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31 lines
1.4 KiB
Plaintext
31 lines
1.4 KiB
Plaintext
#define TURF_REMOVE_CROWBAR 1
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#define TURF_REMOVE_SCREWDRIVER 2
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#define TURF_REMOVE_SHOVEL 4
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#define TURF_REMOVE_WRENCH 8
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#define TURF_CAN_BREAK 16
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#define TURF_CAN_BURN 32
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#define TURF_HAS_EDGES 64
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#define TURF_HAS_CORNERS 128
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#define TURF_IS_FRAGILE 256
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#define TURF_ACID_IMMUNE 512
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//Used for floor/wall smoothing
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#define SMOOTH_NONE 0 //Smooth only with itself
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#define SMOOTH_ALL 1 //Smooth with all of type
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#define SMOOTH_WHITELIST 2 //Smooth with a whitelist of subtypes
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#define SMOOTH_BLACKLIST 3 //Smooth with all but a blacklist of subtypes
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#define SMOOTH_GREYLIST 4 // Use a whitelist and a blacklist at the same time. atom smoothing only
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#define isCardinal(x) (x == NORTH || x == SOUTH || x == EAST || x == WEST)
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#define isDiagonal(x) (x == NORTHEAST || x == SOUTHEAST || x == NORTHWEST || x == SOUTHWEST)
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#define IS_OPAQUE_TURF(turf) (turf.directional_opacity == ALL_CARDINALS)
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#define IS_OPAQUE_TURF_DIR(turf, dir) (turf.directional_opacity & dir)
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#define FOOTSTEP_SPRITE_AMT 2
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// Used to designate if a turf (or its area) should initialize as outdoors or not.
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#define OUTDOORS_YES 1 // This being 1 helps with backwards compatibility.
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#define OUTDOORS_NO 0 // Ditto.
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#define OUTDOORS_AREA -1 // If a turf has this, it will defer to the area's settings on init.
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// Note that after init, it will be either YES or NO.
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