves = 0)
if(isnull(M)) return
if(isAI(M)) return
if(isnull(M.key)) return
if (ishuman(M))
//Add the list if it does not exist.
if(!fingerprintshidden)
fingerprintshidden = list()
//Fibers~
add_fibers(M)
//He has no prints!
if (mFingerprints in M.mutations)
if(fingerprintslast != M.key)
fingerprintshidden += "[time_stamp()]: [key_name(M)] (No fingerprints mutation)"
fingerprintslast = M.key
return 0 //Now, lets get to the dirty work.
//First, make sure their DNA makes sense.
var/mob/living/carbon/human/H = M
if (!istype(H.dna, /datum/dna) || !H.dna.uni_identity || (length(H.dna.uni_identity) != 32))
if(!istype(H.dna, /datum/dna))
H.dna = new /datum/dna(null)
H.dna.real_name = H.real_name
H.check_dna()
//Now, deal with gloves.
if (H.gloves && H.gloves != src)
if(fingerprintslast != H.key)
fingerprintshidden += "[time_stamp()]: [key_name(H)] (Wearing [H.gloves])"
fingerprintslast = H.key
H.gloves.add_fingerprint(M)
//Deal with gloves the pass finger/palm prints.
if(!ignoregloves)
if(H.gloves && H.gloves != src)
if(istype(H.gloves, /obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = H.gloves
if(!prob(G.fingerprint_chance))
return 0
//More adminstuffz
if(fingerprintslast != H.key)
fingerprintshidden += "[time_stamp()]: [key_name(H)]"
fingerprintslast = H.key
//Make the list if it does not exist.
if(!fingerprints)
fingerprints = list()
//Hash this shit.
var/full_print = H.get_full_print()
// Add the fingerprints
//
if(fingerprints[full_print])
switch(stringpercent(fingerprints[full_print])) //tells us how many stars are in the current prints.
if(28 to 32)
if(prob(1))
fingerprints[full_print] = full_print // You rolled a one buddy.
else
fingerprints[full_print] = stars(full_print, rand(0,40)) // 24 to 32
if(24 to 27)
if(prob(3))
fingerprints[full_print] = full_print //Sucks to be you.
else
fingerprints[full_print] = stars(full_print, rand(15, 55)) // 20 to 29
if(20 to 23)
if(prob(5))
fingerprints[full_print] = full_print //Had a good run didn't ya.
else
fingerprints[full_print] = stars(full_print, rand(30, 70)) // 15 to 25
if(16 to 19)
if(prob(5))
fingerprints[full_print] = full_print //Welp.
else
fingerprints[full_print] = stars(full_print, rand(40, 100)) // 0 to 21
if(0 to 15)
if(prob(5))
fingerprints[full_print] = stars(full_print, rand(0,50)) // small chance you can smudge.
else
fingerprints[full_print] = full_print
else
fingerprints[full_print] = stars(full_print, rand(0, 20)) //Initial touch, not leaving much evidence the first time.
return 1
else
//Smudge up dem prints some
if(fingerprintslast != M.key)
fingerprintshidden += "[time_stamp()]: [key_name(M)]"
fingerprintslast = M.key
//Cleaning up shit.
if(fingerprints && !fingerprints.len)
qdel(fingerprints)
return
/atom/proc/transfer_fingerprints_to(var/atom/A)
if(!istype(A.fingerprints,/list))
A.fingerprints = list()
if(!istype(A.fingerprintshidden,/list))
A.fingerprintshidden = list()
if(!istype(fingerprintshidden, /list))
fingerprintshidden = list()
//skytodo
//A.fingerprints |= fingerprints //detective
//A.fingerprintshidden |= fingerprintshidden //admin
if(A.fingerprints && fingerprints)
A.fingerprints |= fingerprints.Copy() //detective
if(A.fingerprintshidden && fingerprintshidden)
A.fingerprintshidden |= fingerprintshidden.Copy() //admin A.fingerprintslast = fingerprintslast
//returns 1 if made bloody, returns 0 otherwise
/atom/proc/add_blood(mob/living/carbon/human/M as mob)
if(flags & NOBLOODY)
return 0
if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
blood_DNA = list()
was_bloodied = TRUE
if(!blood_color)
blood_color = SYNTH_BLOOD_COLOUR
if(istype(M))
if (!istype(M.dna, /datum/dna))
M.dna = new /datum/dna(null)
M.dna.real_name = M.real_name
M.check_dna()
blood_color = M.species.get_blood_colour(M)
. = 1
return 1
/atom/proc/add_vomit_floor(mob/living/carbon/M as mob, var/toxvomit = 0)
if( istype(src, /turf/simulated) )
var/obj/effect/decal/cleanable/vomit/this = new /obj/effect/decal/cleanable/vomit(src)
for(var/datum/disease/D in M.GetViruses())
this.viruses |= D.Copy()
// Make toxins vomit look different
if(toxvomit)
this.icon_state = "vomittox_[pick(1,4)]"
/atom/proc/clean_blood()
if(!simulated)
return
fluorescent = 0
src.germ_level = 0
if(istype(blood_DNA, /list))
blood_DNA = null
return TRUE
blood_color = null //chompfixy, cleaning objects saved its future blood color no matter what
/atom/proc/on_rag_wipe(var/obj/item/reagent_containers/glass/rag/R)
clean_blood()
R.reagents.splash(src, 1)
/atom/proc/get_global_map_pos()
if(!islist(global_map) || isemptylist(global_map)) return
var/cur_x = null
var/cur_y = null
var/list/y_arr = null
for(cur_x=1,cur_x<=global_map.len,cur_x++)
y_arr = global_map[cur_x]
cur_y = y_arr.Find(src.z)
if(cur_y)
break
// to_world("X = [cur_x]; Y = [cur_y]")
if(cur_x && cur_y)
return list("x"=cur_x,"y"=cur_y)
else
return 0
/atom/proc/checkpass(passflag)
return (pass_flags&passflag)
/atom/proc/isinspace()
if(istype(get_turf(src), /turf/space))
return 1
else
return 0
//CHOMPEdit Begin
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs, var/range = world.view, var/runemessage = "<span style='font-size: 1.5em'>👁</span>")
SEND_GLOBAL_SIGNAL(COMSIG_VISIBLE_MESSAGE, src, message, blind_message, exclude_mobs, range, runemessage, isbelly(loc))
//CHOMPEdit End
// Show a message to all mobs and objects in earshot of this atom
// Use for objects performing audible actions
// message is the message output to anyone who can hear.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance, var/radio_message, var/runemessage)
var/range = hearing_distance || world.view
var/list/hear = get_mobs_and_objs_in_view_fast(get_turf(src),range,remote_ghosts = FALSE)
var/list/hearing_mobs = hear["mobs"]
var/list/hearing_objs = hear["objs"]
if(radio_message)
for(var/obj/O as anything in hearing_objs)
O.hear_talk(src, list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], radio_message)), null)
else
for(var/obj/O as anything in hearing_objs)
O.show_message(message, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
for(var/mob/M as anything in hearing_mobs)
var/msg = message
M.show_message(msg, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
if(runemessage != -1)
M.create_chat_message(src, "[runemessage || message]", FALSE, list("emote"))
/atom/movable/proc/dropInto(var/atom/destination)
while(istype(destination))
var/atom/drop_destination = destination.onDropInto(src)
if(!istype(drop_destination) || drop_destination == destination)
return forceMove(destination)
destination = drop_destination
return moveToNullspace()
/atom/proc/onDropInto(var/atom/movable/AM)
return // If onDropInto returns null, then dropInto will forceMove AM into us.
/atom/movable/onDropInto(var/atom/movable/AM)
return loc // If onDropInto returns something, then dropInto will attempt to drop AM there.
/atom/proc/InsertedContents()
return contents
/atom/proc/get_gravity(turf/T)
if(!T || !isturf(T))
T = get_turf(src)
if(istype(T, /turf/space)) // Turf never has gravity
return FALSE
var/area/A = get_area(T)
if(A && A.get_gravity())
return TRUE
return FALSE
/atom/proc/is_incorporeal()
return FALSE
/atom/proc/drop_location()
var/atom/L = loc
if(!L)
return null
return L.AllowDrop() ? L : L.drop_location()
/atom/proc/AllowDrop()
return FALSE
/atom/proc/get_nametag_name(mob/user)
return name
/atom/proc/get_nametag_desc(mob/user)
return "" //Desc itself is often too long to use
/atom/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_ATOM_EXPLODE, "Explosion")
VV_DROPDOWN_OPTION(VV_HK_ATOM_EMP, "Emp Pulse")
/atom/vv_do_topic(list/href_list)
. = ..()
IF_VV_OPTION(VV_HK_ATOM_EXPLODE)
if(!check_rights(R_DEBUG|R_FUN))
return
usr.client.cmd_admin_explosion(src)
href_list["datumrefresh"] = "\ref[src]"
IF_VV_OPTION(VV_HK_ATOM_EMP)
if(!check_rights(R_DEBUG|R_FUN))
return
usr.client.cmd_admin_emp(src)
href_list["datumrefresh"] = "\ref[src]"
/atom/vv_get_header()
. = ..()
var/custom_edit_name
if(!isliving(src))
custom_edit_name = "<a href='byond://?_src_=vars;[HrefToken()];datumedit=\ref[src];varnameedit=name'><b>[src]</b></a>"
. += {"
[custom_edit_name]<br>
"}
var/content = {"
<a href='byond://?_src_=vars;[HrefToken()];rotatedatum=\ref[src];rotatedir=left'><<</a>
<a href='byond://?_src_=vars;[HrefToken()];datumedit=\ref[src];varnameedit=dir'>[dir2text(dir)]</a>
<a href='byond://?_src_=vars;[HrefToken()];rotatedatum=\ref[src];rotatedir=right'>>></a>
"}
. += span_small(content)
var/turf/T = get_turf(src)
. += "<br>" + span_small("[ADMIN_COORDJMP(T)]")
/atom/vv_edit_var(var_name, var_value)
switch(var_name)
if(NAMEOF(src, light_range))
if(light_system == STATIC_LIGHT)
set_light(l_range = var_value)
else
set_light_range(var_value)
. = TRUE
if(NAMEOF(src, light_power))
if(light_system == STATIC_LIGHT)
set_light(l_power = var_value)
else
set_light_power(var_value)
. = TRUE
if(NAMEOF(src, light_color))
if(light_system == STATIC_LIGHT)
set_light(l_color = var_value)
else
set_light_color(var_value)
. = TRUE
if(NAMEOF(src, light_on))
set_light_on(var_value)
. = TRUE
if(NAMEOF(src, light_flags))
set_light_flags(var_value)
. = TRUE
if(NAMEOF(src, opacity))
set_opacity(var_value)
. = TRUE
if(!isnull(.))
datum_flags |= DF_VAR_EDITED
return
. = ..()
/atom/proc/atom_say(message)
if(!message)
return
var/list/speech_bubble_hearers = list()
for(var/mob/M in get_mobs_in_view(7, src))
M.show_message(span_npc_say(span_name("[src]") + " [atom_say_verb], \"[message]\""), 2, null, 1)
if(M.client)
speech_bubble_hearers += M.client
if(length(speech_bubble_hearers))
var/image/I = generate_speech_bubble(src, "[bubble_icon][say_test(message)]", FLY_LAYER)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(flick_overlay), I, speech_bubble_hearers, 30)
/atom/proc/speech_bubble(bubble_state = "", bubble_loc = src, list/bubble_recipients = list())
return
/atom/Entered(atom/movable/AM, atom/old_loc)
. = ..()
SEND_SIGNAL(AM, COMSIG_OBSERVER_MOVED, old_loc, AM.loc)
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, old_loc)
SEND_SIGNAL(AM, COMSIG_ATOM_ENTERING, src, old_loc)
/atom/Exit(atom/movable/AM, atom/new_loc)
. = ..()
if(SEND_SIGNAL(src, COMSIG_ATOM_EXIT, AM, new_loc) & COMPONENT_ATOM_BLOCK_EXIT)
return FALSE
/atom/Exited(atom/movable/AM, atom/new_loc)
. = ..()
SEND_SIGNAL(src, COMSIG_ATOM_EXITED, AM, new_loc)
/atom/proc/get_visible_gender(mob/user, force)
return gender
/atom/proc/interact(mob/user)
return
// Purpose: Determines if the object can pass this atom.
// Called by: Movement.
// Inputs: The moving atom, target turf.
// Outputs: Boolean if can pass.
// Airflow and ZAS zones now uses CanZASPass() instead of this proc.
/atom/proc/CanPass(atom/movable/mover, turf/target)
return !density
//! ## Atom Colour Priority System
/**
* A System that gives finer control over which atom colour to colour the atom with.
* The "highest priority" one is always displayed as opposed to the default of
* "whichever was set last is displayed"
*/
/// Adds an instance of colour_type to the atom's atom_colours list
/atom/proc/add_atom_colour(coloration, colour_priority)
if(!atom_colours || !atom_colours.len)
atom_colours = list()
atom_colours.len = COLOUR_PRIORITY_AMOUNT //four priority levels currently.
if(!coloration)
return
if(colour_priority > atom_colours.len)
return
atom_colours[colour_priority] = coloration
update_atom_colour()
/// Removes an instance of colour_type from the atom's atom_colours list
/atom/proc/remove_atom_colour(colour_priority, coloration)
if(!atom_colours)
atom_colours = list()
atom_colours.len = COLOUR_PRIORITY_AMOUNT //four priority levels currently.
if(colour_priority > atom_colours.len)
return
if(coloration && atom_colours[colour_priority] != coloration)
return //if we don't have the expected color (for a specific priority) to remove, do nothing
atom_colours[colour_priority] = null
update_atom_colour()
/// Resets the atom's color to null, and then sets it to the highest priority colour available
/atom/proc/update_atom_colour()
if(!atom_colours)
atom_colours = list()
atom_colours.len = COLOUR_PRIORITY_AMOUNT //four priority levels currently.
color = null
for(var/C in atom_colours)
if(islist(C))
var/list/L = C
if(L.len)
color = L
return
else if(C)
color = C
return
///Passes Stat Browser Panel clicks to the game and calls client click on an atom
/atom/Topic(href, list/href_list)
. = ..()
if(!usr?.client)
return
var/client/usr_client = usr.client
var/list/paramslist = list()
if(href_list["statpanel_item_click"])
switch(href_list["statpanel_item_click"])
if("left")
paramslist["left"] = "1"
if("right")
paramslist["right"] = "1"
if("middle")
paramslist["middle"] = "1"
else
return
if(href_list["statpanel_item_shiftclick"])
paramslist["shift"] = "1"
if(href_list["statpanel_item_ctrlclick"])
paramslist["ctrl"] = "1"
if(href_list["statpanel_item_altclick"])
paramslist["alt"] = "1"
var/mouseparams = list2params(paramslist)
usr_client.Click(src, loc, null, mouseparams)
return TRUE
GLOBAL_LIST_EMPTY(icon_dimensions)
/atom/proc/get_oversized_icon_offsets()
if (pixel_x == 0 && pixel_y == 0)
return list("x" = 0, "y" = 0)
var/list/icon_dimensions = get_icon_dimensions(icon)
var/icon_width = icon_dimensions["width"]
var/icon_height = icon_dimensions["height"]
return list(
"x" = icon_width > world.icon_size && pixel_x != 0 ? (icon_width - world.icon_size) * 0.5 : 0,
"y" = icon_height > world.icon_size /*&& pixel_y != 0*/ ? (icon_height - world.icon_size) * 0.5 : 0, // we don't have pixel_y in use
)
/// Returns a list containing the width and height of an icon file
/proc/get_icon_dimensions(icon_path)
// Icons can be a real file(), a rsc backed file(), a dynamic rsc (dyn.rsc) reference (known as a cache reference in byond docs), or an /icon which is pointing to one of those.
// Runtime generated dynamic icons are an unbounded concept cache identity wise, the same icon can exist millions of ways and holding them in a list as a key can lead to unbounded memory usage if called often by consumers.
// Check distinctly that this is something that has this unspecified concept, and thus that we should not cache.
if (!isfile(icon_path) || !length("[icon_path]"))
var/icon/my_icon = icon(icon_path)
return list("width" = my_icon.Width(), "height" = my_icon.Height())
if (isnull(GLOB.icon_dimensions[icon_path]))
var/icon/my_icon = icon(icon_path)
GLOB.icon_dimensions[icon_path] = list("width" = my_icon.Width(), "height" = my_icon.Height())
return GLOB.icon_dimensions[icon_path]