Files
CHOMPStation2/code/__defines/turfs.dm

31 lines
1.4 KiB
Plaintext

#define TURF_REMOVE_CROWBAR 1
#define TURF_REMOVE_SCREWDRIVER 2
#define TURF_REMOVE_SHOVEL 4
#define TURF_REMOVE_WRENCH 8
#define TURF_CAN_BREAK 16
#define TURF_CAN_BURN 32
#define TURF_HAS_EDGES 64
#define TURF_HAS_CORNERS 128
#define TURF_IS_FRAGILE 256
#define TURF_ACID_IMMUNE 512
//Used for floor/wall smoothing
#define SMOOTH_NONE 0 //Smooth only with itself
#define SMOOTH_ALL 1 //Smooth with all of type
#define SMOOTH_WHITELIST 2 //Smooth with a whitelist of subtypes
#define SMOOTH_BLACKLIST 3 //Smooth with all but a blacklist of subtypes
#define SMOOTH_GREYLIST 4 // Use a whitelist and a blacklist at the same time. atom smoothing only
#define isCardinal(x) (x == NORTH || x == SOUTH || x == EAST || x == WEST)
#define isDiagonal(x) (x == NORTHEAST || x == SOUTHEAST || x == NORTHWEST || x == SOUTHWEST)
#define IS_OPAQUE_TURF(turf) (turf.directional_opacity == ALL_CARDINALS)
#define IS_OPAQUE_TURF_DIR(turf, dir) (turf.directional_opacity & dir)
#define FOOTSTEP_SPRITE_AMT 2
// Used to designate if a turf (or its area) should initialize as outdoors or not.
#define OUTDOORS_YES 1 // This being 1 helps with backwards compatibility.
#define OUTDOORS_NO 0 // Ditto.
#define OUTDOORS_AREA -1 // If a turf has this, it will defer to the area's settings on init.
// Note that after init, it will be either YES or NO.