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CHOMPStation2/code/game/machinery/pipe/pipelayer.dm
2024-12-01 18:31:19 +01:00

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/obj/machinery/pipelayer
name = "automatic pipe layer"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
density = TRUE
circuit = /obj/item/circuitboard/pipelayer
var/turf/old_turf // Last turf we were on.
var/old_dir // Last direction we were facing.
var/on = 0 // Pipelaying online?
var/a_dis = 0 // Auto-dismantling - If enabled it will remove floor tiles
var/P_type = null // Currently selected pipe type
var/P_type_t = "" // Name of currently selected pipe type
var/max_metal = 50 // Max capacity for internal metal storage
var/metal = 0 // Current amount in internal metal storage
var/pipe_cost = 0.25 // Cost in steel for each pipe.
var/obj/item/tool/wrench/W // Internal wrench used for wrenching down the pipes
var/list/Pipes = list(
"regular pipes" = /obj/machinery/atmospherics/pipe/simple,
"scrubbers pipes" = /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
"supply pipes" = /obj/machinery/atmospherics/pipe/simple/hidden/supply,
"heat exchange pipes" = /obj/machinery/atmospherics/pipe/simple/heat_exchanging
)
/obj/machinery/pipelayer/New()
W = new(src)
..()
default_apply_parts()
update_icon()
/obj/machinery/pipelayer/Destroy()
QDEL_NULL(W)
. = ..()
/obj/machinery/pipelayer/RefreshParts()
var/mb_rating = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
mb_rating += M.rating
max_metal = mb_rating * initial(max_metal)
/obj/machinery/pipelayer/dismantle()
eject_metal()
..()
// Whenever we move, if enabled try and lay pipe
/obj/machinery/pipelayer/Moved(atom/old_loc, direction, forced = FALSE)
. = ..()
if(on && a_dis)
dismantleFloor(old_turf)
layPipe(old_turf, direction, old_dir)
old_turf = loc
old_dir = turn(direction, 180)
/obj/machinery/pipelayer/attack_hand(mob/user as mob)
if(..())
return
if(panel_open)
if(metal < 1)
to_chat(user, "\The [src] is empty.")
return
var/answer = tgui_alert(user, "Do you want to eject all the metal in \the [src]?", "Eject?", list("Yes","No"))
if(answer == "Yes")
var/amount_ejected = eject_metal()
user.visible_message(span_notice("[user] removes [amount_ejected] sheet\s of [MAT_STEEL] from the \the [src]."),
span_notice("You remove [amount_ejected] sheet\s of [MAT_STEEL] from \the [src]."))
return
if(!metal && !on)
to_chat(user, span_warning("\The [src] doesn't work without metal."))
return
on = !on
old_turf = get_turf(src)
old_dir = dir
user.visible_message(span_notice("[user] has [!on?"de":""]activated \the [src]."), span_notice("You [!on?"de":""]activate \the [src]."))
return
/obj/machinery/pipelayer/attackby(var/obj/item/W as obj, var/mob/user as mob)
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(default_part_replacement(user, W))
return
if (!panel_open && W.has_tool_quality(TOOL_WRENCH))
P_type_t = tgui_input_list(user, "Choose pipe type", "Pipe type", Pipes)
P_type = Pipes[P_type_t]
user.visible_message(span_notice("[user] has set \the [src] to manufacture [P_type_t]."), span_notice("You set \the [src] to manufacture [P_type_t]."))
return
if(!panel_open && W.has_tool_quality(TOOL_CROWBAR))
a_dis = !a_dis
user.visible_message(span_notice("[user] has [!a_dis?"de":""]activated auto-dismantling."), span_notice("You [!a_dis?"de":""]activate auto-dismantling."))
return
if(istype(W, /obj/item/pipe))
// NOTE - We must check for matter, otherwise the (free) pipe dispenser can be used to get infinite steel.
if(!W.matter || W.matter[MAT_STEEL] < pipe_cost * SHEET_MATERIAL_AMOUNT)
to_chat(user, span_warning("\The [W] doesn't contain enough [MAT_STEEL] to recycle."))
else if(metal + pipe_cost > max_metal)
to_chat(user, span_notice("\The [src] is full."))
else
user.drop_from_inventory(W)
metal += pipe_cost
to_chat(user, span_notice("You recycle \the [W]."))
qdel(W)
return
if(istype(W, /obj/item/stack/material) && W.get_material_name() == MAT_STEEL)
var/result = load_metal(W)
if(isnull(result))
to_chat(user, span_warning("Unable to load [W] - no metal found."))
else if(!result)
to_chat(user, span_notice("\The [src] is full."))
else
user.visible_message(span_notice("[user] has loaded metal into \the [src]."), span_notice("You load metal into \the [src]"))
return
..()
/obj/machinery/pipelayer/examine(mob/user)
. = ..()
. += "[src] has [metal] sheet\s, is set to produce [P_type_t], and auto-dismantling is [!a_dis?"de":""]activated."
/obj/machinery/pipelayer/proc/reset()
on = 0
return
/obj/machinery/pipelayer/proc/load_metal(var/obj/item/stack/MM)
if(istype(MM) && MM.get_amount())
var/cur_amount = metal
var/to_load = max(max_metal - round(cur_amount),0)
if(to_load)
to_load = min(MM.get_amount(), to_load)
metal += to_load
MM.use(to_load)
return to_load
else
return 0
return
/obj/machinery/pipelayer/proc/use_metal(amount)
if(!metal || metal < amount)
visible_message("\The [src] deactivates as its metal source depletes.")
return
metal -= amount
return 1
/obj/machinery/pipelayer/proc/eject_metal()
var/amount_ejected = 0
while (metal >= 1)
var/datum/material/M = get_material_by_name(MAT_STEEL)
var/obj/item/stack/material/S = new M.stack_type(get_turf(src), metal)
metal -= S.get_amount()
amount_ejected += S.get_amount()
return amount_ejected
/obj/machinery/pipelayer/proc/dismantleFloor(var/turf/new_turf)
if(istype(new_turf, /turf/simulated/floor))
var/turf/simulated/floor/T = new_turf
if(!T.is_plating())
T.make_plating(!(T.broken || T.burnt))
return new_turf.is_plating()
/obj/machinery/pipelayer/proc/layPipe(var/turf/w_turf,var/M_Dir,var/old_dir)
if(!on || !(M_Dir in list(NORTH, SOUTH, EAST, WEST)) || M_Dir==old_dir)
return reset()
if(!use_metal(pipe_cost))
return reset()
var/fdirn = turn(M_Dir, 180)
var/obj/machinery/atmospherics/p_type = P_type
var/p_layer = initial(p_type.piping_layer)
var/p_dir
if (fdirn!=old_dir)
p_dir=old_dir+M_Dir
else
p_dir=M_Dir
var/pi_type = initial(p_type.construction_type)
var/obj/item/pipe/P = new pi_type(w_turf, p_type, p_dir)
P.setPipingLayer(p_layer)
// We used metal to make these, so should be reclaimable!
P.matter = list(MAT_STEEL = pipe_cost * SHEET_MATERIAL_AMOUNT)
P.attackby(W , src)
return 1