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6079 lines
405 KiB
HTML
6079 lines
405 KiB
HTML
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<title>CHOMPStation13 Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<table align='center' width='650'><tr><td>
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<div align='center'><font size='3'><b>CHOMPStation 13</b></font></div>
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<p><div align='center'><font size='3'><a href="https://wiki.chompstation13.net/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/CHOMPStation2/CHOMPStation2">Source code</a></font></div></p>
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<font size='2'>Code licensed under <a href="http://www.gnu.org/licenses/agpl.html">AGPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.<br><br>
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TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
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*** DO NOT MODIFY THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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-->
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<div class="commit sansserif">
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<h2 class="date">22 June 2021</h2>
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<h3 class="author">MoondancerPony updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Food will no longer erroneously have double the nutriment it's supposed to.</li>
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<li class="bugfix">Fixed a lot of invalid food nutriment tastes and spruced up some old ones.</li>
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</ul>
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<h2 class="date">20 June 2021</h2>
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<h3 class="author">MoondancerPony updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">Hopefully made cooking recipe selection/calculation much faster on the backend.</li>
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<li class="bugfix">Foods will no longer have improper grammar and capitalisation when eaten with utensils.</li>
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<li class="tweak">Refactors utensils to use weakrefs rather than stored strings; also does a bunch of code cleanup.</li>
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</ul>
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<h2 class="date">22 May 2021</h2>
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<h3 class="author">None updated:</h3>
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<ul class="changes bgimages16">
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<li class="maptweak">Move Syringe Gun from grenade crate onto the table, remove extra box.</li>
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<li class="rscadd">/🆑</li>
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<li class="rscadd">Resolves #10274</li>
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</ul>
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<h2 class="date">21 May 2021</h2>
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<h3 class="author">None updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cleanbots no longer get stuck trying to clean something not in its target list</li>
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<li class="rscadd">/🆑</li>
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<li class="rscadd">Edit for clarification: only removed the targeting stuff for blood. The gib splattering effect from emagged cleanbot has not been removed with this PR.</li>
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</ul>
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<h2 class="date">16 May 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Mecha Shields are no longer buildable by Robotics</li>
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<li class="bugfix">Fighters are now equipped with components that enable them to go fast again</li>
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<li class="bugfix">Fighter step cost is now zero</li>
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<li class="bugfix">Mecha armor and hull can now be repaired with a welder</li>
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</ul>
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<h2 class="date">13 May 2021</h2>
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<h3 class="author">None updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">stop snoring if SSD</li>
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</ul>
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<h2 class="date">30 April 2021</h2>
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<h3 class="author">None updated:</h3>
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<ul class="changes bgimages16">
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<li class="maptweak">Adds mounted flashers to both brigs and in the visiting rooms brig-side.</li>
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<li class="rscadd">/🆑</li>
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<li class="rscadd">Resolves #10014</li>
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<li class="rscadd">Note, am fine if this ain't wanted. Another note, on testing, there's a substantial cooldown on the button so ya can't spam it too much.</li>
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<li class="rscadd"></li>
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<li class="rscadd">Another note: could conflict with #10198</li>
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</ul>
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<h2 class="date">12 April 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed proteans being able to eat diamond and plasteel in blob form (but not use them for anything) and not being able to eat gold, uranium, or silver in blob form.</li>
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<li class="rscadd">Also corrected an outdated comment about what silver does.</li>
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</ul>
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<h2 class="date">11 April 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Teshari who are held or worn by someone in an escape pod or shuttle when the round ends now count as having successfully escaped or transferred, instead of only ones not held or worn by anyone.</li>
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</ul>
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<h2 class="date">03 April 2021</h2>
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<h3 class="author">Woodrat updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Minor adjustment of ID icons.</li>
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</ul>
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<h2 class="date">25 March 2021</h2>
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<h3 class="author">Fenodyree updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds adds random encounters with Sif mobs in the wilderness.</li>
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</ul>
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<h2 class="date">22 March 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Talon alt-titles no longer show up under miscellaneous on the manifest</li>
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<li class="bugfix">https://github.com/VOREStation/VOREStation/issues/9975</li>
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</ul>
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<h2 class="date">20 March 2021</h2>
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<h3 class="author">None updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Fixes tracking implant cost to 0, not 10, as a VS edit.</li>
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</ul>
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<h2 class="date">12 March 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Omni filters and mixers can now be removed regardless of pressure, just like their non-omni versions.</li>
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<li class="bugfix">Fixed laptop vendors not selling tesla relays on tablets</li>
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<li class="rscadd">Tested. Appears to have been changed unintentionally in the nanoui -> tgui switchover.</li>
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</ul>
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<h2 class="date">11 March 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now tell roughly how full an e-cigarette's cartridge is by examine the e-cigarette while nearby.</li>
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<li class="rscadd">A message will appear when an e-cigaratte you are smoking turns off.</li>
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<li class="bugfix">Fixed a runtime when e-cigarettes are examined.</li>
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</ul>
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<h2 class="date">10 March 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">*chirp verb given to prometheans and diona.</li>
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</ul>
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<h3 class="author">Fenodyree updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Makes chitin slightly softer and lighter.</li>
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<li class="rscadd">Adds additional explorer suits that use the modular armour system.</li>
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<li class="rscadd">Adds the ability to made modular armour plates, arms and leg guards from materials.</li>
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<li class="rscadd">Adds sprites to the specialist armor sets.</li>
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</ul>
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<h2 class="date">08 March 2021</h2>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed the stacking machine not stacking most materials</li>
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</ul>
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<h2 class="date">04 March 2021</h2>
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<h3 class="author">Billy Bangles updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Snow piles and snow bricks now make a more appropriate sound when picked up and dropped</li>
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<li class="tweak">Shovels will now dig up more snow piles than you can gather by hand in the same amount of time.</li>
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<li class="rscadd">/🆑</li>
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</ul>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed a runtime when parrots talk over radios.</li>
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<li class="rscadd">Tested, seems to work fine.</li>
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</ul>
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<h3 class="author">cadyn updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Update our changelog header</li>
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</ul>
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<h2 class="date">28 February 2021</h2>
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<h3 class="author">None updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Buff Adranol healing.</li>
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<li class="rscadd">/🆑</li>
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<li class="rscadd">Suggested by Tempest, and upon examination of related code, having it at eights makes reduction of peridaxon-caused eye blurriness or jitteriness reductions take long than one might like since ya can't even see how much Adranol you'd need. This'll just make it more evened out and a bit quicker.</li>
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</ul>
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<h2 class="date">27 February 2021</h2>
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<h3 class="author">Atermonera updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Stairs have been completely reworked, and now consist of multi-tile constructs built from lower, middle, and upper stair pieces, and an openspace in the floor.</li>
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<li class="rscadd">To go up and down stairs, simply step upon the lower/upper stair pieces, and you'll be moved automatically if the stairs are in working condition. Any grabbed or dragged items will be brought with you.</li>
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<li class="rscadd">If the lower stair piece is missing (or even if it's not), but the middle and upper sections are present, you can climb up the middle section by click-dragging from your character to the middle stair.</li>
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<li class="rscadd">If you step onto the open space, you will fall down the stairs. Teshari players, consider yourselves warned.</li>
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<li class="rscadd">Stairs remain unconstructable in-round (Doing so would also require a way to make openspaces), but there are spawners rooted on the middle stair (as with old stairs) that will create a completed stair and can be spawned in by admins/mappers.</li>
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</ul>
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<h3 class="author">CHOMPStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">Adds new github action to automatically update the changelog from merged PR descriptions</li>
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<li class="rscadd">Apparently the encoding in the python file is important, as was discovered in fix 5</li>
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</ul>
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<h2 class="date">19 February 2021</h2>
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<h3 class="author">Woodrat updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added new shutters ported from World.</li>
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<li class="tweak">Replaced lightswitch, request console, newscaster sprite with one from Virgo.</li>
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</ul>
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<h2 class="date">02 February 2021</h2>
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<h3 class="author">None updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Appended /centcom to the escape shuttle again to fix transfer message. Added some escape pods to the list.</li>
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<li class="rscadd">/🆑</li>
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</ul>
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<h2 class="date">19 January 2021</h2>
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<h3 class="author">Cerebulon updated:</h3>
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<ul class="changes bgimages16">
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<li class="soundadd">Added button sounds to various machines.</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Adds orange Teshari goggles, selectable in the loadout.</li>
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<li class="imageadd">Adds blindfold & new white (recolorable) blindfold to loadout.</li>
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<li class="imageadd">Adds species-fitted Teshari ring sprites.</li>
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<li class="imageadd">Adds species-fitted Teshari hudpatches & white blindfold.</li>
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<li class="imageadd">Adds full selection of Teshari belted cloaks.</li>
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<li class="imageadd">Adds full selection of non-job Teshari hooded cloaks.</li>
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<li class="rscadd">Adds a bunch of Teshari worksuits (sprites already existed).</li>
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<li class="imageadd">Adds some species-fitted Teshari jacket accessories (tan, charcoal, navy, burgundy, checkered).</li>
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<li class="tweak">Updates all Teshari undercoats and cloaks with new sprites from downstreams.</li>
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<li class="bugfix">Fixes Teshari captain glove sprites.</li>
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds Wurmwoad, a suspiciously worm-like plant that produces pods of spice.</li>
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<li class="rscadd">Adds Wurmwoad to the service borg synthesizer.</li>
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<li class="bugfix">Service borgs can work with kitchenware again.</li>
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<li class="rscadd">Added system for exosuit over-encumbrance. Combat mechs and Ripleys have higher than default.</li>
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<li class="tweak">Move Rig modules to more granular files</li>
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<li class="rscadd">Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG.</li>
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<li class="rscadd">Add Graphite, made by compressing coal, presently only used heavily in RIG components.</li>
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<li class="rscadd">Hardpoint Actuator equipment for Exosuits, allowing them (And most effectively, Ripleys) to swap components on the fly, after a short delay.</li>
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<li class="rscadd">Exo Inflatables Deployer, allowing exosuits to pick up and deploy inflatables.</li>
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<li class="rscadd">Exo screwdriver, wirecutters, and welding laser, to help round-out the tool-based equipment types.</li>
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<li class="rscadd">Fire modifiers based on stacks added, to be used by the damage system tweaked above.</li>
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<li class="tweak">Incendiary exo weapons tweaked to conform with fire change.</li>
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<li class="tweak">Ignition effects from weapons changed from the old fire-system to the modifier fire system.</li>
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<li class="bugfix">Shocker now retaliates properly against melee.</li>
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<li class="rscadd">Animals can be butchered for organs and hide. Requires scraping (sharp), washing (water or washing machine), and then drying (bonfire or drying rack).</li>
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<li class="rscadd">Organs can be butchered for meat, named "[organ] meat". Heart meat, liver meat, etc. Brains from player mobs cannot be butchered.</li>
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</ul>
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<h3 class="author">Meghan-Rossi updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed omni filters reacting incorrectly to configuration changes that swap ports.</li>
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<li class="bugfix">Fixed borosilicate glass not producing shards in most situations.</li>
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<li class="bugfix">Fat (triglyceride) now tastes greasy instead of bitter.</li>
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<li class="bugfix">Blood from artifacts will no longer break the pathogenic isolator.</li>
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<li class="rscadd">The Tesla Generator is now available from cargo. Coils and grounding rods for it may be printed on the protolathe and autolathe, respectively.</li>
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<li class="bugfix">Cooking a mouse into a mouseburger now uses up the mouse.</li>
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<li class="tweak">If you try to put someone in one of their own slots using the stripping menu, now you will instead try to strip that slot.</li>
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<li class="tweak">The tesla energy ball will now eventually disappear if not kept charged with the particle accelerator</li>
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<li class="bugfix">Fixed some objects giving duplicate results when an analyzer was used on them</li>
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<li class="bugfix">Fixed some mountain POIs sometimes overlapping in odd ways</li>
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<li class="bugfix">If you place wall-mounted machines such as status displays on a window, they will no longer be hidden underneath the window.</li>
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</ul>
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<h3 class="author">Neerti updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The 'cut' and 'pulse' buttons in the hacking interface now check all available hands for tools, instead of only the active hand.</li>
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<li class="tweak">The textual indicators at the bottom of the hacking window will now go bold when they change, until the next window refresh.</li>
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<li class="tweak">Hacking an Autolathe no longer requires you to hack it using the Autolathe's main window, but instead opens the hacking window like everything else.</li>
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</ul>
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<h3 class="author">Poojawa updated:</h3>
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<ul class="changes bgimages16">
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<li class="soundadd">Added my fancy vore sounds.</li>
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<li class="rscadd">Porting of a few QoL Citadel changes to vore menu related to sounds.</li>
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<li class="rscadd">Applies Feeding and Devourable prefs.</li>
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<li class="bugfix">Made VoreUI toggles a lot more clear of what mode they're in.</li>
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</ul>
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<h3 class="author">RunaDacino updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Enabled research borgs equipped with 'exosuit gripper' to be able to replace internal exosuit parts like actuators, to upgrade or to repair</li>
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</ul>
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<h3 class="author">Subber updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added two new antag augments to traitor uplink: armblade and handblade.</li>
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</ul>
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<h3 class="author">Woodrat updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changes vote notification sound to that of World Server in order to help people realize there is a vote occurring.</li>
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</ul>
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<h3 class="author">schnayy updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds the reagent yeast. It can be found in the kitchen vendor and in cargo kitchen supply crates.</li>
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<li class="tweak">Bread now calls for 5 units yeast instead of an egg, and baguettes and croissants call for 5 units yeast in addition to former ingredients.</li>
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<li class="rscadd">Corn oil added to the Dinnerware vendor and the Booze-o-Mat.</li>
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<li class="imageadd">Sprites for peanut butter, mayo, and yeast condiments.</li>
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<li class="bugfix">Boiled slime core now links to the proper sprite.</li>
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</ul>
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<h2 class="date">06 September 2020</h2>
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<h3 class="author">Atermonera updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can use Move Up/Down to traverse ladders. No popup 'Which way do you want to go?' windows required for bidirectional ladders!.</li>
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</ul>
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<h3 class="author">Killian updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Added a bunch more random spawners for mapping use.</li>
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<li class="tweak">You can now inject reagents directly into a synth's 'blood' stream using syringes and hypos (inc. borg hypos). Taking oil/coolant samples is still impossible.</li>
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</ul>
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<h3 class="author">Kot updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Mecha drills can now butcher dead mobs better. Like gibs and gore and guts stuff.</li>
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</ul>
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<h3 class="author">Lorilili updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now pet borgs on help intent and punch on hurt intent. Old behavior is now grab intent.</li>
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</ul>
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<h3 class="author">Lorilili (Port from Aurora) updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added knee-high and thigh-high jackboots.</li>
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<li class="imageadd">Replaced laceup and leather shoes with oxford shoes.</li>
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<li class="imageadd">Replaced standard shoe and high-top sprites with newer ones.</li>
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="maptweak">Mapped distillery into Chemistry, beside the Grinder.</li>
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<li class="maptweak">Moves wrapper, spacecleaner, and labeller from the grinder table to the Chem locker.</li>
|
|
<li class="rscadd">Added distilling recipe for Synthetic Plasma, which acts as a blood-restoration of 1.2 units per synthplas. Also orderable in cargo.</li>
|
|
</ul>
|
|
<h3 class="author">Rykka Stormheart updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Ambience Chance and Repeating Ambience Preferences into Globals, underneath Client FPS</li>
|
|
<li class="rscadd">Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.</li>
|
|
<li class="rscadd">Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow Larkens updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the ability to right click and lower preferences for jobs in the Occupation Menu.</li>
|
|
</ul>
|
|
<h3 class="author">SplinterGP updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new hailer masks with quotes with sound, allowing you to use a hailer on a face mask to combine them.</li>
|
|
<li class="soundadd">Adds new sound effects for hailer face masks.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 August 2020</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">Mapped Overmap sensors onto the Southern Cross. Deck 2, central ring, starboard side. Departmental sensor installations and dedicated rooms may be added in the future.</li>
|
|
<li class="wip">To use the new sensors, you first have to click on them, hit 'Reconnect' on the window, close the window, then reopen it to get the console to link up with the sensors properly.</li>
|
|
<li class="wip">Enabled overmap event generation. This doesn't really do anything yet because the shuttles haven't been upgraded, but it's very pretty!</li>
|
|
</ul>
|
|
<h3 class="author">BlinsKot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now alt-click to turn on the washing machine.</li>
|
|
<li class="rscadd">You can now alt-click on a mech while piloting it to toggle strafing.</li>
|
|
</ul>
|
|
<h3 class="author">Blinskot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now alt-click on a mech while piloting it to toggle strafing.</li>
|
|
<li class="rscadd">You can now alt-click to turn on the washing machine.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added extended flavour text to most things related to commercial vending machines and their contents.</li>
|
|
<li class="rscadd">Added chewing gum, lollipops and chewing tobacco. Unwrap it and place it in your mask slot like a cigarette.</li>
|
|
<li class="rscadd">Added snack food, vending drink and beer brand variety.</li>
|
|
<li class="imageadd">New booze bottle, coffee, juice, snack and cigarette packet sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Lorilili updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Skrellian blood is now hemocyanin-based and regenerates with copper, not iron.</li>
|
|
<li class="rscadd">You can now wear caution signs and warning cones.</li>
|
|
<li class="rscadd">You can now point using shift and middle mouse button.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mortiferin added in place of old Necroxadone as a normal chem recipe.</li>
|
|
<li class="tweak">Necroxadone changed to a more powerful alternative to Mortiferin which works even on corpses without bloodflow.</li>
|
|
<li class="rscadd">Added reagent pumps. You can refill water tanks planetside!</li>
|
|
<li class="rscadd">Added reagent hoses. Only used player-side by tanks, pumps, and spray nozzles to move reagents from one container to another.</li>
|
|
</ul>
|
|
<h3 class="author">Meghan Rossi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cyborgs can now put things into oven dishes with their grippers</li>
|
|
<li class="bugfix">Cyborgs can now put oven dishes in the oven with their grippers</li>
|
|
<li class="tweak">Bots that are idle in doorways (including firedoors and blastdoors) will move out of the way.</li>
|
|
<li class="rscadd">Multiple cleanbots will no longer attempt to clean the same tile at the same time.</li>
|
|
<li class="rscadd">Cleanbots will now clean tiles closer to them first.</li>
|
|
<li class="bugfix">You can now use duct tape on yourself.</li>
|
|
<li class="rscadd">Ghosts now have a toggleable security HUD. Use the 'Toggle Security HUD' verb in the ghost tab to enable it</li>
|
|
<li class="rscadd">Ghosts can now shift-click things to examine them.</li>
|
|
<li class="rscadd">Ghosts can now alt-click adjacent things to open the turf tab.</li>
|
|
<li class="bugfix">You can now build plating on grass with floor tiles.</li>
|
|
<li class="rscadd">Improved descriptions for some floors.</li>
|
|
<li class="rscadd">The rapid service fabricator (found on service borgs) can now produce metamorphic pint glasses.</li>
|
|
<li class="rscadd">The party supplies and bar supplies crates orderable from cargo now contain metamorphic pint glasses.</li>
|
|
<li class="rscadd">The autolathe can now produce metamorphic pint and half-pint glasses.</li>
|
|
<li class="rscadd">The autolathe can now produce all drinking glasses in batches of 5 or 10.</li>
|
|
</ul>
|
|
<h3 class="author">Nyria updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added volume settings, available in character setup or from the Preferences tab.</li>
|
|
<li class="rscadd">More settings and affected sounds may be added at a later date.</li>
|
|
<li class="rscadd">Added a TGui window to control the new settings with shiny sliders.</li>
|
|
</ul>
|
|
<h3 class="author">Rykka Stormheart updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a mech vs mech combat system for the toy mechs earned from arcades and found around the station.</li>
|
|
<li class="rscadd">You can initiate combat with yourself by hitting a toy mech with another toy mech, or fight another player if you attack a player holding a mech toy with your own mech toy while not on harm intent.</li>
|
|
<li class="rscadd">Each mech has its own health stat and special ability that they'll use in combat against each other.</li>
|
|
</ul>
|
|
<h3 class="author">SplinterGP updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added verb for FBP's to change their monitor display.</li>
|
|
<li class="rscdel">Removed monitor mask item(replaced by verb).</li>
|
|
</ul>
|
|
<h3 class="author">Subber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new prosthetic sprite set: Cyber Solutions - Outdated.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 August 2020</h2>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new mobs Fire Bugs, Ice Hares, Tymisian Moths and Siffets to surface spawnlists. Also added a new dog breed, woof.</li>
|
|
</ul>
|
|
<h3 class="author">ForFoxSake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported tgstation styled magazine restocking. Hit a bullet on a table or floor with a partially empty magazine to start restocking.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Exosuits now have internal components, mostly like borgs, but larger.</li>
|
|
<li class="rscadd">Autolathes can use plastic and plasteel.</li>
|
|
<li class="rscadd">Autolathes can have tiered recipes, based on their manipulator rating.</li>
|
|
<li class="tweak">Exosuit base health has been lowered due to the changes to damage processing.</li>
|
|
</ul>
|
|
<h3 class="author">Rykka Stormheart updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blast Doors will now crush people, if they are on the same turf when it closes, and throw them to an adjacent open turf.</li>
|
|
<li class="rscadd">The damage should be delayed enough that you can walk out of the door before the sprite animation finishes and you will be safe. The delay is being reviewed, and will likely be adjusted after sufficient feedback is gathered.</li>
|
|
<li class="rscadd">Blast doors and shutters (the types that go on bar/kitchen/etc) will also throw items on their tiles.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 August 2020</h2>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new book sprites, replaced old book sprites.</li>
|
|
<li class="rscadd">Added sticky notes, orderable from cargo</li>
|
|
<li class="rscadd">You can now carve graffiti into suitable walls/floors with sharp objects.</li>
|
|
<li class="rscadd">Trash, graffiti, dirt (Not blood), noticeboards and stickynotes are now persistent across rounds. This is admin-toggleable.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a glass jar subtype, the glass tank, that can be used to hold live fish. Remember to add water!</li>
|
|
</ul>
|
|
<h3 class="author">Rykka Stormheart updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported over Aurora Cooking from AuroraStation and Citadel-RP!</li>
|
|
<li class="rscadd">Recipes are separate per appliance, and all appliances have a use!</li>
|
|
<li class="rscadd">Please take note, Chefs, to pre-heat you appliances at the start of your shift.</li>
|
|
<li class="rscadd">Fryer Recipes require batter before they can be made!</li>
|
|
<li class="rscadd">Fire alarms will go off if you burn food!</li>
|
|
<li class="rscadd">The largest change - Cooking takes TIME. Around 6 minutes for the largest recipes in the game.</li>
|
|
<li class="rscadd">Too many other changes to list - refer to PR #7344 https://github.com/PolarisSS13/Polaris/pull/7344</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 June 2020</h2>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New sprites for janicart</li>
|
|
<li class="tweak">Alt-click helpers for stowing mop, chemicals on janicart</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added verb to export vchat logs, found in OOC tab when vchat has successfully loaded.</li>
|
|
<li class="tweak">Vchat only sends you enough messages to fill your buffer on reconnect, instead of all of them.</li>
|
|
</ul>
|
|
<h3 class="author">Billy Bangles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Light and dark marble floor tiles can now be crafted with marble sheets.</li>
|
|
</ul>
|
|
<h3 class="author">Greenjoe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a wrist-bound PDA, selectable from the PDA selection menu in char setup. it can go in the glove slot along with the ID and belt slots, and shows on your character's wrist no matter which of those 3 slots you put it in!</li>
|
|
</ul>
|
|
<h3 class="author">KasparoVv updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now quickly cycle hrough previous or next hair/facial styles at character creation.</li>
|
|
<li class="rscadd">Use the -mv- button to pick a marking and place it above of another on your character. Saves you from pressing up or down a bunch.</li>
|
|
<li class="tweak">Ports color_square() from Paradise for colour previews, cleaning up pref. code & correct alignment issue w/ nested tables.</li>
|
|
<li class="tweak">Markings are now properly aligned within a table.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 May 2020</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a preference to control multilingual parsing behaviour, with a few different modes. Should hopefully be less punishing to people who stutter and use hyphens as a language key.</li>
|
|
<li class="tweak">The examine mode preference should now persist across reconnections during a single round, but if the server is fully restarted it still appears to reset. This issue is also present for the multilingual preference, and I'm still looking into it. Savefiles are cryptic.</li>
|
|
</ul>
|
|
<h3 class="author">Layne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Promethean language.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds more interactions with animals, like shearing and taming.</li>
|
|
<li class="rscadd">New PoIs</li>
|
|
<li class="rscadd">Thermal poncho attachment, has minor slowdown, but gives thermal protection to the armor it is attached to.</li>
|
|
<li class="rscadd">Mercenaries now drop their guns again. Most likely to be broken, however they can be repaired. Examining when adjacent will allow you to inspect the gun for what is needed.</li>
|
|
<li class="rscadd">Mercenary Snipers now exist. They will telegraph their shots approximately 2 seconds in advance, and can fire at 14 tiles away. Will occasionally drop pieces of their PTRs that survive combat.</li>
|
|
<li class="tweak">Clothing can now check attachments for temperature resistance.</li>
|
|
<li class="bugfix">MHD Howitzer beam effect actually exists again.</li>
|
|
<li class="bugfix">Xenoresin ground cover is properly colored again.</li>
|
|
</ul>
|
|
<h3 class="author">atlantiscze updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Robots can now search loot piles.</li>
|
|
<li class="rscadd">Hardsuits now allow backpacks to be carried in storage slot. This is limited to hardsuits which are worn on the back slot.</li>
|
|
<li class="rscadd">SMES units now have automatic load balancing both on inputs and outputs</li>
|
|
<li class="rscadd">SMES units (and derived objects, such as PSUs) can now have more than one input terminal. This allows for input from more otherwise isolated power networks.</li>
|
|
<li class="tweak">Completely redesigned cell rack PSUs, removed ghetto variant. Cell rack PSUs now support multiple power cells and hot-swapping of cells during operation. This allows for either charging multiple cells at once in one device (directly from power cable) or for powering up various machinery with only a power cell. They are still inferior to SMESes in pretty much all aspects.</li>
|
|
<li class="tweak">Multitool on a cable now shows nicer results with large currents (uses kW or MW accordingly)</li>
|
|
<li class="tweak">Multitool may be now used to change colour of cable coils.</li>
|
|
<li class="tweak">Supermatter delamination effects have been tweaked. Delamination is considerably less laggy, and less directly destructive. Instead, it causes larger health hazard and secondary engineering problems such as power outage or partial damage of solar arrays.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 April 2020</h2>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ship Helm, Sensors, Navigation, and Engine Control consoles are now de-/constructable.</li>
|
|
<li class="rscadd">Exploration (Overmap) Shuttle Console is now de-/constructable.</li>
|
|
<li class="tweak">Mappers no longer need to varedit shuttle_tag on shuttle consoles.</li>
|
|
<li class="rscadd">Admin Start Now verb can be used at any time during startup and it won't actually start the game until initialization is completed.</li>
|
|
<li class="rscadd">Lobby stat panel shows time remaining on lobby votes and if the server is done initializing.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now eat as much food as you want, even while 'full'.</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Re-enabled dual wielding penalties for most weapons that had them.</li>
|
|
<li class="rscadd">New dual-wielding sprites for weapons that needed them and did not have them.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the 'broken/damaged' message when an airlock is just broken.</li>
|
|
<li class="tweak">Heavy duty cell chargers now have flashing lights as they charge! When all the lights are flashing, that means the cell is done.</li>
|
|
</ul>
|
|
<h3 class="author">atlantiscze updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shutoff valve monitoring is now also available as a modular computer program. Its UI has also been cleaned up a little.</li>
|
|
<li class="rscadd">Research robot module now has basic exploration and xenoarchaeology tools.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 April 2020</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Circuit clothes can have accessories attached.</li>
|
|
<li class="tweak">Control-shift-click on circuit clothes to use items on the circuit.</li>
|
|
<li class="tweak">Employment records can have comments similar to medical records.</li>
|
|
<li class="rscadd">Added a preference to switch between a few extra modes of examining things. Verb in the preferences tab.</li>
|
|
<li class="rscadd">Added Combat Logs filter category, to filter messages from things hitting you. This category will also eat up most other messages that are red and bold, please report any such messages that aren't specifically related to punching things.</li>
|
|
<li class="rscadd">Added categories for sorting various types of admin logs.</li>
|
|
<li class="rscadd">Adds a preference to forcibly disable (or enable) VChat. Useful mostly for people on linux, to skip the 60s waiting period where it tries to work and keeps you from seeing chat. Reloading VChat or reconnecting to the server are required for any changes to the preference to take effect. Support for issues that arise as a result of this preference is not guaranteed.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Glass Emergency Shutters are now constructable and deconstructing them will give you the glass back.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All sources of stasis (sleepers, stasis bags) will prolong the amount of time that lets someone be revived by a defib, proportional to how powerful the stasis effect is.</li>
|
|
<li class="tweak">Opening a stasis bag that's being used now gives a prompt to confirm if you want to open it and make the bag expire. No more misclicks making doctors want to murder you.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 April 2020</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Headphones (and other two-ear clothing items) don't break the off-ear slot when click-dragged to unequip.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The eject button on both the Chemical Dispenser and Chem Master will place the ejected beaker into your hands, instead of on top of the machine, if possible. (Requested by Nalarac.)</li>
|
|
<li class="tweak">Suit sensor consoles now display a friendly textual indicator of what z-level someone is on, instead of a number. They will also now avoid spoiling the names of Points of Interest.</li>
|
|
<li class="tweak">The beakers containing Cryoxadone near cryogenics are now labeled. (Requested by Nalarac.)</li>
|
|
<li class="bugfix">The sleeper consoles now finally face towards the sleepers, at last. It only took a year for someone to fix it.</li>
|
|
</ul>
|
|
<h3 class="author">novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds action buttons for scoping all sniper weapons.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 March 2020</h2>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported VChat. If you find any messages that are not sorted by any filters, or that you feel are sorted incorrectly, please submit a bug report on our issue tracker on github.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Basic distillery (not the industrial-) will ping when it reaches its target temperature.</li>
|
|
<li class="tweak">Basic distillery uses logistic curve to determine temperature change, and should be much faster.</li>
|
|
<li class="tweak">Industrial distillery respects gas laws, particularly as pertains to low temperatures.</li>
|
|
<li class="bugfix">Prometheans can be slipped by disarm intent again</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added skybox parallax background for space.</li>
|
|
<li class="rscadd">Baystation12 style Overmap</li>
|
|
<li class="tweak">Make transit turfs (shuttle transit) actually look like they move in the right direction.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Artifact shields now work again.</li>
|
|
<li class="bugfix">Anomaly batteries work again.</li>
|
|
<li class="rscadd">Archaeology sites can have unique batteries, syringes, rings, and 'clubs'.</li>
|
|
<li class="rscadd">Multiple artifact effects added, in order to provide more spice, from naughty to nice.</li>
|
|
<li class="tweak">Tweaks to normal artifact finds to be more unique.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow-Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds emergency backup cells to most light fixtures</li>
|
|
<li class="tweak">AIs can turn emergency lighting on and off by clicking light fixtures. Flickering the lights has been moved to alt-click.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 March 2020</h2>
|
|
<h3 class="author">Aronai/Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now fill buckets (, beakers, etc.,) from water tiles.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Added sounds when dropping/throwing items. Toggleable in preferences.</li>
|
|
<li class="soundadd">Added incidental sounds to several item interactions.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Energy Daggerpens (20): Disguised energy-knives, which do 15 searing on melee, or 30 when thrown.</li>
|
|
<li class="rscadd">Thieves gloves (30): Special gloves that allow you to peep in others' backpacks and belts, and plant items in their bags / pockets.</li>
|
|
<li class="rscadd">Buzzer Ring (30): Makes your first two punches electrically charged, first with 25 damage in a shock, then approximately 12.5 damage in the second. If the charge is over 90%, you can force-defib a corpse, even if it's a mindless one. Damage rules still apply, however time-of-death does not.</li>
|
|
<li class="rscadd">Resource Crate (60): A crate of uranium, phoron, gold, silver, osmium, and plasteel.</li>
|
|
<li class="rscadd">Exotic Plantlife Crate (20): A crate of numerous random seeds.</li>
|
|
<li class="rscadd">Spare Organ Crate (20): A crate of bioprinted organs.</li>
|
|
<li class="rscadd">Graviton goggles (15): A pair of combined meson/material goggles.</li>
|
|
<li class="rscadd">Integrated Circuit Printer (10): An upgraded circuit printer used to make integrated machine.</li>
|
|
<li class="rscadd">Flamethrower (60): A large, flame-based weapon.</li>
|
|
<li class="rscadd">8 Concussion Grenades (30): A box of eight concussion grenades.</li>
|
|
<li class="rscadd">4 Hunting Traps (30): A box of four hunting-traps, similar to those found in the explorer vendor.</li>
|
|
<li class="rscadd">3 Virus Samples (40): A box of three unique virus samples.</li>
|
|
<li class="rscadd">Quickdraw Syringe Case (20): A case that can hold six syringes, and rapidly deploy them. Fits in your pocket.</li>
|
|
<li class="rscadd">Clotting Injector Case (20): A case that starts with 3 clotting med injectors instead.</li>
|
|
<li class="rscadd">Bonemed Injector Case (20): A case that starts with bonemeds.</li>
|
|
<li class="tweak">Announcement costs lowered to be more equivalent.</li>
|
|
<li class="tweak">Egun changed from 60 to 30 TC. It is nowhere near as powerful as a lascannon.</li>
|
|
<li class="tweak">Exosuit rigged laser from 60 to 30 TC.</li>
|
|
<li class="tweak">Xray gun from 85 to 60 TC.</li>
|
|
<li class="tweak">Augments can now be used by everyone, as robot-specific ones will require FBP organ revamp.</li>
|
|
<li class="tweak">Augment guns use slightly less blood / system instability to charge, so it doesn't kill you dead in moments.</li>
|
|
<li class="bugfix">Anti-Materiel Rifle can once again be used with thermals.</li>
|
|
<li class="bugfix">Energy Shields work again, and can be colored.</li>
|
|
</ul>
|
|
<h3 class="author">Meghan-Rossi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Language keys are now case-sensitive.</li>
|
|
<li class="tweak">The language key for Chimpanzee has changed from 6 to C to resolve a conflict with EAL.</li>
|
|
<li class="tweak">The language key for Bird has changed from m to B to resolve a conflict with Mouse.</li>
|
|
<li class="tweak">All other language keys are now lowercase-only.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Holsters can now be worn alongside webbing vests.</li>
|
|
<li class="soundadd">Receiving an antag role will now play a sound to the new antagonist.</li>
|
|
<li class="soundadd">Having laws changed as a silicon (AI or Borg) will now play a sound and show the changed law in the chat.</li>
|
|
<li class="soundadd">Being offered a ghost role while a ghost will now play a sound.</li>
|
|
<li class="soundadd">Someone attempting to revive someone else will play a sound to the player being revived, if they are not in their body.</li>
|
|
<li class="rscadd">Most Non-hitscan projectiles now have a pixel-perfect visual effect when they impact something, or when they expire from moving too far without hitting anything.</li>
|
|
<li class="soundadd">Projectiles can now have sounds for when they hit someone. They can also have a different sound when they hit something solid like a wall.</li>
|
|
<li class="soundadd">A sound is now played when a projectile 'narrowly misses' someone.</li>
|
|
<li class="rsctweak">Getting hit with a projectile is now more noticeable in the chat log, with bigger text. Only the person who got hit will see the bigger text.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes xenoarch artifacts breaking when performing excavation correctly.</li>
|
|
</ul>
|
|
<h3 class="author">TheFurryFeline updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes lack of easily accessible Response Team shortcut to type in. Type .k or :k to speak on the channel.</li>
|
|
</ul>
|
|
<h3 class="author">schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Sabitsuki and Bedhead Longest hairstyles.</li>
|
|
<li class="tweak">Adjusts pixels on the Jessica, Celeb Curls, and Beach Waves hairstyles.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 March 2020</h2>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Added button sounds to various machines.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Hardpoint Actuator equipment for Exosuits, allowing them (And most effectively, Ripleys) to swap components on the fly, after a short delay.</li>
|
|
<li class="rscadd">Added Exosuit Inflatables Deployer, allowing exosuits to pick up and deploy inflatables.</li>
|
|
<li class="rscadd">Added Exosuit-mounted screwdriver, wirecutters, and welding laser, to help round-out the tool-based equipment types.</li>
|
|
<li class="tweak">Incendiary exo weapons now use fire modifiers instead of fire stacks.</li>
|
|
<li class="tweak">Ignition effects from weapons now use fire modifiers instead of fire stacks.</li>
|
|
<li class="bugfix">Exosuit shocker armor now retaliates properly against melee.</li>
|
|
<li class="rscadd">Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG.</li>
|
|
<li class="rscadd">Add Graphite, made by compressing coal, presently only used heavily in RIG components.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The 'cut' and 'pulse' buttons in the hacking interface now check both hands for tools, instead of only the active hand.</li>
|
|
<li class="tweak">The textual indicators at the bottom of the hacking window will now go bold when they change, until the next window refresh.</li>
|
|
<li class="tweak">Hacking an Autolathe no longer requires you to hack it using the Autolathe's main window, but instead opens the hacking window like everything else.</li>
|
|
</ul>
|
|
<h3 class="author">schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds yeast as a reagent. It can be found in the kitchen vendor and in cargo kitchen supply crates.</li>
|
|
<li class="tweak">Bread now calls for 5 units yeast instead of an egg, and baguettes and croissants call for 5 units yeast in addition to former ingredients.</li>
|
|
<li class="rscadd">Corn oil added to the Dinnerware vendor and the Booze-o-Mat.</li>
|
|
<li class="imageadd">Sprites for peanut butter, mayo, and yeast condiments.</li>
|
|
<li class="bugfix">Boiled slime core now links to the proper sprite.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 February 2020</h2>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added cataloguer info for the radioactive manhole cover and decoupled engine PoIs</li>
|
|
<li class="tweak">Renamed several PoIs to have more descriptive/immersive names</li>
|
|
<li class="rscadd">Most items can now be placed precisely on tables and racks.</li>
|
|
<li class="rscadd">Thrown items now land on a random spot on the target tile.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The 'enable helmet camera' verb has been moved from the object tab to the hardsuit tab.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an in-game feedback system that can be activated in the server configuration. Can be accessed from the lobby, with a button next to the other lobby buttons. Additional features and restrictions on usage are controlled by the server configuration.</li>
|
|
</ul>
|
|
<h3 class="author">leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">NTNet Quantum Relay can be constructed/deconstructed without runtimes.</li>
|
|
</ul>
|
|
<h3 class="author">lorilili updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now place defibs in rechargers.</li>
|
|
<li class="imageadd">Adds Holographic PDA type.</li>
|
|
<li class="soundadd">Skrell may now *warble.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 February 2020</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Radiation has to accumulate at least a little bit before it starts to become damaging. Very low levels of radiation can be safe for a number of minutes before you are at risk of injury.</li>
|
|
<li class="bugfix">Unless you idle for several minutes near the supermatter before it's been turned on, you should no longer be at risk of taking toxloss (Including those few spots in cargo maintenance).</li>
|
|
<li class="rscadd">Shutoff valve monitoring console can now remotely control shutoff valves.</li>
|
|
</ul>
|
|
<h3 class="author">Heroman3003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">FBP repair can no longer be done through the space suits.</li>
|
|
<li class="tweak">Surgery can no longer be done through the space suits.</li>
|
|
</ul>
|
|
<h3 class="author">Shadow Quill updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Batons will no longer harmbaton on disarm intent, instead doing so on grab/harm.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Added sofas (no options to build one in round yet, will be added after this pull).</li>
|
|
<li class="rscadd">Add neonsigns, currently one neon sign, Cafe. (Code is copy pasta from holosigns).</li>
|
|
<li class="rscadd">Add boxes with mugs and cups.</li>
|
|
<li class="tweak">Neon signs and holosigns now emit light while on.</li>
|
|
<li class="maptweak">Merged the Coffee Shop with the Library.</li>
|
|
<li class="maptweak">Moved the Locker Room to where the Coffee Shop was, adjusted the holodeck.</li>
|
|
<li class="maptweak">Old Locker Room turned into a construction area.</li>
|
|
<li class="maptweak">Adjusted holodeck maps to new orientation.</li>
|
|
<li class="tweak">Changed sprite of barcode scanner.</li>
|
|
<li class="tweak">Cleaned up furniture icon dmi, fixed arm rest icons for shuttle chairs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 February 2020</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a printer to all preset (mapped-in) modular computers, so that word processors can actually print stuff or something.</li>
|
|
<li class="tweak">Unregulated pressure regulators (Regulation set to OFF) no longer limit flow rate, and instead act as one-way opened valves. For best results, place away from other pumps.</li>
|
|
<li class="tweak">Automatic Shutoff Valves are more intelligent about finding leaks, and won't close if there's other operating shutoff valves between them and the leak</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a few toys to the loadout.</li>
|
|
</ul>
|
|
<h3 class="author">schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds book cart to library.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 January 2020</h2>
|
|
<h3 class="author">Heroman3003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">A thin sheet of lead properly defeats radiation once more, but steel beams remain permeable.</li>
|
|
</ul>
|
|
<h3 class="author">TheFurryFeline updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Name and desc vars switched for changeling combat boots so removal of item doesn't output an excessively long name.</li>
|
|
<li class="bugfix">Fixes light frames returning 5 steel per deconstruction when 2 steel is used to create the frame.</li>
|
|
</ul>
|
|
<h3 class="author">schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Pyralis borg sprites.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 December 2019</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Radiation has been made more potent and is no longer defeated by a thin sheet of lead.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added decaf coffee to the coffee shop.</li>
|
|
<li class="rscadd">Added 6 types of bagel</li>
|
|
<li class="maptweak">Modified the coffee shop to have extra counter space and a microwave for bagels.</li>
|
|
<li class="tweak">Removed chef lock on kitchen cabinet.</li>
|
|
<li class="spellcheck">Removed reference to outdated skrell lore from naewa cube box.</li>
|
|
</ul>
|
|
<h3 class="author">TheFurryFeline updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes light replacers to allow you to automatically transfer used bulbs into the item and get a new one every 4 bulbs replaced. Additionally, this allows you to both use the replacer on a box of bulbs to get the bulbs added as well as clicking the item with a box of bulbs to put them inside it.</li>
|
|
<li class="rscadd">Spray bottles can now be printed in the Autolathe.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 December 2019</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ghosts can join as drones after only 5 minutes have passed, down from 10.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Multiple new organs added. Humans and Skrell received spleens, all species expected to have a stomach and intestine organ have them.</li>
|
|
<li class="tweak">Augment 'slots' organized.</li>
|
|
<li class="rscadd">Multiple augments added, currently only available in the Traitor / Mercenary uplinks as easy-to-install implants.</li>
|
|
<li class="rscadd">Anesthetic / Oxygen pumps added. A mobile stabilizer has been added. All three are available in Cargo.</li>
|
|
<li class="rscadd">Medical MRE rations added to Cargo.</li>
|
|
<li class="tweak">Roundstart implants now become invisible until being handled.</li>
|
|
<li class="rscadd">Neural implant added to loadout, makes the brain of the user count as an assisted organ. Does not affect MMIs or their subtypes.</li>
|
|
<li class="rscadd">Bioprinters now unlock more organs upon being upgraded, once they pass the anomalous tier, they unlock quite probably illegal organs.</li>
|
|
<li class="rscadd">Three medical exosuit components have been added. Crisis and Hazmat response drones, and a mounted advanced medical analyzer.</li>
|
|
<li class="tweak">Medical analyzers now detect on-skin reagents.</li>
|
|
<li class="rscadd">Multiple new chemicals added, two used for upgrading bandage kits.</li>
|
|
<li class="rscadd">Brute-based medical stacks can be upgraded.</li>
|
|
<li class="rscadd">Crude brute kits can be made with cloth.</li>
|
|
<li class="tweak">Stacks can now pass their colors onto objects produced by them. (Colored cloth, painted wood, etcetera.)</li>
|
|
<li class="rscadd">Two combined surgical tools added, for opening / closing ribcages and skulls, and removing organs respectively.</li>
|
|
<li class="rscadd">Two dud implants added to the loadout. They do literally nothing but hurt you if you're EMP'd.</li>
|
|
<li class="experiment">The larynx now controls the ability to speak. Damage to it will stop you from being able to speak anything but non-verbal languages.</li>
|
|
<li class="tweak">Damage to the brain can now affect the pulse.</li>
|
|
<li class="tweak">Only the critical blood level causes toxin damage, meaning individuals who die of standard oxygen loss from bloodloss can possibly be saved, but exsanguinated persons are unlikely.</li>
|
|
<li class="tweak">Bioaugment.dm is now just augment.dm</li>
|
|
<li class="tweak">Robotic hearts do not have a pulse.</li>
|
|
<li class="tweak">Brain damage can now cause loss of breath.</li>
|
|
<li class="tweak">Paracetamol is now the precursor to tramadol.</li>
|
|
<li class="rscadd">Calcium is now in the chemical vendor.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ED-209 and ED-CLN now properly accept names given with a pen.</li>
|
|
<li class="tweak">Removed maintenance access from ED-CLN to prevent maintenance wandering.</li>
|
|
<li class="tweak">Enables all channels on captain's and HoP's headset by default.</li>
|
|
<li class="bugfix">Power cells and device cells both properly show as empty when printed from the protolathe and mech fabricator.</li>
|
|
<li class="tweak">Items with cells printed from the protolathe now start empty (e.g. phoron pistol).</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a teshari plush.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now choose what type of graffiti or rune to draw when using crayons/markers.</li>
|
|
</ul>
|
|
<h3 class="author">TheFurryFeline updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaks desk lamps to output twice as much light as before to compensate for a refactor.</li>
|
|
<li class="imageadd">Changes mouse plushie sprite to be cuter and not break the hearts of rodent lovers. :3 Seriously, the change is from a dead mouse duplicate to one of a brown mouse resting in place.</li>
|
|
<li class="imageadd">Add a new sprite for the orange jumpsuit.</li>
|
|
<li class="tweak">Refactors prison jumpsuits into its own thing, change a few files and dmis.</li>
|
|
<li class="bugfix">Fixes strange rocks size. Normal -> Small like it used to be before a refactor.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">Rework of the civilian wing, merging the kitchen and the bar into one area.</li>
|
|
<li class="maptweak">Minor movement of the mining vendor.</li>
|
|
<li class="maptweak">Adjustment of the kitchen and bar.</li>
|
|
<li class="bugfix">Area in the coffee shop.</li>
|
|
<li class="bugfix">Missing Ducky in the codelab.</li>
|
|
<li class="bugfix">Fix missing scrubber in engineering.</li>
|
|
<li class="bugfix">Shutter added to Kitchen door.</li>
|
|
<li class="maptweak">Pressure Regulators at atmospheric cutoffs start unregulated at roundstart.</li>
|
|
<li class="tweak">Set Modular Computers layer to 2.9 to bring them inline with regular computer layering.</li>
|
|
<li class="tweak">Pump to distro set to 301 kpa to help offset issues with cutoff valves.</li>
|
|
<li class="rscadd">One phase pistol to each explorer locker.</li>
|
|
<li class="rscadd">One holster to each explorer locker.</li>
|
|
<li class="rscdel">Removed the old size modifier traits for mobs.</li>
|
|
<li class="rscadd">Port and tweak of the size modifiers from World Server for mobs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 September 2019</h2>
|
|
<h3 class="author">Heroman3003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Desk bells can now be picked up like normal items.</li>
|
|
<li class="tweak">Desk bells can now be deconstructed with a wrench while on the ground.</li>
|
|
<li class="tweak">Desk bells can now only be made out of steel.</li>
|
|
</ul>
|
|
<h3 class="author">MisterLayne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Material weapons that should not conduct, do not conduct.</li>
|
|
<li class="tweak">Glass shards now do damage when you attack with them, based on the type of gloves you are wearing.</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports MREs from Baystation, and adds a few supply crates with them to cargo.</li>
|
|
<li class="rscadd">Adds liquidprotein rations, currently only found in emergency MREs.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining vendor added to cargo foyer.</li>
|
|
<li class="rscadd">Explorer vendor added to research foyer.</li>
|
|
<li class="rscadd">Handful of more pipe clamps added to engineering (atmos monitoring and EVA storage).</li>
|
|
<li class="tweak">Adjustment to layout of chapel mass driver.</li>
|
|
</ul>
|
|
<h3 class="author">chaoko99 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported Bay's stomach pump.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 August 2019</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Atmospherics is now bigger, with more room for fun and sanity-destroying spaghetti!</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Exosuits are now targetted by turrets again.</li>
|
|
<li class="tweak">Mining charge strength lowered, price increased. Can be upgraded through R&D laser components.</li>
|
|
<li class="rscadd">Searing damage type added. Energy axe now uses searing damage.</li>
|
|
<li class="rscadd">Survey points added. Vendor added for explorer use. Costs are universally 'lower' compared to the mining vendor due to the rarity of points.</li>
|
|
<li class="rscadd">Swiping an ID card on a cataloguer will transfer the points to the card.</li>
|
|
<li class="tweak">Any melee energy weapon can now be made to use a cell and charge.</li>
|
|
<li class="rscadd">Energy Axe prototype added to R&D.</li>
|
|
<li class="rscadd">Anomalous 'hunting trap' added to R&D. Useful for an initial stun on mobs for explorer scanning.</li>
|
|
<li class="tweak">Beartraps now stun for a quarter of a second, so they are actually useful again, due to resistability.</li>
|
|
<li class="rscadd">Emergency welding pack added. Incredibly slow, but requires no protection.</li>
|
|
<li class="rscadd">Random turf modifier added for mapping use. Random humanoid remains spawner added for mapping use.</li>
|
|
<li class="rscadd">Plants under obj/structure/flora now can be made to be harvestable / forage-able.</li>
|
|
<li class="rscadd">Sif trees now occasionally have fruit containing useful microbes. Microbes slow blood flow resulting in slower chemical absorption and blood loss.</li>
|
|
<li class="tweak">Flora by default are now under mobs, on the same layer as turf decals. Flora can now also randomize their size, previously only codified in Sivian trees.</li>
|
|
<li class="rscadd">Moss tendrils added to Sif, making eye-plants more rare.</li>
|
|
<li class="rscadd">Multiple PoIs added. 'Blue shuttle down' variant, 'UFO Frigate', multiple geysers, cliffs, and two variants of SFR which take drastically different approaches to the SFR standard. A vault was added, too.</li>
|
|
<li class="tweak">Vault PoIs are now in a template group.</li>
|
|
<li class="rscadd">Generic AI-controlled humanoids added. Subtype made for use on Sif, clad in weak armor and temperature resistance, used as 'mindless clones'.</li>
|
|
<li class="rscadd">More artifice added.</li>
|
|
<li class="tweak">Fultons made to be [somewhat] sane. Now only useable planetside.</li>
|
|
<li class="tweak">Graviton Visor moved to R&D from the mining equipment vendor. Silver and Diamond pickaxes removed.</li>
|
|
<li class="rscadd">Added multiple new organs for Prometheans. Removing them will cause them to take large amounts of Toxloss untill they are Regenerated using the active regeneration verb.</li>
|
|
<li class="rscadd">Organ: pneumatic network, a series of skeletal tubes with high pressure used to move nutrients and waste.</li>
|
|
<li class="rscadd">Organs: -regenesis systems, different 'networks' of clumped cellular matter that allow Prometheans to recover rapidly from small injuries. Large or numerous injuries cause un-needed stress, and pain.</li>
|
|
<li class="bugfix">Internal organs now properly add themselves to the internal organ-by-name list, the one referenced 99.9% of the time.</li>
|
|
<li class="tweak">Active regeneration will now replace internal organs if they are nonexistant, as it does for limbs.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mech cable layer works again.</li>
|
|
<li class="rscadd">Added setting for turrets to fire upon downed/laying targets.</li>
|
|
</ul>
|
|
<h3 class="author">TheFurryFeline updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New orange jumpsuit for loadout that doesn't get locked to tracking.</li>
|
|
<li class="tweak">Prison jumpsuit filepath changed accordingly and closets with obj updated.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made the solgov uniforms use accessories for denoting department instead of having several different sprites in the uniform dmi folder.</li>
|
|
<li class="tweak">Removed redundant solgov uniforms from uniform.dmi and moved the sprites for the solgov uniforms to their own dmi.</li>
|
|
<li class="bugfix">Fixed storage vests and drop pouches disappearing when one rolls down a uniform.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 August 2019</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds two new integrated circuit components: an advanced Text to Speech, and a Sign-Language reading camera.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Lowered Chance of bots being emagged during ion storm.</li>
|
|
<li class="tweak">Changes space helmet cameras to be a verb instead of on toggling lights.</li>
|
|
<li class="rscadd">Toggling helmet camera resets user upon activation (so you can have a new user).</li>
|
|
<li class="bugfix">Medibots will no longer attempt to heal FBPs.</li>
|
|
<li class="tweak">Heavy-duty cell chargers can be built and upgraded.</li>
|
|
<li class="bugfix">Cyborgs can upgrade rechargers now.</li>
|
|
<li class="bugfix">Security bots will smack attackers once more.</li>
|
|
<li class="tweak">Security bots will cable cuff people with hardsuit gauntlets instead of stun-locking.</li>
|
|
<li class="tweak">Cut real time for security bots demanding surrender in half (6 seconds).</li>
|
|
<li class="tweak">Updates the Supermatter Engine Operating Manual.</li>
|
|
</ul>
|
|
<h3 class="author">mistyLuminescence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Serenity mech can now be built by robotics.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 July 2019</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a shutoff monitoring console, which displays the status and location of all automatic shutoff valves. Currently mapped into the atmos monitoring room and the auxiliary engineering room on deck 1.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 July 2019</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pipes will now leak if their ends are unsealed.</li>
|
|
<li class="rscadd">Added stasis clamps, which act as valves that can be placed on existing straight pipe segments.</li>
|
|
<li class="rscadd">Added automatic shutoff valves, which can automatically close if a leak appears anywhere on their pipe network.</li>
|
|
<li class="rscadd">Added a Xenobio-compatible ED-209.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Repairing bots (like Beepsky) works now.</li>
|
|
<li class="rscadd">Emagged bots can be repaired with proximity sensors.</li>
|
|
<li class="tweak">Combat mechs can punch more things. Mech punch sounds like juggernaut now</li>
|
|
<li class="tweak">Simple mobs can attack more things.</li>
|
|
<li class="bugfix">Cult pylons take damage from bullets.</li>
|
|
<li class="bugfix">Click delay added on attacking simple doors and security barricades.</li>
|
|
<li class="tweak">Material doors and barricades have different attacked sounds depending if its metal, wood, or resin.</li>
|
|
<li class="tweak">Fixes ability of cyborg meson to see holes in ceiling.</li>
|
|
<li class="rscadd">Gives cyborgs a roofing synthesizer.</li>
|
|
<li class="tweak">Husking bodies requires more burn.</li>
|
|
<li class="rscadd">Ripley speed boost module that can be built in robotics.</li>
|
|
<li class="rscadd">Added transmission and capacitance SMES coils to supply console.</li>
|
|
<li class="rscadd">Adds laser tag turrets orderable from cargo.</li>
|
|
<li class="bugfix">Turrets will shoot people laying down if emagged or set to lethal.</li>
|
|
<li class="bugfix">Turrets can not be lethal if built with non-lethal weapon.</li>
|
|
<li class="bugfix">Alien pistol fire noise moved to projectile. Now the turret will use the proper noise.</li>
|
|
<li class="tweak">Turrets will have new colors based on projectile used.</li>
|
|
<li class="tweak">Projectile lastertag is no more. It is now properly lasertag.</li>
|
|
<li class="bugfix">Integrated circuit printers no longer take fractions of a sheet.</li>
|
|
</ul>
|
|
<h3 class="author">Schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaces Cindi Kate's and Boot Knives bar sign sprites with new ones.</li>
|
|
<li class="rscadd">Added new clothes to the loadout: cardigans, pleated skirt, lilac dress, ugly Christmas sweater, flowery sweater, and red turtleneck.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 July 2019</h2>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Add xenobio/xenobot to farmbots.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a clotting kit to the Raider Shuttle.</li>
|
|
<li class="tweak">Swapped out the ai turrets for industrial turrets in the teleporter rooms.</li>
|
|
<li class="tweak">Adjusted access to the turret controls to heads of staff access, moved them outside of the rooms.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 July 2019</h2>
|
|
<h3 class="author">Heroman3003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Broken components now have matter worth of 1000 steel units (half a sheet).</li>
|
|
<li class="tweak">Components dropped from loot piles will now use random proper sprite instead of default placeholder.</li>
|
|
</ul>
|
|
<h3 class="author">mistyLuminescence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Now available in Cargo: xenoarch technology (100 points) and tactical light armor (75 points)!</li>
|
|
<li class="rscadd">Tactical light armor is like regular tactical armor, but lighter (a full set is 0.5 slowdown), warmer (protects against moderate snow) and a little less protective.</li>
|
|
<li class="tweak">Leg guards can now store bootknives.</li>
|
|
<li class="tweak">Xenoarch brushes and pickaxes now have a reasonable force rating instead of hitting like a truck.</li>
|
|
<li class="tweak">Adds the 'POI - ' prefix to the POI location names to make it easier for ghosts to teleport to them- e.g. 'POI - Rocky2' rather than just 'Rocky2'.</li>
|
|
<li class="bugfix">Fixes a runtime caused by attempting to use a crew monitor console while on an invalid Z-level.</li>
|
|
<li class="bugfix">Fixes GPSes not detecting other GPSes while on an invalid Z-level. Transit Z is unaffected by this- no spying on other shuttles!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 June 2019</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">E-swords and Changeling arm-weapons can now block projectiles (again).</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds greyscale pills, which are colored by their reagent</li>
|
|
<li class="rscadd">Adds colored pill bottles, most pre-spawned pill bottles are colored</li>
|
|
<li class="tweak">Prespawn pills and pill bottles have had their names simplified</li>
|
|
<li class="tweak">Attempts to make lighting less uniform</li>
|
|
<li class="tweak">Cleans up lighting code</li>
|
|
</ul>
|
|
<h3 class="author">TheFurryFeline updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes infinite frame production for some machinery objects such as grounding rods or exonet nodes. If there's no available circuit board to get, then don't return anything when attempting deconstruction. Ported from Cit RP. Eliminates 'Cannot read null.board_type' runtimes where they apply.</li>
|
|
<li class="tweak">Allows hydroponic machines to be unwrenched.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Turrets and respective controls added to each teleporter room.</li>
|
|
<li class="tweak">Air tank on shuttles switched out with an air canister.</li>
|
|
<li class="tweak">Roundstart Tcomms SMES starts fully charged.</li>
|
|
<li class="tweak">Air tanks on station have the same amount in them as air canisters.</li>
|
|
<li class="tweak">Expanded atmospheric tanks to be 2 by 3 instead of 2 by 2.</li>
|
|
<li class="tweak">Wilderness Shuttle landing point shelter updated.</li>
|
|
<li class="tweak">Teleporter room hand tele can now spawn in one of 4 places.</li>
|
|
<li class="tweak">Halved the warm up time when the autopilot on the shuttles start at round start from ten minutes to five and nine respectively. Should mean the first shuttle will be taking from the outpost when the second shuttle leaves the station.</li>
|
|
<li class="tweak">Reduced transit time from 75 seconds with pilot, 150 seconds without to 60 and 120 respectively.</li>
|
|
<li class="tweak">Amount of phoron in the outposts reduced.</li>
|
|
<li class="tweak">Ground Xenobio and Xenoflora torn down partially.</li>
|
|
<li class="rscdel">Reduction of the amount of steel and glass in engineering by half.</li>
|
|
<li class="rscdel">Reduction of the amount of steel and glass in EVA by half.</li>
|
|
<li class="bugfix">Fix for Dock 2 Transfer Shuttle airlock buttons not working.</li>
|
|
<li class="rscadd">Intercoms added to arrivals shuttle.</li>
|
|
<li class="rscadd">Modular computers scattered around the main station.</li>
|
|
<li class="rscadd">Elevator can be accessed at centcomm.</li>
|
|
<li class="bugfix">Fix Bridge Secretary Quarters tint.</li>
|
|
<li class="bugfix">Landmarks for Bluespacerift added.</li>
|
|
<li class="bugfix">Wilderness Shuttle landing sides should no longer shiskabob shuttles.</li>
|
|
<li class="bugfix">Modular Computers replacing wrong computers.</li>
|
|
<li class="bugfix">Chapel Mass Driver.</li>
|
|
<li class="bugfix">Merc Turrets function properly.</li>
|
|
<li class="bugfix">Map issues on the main outpost.</li>
|
|
</ul>
|
|
<h3 class="author">mistyLuminescence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Splints now work on all areas of the body.</li>
|
|
<li class="tweak">When the supermatter explodes, it now leaves behind a shattered plinth that continues to emit radiation. You should probably get rid of it.</li>
|
|
<li class="bugfix">If you destroy the supermatter early (e.g. through admin deletion shenanigans), it no longer irradiates everyone forever.</li>
|
|
<li class="bugfix">Welding lockers now actually updates their sprites properly.</li>
|
|
<li class="tweak">Every floor tile now has a minor (2%) chance to spawn with some dirt on it. The Janitor now has a job again.</li>
|
|
<li class="tweak">Similarly, every Sif grass tile now has a minor (5%) chance to spawn with some fancy eyebulb grass on it. It can be removed by clicking on it with harm intent.</li>
|
|
<li class="rscadd">Adds cats-in-boxes, which can be activated (once) to spawn cats. There's an orange tabby (Cargo cats) and a tuxedo (Runtime) version.</li>
|
|
<li class="bugfix">Fixes a material duplication exploit.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 June 2019</h2>
|
|
<h3 class="author">Chaoko99 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The medibot's minimum configurable threshhold has been lowered to 0, from 5. Perfect for silly-billies coming into medical with 2 brute boo boos, thanks to accidentally throwing something at themselves or.. something.</li>
|
|
</ul>
|
|
<h3 class="author">Heroman3003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Restricts Alarm Monitor modular computer program to engineering access.</li>
|
|
<li class="tweak">Removed access to departmental networks on camera modular computer program for average people.</li>
|
|
<li class="rscadd">Added access to full network on camera modular computer program for heads.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Borers can speak through nearby mobs if they have a sufficient build-up of chemicals.</li>
|
|
<li class="tweak">Borers have a max chemical volume.</li>
|
|
<li class="rscadd">The Sakimm, Frostfly, Glitterfly, River Leech, Crystal-Feathered Duck, and Kururak are now able to be used on the map and PoIs.</li>
|
|
<li class="tweak">Glass jars can now hold glitterflies, river leeches, and frostflies.</li>
|
|
<li class="tweak">Glass jars now respect mobs that exist over the lighting plane, adding a special overlay visible when on the ground.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Closed all bugs on tracker that are no longer relevant or a bug.</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Attempts to fix the timer SS to be moore robust</li>
|
|
<li class="tweak">Fixes bug with custom laptops.</li>
|
|
<li class="tweak">Raises cost of the elite model to 7 loadout points.</li>
|
|
</ul>
|
|
<h3 class="author">chaoko99 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the clientside 'ping' and 'reconnect' commands to the file menu.</li>
|
|
</ul>
|
|
<h3 class="author">mistyLuminescence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prone people can no longer interact with an empty hand.</li>
|
|
<li class="bugfix">Two-handed items are now correctly unwielded when the user's offhand is severed.</li>
|
|
<li class="bugfix">Mecha syringe guns now respect pierceproof clothing.</li>
|
|
<li class="bugfix">Securitrons now correctly ignore attacks when disabled.</li>
|
|
<li class="bugfix">Rechargers now correctly benefit from upgraded capacitors.</li>
|
|
<li class="bugfix">Medical record laptops and detective TV camera consoles no longer turn into regular consoles when de- and re-constructed.</li>
|
|
<li class="bugfix">Zaddat Shrouds now retain their base name when damaged, if the shroud has been customized.</li>
|
|
<li class="rscadd">Adds the makeover kit to the traitor uplink for 5 TC, also available in the Infiltrator bundle null crate in Cargo. Makeover kits can be used to change the user's hair style and color, and eye color.</li>
|
|
<li class="bugfix">Random event timers now wait until the round starts to begin counting down.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 May 2019</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added fishing mechanics, and fishing gear.</li>
|
|
<li class="tweak">Cloth can make normal cloth things.</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports Bay code to allow hiding accessories when jumpsuits are rolled down/sleeve rolled.</li>
|
|
<li class="rscadd">Ports medals and ribbons from SEV Torch.</li>
|
|
<li class="rscadd">Ports initial infrastructure for modular computers from Baystation.</li>
|
|
<li class="rscadd">Cameras now have a slight static when viewing through them.</li>
|
|
<li class="rscadd">Adds Digital Warrant Program, to set warrants. Comes with a device.</li>
|
|
<li class="rscadd">Adds Supermatter Monitor program.</li>
|
|
<li class="tweak">Chemistry processes instantly again.</li>
|
|
<li class="tweak">Nanoui sends stuff even after client connect.</li>
|
|
<li class="tweak">Shortwave radios now can transmit across connected Z levels.</li>
|
|
<li class="tweak">Relays on moving platforms (shuttles) will now function.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 April 2019</h2>
|
|
<h3 class="author">Heroman3003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allows voidsuits to have parts attached and removed while held in hand (but still not when worn).</li>
|
|
<li class="tweak">Syringes will now immediately inject 5 units per injection into reagent containers. Does not change how injecting mobs work</li>
|
|
<li class="tweak">Tape rolls can now be used on tiles with directional windows as long as they don't directly obstruct them.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Reagents can now have a list of organs specified to slow their processing.</li>
|
|
<li class="rscadd">Reagents now process in the bloodstream at a rate determined by current pulse. No pulse, for any reason, will cause slightly slower processing if your species has a heart.</li>
|
|
<li class="rscadd">The heart organ determines the 'standard pulse' if the species has one.</li>
|
|
<li class="rscadd">Modifiers can set pulse directly, or shift it.</li>
|
|
<li class="rscadd">Adds Robobags and Corp-Tags to Robotics.</li>
|
|
<li class="rscadd">Re-adds the Space Worm with New and Improved [Doesn't Break The Universe] logic.</li>
|
|
<li class="rscadd">Sterilizine now hurts slimes, similar to water.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cyborgs can now use ladders regardless of whether they have a tool enabled or not.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">During severe weather such as storms and blizzards, wind can cause you to move slower or faster in specific directions.</li>
|
|
<li class="rscadd">Weather application in the communicator displays wind direction and severity.</li>
|
|
<li class="rscdel">Holding umbrellas while in a storm no longer stuns you.</li>
|
|
</ul>
|
|
<h3 class="author">chaoko99 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ore bags will automatically pick up items when held, belted, or pocketed, and automatically deposit ore in boxes if one is being pulled.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 April 2019</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Subspace Jammer traitor item now lasts about 10 minutes. It now blocks signalers from sending or receiving, and also obscures suit sensors around it.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 (MistyLuminescence) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Departmental winter coats can now hold the same items as their standard departmental suit items - labcoats, hazard vests, body armor, aprons, etc.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes ability for AI to print and inhabit maintenance and construction drones. This has been replaced with a system which allows for AIs to inhabit special cyborg shells, called AI Shells, which are built with a new MMI type in Robotics. Most of the regular cyborg mechanics applies to AI Shells.</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new status displays for all alert levels</li>
|
|
<li class="rscadd">Adds yellow, violet, and orange alert levels</li>
|
|
<li class="rscadd">Added Stasis Cages, which allows safe transport of mobs.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the ability to copy a character slot onto another one, allowing for easier rearranging of characters, or wiping characters by copying empty slots.</li>
|
|
<li class="rscadd">Adds three new crashed escape pod PoIs.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Arrivals dock should not stay locked shut</li>
|
|
<li class="bugfix">Two windoors in xenobio stationside lacking access requirements</li>
|
|
</ul>
|
|
<h3 class="author">mistyLuminescence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lays the foundation for RIGs to be worn on the belt slot. Doesn't apply to any RIGs currently, unless VV'd, but stay tuned!</li>
|
|
<li class="tweak">Large autoinjectors are now scannable and syringeable again, just like they used to be. Unidentified autoinjectors still aren't, unless you ID them first.</li>
|
|
<li class="rscadd">Adds beakers to the hydroponics lockers and NutriMax vendors.</li>
|
|
<li class="tweak">More jobs can now take certain items in the loadout.</li>
|
|
<li class="rscadd">Adds departmental turtlenecks, available in department wardrobes or the loadout selection. Look good... in space.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 March 2019</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vedahq is now properly locked behind a whitelist.</li>
|
|
<li class="tweak">Headgibbing is now determined by config</li>
|
|
<li class="tweak">Promethean regeneration has been toned down. It will no longer provide healing if the Promethean is wet, too hungry, too hot, or too cold.</li>
|
|
<li class="tweak">Prometheans are no longer shock resistant. It should now be more possible to catch them alive.</li>
|
|
<li class="tweak">Promethean body temperature is now the default room temperature. They also hit cold_level_2 at a higher temperature.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Rigsuits have been resupplied following a mass-recall after a number of suits were reported to have defective pressure-sealant mechanisms. The new sealant mechanisms have been thoroughly tested and should be less prone to failure.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked Respiro- Cordra- Gastiro- and Hepanephro- Daxons to be more effective with dealing with the side-effects of damaged organs.</li>
|
|
</ul>
|
|
<h3 class="author">kartagrafi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds several clothing items to loadout such as: Nock masks, cowls and robes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 February 2019</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stairs have been straightened and now connect to both the heavens and hells, formerly just the hells.</li>
|
|
</ul>
|
|
<h3 class="author">Elgeonmb updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Zaddat species, voidsuit-clad fragile bug people. Whitelist applications will be available at a later date.</li>
|
|
<li class="rscadd">Added glucose hypos to the SWEATMAX vendors and a few other places thoughout the station.</li>
|
|
<li class="rscadd">Zaddat equipment is now available through cargo.</li>
|
|
<li class="rscadd">Some new, very very chuuni accessories to play with; the half cape, the full cape, and the sash</li>
|
|
<li class="tweak">Most accessories can now fit on suits.</li>
|
|
<li class="rscdel">Dionaea and vox can no longer use station rigs.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flashes now actually run the risk of burning out.</li>
|
|
<li class="tweak">Flashes that burn out can be repaired after approximately 40 seconds and with some luck, via a screwdriver.</li>
|
|
<li class="tweak">Cyborg flashes use charge only, and do not have the 10 flash limit. They instead begin burning large amounts of charge.</li>
|
|
<li class="tweak">Flashes use miniscule charge in addition to their capacitor burn-out, totalling 12 uses, taking 4 to down a human. They can be charged within a standard charger.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 February 2019</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pilot consoles now require pilot access to use.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Powersink drains have been unclogged and work once more</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Oversight regarding Changeling revive not removing restraints fixed.</li>
|
|
<li class="tweak">Straight Jackets can now be resisted out of in 8 minutes, or as low as 5 depending on species attacks. Shredding or hulked humans will break out in 20 seconds, destroying the jacket.</li>
|
|
<li class="tweak">Xenomorph plasma vessels now regenerate phoron passively, at an incredibly slow rate. Can be accelerated by consuming liquid phoron.</li>
|
|
<li class="tweak">Xenomorph organs now give their respective abilities when implanted.</li>
|
|
<li class="tweak">Virtual Reality pods cleaned up.</li>
|
|
<li class="rscadd">Replicant organs added, versions of many organs that do not reject in their host. Two currently exist that give special passives.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 January 2019</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The hyphen (-) is no longer a default language key, as people use it to represent other things. If you are still having issues with Gibberish, reset your language keys, or at least make sure they don't include any characters you regularly start speech with.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stasis bags don't squish organics with high pressure when organics try to seek shelter from flesh wounds.</li>
|
|
<li class="tweak">Body- and stasis bags can be tread upon when open.</li>
|
|
<li class="bugfix">Suit coolers and rigsuit coolers now protect FBPs against vacuum again.</li>
|
|
<li class="bugfix">Bot sound files have been decrypted following a bizarre ransomware attack by Boiling Point remnants. Securitrons, cleanbots, et al should no longer spew gibberish.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added teshari hardsuit sprites.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 January 2019</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds a Gibberish language that gets used when you goof on a language key.</li>
|
|
<li class="bugfix">Voice changing masks no longer give up when you put on a hardsuit.</li>
|
|
<li class="tweak">Mask voice changers start on.</li>
|
|
<li class="tweak">Mask voice changers that do not have a set voice will now default to your worn ID's name.</li>
|
|
<li class="tweak">Mask voice changers now have a verb to reset their name.</li>
|
|
<li class="tweak">Eguns take 4 shots to stun, rather than 3.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Clothing now has pressure protection variables, that set lower and upper pressure bounds within which they will protect you from pressure-based harm.</li>
|
|
<li class="rscadd">Protection falls off when exceeding the pressure limits from 100% protection at the boundary to 0% at 10% in excess (above the max or below the min) boundary.</li>
|
|
<li class="tweak">Currently, only hat and suit slots are checked for this protection (No change).</li>
|
|
<li class="tweak">Anomaly suits (The orange ones) now offer limited pressure protection in case anomalies start making or draining air.</li>
|
|
<li class="bugfix">Firesuits are no longer spaceproof, but still offer protection against the high pressures of fire.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added customizable religious icons to the chaplain's office.</li>
|
|
<li class="rscadd">Added black and white candles.</li>
|
|
<li class="tweak">Updated religion lists in character setup to be lore friendly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 January 2019</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Slimes now respect slime colors as their faction when dealing with other slimes.</li>
|
|
<li class="tweak">Taser and Security xeno-taser shot count dropped from 10 to 5.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Adds a lot of sounds, and the code to let them loop seemlessly. Things made audible now include the microwave, deep fryer, showers, the supermatter when it's active, the TEGs when active, geiger counters, and severe weather on Sif. The weather has different sounds for when indoors and when outdoors.</li>
|
|
<li class="tweak">Weather sounds and the supermatter hum can be disabled in your preferences.</li>
|
|
<li class="rscadd">Adds a few more weather types that can only be activated by admin powers, such as ash storms and fallout.</li>
|
|
</ul>
|
|
<h3 class="author">Novacat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All emergency air tanks now spawn at full capacity.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 December 2018</h2>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 12 new loadout items plus colour variants: Utility pants, sleek overalls, sari, modern wrap jacket, ascetic garb, asymmetrical jackets, cowled vest, kamishimo, jingasa, maang tikka, thin-frame glasses, rimless glasses.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Research and Engineering borgs now have 'Circuit Grippers', used for constructing and operating integrated circuit machinery.</li>
|
|
<li class="tweak">Grippers now allow interaction with their contents, by attacking the gripper itself with an item when one is held. I.E., drawing from a beaker with a syringe.</li>
|
|
<li class="tweak">Grippers now show their held item's examine information when examined. Tab information added.</li>
|
|
<li class="tweak">Cyborgs can now interact with integrated circuit printers and machines when adjacent to them.</li>
|
|
<li class="tweak">Multitools now have a menu to switch modes between standard use and integrated circuit reference scanning. Antag multi-tools untouched for now.</li>
|
|
<li class="bugfix">Integrated circuit printer now respects adjacency, if it is not set to debug.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 November 2018</h2>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 1000+ surnames and 1200+ forenames from various world cultures to human namelists</li>
|
|
</ul>
|
|
<h3 class="author">LBnesquik updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Replaced the plant clippers with a reskinned pair of hedgetrimmers.</li>
|
|
</ul>
|
|
<h3 class="author">Lbnesquik updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">General biogenerator improvements:</li>
|
|
<li class="rscadd">Added feedback noise to the processing.</li>
|
|
<li class="rscadd">Allow for cream dispensing.</li>
|
|
<li class="rscadd">Allow for plant bag creation.</li>
|
|
<li class="rscadd">Allow for 5 units of meat to be dispensed at once.</li>
|
|
<li class="rscadd">Allow for 5 units of liquids to be dispensed at once totalling 50u.</li>
|
|
<li class="rscadd">Add and allow the creation of larger plant bags for easier ferrying of plants..</li>
|
|
<li class="rscadd">Add a description to the machine itself.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Prometheans are no longer murdered by blood, and instead process it like a weak nutrient. Will slow the regeneration of toxins due to water content.</li>
|
|
<li class="rscadd">Ctrl clicking a Rapid Service Fabricator when held will allow you to choose the container it deploys.</li>
|
|
<li class="bugfix">The Rapid Service Fabricator's icon is correctly set.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Rewrites the AI system for mobs. It should be more responsive and robust. Some mobs have special AIs which can do certain things like kiting, following you on a lark, or telling you to go away before shooting you.</li>
|
|
<li class="tweak">Rewrites literally every 'simple_animal' mob into new, shinier, and hopefully more interesting 'simple_mob' mobs, some with new mechanics, like spiders, fake mechas, and hivebots. There are so many changes that it wouldn't be possible to list them here.</li>
|
|
<li class="rscadd">RCDs can now build grilles and windows, with a new mode. They can also finish walls when used on girders on floor/wall mode.</li>
|
|
<li class="rscadd">Adds various new RCDs that are not obtainable at the moment.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Xenoflora and Xenobio moved to station, first deck.</li>
|
|
<li class="bugfix">Minor bugfixes including mislabeled lockers in robotics and floor decals.</li>
|
|
</ul>
|
|
<h3 class="author">kartagrafi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new hairstyle 'Sharp Ponytail'</li>
|
|
<li class="rscadd">Adds several new underwear - 'Binder', 'Strapless Binder', 'Longsleeve Striped Shirt, Pink', 'Pink Wing Shirt', 'Pink and Black T-Shirt', 'Leggings'</li>
|
|
<li class="tweak">Changes name of 'Supernova' hairstyle to 'Glossy', and makes the sprite somewhat neater</li>
|
|
<li class="bugfix">Fixes a hairstyle not appearing</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 October 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer have ALL of your blood punched out.</li>
|
|
<li class="bugfix">Haemophiliacs will no longer spontaneously have ALL of their blood go missing from ~90%.</li>
|
|
<li class="rscadd">Emitters can be locked while off, too.</li>
|
|
<li class="rscadd">Graves are now a thing in the code, will need some testing and probably more work before they get more common.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a RIG customization kit.</li>
|
|
<li class="tweak">RIGs now use a var called suit_state to determine the basis for their component icons, rather than the rig's icon state.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 September 2018</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds two vehicles to Robotics and Cargo, the Quad and Spacebike.</li>
|
|
</ul>
|
|
<h3 class="author">Poojawa updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported /vg/ instrument code, improved the UI of instruments.</li>
|
|
<li class="rscadd">Added a client side pref that mutes instruments being played for you.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds two rig suits. Military Rig suit from Bay and PMC rigsuit</li>
|
|
<li class="rscadd">Adds four exploration and pilot voidsuits (alternate sprites by Naidh)</li>
|
|
<li class="rscadd">Adds exploration and pilot voidsuits</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 August 2018</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mechs now have multiple equipment slot types, and more slots in total for greater customization.</li>
|
|
<li class="rscadd">A large number of Mech weapon modules and their jury rigged versions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 August 2018</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The supply controller has been refactored and shifted to nanoUI.</li>
|
|
<li class="rscadd">The ordering and control consoles are now generally upgraded in terms of information and options.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rsctweak">Hallucinations are no longer only Pun Pun.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Adds new ambience sounds for various areas, especially on the surface of Sif.</li>
|
|
<li class="sounddel">Removes low and high-pitched droning from available ambience. Consider trying ambience again if you had turned it off to avoid those.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 August 2018</h2>
|
|
<h3 class="author">KasparoVv updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now change the order of your body markings at character creation. Shift markings up or down layers at will to design the character you've always wanted, more easily than ever before.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Gigaphone. Currently unused.</li>
|
|
</ul>
|
|
<h3 class="author">Mewchild updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports several AI core sprites from ages and places past</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds four types of colorblindness to the traits in the setup menu.</li>
|
|
<li class="tweak">pAIs can now be picked up while unfolded, and can display more than 9 emotions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 July 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Certain languages now require assistance for a species to speak, but not understand, much like EAL.</li>
|
|
<li class="tweak">Alai can only be `spoken` by Taj and Teshari.</li>
|
|
<li class="rscadd">Adds a voicebox/larynx organ. Its only purpose at the moment is to assist in speaking certain langauges.</li>
|
|
<li class="tweak">Language implants, like the EAL implant, now affect the voicebox organ, instead of being a freefloating implant.</li>
|
|
<li class="rscadd">Adds a language implant for Common Skrellian.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Steel sheets can be used to construct Roofing Tiles</li>
|
|
<li class="rscadd">Roofing tiles can be used on tiles under open spaces or space tiles in multiZ maps to place a lattice and plating on the space above</li>
|
|
<li class="rscadd">Roofing tiles can be used on outdoor turfs to make them indoors</li>
|
|
<li class="rscadd">Both functions work together on multiZ maps with outdoor turfs, only one roofing tile is used per tile roofed.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new surgical procedure for fixing brute and burn on limbs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 July 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Technomancer Apportation now properly checks for range and scepter, again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 June 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a biomass reagent, made from protein, sugar, and phoron.</li>
|
|
<li class="tweak">Cloners and bioprinters now use the biomass reagent. Both can be refilled or have their capacity increased by replacing the bottles they spawn with.</li>
|
|
<li class="experiment">Mapped in a bioprinter, for further testing.</li>
|
|
<li class="rscadd">Adds the ability to make robolimb brands more or less vulnerable to brute or burn.</li>
|
|
<li class="rscdel">Makes VeyMed limbs more vulnerable to brute and burn.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allow AIs to create and take control of mindless drones from fabricators.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 June 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Merc mobs in PoIs no longer drop gear. This is to help us balance the PoIs that contain them, and by extension every other PoI.</li>
|
|
<li class="tweak">Merc mobs have been shuffled around in their PoIs. At some point, this may actually be randomized, but for now, expect slightly different placements.</li>
|
|
<li class="rscadd">Adds a laser rifle and ion rifle version of the Merc mob, for variety.</li>
|
|
<li class="tweak">PoI turrets are lethal again, and will likely shoot crawlers.</li>
|
|
<li class="rscadd">Certain mobs, namely robots and mercs, now have some amount of armor.</li>
|
|
<li class="rscadd">Ranged mercs will now knife people when cornered, rather than punch them really hard.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added some background things for Events.</li>
|
|
<li class="bugfix">Ion rifles hit the correct 3x3 instead of 5x5</li>
|
|
<li class="rscadd">Seed Storage Vendors are now hackable. Can choose from various lists of concerning plants.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 May 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Moving items out of one's active hand cancels any zoom-in they may be providing.</li>
|
|
<li class="tweak">Meteor events should be a lot less brutal.</li>
|
|
</ul>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a 'Client FPS' setting in the Global tab of character setup for adjusting the FPS to your preference.</li>
|
|
<li class="rscadd">Added a 'fake SSAO' toggle to Global in character setup, ported from /tg/. Looks like drop shadows on (almost) everything.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Laptops no longer consume IDs indefinitely.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rsctweak">Promethean limbs store more damage.</li>
|
|
<li class="rsctweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
|
|
<li class="rscadd">Limbs can now spread their damage to neighbors with the spread_dam var, when reaching max damage.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added laser pointers. Available in your loadout, and printed and upgraded by R&D.</li>
|
|
</ul>
|
|
<h3 class="author">lorwp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Search and Rescue can now add certain medical restricted items to their loadouts</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 May 2018</h2>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Skrell can be affected by flashbangs from a range of 8 tiles without protection.</li>
|
|
<li class="tweak">Promethean regen consumes additional nutrition.</li>
|
|
<li class="tweak">Many healing chemicals are less effective on Prometheans due to the natural regeneration.</li>
|
|
<li class="tweak">Lots of other Promethean tweaks. No seriously, I'm not putting the list here.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new skrell sprites to hardsuit helmets that were missing them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 April 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Communicator visibility (the thing that lets people see your communicator when you're a ghost) is now saved to character slots, rather than globally.</li>
|
|
<li class="tweak">Jobs that are set to Never on your preferences are hidden by default on the Late Join selection menu. There is a button to reveal them.</li>
|
|
</ul>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nerve reattaching surgery now works correctly. (Hemostat on limb)</li>
|
|
<li class="bugfix">Limbs dropped by people have appropriate flags.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Human examine code has received a major refactor. If you encounter unusual behaviour that seems wrong, please report it.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pumpkins are no longer green ovals. They now grow on actual vines.</li>
|
|
</ul>
|
|
<h3 class="author">schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Space carp plushies now load sprites and are all selectable from loadout.</li>
|
|
<li class="tweak">Adds several newer plushies to the gift vendor as well as adjusting cost of gift vendor's contents.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 April 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">AOOC is no longer available to traitors, renegades, and thugs.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Flashers in brig cells should work now, extra floor flash in communal brig to deal with crims.</li>
|
|
<li class="bugfix">Improper access, SMES rooms.</li>
|
|
<li class="bugfix">Trader start point is no longer dark.</li>
|
|
<li class="rscadd">Medical Vendor Plus has more advanced burn and trauma kits.</li>
|
|
<li class="tweak">Cell 1 and 2 in the brig can now be accessed by detectives.</li>
|
|
<li class="tweak">Additional r-walls next to the engine room to help with rads.</li>
|
|
<li class="tweak">Floor decals in a couple areas.</li>
|
|
<li class="tweak">RD office now has its telescreen back.</li>
|
|
</ul>
|
|
<h3 class="author">lorwp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pilot headsets can now fallback to shortwave radio</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 April 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Medical Doctors and EMTs spawn with white medkits.</li>
|
|
</ul>
|
|
<h3 class="author">Cameron653 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a xenoarch excavation tool, craftable in R&D. Allows depth selection of 1-30</li>
|
|
<li class="rscadd">Adds a xenoarch multitool, craftable in R&D. Has xenoarch counter, measure tool, and depth scanner all in one.</li>
|
|
</ul>
|
|
<h3 class="author">Heroman3003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Attaching exosuit equipment with a gripper correctly removes it from the gripper.</li>
|
|
<li class="bugfix">Engineering gripper can no longer duplicate frame parts.</li>
|
|
</ul>
|
|
<h3 class="author">MistyLuminescence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Wallets can now hold a wider variety of objects.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added two 44 cal revolvers.</li>
|
|
<li class="rscadd">Added 44 cal speedloader for revolvers.</li>
|
|
<li class="rscadd">Added 44 cal rubber rounds.</li>
|
|
<li class="bugfix">Fixed the icon_state for 'structure/plushie/carp' and the random first aid kit spawner.</li>
|
|
<li class="rscadd">Added a random chance tool spawn for power tools (most of the time it should still just be regular tools).</li>
|
|
<li class="tweak">Adjusted the spawn rate of medkits, combat medkits should be more rare.</li>
|
|
<li class="tweak">Cash split into its own loot item.</li>
|
|
<li class="tweak">Plushies split into large and small plushies.</li>
|
|
<li class="rscadd">All the extra plushie spawns added to the random plushie spawn.</li>
|
|
<li class="tweak">Eightball and conch shell added to toy spawns.</li>
|
|
<li class="rscadd">Added spawn points for the large plushies, cash, and the power tools to the station.</li>
|
|
</ul>
|
|
<h3 class="author">battlefieldCommander updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added permanent markers, an alternative to crayons.</li>
|
|
<li class="tweak">The chemistry recipe for paint now uses marker ink instead of crayon dust.</li>
|
|
<li class="rscdel">Removed crayon boxes from the map. They can still be ordered from cargo in case you need a snack.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 March 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pills and ingested reagents actually process at half speed, rather than just ignoring half of the reagents.</li>
|
|
<li class="rscdel">Robotic limbs now need internal repair at 30 composite damage, rather than 30 of burn or brute.</li>
|
|
<li class="tweak">Syringes now inject their entire payload with one click, but in 5 unit increments. There is a delay in between each of these.</li>
|
|
<li class="rscadd">Assisted robotic organs (internals, eyes) are less vulnerable to EMP.</li>
|
|
<li class="rscdel">Lifelike robotic organs (currently VeyMed) are more vulnerable to EMP.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Akhani language for Tajaran.</li>
|
|
<li class="spellcheck">Fixed incorrect singular form of Tajaran in several places.</li>
|
|
</ul>
|
|
<h3 class="author">MisterLayne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a version of the ED-209 called the ED-CLN. It is a more efficient Cleanbot.</li>
|
|
<li class="bugfix">Reinforced snowballs can now actually be made in a reasonable time limit.</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Broken APCs can be bashed open with slightly smaller objects now. This means wrenches are acceptable, no need to hunt down a fire extinguisher.</li>
|
|
<li class="rscdel">EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those have been a volume inventory for some time now. RIP ghetto satchel.</li>
|
|
<li class="rsctweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
|
|
<li class="bugfix">Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables internals.</li>
|
|
<li class="bugfix">Offline rigsuits/hardsuits are no longer considered valid air supplies by the internals button. Before, your internals would instantly shut off before you could get a breath out of the rigsuit. Now, the internals button will look for a different tank instead.</li>
|
|
<li class="rscadd">Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial rigsuits/hardsuits. Unathi sprites to come soon!</li>
|
|
<li class="bugfix">Sifwood floor tiles now correctly use their double-stacked icon instead of disappearing.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added in a weapons crate for explorers that has bolt action rifles.</li>
|
|
<li class="rscadd">Weapon powercells can be ordered from cargo (security access crate).</li>
|
|
<li class="tweak">Automatic weapons crate split into two crates now. One for SMGs one for the rifle. Minor adjustments to other munitions and security supply packs as well.</li>
|
|
<li class="rscadd">The automatic weapons ammo crate has also been split.</li>
|
|
<li class="tweak">Names of the crates for the munitions and security catogory supply packs have been adjusted slightly. In certain places contents also adjusted.</li>
|
|
<li class="bugfix">Holoplant now comes in a crate.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 March 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes Command Liaison, Bridge Secretary, Hydroponicist, Prospector, Sanitation Technician, Professor, and Historian alt-titles.</li>
|
|
<li class="rscdel">Removed universal translators from the loadout.</li>
|
|
<li class="rscadd">RnD can print earpiece translators.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Add a surgical operation for repairing the brainstem of a decapitated individual.</li>
|
|
<li class="rscadd">Add a permanent modifier for frankensteining individuals.</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Package bomb detonators can be re-bound by hitting the new package bomb with them.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The succumb verb will now work on species that can't take oxyloss damage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 February 2018</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds umbrellas to the loadout, for 3 points. Colorable!</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Using tape (police/medical/engineering) on a hazard shutter now tapes the hazard shutter instead of trying to open the hazard shutter.</li>
|
|
<li class="rscadd">Added /tg/-style floor tile swapping. Equip crowbar/screwdriver in offhand and click the floor tiles you want to directly swap with a stack of new floor tiles (like teal carpet).</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">Heavy rework of the wilderness, minor adjustments to mining and outpost z-levels. To get to the wilderness you now have to travel through the mine z-level to do so, follow the green flagged path. Through the mine.</li>
|
|
<li class="tweak">Shuttles can now land at a site near the enterance to the wilderness. Removal of the mine shuttle landing pad to move to the wilderness.</li>
|
|
<li class="rscadd">New addition of warning sign, thanks to Schnayy.</li>
|
|
</ul>
|
|
<h3 class="author">battlefieldCommander updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added craftable joints. Dry something (ideally ambrosia) on the drying rack and apply it to a rolling paper to create a joint you can smoke.</li>
|
|
<li class="rscadd">Added a box of rolling papers to the cigarette vending machine.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 February 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Splinted bodyparts act broken 30% of the time.</li>
|
|
<li class="tweak">Splinted legs still slow you down like broken ones.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a client preference setting for wether Hotkeys Mode should be enabled or disabled by default.</li>
|
|
<li class="bugfix">CTRL+NUMPAD8 while playing a robot won't runtime anymore.</li>
|
|
<li class="tweak">Grounding rods act intuitively, only having an expanded lighting catch area when anchored.</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes not being able to install the different carpet colors. Finally.</li>
|
|
<li class="bugfix">Removes certain unusable duplicate stacks of tiles from the code.</li>
|
|
</ul>
|
|
<h3 class="author">Schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Gilthari Luxury Champagne. Drink responsibly.</li>
|
|
<li class="rscadd">Added a singular AlliCo Baubles and Confectionaries vending machine in the locker rooms. Dispenses a variety of gifts.</li>
|
|
<li class="rscdel">Removed hot drinks vendor from locker room.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 February 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Warden and HoS helmets.</li>
|
|
<li class="tweak">Clothing items must be click+dragged to be unequipped. A lot of them already had this, but the system is now standardized.</li>
|
|
<li class="tweak">Accessories now apply slowdown to what they're attached to.</li>
|
|
<li class="tweak">Certain items, notably Technomancer spells, no longer show up when you examine the mob wearing them.</li>
|
|
<li class="tweak">Flashbangs confuse, instead of stunning.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">GPS units are generally more useful, providing both coordinate locations and, so long as you're on the same Z level, direction with x-y component distances, to 1m accuracy</li>
|
|
<li class="rscadd">Added a halogen counter tool, functions as the PDA function.</li>
|
|
<li class="tweak">Analyzers can now analyze gas containers, in addition to providing atmosphere readouts, as the PDA gas scanner function.</li>
|
|
<li class="rscadd">Added umbrellas.</li>
|
|
</ul>
|
|
<h3 class="author">battlefieldCommander updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added fireplaces which operate similarly to bonfires.</li>
|
|
<li class="bugfix">Fixed an oversight that allowed for an in-between state in bonfires where the fire would mysteriously go out after adding wood.</li>
|
|
<li class="rscadd">Added blue sifwood floor tiles.</li>
|
|
<li class="bugfix">Fixed blue carpet, now known as teal carpet</li>
|
|
<li class="rscadd">Added the ability to dig up tree stumps with a shovel.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 February 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Headsets for jobs that spend a lot of time planetside can now function as local radios when comms are down.</li>
|
|
<li class="rscadd">Most headsets now have on-mob sprites.</li>
|
|
<li class="rscadd">Added a Planetside Gun Permit item, specifying permission to possess a firearm on the planet's surface. Explorers should spawn with these by default, and a further two can be found in their gun locker.</li>
|
|
<li class="rscadd">Prometheans now react to water. Being soaked will stop their regen and deal minor toxin damage. Drinking or being injected with water will deal slightly more toxin damage.</li>
|
|
<li class="bugfix">Suit Coolers now properly cool FBPs in slightly burning rooms. If it gets too hot for your suit, you're still dead.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Makes electrochromatic glass buildable and programmable in game. Use cable and multitool.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Additions of 6 new POIs for the cave area.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 February 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with the random spawner.</li>
|
|
<li class="rscadd">Mines now give a visible message when they go off.</li>
|
|
<li class="tweak">Land mines on the ground can no longer be told apart from one another, to prevent gaming the system.</li>
|
|
<li class="bugfix">Hovering mobs (viscerators, drones, Poly, carp) no longer set off land mines.</li>
|
|
<li class="tweak">Arming a land mine now takes concentration. If you move, it will boom.</li>
|
|
<li class="tweak">RINGS AND CERTAIN GLOVES INCREASE PUNCHING DAMAGE.</li>
|
|
<li class="tweak">BRASS KNUCKLES HAVE BEEN TURNED INTO GLOVES AND REBALANCED. THEY DO LESS DAMAGE PER HIT BECAUSE IT'S HARD TO DISARM A PAIR OF GLOVES.</li>
|
|
<li class="rscadd">Cyborg Chargers now decrease radiation on FBPs.</li>
|
|
<li class="tweak">Falling one floor now does a lot less damage, on average.</li>
|
|
<li class="bugfix">Falling one floor in a Mech no longer hurts the occupant.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A lot more machines can now be moved with a wrench, mostly kitchen, hydroponics, and virology machines.</li>
|
|
<li class="tweak">Changed department ponchos to be open to any job, just like department jackets.</li>
|
|
</ul>
|
|
<h3 class="author">Schnayy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds bouquets. Can be ordered via 'gift crate' in cargo.</li>
|
|
<li class="rscadd">Adds fake bouquets for the cheap. Can currently be won from arcade machines.</li>
|
|
<li class="rscadd">Adds chocolate heart-shaped boxes. Can be ordered via 'gift crate' in cargo.</li>
|
|
<li class="rscadd">Adds gift cards with four cover variations. Function like paper. Can be ordered via 'gift crate' in cargo.</li>
|
|
</ul>
|
|
<h3 class="author">battlefieldCommander updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added packed snow brick material. Craft it using snow piles.</li>
|
|
<li class="recadd">Added snow girders and igloo walls. Craft them using snow bricks.</li>
|
|
<li class="rscadd">Added various snowmen. Craft them using snow piles. Punch 'em to destroy.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 February 2018</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ethylredoxrazine actively removes alcohol from the stomach and bloodstream</li>
|
|
<li class="tweak">GPS units won't report the exact location of other GPS units, just range and approximate direction</li>
|
|
<li class="tweak">POI gps units won't give any information about the POI, merely its location</li>
|
|
<li class="rscadd">Adds EMP mines.</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds antibiotic resistance chance to viruses, capped at 90% without admin edits.</li>
|
|
<li class="rscadd">Adds adminspawned non-transmittable viruses</li>
|
|
<li class="rscadd">Adds several new disease symptoms</li>
|
|
<li class="tweak">Vomit is now a disease vector</li>
|
|
<li class="tweak">Viruses have a lower chance of curing themselves without medical intervention</li>
|
|
<li class="bugfix">Virus food no longer infinitely generates in incubator beakers</li>
|
|
<li class="bugfix">Xenomorphs and supernatural begins can no longer catch the flu</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">If a cycling airlock is already near the target pressure, pressing the buttons will toggle the doors instead of making it reenter the cycle process.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana and mustafakalash updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new 'planetary' mode for airlocks which makes them purge the chamber contents to the exterior atmosphere before filling with clean air, and vice versa.</li>
|
|
</ul>
|
|
<h3 class="author">MistyLuminescence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mines are now very, /very/ dangerous to step on (so don't do that). You can disarm them with a multitool and wirecutters - ping is good, beep is bad - or by shooting or exploding them from a distance. Be careful!</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shaft Miner, Search & Rescue, Explorer can now select webbing vests and pouches from the loadout.</li>
|
|
<li class="bugfix">Allow utility uniforms to roll up their sleeves.</li>
|
|
<li class="rscadd">Shuttle upgraded with enviroment sensors and shuttle doors that can be detected from the shuttle console.</li>
|
|
<li class="rscadd">secure gun cabinets in the hangar control rooms. Locked to armory, explorer, and pilot access.</li>
|
|
<li class="maptweak">Redesign of medical surgery rooms, replacement of the closets with wall closets.</li>
|
|
<li class="bugfix">Multiple map bugfixes including distro and scrubber lines to deck 3.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 February 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Lessens the bomb, bio, and rad protection on the Explorer Suit.</li>
|
|
<li class="tweak">Replaces the Hunting Rifle cabinets with a Phase Pistol cabinet. Same general purpose, shoot animals, kill animals. Shoot people, get laughed at.</li>
|
|
<li class="tweak">Gloves are generally less protective from shocks.</li>
|
|
<li class="tweak">Budget Insulated Gloves will almost always be better than any other non-insulated glove.</li>
|
|
<li class="tweak">Hyposprays and autoinjectors now have a delay on use when the target is conscious and not in Help Intent.</li>
|
|
<li class="bugfix">You need a parachute to survive atmospheric reentry. Closets, mechs, and other impromptu parachutes will not longer prevent splatting.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">ID computer can set command secretary and IAA access</li>
|
|
<li class="tweak">Command secretary has keycard auth. access</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added toggleable 'Open' sign to bar hallway so you can tell if it's open without walking inside.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds material girders.</li>
|
|
<li class="tweak">Girder decon time is now partially dependant on material. Stronger girders take slightly longer.</li>
|
|
<li class="tweak">Wall girders are now under the integrity-based construction listing. Material-Name Wall Girder.</li>
|
|
<li class="rscadd">Explosive-resistant girders in walls have a chance to survive as an unanchored girder, if their wall is destroyed.</li>
|
|
<li class="rscadd">Radioactive girders affect the completed wall's radioactivity.</li>
|
|
</ul>
|
|
<h3 class="author">SunnyDaff updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new food items.</li>
|
|
<li class="rscadd">Added Onions.</li>
|
|
<li class="tweak">Changed Apple and Lemon Sprite</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 January 2018</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Southern Cross Map is now live</li>
|
|
</ul>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Remove borg hud items as they have normal huds as their sensor augs now, and can see records with them.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Communicators have a flashlight under the settings menu, functions as the PDA one</li>
|
|
<li class="rscadd">Station-bound synthetics now have gps units</li>
|
|
</ul>
|
|
<h3 class="author">Cerebulon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 19 food recipes from /tg/station</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Sounds of Tesla engine lighting bolts</li>
|
|
<li class="imageadd">Sprites for grounding rod and Tesla coil</li>
|
|
<li class="imageadd">Sprites for lighting bolts</li>
|
|
<li class="rscadd">The Tesla Engine, Tesla Coils, and Grounding Rods</li>
|
|
<li class="rscadd">Wiki search URL is now configurable in config.txt</li>
|
|
<li class="rscadd">Breaker boxes can be constructed in game.</li>
|
|
<li class="bugfix">Construction of heat exchange pipes, vents, and scrubbers now works properly again.</li>
|
|
<li class="tweak">Fix singularity energy balance so it is stable under normal operation.</li>
|
|
<li class="bugfix">Fix emitter beams and PA effects from being grav pulled or consumed.</li>
|
|
<li class="rscadd">Added the operating manual book for the Tesla Engine.</li>
|
|
</ul>
|
|
<h3 class="author">Mechoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Brains can be set to be a source of genetic information.</li>
|
|
<li class="rscadd">Promethean cores can be inserted into a cloning scanner to be cloned. This gives them a worse modifier upon completion.</li>
|
|
<li class="rscadd">Promethean cores can now have chemicals added or removed from them. Base for future slime cloner.</li>
|
|
<li class="rscadd">Species-based cloning sicknesses possible.</li>
|
|
<li class="spellcheck">Cyboernetic - > Cybernetic</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds boats that can be ridden by multiple people, which use oars. Can be crafted with large amounts of wooden planks.</li>
|
|
<li class="rscadd">Adds autopilot functionality to Southern Cross Shuttle One and Shuttle Two.</li>
|
|
<li class="rscadd">Adds ability to rename certain shuttles on the Southern Cross.</li>
|
|
<li class="rscadd">Areas about to be occupied by a shuttle will display a visual warning, of a bunch of circles growing over five seconds.</li>
|
|
</ul>
|
|
<h3 class="author">SunnyDaff updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new food items.</li>
|
|
<li class="rscadd">Added Cider.</li>
|
|
<li class="rscadd">Added Apple Juice to bar vending machine.</li>
|
|
<li class="bugfix">Fixed Vodka recipe.</li>
|
|
<li class="bugfix">Fixed Apple and Carrot cake recipes</li>
|
|
<li class="tweak">Changed Cake recipes to not include fruit juice</li>
|
|
</ul>
|
|
<h3 class="author">ZeroBits updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the ability to have multiple loadouts per character.</li>
|
|
</ul>
|
|
<h3 class="author">battlefieldCommander updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a communicator watch, a variant of the communicator you can wear on your wrist.</li>
|
|
<li class="rscadd">Replaces the communicator in the loadout with a communicator selection. Choose either the traditional communicator, or the new commwatch.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 January 2018</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Communicators now have a weather app.</li>
|
|
<li class="rscadd">Mobs in VR can switch between translucent and opaque forms.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Examining construction frames shows which circuit board (if any) is installed.</li>
|
|
<li class="tweak">Convert the machinery controller to a StonedMC subsystem</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added admin verb 'Display del() Log' displaying garabage collector statistics.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the ability to 'crawl' to an adjacent turf by click-dragging yourself to it, after a delay. This can be used to move while unable to stand. You can also do this with other movable objects, if you really wanted to.</li>
|
|
<li class="tweak">Conscious mobs lying on the ground can now buckle themselves to chairs/beds. This includes people missing legs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 November 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">FBPs are now affected by Radiation, it gives them ToxLoss. Wear your PPE.</li>
|
|
<li class="rscadd">FBPs can have ToxLoss decreased by going into a charger.</li>
|
|
<li class="rscadd">It is now possible to move FBPs and robots into chargers, via click+drag or grabs.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AI verbs are no longer hidden on the tabs.</li>
|
|
<li class="bugfix">Incapacitated mobs can no longer open your inventory and steal your gubbins.</li>
|
|
</ul>
|
|
<h3 class="author">MoondancerPony updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a mislabeled pulse pin on the microphone.</li>
|
|
<li class="bugfix">Fixed an issue with reference pins and multiplexers, and reference pins in general.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusts the amount of camera locations the AI can store from 10 to 30.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 November 2017</h2>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AI's can speak local rootspeak.</li>
|
|
<li class="rscadd">Implements Virtual Reality.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 'see down' in open spaces from Vore.</li>
|
|
<li class="rscadd">Added talking and visible messages upward through open space from Vore.</li>
|
|
<li class="rscadd">Added a Syndicate ID with all access (admin spawn only).</li>
|
|
<li class="tweak">Port of 'Syndicate id cards now listen for owner destruction' from Bay.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 September 2017</h2>
|
|
<h3 class="author">Belsima updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Replaced air tank sprites.</li>
|
|
<li class="imageadd">Added new xeno weed, egg, and resin sprites.</li>
|
|
<li class="imageadd">Added two new bar sign sprites.</li>
|
|
<li class="imageadd">Replaced blast door sprites.</li>
|
|
<li class="spellcheck">Microwave is no longer a proper noun.</li>
|
|
<li class="rscadd">Added croissants to the available recipes.</li>
|
|
<li class="imageadd">Added new status displays for the AI.</li>
|
|
<li class="spellcheck">Made spelling of corporations and planets more consistent.</li>
|
|
<li class="rscadd">Added more planets to character setup.</li>
|
|
<li class="imageadd">Added a bunch of new hairstyles.</li>
|
|
<li class="imageadd">Added a new holographic hud.</li>
|
|
<li class="maptweak">Added a grinder and enzyme to the abandoned bar, for illicit operations.</li>
|
|
<li class="imageadd">Replaced solar panel sprites.</li>
|
|
<li class="imageadd">Replaced shield generator sprites with ones from the Eris.</li>
|
|
<li class="rscadd">Added Qerr-quem and Talum-quem, a pair of Skrellian drugs.</li>
|
|
<li class="soundadd">Added a variety of sounds for opening cans, explosions, sparks, falling down, mechs, and bullet casings.</li>
|
|
<li class="soundadd">Added a new death sound for mice.</li>
|
|
<li class="imageadd">Vox have been entirely resprited.</li>
|
|
<li class="rscadd">Added wood buckets, craftable with hydropnoics.</li>
|
|
<li class="soundadd">Added sounds for chopping wood.</li>
|
|
<li class="bugfix">Fixed a bug that would make default Zippo lighters invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Chaoko99 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nitrous Oxide is now an oxidizer.</li>
|
|
<li class="rscdel">Removed all instances of Volatile Fuel ever being simulated. To devs: It still exists. Please, for the love of god, only use it with assume_gas.</li>
|
|
</ul>
|
|
<h3 class="author">Cyantime updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tabling now requires a completed aggressive grab.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes the module restraint for the cyborg jetpack upgrade</li>
|
|
<li class="rscadd">Added the hand drill and jaws of life to the protolathe</li>
|
|
<li class="tweak">Syndicate toolbox now comes with power tools</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">Adds the Lost Drone, which can be found on the Surface of the future map.</li>
|
|
<li class="rscadd">You can now modify an unslaved borg's laws by hitting it with a law module, after a significant delay.</li>
|
|
<li class="rscadd">Adds several new lawsets. Currently there are no lawboards for these.</li>
|
|
<li class="rscadd">Adds new 'shocker' baton, for the Lost Drone.</li>
|
|
<li class="tweak">Combat borg shields are now easier to use, only requiring that they sit on one of your hands and not your active hand. The shield is also more energy efficent.</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You now keep your languages when removed from/transplanted into a body.</li>
|
|
<li class="tweak">AIs and borgs load languages from preferences when spawning.</li>
|
|
<li class="bugfix">Fixed sign language being usable while lacking both hands.</li>
|
|
<li class="rscdel">Brains are no longer able to hear binary (robot talk).</li>
|
|
<li class="rscadd">Adds the ability for research to print drone brains.</li>
|
|
<li class="tweak">Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding the brain can also disable the radio for antag purposes.</li>
|
|
</ul>
|
|
<h3 class="author">SpadesNeil updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Windows can no longer be damaged by very weak attacks.</li>
|
|
</ul>
|
|
<h3 class="author">Woodrat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ported floor types and floor sprites (Techfloors) from Vorestation (who ported them from Eris). Brought our floortypes in line with how Vorestation has theirs set up.</li>
|
|
<li class="bugfix">Missing Techfloor floor tile sprites added.</li>
|
|
<li class="wip">Floor sprites from Vorestation not yet ported. To be done once we go to the new map.</li>
|
|
<li class="maptweak">Added catwalks and railings to SC station. Fixed first Z-level.</li>
|
|
<li class="rscadd">Added the ability to make catwalks and railings as ported from vore.</li>
|
|
<li class="tweak">Cable heavy duty file tweaks to remove red overlay color from them.</li>
|
|
<li class="tweak">Added in a color icon for centcomm beach areas.</li>
|
|
<li class="maptweak">Fixed issues with SC centcomm z that prevented it from loading.</li>
|
|
<li class="maptweak">Rework of xenobio/xenoflora outpost on SC planetside main map.</li>
|
|
<li class="rscadd">Added Wilderness z-level for SC, teleportation transition to it may be bugged.</li>
|
|
<li class="rscadd">Cable ender file added. Allows power transfer between z-levels.</li>
|
|
<li class="tweak">Southern cross files for areas and defines in relation to z-level work.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 August 2017</h2>
|
|
<h3 class="author">Belsima updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Replaced APC sprites with better shaded ones.</li>
|
|
<li class="tweak">Adjusted some atmos sprites for visibility.</li>
|
|
<li class="soundadd">Added cough and sneeze noises for Teshari.</li>
|
|
<li class="tweak">Turning on flashlights and locking lockers both make a click sound.</li>
|
|
<li class="imageadd">Replaced soda cans with new soda cans.</li>
|
|
<li class="rscadd">Added a tiedye shirt.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Tesla relays no longer draw power when their attached power cell is full.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 August 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The names of 5.56 and 7.62 ammo have been swapped, as have the guns that use them. The magazines should look the same, and the guns will do the same damage they used to do.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs can now raise an evil army of slimes</li>
|
|
</ul>
|
|
<h3 class="author">Belsima updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a lot of new lore-friendly drinks.</li>
|
|
<li class="spellcheck">Adjusted the descriptions of some drinks.</li>
|
|
<li class="rscadd">Added fingerless gloves to the loadout.</li>
|
|
<li class="imageadd">Added several new robot icons.</li>
|
|
<li class="imageadd">Added animations to some robots.</li>
|
|
<li class="bugfix">Fixed Usagi's eyes not turning off when dead.</li>
|
|
<li class="rscadd">Added several new pAI sprites.</li>
|
|
<li class="rscadd">Added a load of sweaters to the accessories tab of the loadout.</li>
|
|
<li class="rscadd">Added a new swimsuit to the pool.</li>
|
|
</ul>
|
|
<h3 class="author">Cirra updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a unified radiation system. Radiation is lessened by obstacles, and distance.</li>
|
|
<li class="rscadd">Added a geiger counter for measuring radiation levels, which can be found in certain vending machines and radiation closets.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">During the gravity failure event, you can now buckle yourself to a chair to prevent falling when gravity returns.</li>
|
|
<li class="rscadd">Added an admin verb to debug the map datum.</li>
|
|
<li class="rscadd">Added nanomap capability to the Power Monitoring Computer</li>
|
|
<li class="rscadd">Added nanomap capability to the Atmos Control Computer</li>
|
|
<li class="tweak">Expanded nanomap on Camera Console to all station z-levels by default.</li>
|
|
<li class="tweak">Crew Monitoring nanomap will support crew monitors built on other station map z levels.</li>
|
|
<li class="imageadd">Updated z1 nanomap for Northern Star</li>
|
|
<li class="imageadd">Generated z5 nanomap for Northern Star</li>
|
|
<li class="tweak">Optimized the unified radiation system. Made the radiation cutoff level configurable.</li>
|
|
<li class="bugfix">Standing still won't save you from radiation storms.</li>
|
|
<li class="bugfix">Bedsheets can be put into washing machines again.</li>
|
|
</ul>
|
|
<h3 class="author">LorenLuke updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Ghosts can now choose from a number of animal sprites.</li>
|
|
<li class="experiment">Gives IECs some TLC (see below).</li>
|
|
<li class="rscadd">Adds 'Separator' circuit, allowing the player to now divide strings.</li>
|
|
<li class="rscadd">Adds 'grenade' circuit, allowing the player to detonate a stored grenade in an assembly.</li>
|
|
<li class="rscadd">Adds 'device' electronic assembly, allowing an 'assembly'-type (signaler/igniter) circuit to be used to interact with others.</li>
|
|
<li class="tweak">Modifies some storage and complexity constants.</li>
|
|
<li class="tweak">Adds 'size' variable for manual setting.</li>
|
|
<li class="tweak">No longer requires screwdriver to remove components.</li>
|
|
<li class="tweak">Enables multitool to wire/debug circuits with lesser functionality (can disable via variable).</li>
|
|
<li class="tweak">IECs no longer drown the player in windows, each assembly always uses only one window.</li>
|
|
<li class="tweak">Added functionality to UI to help with user experience of above point.</li>
|
|
<li class="rscadd">Adds 'on set' output pulses to multiplexer and memory circuits.</li>
|
|
<li class="bugfix">Fixes multiplexer and memory circuits not pushing data to attached circuits.</li>
|
|
<li class="bugfix">Number to string converts null inputs as '0' due to engine limitations (at least they work).</li>
|
|
<li class="bugfix">Gun manipulator circuit now functions properly (and can read '0' value inputs).</li>
|
|
<li class="wip">Phase 1/2 for wiring rework.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nerfed health regeneration, especially on bruises.</li>
|
|
</ul>
|
|
<h3 class="author">Nalarac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Modifies the illegal equipment module for borgs to scrambled equipment module that only activates the special items and doesn't actually emag the borg</li>
|
|
<li class="bugfix">Mining cyborg diamond drill is now obtainable in a more sensible manner</li>
|
|
<li class="tweak">Click dragging has been added to the cryogenics tubes, cloning pod, and all methods of cryostorage</li>
|
|
<li class="tweak">Some quality of life changes for research, crisis, surgeon, and service cyborgs</li>
|
|
<li class="bugfix">Jumper cables readded</li>
|
|
<li class="tweak">Construction cyborgs merged back with engineering cyborgs</li>
|
|
</ul>
|
|
<h3 class="author">PrismaticGynoid updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaces intelliCards with intelliCores.</li>
|
|
<li class="rscadd">Wheelchairs can now be collapsed like rollerbeds for ease of storage and movement. Too big to put in backpacks though.</li>
|
|
<li class="rscadd">Wheelchairs are now available in a color-customizable form via the loadout, under utility. Now you can ride in style, and keep your feet too.</li>
|
|
<li class="bugfix">Wheelchair users can now enter the gateway and residential elevator without being forced to leave behind their mobility aid.</li>
|
|
</ul>
|
|
<h3 class="author">Sarmie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dionaea have remembered how to regrow their limbs properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 May 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports but does not enable Bay's MultiZAS.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Optimized (but still not enabled) multi-z ZAS</li>
|
|
<li class="rscadd">Multi-Z explosion transfer coefficient is now configurable</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flashlights on the high setting are no longer Beacons of Gondor.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tesla armor now retaliates against ranged attacks if within 3 tiles, and recharges in 15 seconds, from 20.</li>
|
|
<li class="tweak">Technomancer Instability fades away slower.</li>
|
|
<li class="tweak">Fire and frost auras made more potent.</li>
|
|
<li class="rscadd">Gambit can now give rare spells unobtainable by other means, based on spell power.</li>
|
|
<li class="tweak">Mend Wounds and Mend Burns combined into Mend Life. Mend Metal and Mend Wires combined into Mend Synthetic.</li>
|
|
<li class="rscadd">Adds Lesser Chain Lightning, a more spammable version, but weaker.</li>
|
|
<li class="rscadd">Adds Destabilize, which makes an area glow with instability for 20 seconds.</li>
|
|
<li class="rscadd">Adds Ionic Bolt, which ruins the lives of synthetics.</li>
|
|
<li class="tweak">Oxygenate made cheaper.</li>
|
|
</ul>
|
|
<h3 class="author">SiegDerMaus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds one new haircut, a chin-length bob.</li>
|
|
</ul>
|
|
<h3 class="author">Yosh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports a bunch of hair from Bay. Knock yourself out.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 May 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a cup for dice games, in the loadout.</li>
|
|
<li class="rscadd">Thermals now let you see in the dark.</li>
|
|
</ul>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sleepers now have a 'stasis' level setting, that will ignore varying numbers of life() ticks on the patient.</li>
|
|
<li class="tweak">Stasis bags and Ody sleepers now use a fixed level of this new stasis system (ignore 2/3 life ticks).</li>
|
|
<li class="tweak">You can escape from being asleep in a sleeper, similar to escaping from a cryotube.</li>
|
|
<li class="rscadd">You can now use grabs on sleepers to insert patients, same as scanners.</li>
|
|
</ul>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Xenobiological traits are made unique on each mutate, avoiding mutating other mobs with same trait data.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Resetting a fire alert will no longer open firedoors if atmos alert is in effect and vice versa</li>
|
|
</ul>
|
|
<h3 class="author">LorenLuke updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="Bugfix">Unfucks the screen bug on roundstart changelings.</li>
|
|
<li class="bugfix">Changeling now display 'alive' status on Medhuds properly.</li>
|
|
<li class="tweak">Refactors changeling ranged stings not passing over tables. Can now pass over tables, any machinery (except doors), machine frames, and past closet subtypes.</li>
|
|
<li class="bugfix">You can now view an active video call by using the communicator in hand.</li>
|
|
<li class="tweak">Guns on harm intent in aim mode will target, rather than shoot pointblank on first click.</li>
|
|
<li class="bugfix">You can now put handcuffs on yourself.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 April 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cultist armor now has better protection from strange energies.</li>
|
|
<li class="rscadd">Adds the ion pistol to the uplink.</li>
|
|
<li class="tweak">The ion pistol can now be holstered.</li>
|
|
<li class="bugfix">Sprites on the smoking pipes should be fixed.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Brain type (Organic, cyborg, posi, or drone) is now displayed in all records.</li>
|
|
</ul>
|
|
<h3 class="author">Belsima updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes relaymove() code in bodybags.</li>
|
|
<li class="bugfix">Above tweak used to allow exiting bodybag while in closed morgue tray.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Implements footstep sound system and adds sounds to various floor types including plating, tiles, wood, and carpet.</li>
|
|
</ul>
|
|
<h3 class="author">LorenLuke updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Allows people who are bucked to give/receive items.</li>
|
|
<li class="tweak">Can click-drag people onto chairs/beds from 1 tile away to buckle them.</li>
|
|
<li class="tweak">Allows you to place tape masks/restraints back on the roll (roll is still infinite).</li>
|
|
<li class="bugfix">Fixes ventcrawling for spiderbots/implants/etc.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Drones will now spawn with an EIO-mandated ID card alongside their NT ID.</li>
|
|
<li class="tweak">Fabricate Clothing for Changelings costs one point instead of two, and is fabricated twice as fast.</li>
|
|
<li class="tweak">Dead changelings can no longer hear deadchat or freely ghost.</li>
|
|
<li class="tweak">Shrieks now share a 10 second cooldown.</li>
|
|
<li class="tweak">Lings cannot transform or shriek inside containers such as closets and pipes.</li>
|
|
<li class="tweak">Regen. Stasis timer adjusted to be between 2 to 4 minutes.</li>
|
|
<li class="tweak">Visible Camo. should end if the user is stunned.</li>
|
|
<li class="rscadd">Visible Camo. now blocks AI tracking when active.</li>
|
|
<li class="rscdel">Recursive Visible Camo. no longer gives true invis.</li>
|
|
<li class="rscadd">Recursive Visible Camo. will allow the changeling to run while cloaked instead.</li>
|
|
<li class="rscadd">Ling chemical meter on HUD now has a blinking exclaimation mark if below 20 chemicals, to warn that they cannot revive if they should die while still below 20.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tape color is different now. Security tape is red rather than yellow, Engineering tape remains yellow and Atmos tape is a lighter cyan rather than blue.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 April 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Unathi ribcages now reach down to their lower torso.</li>
|
|
<li class="rscadd">Unathi no longer have appendices or kidneys, the function of the kidneys is now a function of their liver.</li>
|
|
<li class="rscadd">Unathi are more slightly more difficult to damage.</li>
|
|
<li class="rscadd">Unathi now process medicine 15% slower. Additionally, it's harder for them to get drunk.</li>
|
|
<li class="rscadd">Unathi age range is now 32 to 260.</li>
|
|
<li class="rscadd">Unathi are not as slowed by heavy items.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Translators no longer try to translate null languages.</li>
|
|
</ul>
|
|
<h3 class="author">LorenLuke updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allows Blast doors to be attacked and broken like regular airlocks.</li>
|
|
<li class="tweak">Changelings can bank up to a maximum of 3 respecs at one time.</li>
|
|
<li class="tweak">Changelings begin with 2 respecs.</li>
|
|
<li class="tweak">Firing a silenced weapon gives a message in text to the user.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added instructions on how to use the changelog updating scripts.</li>
|
|
<li class="tweak">Updated in-game EVA manual.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds makeshift armor for the head and chest regions. How protective they are depends on the material used to craft it. The helmet is made by using wirecutters on a bucket, then using a stack of material. The chestpiece is made by crafting two armor plate, using wires on one of them, then hiting one with the other.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Water such as the pool will no longer apply fire stacks when you enter, meaning you will no longer be flammable from swimming.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 April 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bartenders now spawn with their shotgun permit. Click on it in hand to name it.</li>
|
|
<li class="experiment">Lessens the bloodloss from severe burn damage.</li>
|
|
<li class="rscadd">Hardhats now give some ear protection.</li>
|
|
<li class="rscdel">Hardhats can no longer fit in pockets.</li>
|
|
</ul>
|
|
<h3 class="author">LorenLuke updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allows removal of PDA ID with alt-click.</li>
|
|
</ul>
|
|
<h3 class="author">Yosh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Scrubbers now scrub Phoron by default.</li>
|
|
<li class="tweak">Scrubbers now have the first dangerzone at anything more than 0 Phoron.</li>
|
|
<li class="bugfix">No longer will you attack Alarms with your ID when trying to unlock them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 April 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Material weapons now go dull instead of shattering. Certain weapons, like spears, will still shatter.</li>
|
|
<li class="rscadd">Dull weapons do less damage, but can be sharpened with a whetstone.</li>
|
|
<li class="rscadd">Whetstones can be crafted using plasteel.</li>
|
|
</ul>
|
|
<h3 class="author">Belsima updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaces cypherkey sprites with improved ones.</li>
|
|
</ul>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer ascend a table by walking from a flipped table to a non-flipped one.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 April 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Aprons now have pockets.</li>
|
|
<li class="bugfix">Automute shouldn't trigger if you don't type anything.</li>
|
|
<li class="rscadd">Adds the Chief of Security alt title for the HoS.</li>
|
|
<li class="rscadd">Wooden circlets can now be worn on the head.</li>
|
|
<li class="tweak">Package bombs now beep when activated, and have a delay before exploding.</li>
|
|
<li class="tweak">Package bombs are more expensive.</li>
|
|
<li class="tweak">Robolimbs can take a bit more damage before they start malfunctioning.</li>
|
|
<li class="tweak">Shrieking now decloaks changelings.</li>
|
|
<li class="rscadd">Drying yourself off with a towel should actually dry you off a bit now.</li>
|
|
</ul>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Simple animals resist out of buckles and lockers</li>
|
|
<li class="tweak">Simple animals with retaliate but not hostile assist each other better if they also have cooperative</li>
|
|
<li class="tweak">E-nets now are resist-out-of (or clickable) by the one inside or outside, rather than having HP, and can be dragged around</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">FBPs can now have numbers in their name. The first character cannot be a number.</li>
|
|
<li class="rscadd">Common simple animals now have their own language, and as such are no longer understandable by humans.</li>
|
|
<li class="bugfix">Translators can't understand the same languages that recorders can't, including the new animal languages.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Upgrades the automatic pipe layer to modernize its code and make it constructable! Constructs and deconstruts like other machines now. Circuits are buildable in the autolathe. Uses steel to make pipes.</li>
|
|
</ul>
|
|
<h3 class="author">Magmaram updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Splints will now show up in examine text on hands and feet as well as arms and legs.</li>
|
|
</ul>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed back icons for Z8 Carbine, C20r, fireaxe, spear, and baseball bat.</li>
|
|
<li class="rscadd">If observing before roundstart, you may respawn.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 March 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a number of crates to cargo.</li>
|
|
<li class="rscadd">Added the electric welder as a hidden autolathe recipe.</li>
|
|
<li class="rscadd">Added a few colored (in sprite, not in color) flashlights, to the loadout. Sprites c/o Schnayy.</li>
|
|
<li class="rscadd">Maps in a pair of jumper cable kits. Use these to revive FBPs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 March 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Italics in chat are now trigged with | , rather than / .</li>
|
|
<li class="rscadd">Energy weapons, flashlights, stunbatons, and welders can now be moved from hand to hand by click+dragging.</li>
|
|
<li class="rscadd">Flashlights can now be placed in wall rechargers.</li>
|
|
<li class="rscadd">Adds jumper cables, that act a bit like a defib for FBPs.</li>
|
|
<li class="bugfix">Bicaridine and Myelamine should now properly repair internal bleeding.</li>
|
|
<li class="rscadd">Overdoses are now more dangerous.</li>
|
|
<li class="rscadd">Chloral Hydrate overdoses are now even more dangerous.</li>
|
|
</ul>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds body markings and tattoos.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs and assorted robits can now use grinders in chemistry and the kitchen.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 March 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Disregard the last changelog on the spelling of HI, the correct spelling is Hephaestus. My bad.</li>
|
|
<li class="rscadd">Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.</li>
|
|
<li class="rscadd">Added Myelamine, a blood clotting chemical. This is available to antags, and can be ordered from cargo or mixed.</li>
|
|
<li class="rscadd">Added Osteodaxon, a bone fixing medicine. This is available to antags, and can be mixed.</li>
|
|
<li class="rscadd">Added Carthatoline, a stronger anti-toxin.</li>
|
|
<li class="rscadd">Added Spidertoxin, which comes from spiders (duh), and is used in making Myelamine.</li>
|
|
<li class="rscadd">Death Alarms can now be ordered from cargo.</li>
|
|
<li class="rscdel">Dexalin Plus is half as strong (still pretty strong, though).</li>
|
|
<li class="rscadd">Ninja, Merc, and ERT-M Hardsuits can now inject myelamine.</li>
|
|
<li class="tweak">Inaprovaline now decreases the effects of bloodloss, and lessens brain damage taken from OxyLoss.</li>
|
|
<li class="tweak">Prosthetic organs now take randomised damage when emp'd, this should roughly average out to the old values.</li>
|
|
<li class="tweak">The effects of heart damage have been tweaked, should be slightly easier to survive now.</li>
|
|
<li class="tweak">Some of the stronger chems have side effects, like confusion or blurry vision. These should be fairly minor, and we may be tweaking them in the future.</li>
|
|
<li class="tweak">The suiciding var now wears off, making it possible to save suicide victims if quick action is taken.</li>
|
|
<li class="tweak">Death Alarms now announce on General comms again.</li>
|
|
<li class="rscadd">Borgs can climb tables.</li>
|
|
<li class="tweak">Skrell can now be up to 130 years old.</li>
|
|
<li class="tweak">Skrell are more vulnerable to flashes, due to their large eyes.</li>
|
|
<li class="tweak">Tajaran no longer have appendicies.</li>
|
|
<li class="tweak">Tajaran are more vulnerable to flashes.</li>
|
|
<li class="tweak">Unathi have less brute resist, but some burn resist.</li>
|
|
<li class="tweak">Unathi gender is now unclear to non-Unathi.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 March 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Oxyloss now shows up as cyan in scanners.</li>
|
|
</ul>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Having less than 30% blood (as a result of literally having that little blood, or a broken heart) causes 75 oxyloss per tick rather than 300 toxins and instant death, to allow for heart transplants.</li>
|
|
<li class="bugfix">Infections now spread and process properly between external organs.</li>
|
|
<li class="rscadd">Infections now have appropriate symptoms that indicate to a player that they have one.</li>
|
|
<li class="rscadd">Infections are now diagnosable more accurately in a medscanner, or visually for high level infections or dead limbs.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">EAL, Sign language, and emotes will no longer use autohiss</li>
|
|
<li class="rscadd">Surgeon Borgs now have a proper medical hud module</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 February 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fake command reports now make the paper show up.</li>
|
|
<li class="bugfix">Mining cameras should work now.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">There is now a short delay before being able to fire when using hostage-taking mode, and a short delay between shots. This should make hostage mode useful for taking hostages and ambushes, rather than as an aimbot in actual firefights.</li>
|
|
<li class="bugfix">Sandwiches at max size can be eaten with a fork.</li>
|
|
</ul>
|
|
<h3 class="author">Yosh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Some vending machines now log the items they've vended and had stocked, storing the name of the user, the time and the item. These can be found by using the new verb for vending machines, or from the right click menu.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adminhelps now have a TAKE button that allow an admin to claim it, and inform the adminhelper that someone is on the case.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 January 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Medical and Meson aviators.</li>
|
|
<li class="rscadd">Medical and Meson aviators are now in the loadout, department locked.</li>
|
|
<li class="rscadd">Meson Scanners have been added to the loadout, department locked.</li>
|
|
<li class="rscadd">Medical hardsuit has a toggleable sprint.</li>
|
|
<li class="bugfix">Carbon and Hematite should show up in asteroid walls.</li>
|
|
<li class="rscadd">Readded the random crates from mining.</li>
|
|
<li class="rscadd">Digging through an artifact sometimes doesn't destroy the artifact.</li>
|
|
<li class="bugfix">Space and cracked sand should no longer stop mining drills.</li>
|
|
<li class="rscadd">Diona can regenerate organs and limbs.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Resetting a character slot now requires confirmation.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a reset slot button to chargen.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 January 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Can now just click ones boots to draw a holstered knife.</li>
|
|
<li class="rscadd">More boots can hold knives now.</li>
|
|
<li class="rscadd">Added an action button for breath masks, making it easier to toggle them.</li>
|
|
<li class="rscadd">Space Carp have a chance of sticking around after their event completes.</li>
|
|
<li class="tweak">Robotic limbs will no longer show up on the health scanners.</li>
|
|
<li class="rscadd">Medics and Security can open firedoors. Do so at your own risk.</li>
|
|
<li class="rscadd">Chaplain hoodie now has pockets and an actual hood.</li>
|
|
<li class="tweak">Winter coat hoods have the same armor values as their coats.</li>
|
|
<li class="rscadd">Characters will now spawn in at a random level of hunger.</li>
|
|
<li class="rscadd">Assisted and Prosthetic organs now have sprites.</li>
|
|
<li class="rscadd">Surgical tools will not attack while on help intent, this should prevent people getting accidentally stabbed in surgery.</li>
|
|
<li class="rscadd">Tajaran now process reagents slightly faster.</li>
|
|
<li class="rscdel">Taj are now allergic to coffee again, per loremaster request.</li>
|
|
<li class="tweak">Taj now get drunk faster.</li>
|
|
<li class="tweak">Hyperzine is now more toxic to Taj.</li>
|
|
<li class="rscadd">Readded the Vox for admin/antag use and testing. They breathe Phoron now, rather than Nitrogen.</li>
|
|
<li class="bugfix">The Xenotaser should work properly.</li>
|
|
</ul>
|
|
<h3 class="author">FTangSteve updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">RootSpeak is now split into a local and a global variant. For now the global acts as a hivemind.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Can now click on turfs with trash bags and similar to quick-gather everything on it. No longer pixelhunting for cigarettes and bullets.</li>
|
|
<li class="bugfix">Buckets and other reagent holders will no longer simply be put into the janitorial cart's trash bag.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The round start and auto-antag spawners can now check if players have played long enough to be eligable for selection.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new random event: Shipping Error - A random crate is mistakenly shipped to the station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 January 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ported over a bunch of hairstyles and underclothes from Baystation.</li>
|
|
<li class="tweak">Nurse spiders inject eggs less frequently.</li>
|
|
<li class="rscadd">Nurse spiders give a warning to the victim when they implant eggs.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Hand-held flashes and flash rounds will now stun upon repeated applications, similar to stun batons.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 January 2017</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Farmbots should be buildable again.</li>
|
|
<li class="rscadd">FBPs with vital (head/torso/groin) damage will now show up on the crew monitor as being damaged.</li>
|
|
<li class="bugfix">Flashes should now properly affect accuracy in hand-to-hand.</li>
|
|
<li class="bugfix">Taj should no longer be poisoned by any sort of coffee. Looks like we missed a spot last time.</li>
|
|
<li class="rscadd">Recording tapes can now hold 30 minutes of chat.</li>
|
|
<li class="rscadd">Tape recorders and their tapes now fit in security and detective belts.</li>
|
|
<li class="rscadd">Lasers can now ignite thermite on walls.</li>
|
|
<li class="bugfix">Device cells now fit in wall rechargers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 December 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changed run/walk speed to be based only on a config file.</li>
|
|
<li class="tweak">Walking should be faster now.</li>
|
|
<li class="tweak">Removed shoeless slowdown.</li>
|
|
</ul>
|
|
<h3 class="author">Atermonera updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Science grippers can install and remove borg components</li>
|
|
<li class="bugfix">Exosuit grippers can install exosuit equipment</li>
|
|
<li class="bugfix">Sheetloaders can load materials into protolathes and circuit imprinters.</li>
|
|
<li class="tweak">Protolathes and circuit imprinters input materials like autolathes, taking as much of the fed stack as it can.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Beakers can now have longer labels.</li>
|
|
<li class="rscadd">Adds defibrilator crate for cargo.</li>
|
|
<li class="tweak">Changed how certain stacks spawn behind the scenes. Should fix a few esoteric bugs without impacting anything else.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Subtracting, multiplying, and dividing with arithmetic circuits should actually occur now.</li>
|
|
<li class="rscadd">Added new arithmetic circuits; sign, round, and exponent.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 December 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">EVA rig now has insulated gauntlets.</li>
|
|
<li class="rscadd">Adds another slot to select languages, if desired.</li>
|
|
<li class="rscadd">The base device cell is now selectable in the loadout.</li>
|
|
</ul>
|
|
<h3 class="author">ForFoxSake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Digital Valve pipes can now be made and moved.</li>
|
|
<li class="tweak">Air Vents can now have their direction changed.</li>
|
|
<li class="maptweak">Atmospherics is now a little less cluttered.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a nice implant that allows humans to speak EAL.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.</li>
|
|
<li class="rscdel">Killed innocent kittens.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 December 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adult Diona should be able to name themselves properly now. Tweaked from a Baystation PR by FTangSteve.</li>
|
|
<li class="rscdel">Lightning spells and bioelectrogenesis will no longer stun outright.</li>
|
|
<li class="rscadd">FBPs should no longer get mutations from radiation.</li>
|
|
<li class="bugfix">Observe warning should properly show how long you have before you can join.</li>
|
|
<li class="rscadd">Adds a Toggle Shoe Layer verb to shoes, that let them be worn over the uniform (ie tucking your pants into your shoes).</li>
|
|
<li class="bugfix">Shoes now properly check if they can hold knives or not.</li>
|
|
<li class="bugfix">Sign language can now be used while muzzled.</li>
|
|
</ul>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Skrell are now more resistant to various chemicals, more susceptible to pepperspray.</li>
|
|
</ul>
|
|
<h3 class="author">ForFoxSake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a possible href exploit allowing any living player to speak any language.</li>
|
|
<li class="bugfix">Organic beings can no longer speak Encoded Audio Language, although they can still understand it just fine.</li>
|
|
<li class="tweak">Positronic brains can now speak Encoded Audio Language.</li>
|
|
<li class="tweak">Station manufactured Full Body Prosthetics can now speak Encoded Audio Language.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Corpses will now process a select few chemicals, meaning you can now add blood into people who bled out before defibbing them.</li>
|
|
<li class="bugfix">Defibrilators fixed again.</li>
|
|
<li class="bugfix">R&D machines will now accept stacks of metal and glass from Cargo orders properly.</li>
|
|
</ul>
|
|
<h3 class="author">N3X15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Electrical storms no longer affect only cargo. If you're not cargo, your lights are no longer safe.</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">APCs now have a new EMP behavior. Regular APCs shut off for a few minutes, critical APCs (engine and AI) shut off for 30ish seconds. Medbay will now not be permanently disabled by EMPs if no engineers are available to fix their APCs.</li>
|
|
<li class="rscadd">Bay's timed reboot interface for APCs has been ported for EMPed APCs.</li>
|
|
<li class="tweak">APCs affected by grid checks say so on their nanoUI now.</li>
|
|
<li class="tweak">APCs damaged by the apc_damage random event are now effectively emagged APCs. Anyone can operate their interface.</li>
|
|
<li class="tweak">Emagged APCs can now be repaired by removing their power cell and using a multitool to 'reboot' them manually.</li>
|
|
<li class="bugfix">Nin and twiz no longer **** up APCs if they drain the battery completely.</li>
|
|
<li class="tweak">Nin and twiz drain power from the wire an APC is connected to first, then drain from the power cell to fill the drain's 'quota'. Because the amount of power given from the power net is random, this means the battery will still drain but this also means you don't need to crowbar tiles in a room if the APC is empty.</li>
|
|
<li class="bugfix">Bluescreened APC wire panels now visibly open like they should.</li>
|
|
<li class="tweak">Bashing APCs open was only effective under certain circumstances, but would spam everyone anyway. This has been changed to only spam the user and to be more indicative of when you can bash the cover off.</li>
|
|
<li class="spellcheck">Full grammar pass on APCs.</li>
|
|
<li class="rscadd">Hazard shutters animate slightly and play a sound so players can more readily identify where shutters are being pried.</li>
|
|
<li class="bugfix">Two people can't pry the same shutter simultaneously anymore.</li>
|
|
<li class="bugfix">Fixed a bug causing shutters to immediately pry open when people didn't want the shutter open.</li>
|
|
<li class="rscadd">Inflatables can be deflated using ctrl-click.</li>
|
|
<li class="rscadd">Inflatables can be deployed on adjacent tiles by clicking them.</li>
|
|
<li class="bugfix">Bumping into closed inflatable doors will no longer freeze them for a few moments.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">All Heads of Staff now get multi-color pens in their office.</li>
|
|
<li class="tweak">Doors that do not have an access requirement can now be opened when handcuffed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 November 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Drawing blood with a syringe now takes a moment.</li>
|
|
<li class="rscadd">Communicators no longer have a loadout cost.</li>
|
|
<li class="rscdel">Having more than 50 tox will now cause liver damage, rather than 60.</li>
|
|
<li class="rscadd">Adds Stimm, a homemade hyperzine made of sugar and welding fuel.</li>
|
|
<li class="rscdel">Hyperzine is now toxic.</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Space suits now hide jumpsuits, so excessively bulky jumpsuits no longer peek through.</li>
|
|
<li class="bugfix">Teshari wearing webbing now have the correct sprite overlay. More accessories need sprites, however.</li>
|
|
<li class="wip">Teshari sprites no longer show the majority of suit accessories, anyone who wants to pitch in to fix this are invited to do so!</li>
|
|
<li class="rscadd">Windoors can now be disassembled. Apply crowbar when open.</li>
|
|
<li class="rscadd">Engiborgs and drons can name door and windoor assemblines now. Click an adjacent assembly with no modules active.</li>
|
|
<li class="bugfix">Windoors now know how to name themselves. In addition, unnamed windoors now spawn with their default name instead of null.</li>
|
|
</ul>
|
|
<h3 class="author">RedStryker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a colorable hairflower to the loadout.</li>
|
|
<li class="rscadd">Added a taqiyah to the loadout that can be colored with the color datum.</li>
|
|
<li class="tweak">Fixed the sprite for the red Security Hat backwards sprite so that the 'N' on it is no longer backwards.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All robots now get crowbars, flashes and fire extinguishers.</li>
|
|
<li class="tweak">IV Drips are no longer dense, meaning they can be walked through like chairs.</li>
|
|
<li class="tweak">Robots can now use the toggle lock verb on crates and lockers.</li>
|
|
<li class="rscadd">There is now an experimental welding tool, it regenerates its fuel on its own! One is given to the Chief Engineer, produced in Research, or found in Syndicate toolboxes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 November 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Global announcer now has access to engineering channel.</li>
|
|
<li class="tweak">Supermatter now uses the global announcer.</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Digital FBP/Cyborg brains no longer drop brains.</li>
|
|
<li class="rscadd">Digital FBP/Cyborg brains are tagged with their designation now.</li>
|
|
<li class="bugfix">All cyborgs can now unbuckle people from beds/chairs. Just attack the structure with no module selected.</li>
|
|
<li class="rscadd">Added the current station date to the Status tab. Ported from Baystation.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the ability for Hydroponics Trays to enter cryogenic stasis. You can do this by using a multitool on one. Wheh in stasis the plant will be frozen in time, it will neither grow nor die. Now you can have a life!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 November 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added .45 and tommygun AP ammo to the uplink.</li>
|
|
<li class="tweak">CPR can be performed on corpses, doesn't actually help them.</li>
|
|
</ul>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes cameras faster, removing a large chunk of bloat relating to taking pictures. Specifically for taking pictures of angry cheetos.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Slimes will now properly process chems that have zero effect on them (that is, they'll get rid of them instead of clogging up their metabolism forever).</li>
|
|
</ul>
|
|
<h3 class="author">Nerezza updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Lemon Juice to soda dispensers across the station. Reagent cartridge refills can be ordered via cargo.</li>
|
|
<li class="rscadd">Added Lemon Juice and Milk Cartons to the bar's Booze-o-Mat. You can now order milkshakes and not get shot (maybe).</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Being unable to breathe and having oxyloss will now cause brain damage that scales with the amount of oxyloss you have. Without oxygen, the brain takes damage and will EVENTUALLY die (but you would most likely die of actual oxyloss before that point.)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 November 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slowdown in armor sets moved to chest and legs, rather than arms and legs.</li>
|
|
<li class="rscadd">Bullets and lasers will now show up on Autopsy Reports.</li>
|
|
<li class="bugfix">Fixed all ERT calls being silent, regardless of selected option.</li>
|
|
<li class="rscadd">Flashlights can now fit in rechargers.</li>
|
|
<li class="rscadd">Added flashlights, maglights, and the secHUD sunglasses (Sec only) to the loadout.</li>
|
|
</ul>
|
|
<h3 class="author">TheGreyWolf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Sign language, which can be selected from character setup.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 November 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a list to prevent certain jobs from being certain roundstart antags, rather than outright preventing them.</li>
|
|
<li class="bugfix">Surplus crates won't make more surplus crates.</li>
|
|
<li class="tweak">Random buys from uplinks will no longer buy anything out of the Badassery tab.</li>
|
|
<li class="bugfix">Loincloth now has an on-mob sprite.</li>
|
|
<li class="rscadd">Ported Bay's tape recorders (which actually work).</li>
|
|
</ul>
|
|
<h3 class="author">Broseph Stylin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added HUD aviators to the loadout. They're restricted to security, and can toggle between HUD and flash protection modes, but won't offer both at once.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Holsters can be concealed by some suit-slot items, others conceal all accessories.</li>
|
|
<li class="bugfix">Fixed certain suit-slot items not hiding jumpsuits properly.</li>
|
|
</ul>
|
|
<h3 class="author">RedStryker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a Guy Fawkes mask.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Clipboards can now be made out of wood.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 October 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The effects from empty-handed disarming now have a cooldown.</li>
|
|
<li class="rscdel">HoS and Detective equipment is less protective.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 October 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The color selectable beret should now be more vibrantly colored.</li>
|
|
<li class="rscadd">Bullet armor has a higher chance of preventing an embed.</li>
|
|
<li class="tweak">The actual system by which embed works has been changed. The overall effect should be negligible.</li>
|
|
<li class="tweak">Flashlights use device cells. Time of use should be roughly unchanged.</li>
|
|
<li class="rscadd">Device cells have a chance to spawn where normal cells do.</li>
|
|
<li class="rscadd">Internal Affairs Agent HUD icon added.</li>
|
|
<li class="tweak">Command, QM, and Bridge Secretary icons are now blue.</li>
|
|
<li class="tweak">Research department icons are now purple.</li>
|
|
<li class="tweak">Supply department icons are now brown.</li>
|
|
<li class="tweak">Chemist icon is now white and red, like the rest of medical.</li>
|
|
<li class="tweak">Using a roll of tape on a person requires the same level of grip as handcuffs.</li>
|
|
<li class="tweak">The disclocation chance when using disarm intent with a weapon has had its' formula changed, meaning the threshold for always disclocatiing is now higher, and no longer 15 force. Meaning weapons will dislocate limbs less often and will also do less damage.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Rates of blood loss now depend on the type of wound inflicted and where the wound is inflicted, as well as the damage.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes how the grid check event works. A new machine called the grid checker exists in engineering, near the engineering substation. The actual event now involves a power spike originating from the engine, which the grid checker will activate upon sensing it, and causing a blackout. Engineering can restore power faster if they hack the grid checker correctly. A piece of paper left in the substation has more details.</li>
|
|
<li class="rscadd">Adds new 'spell power' mechanic, currently tied to technomancer cores. Certain cores will augment various characteristics of spells, such as damage, radius, etc Base spell power is 100% (internally 1.0) and some cores may raise or lower it.</li>
|
|
<li class="rscadd">Adds new 'info' tab for Technomancers that hopefully tells new them what they need to know.</li>
|
|
<li class="tweak">Round-end now shows every spell each technomancer has, as well as their core type.</li>
|
|
<li class="tweak">Ability HUD buttons can be re-ordered by clickdragging one button onto another.</li>
|
|
<li class="bugfix">Recycling core now actually works.</li>
|
|
<li class="rscadd">Adds two new cores. The Safety Core, which reduces instability by 70%, however it hass less energy, lower recharge rate and lower spell power. Also the Overcharged Core which uses more energy, caused more instability, but has far higher spell potency.</li>
|
|
<li class="rscadd">Adds a new Spyglass item, that functions exactly like a pair of binoculars. This is for Techomancers.</li>
|
|
<li class="tweak">Technomancer Resurrect now has a deadline of 30 minutes until a dead person can't be revived, instead of 10 minutes.</li>
|
|
<li class="tweak">Technomancer Radiance is now three times as strong. Also Radiance with a Scepter prevents the caster and allies from being afflicted.</li>
|
|
</ul>
|
|
<h3 class="author">PapaDrow updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Striped undergarments now exist.</li>
|
|
</ul>
|
|
<h3 class="author">Redstryker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a blue variant of the Medical voidsuit called the 'Emergency Medical Response Voidsuit' that can be obtained from the suit cycler.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 October 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The base device cell has been shrunk, for use in non-weapon devices.</li>
|
|
<li class="rscadd">Adds another class of device cell, for use in weapons.</li>
|
|
<li class="rscadd">Belts can now hold device cells.</li>
|
|
<li class="rscadd">Cryopods (including the portal and elevator) no longer consume ammo or device cells.</li>
|
|
<li class="bugfix">Low Yield EMP grenades now have the proper EMP radii.</li>
|
|
</ul>
|
|
<h3 class="author">Redstryker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Allows promotion to Colony Director on the ID console.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 October 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Unloading an energy weapon should now correctly show what was unloaded.</li>
|
|
<li class="tweak">Borg stun baton is back to the old cost, for balance reasons.</li>
|
|
</ul>
|
|
<h3 class="author">Redstryker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">'Overseer' added as an alt title to Colony Director alt titles list.</li>
|
|
</ul>
|
|
<h3 class="author">Spades Neil updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the ability to hack Jukeboxes.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Flashlights now take powercells.</li>
|
|
<li class="rscadd">Flashlights now have multiple brightness levels, including low, medium and high.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 October 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Energy weapons and stunbatons now use special device power cells, these can still be recharged.</li>
|
|
<li class="rscadd">Energy weapons can be unloaded and reloaded by clicking them with an empty hand or a device cell, respectively. The process of loading a cell takes a few moments.</li>
|
|
<li class="rscadd">Stunbatons no longer require a screwdriver to switch cells.</li>
|
|
<li class="tweak">Tweaked the order in which stunbatons check for power, they should now visibly power off when their cell hits 0, instead of one hit after.</li>
|
|
<li class="rscadd">Security lockers (HoS, Warden, and Officer) now have an extra device cell in them.</li>
|
|
<li class="rscadd">Protolathe can print device cells.</li>
|
|
<li class="rscadd">Adds start_recharge() proc to energy weapons. When called, this should cause the affected weapon to begin self-charging.</li>
|
|
<li class="rscdel">Weapons that self-recharge won't do so for a short period after firing.</li>
|
|
<li class="tweak">On weapons that can fire both lethally and non-lethally, lasers drain twice as much power as tasers.</li>
|
|
<li class="tweak">Laser cannon, LWAP, and self_recharging weapons cannot switch cells.</li>
|
|
<li class="tweak">Map has been changed to include more rechargers. Merc and ERT bases include extra device cells.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cleaned up the work in progress event system.</li>
|
|
<li class="rscadd">Added framework for a new grid check for the new event system.</li>
|
|
</ul>
|
|
<h3 class="author">Spades Neil updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaced Station Administrator with Colony Director, based on feedback literally from NASA.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now only fit one pizza per box, and pizzas will no longer vanish to pizza gnomes.</li>
|
|
<li class="rscadd">Energy swords will now produce a small light. The light is determined by the color of the blade.</li>
|
|
<li class="bugfix">Simple mobs such as slimes, or carp, will now ignore intent requirements for passing applied tape.</li>
|
|
<li class="bugfix">Long records will no longer be devoured by long-record-goblins when attempting to edit them using a console in-round.</li>
|
|
<li class="bugfix">AIs with special roles will now get access to the fancy law manager.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 October 2016</h2>
|
|
<h3 class="author">Redstryker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added four sounds that are randomly played when bones break. Also allows the Technomancer to play the bone break sound.</li>
|
|
<li class="rscadd">Adds a black variety of the Security Voidsuit called the 'Crowd Control' voidsuit. It can be obtained from a Suit Cycler with Security clearence.</li>
|
|
<li class="bugfix">Codes in icon state for the Press Vest.</li>
|
|
<li class="rscadd">Added a child of the Medical armband with a red cross on it. It is available on the loadout.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 October 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pain from burn damage is now equal to that of brute damage.</li>
|
|
<li class="bugfix">Removed the exploit by which you could gain cargo points by ordering plastic crates.</li>
|
|
<li class="rscadd">Upped cargo point gain by 50%.</li>
|
|
<li class="rscdel">Parapen in SpecOps crate replaced with a 4th smoke grenade.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds applying pressure to body parts to reduce bleeding. With desired body part selected, help-intent click yourself or get an aggressive grab, then help-intent attack with the grab item. Each person should only be able to apply pressure to one body part on one person at a time, so choose wisely. Applying pressure will get blood on your hands.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Armbands can now be attached to things that go in the outer suit slot.</li>
|
|
<li class="rscadd">Shanking has been added. You can shank someone by getting an aggressive grab on them, targetting their chest and attacking them with a sharp item. This has a special attack that has greatly increased chance to do internal damage, also does bonus damage for weapons that are both sharp and have edge.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added /vg/ direct-action ventcrawling. You will now crawl through the actual pipe network, a step at a time. Have fun.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 September 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blood Drain now heals internal damage, including broken bones and internal bleeding.</li>
|
|
<li class="rscadd">Adds the Command Secretary job.</li>
|
|
<li class="rscadd">CE hardsuit now has proper magboots and insulated gauntlets.</li>
|
|
<li class="bugfix">Powersinks should actually explode again, after a while.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lasers and energy projectiles in general now glow in the dark.</li>
|
|
<li class="tweak">Robotic and prosthetic limbs can now be used in creation of simple robots, rather than just the robotic (lawed-chasis) limbs.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added /vg/ direct-action ventcrawling. You will now crawl through the actual pipe network, a step at a time. Have fun.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 September 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Explosive implants should no longer gib the target if the setting is Localized Limb.</li>
|
|
<li class="rscadd">Lasercannon has 4 shots and fires slightly faster.</li>
|
|
<li class="tweak">Lasercannon shots are slightly weaker to compensate for increased sustain.</li>
|
|
<li class="tweak">Changes Unathi sprites slightly.</li>
|
|
<li class="tweak">The advanced egun, laser carbine, and lasercannon now take up a bit more space in bags.</li>
|
|
<li class="tweak">Prosthetic limbs and extremities no longer increase body temperature.</li>
|
|
<li class="tweak">Ninja and Technomancer now require 5 players to start in either secret or voted.</li>
|
|
<li class="tweak">Split skirts into 'skirts', which are just a skirt, and 'skirt outfits', which cover the upper body. Check your loadouts, they should remain otherwise unchanged.</li>
|
|
<li class="rscdel">Splints are no longer reusable.</li>
|
|
<li class="tweak">Water is now more effective at dousing burning people.</li>
|
|
<li class="rscdel">Ninjas now vanish in a cloud of smoke, rather than exploding.</li>
|
|
</ul>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a hawaii shirt to loadout accessories. Can be attached to clothing like suit jackets etc. Can also be found in mixed wardrobes.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">People bleed faster and more.</li>
|
|
<li class="bugfix">Splints are once again reusable and have been improved behind the scenes.</li>
|
|
<li class="bugfix">Removing splints will now correctly give you the splint used to splint the organ.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 September 2016</h2>
|
|
<h3 class="author">Yosh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Projectile flash rounds will now do the same as a flash when it hits the target. As such, it will blind, confuse and blur the eyes of thw target. Pistol and machine gun rounds last the same length as a flash, shotgun rounds last longer.</li>
|
|
<li class="tweak">Changeling recursive enhancement is now a toggleable passive ability, instead of a one-time use active ability.</li>
|
|
<li class="rscadd">You can now vomit by using the vomit emote.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changeling armor and space armor can now be cast off regardless of your stored chemicals.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 September 2016</h2>
|
|
<h3 class="author">Yosh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable gun by inserting a DNA Chip Lock. These are not currently available, and are adminspawn only. Please refer to your nearest staffmember/developer to begin discussion for future implementations of this feature.</li>
|
|
<li class="rscadd">A new hairstyle has been added named poofy2.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Autotraitor now needs 0 players to start in secret.</li>
|
|
<li class="tweak">Diona are now slightly faster!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 September 2016</h2>
|
|
<h3 class="author">Alberyk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added more horns and horns related facial options for Unathi.</li>
|
|
</ul>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hyperzine metabolizes twice as quickly.</li>
|
|
<li class="rscadd">Changeling space suits now have magboots.</li>
|
|
<li class="rscadd">Armblade now has suicide_act text.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medical splints can now also be applied to hands and feet (in addition to arms and legs).</li>
|
|
<li class="rscadd">For those that miss the old functionality, ghetto splints have been added. These can be crafted with a roll of tape and a metal rod and can only splint arms and legs.</li>
|
|
</ul>
|
|
<h3 class="author">Yosh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The secure briefcase is now available in the loadout for anyone who wishes to use it.</li>
|
|
<li class="bugfix">Leaving a space area and entering a non-space area will no longer leave your sprite floating.</li>
|
|
<li class="rscadd">Ponchos can now be attached to your uniform as an accessory. In addition they can also be attached to suits!</li>
|
|
<li class="bugfix">Changeling regenerative stasis will now properly regrow limbs.</li>
|
|
<li class="bugfix">Changeling regenerative stasis will no longer runtime and refuse to work when you have a missing limb.</li>
|
|
<li class="tweak">The shuttle during revolution will no longer take forever and a day to arrive and such.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 August 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Arm and leg guards are now slightly less slowing.</li>
|
|
<li class="tweak">Mining RIG is now faster</li>
|
|
<li class="tweak">Tweaks security voidsuit armor values.</li>
|
|
<li class="rscadd">Hardsuits (RIGs) now have an inbuilt suit cooling system, toggled via HUD button. This only works when the hardsuit is fully deployed, and drains charge from its power cell.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Emitters can be examined to see if they are damaged. They can also be repaired by applying metal sheets to them.</li>
|
|
<li class="tweak">Emitters now only explode on death if they are on a powered wire with significant power flowing through it.</li>
|
|
<li class="bugfix">Emitters don't explode in one hit, or by tasers or non-damaging projectiles anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 August 2016</h2>
|
|
<h3 class="author">Haswell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Modules installed within a hardsuit will now be listed when examining the hardsuit control module while being held or worn, if the maintenance panel is open.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bottles will now actually sell for their set prices.</li>
|
|
<li class="tweak">Chief Medical Officer and Medical Doctors now spawn with a health analyzer instead of a penlight.</li>
|
|
</ul>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Camera Console swaps to active camera upon clicking on.</li>
|
|
<li class="bugfix">Hugs gender correctly.</li>
|
|
<li class="bugfix">Prometheans gender correctly and have a gender identity.</li>
|
|
<li class="bugfix">Meatspike no longer takes you prisoner upon placing something on it.</li>
|
|
<li class="rscadd">Lighting someone on fire now tells the admins.</li>
|
|
<li class="bugfix">Wiping something down with a damp rag no longer wets the floor.</li>
|
|
<li class="bugfix">Captains gloves now appear when put on.</li>
|
|
<li class="bugfix">Fixes Station Administrator Spawn point and access/restrictions.</li>
|
|
<li class="tweak">Renamed items from captain to station administrator.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">IDs can now actually be put onto your ears.</li>
|
|
<li class="bugfix">Lungs will now once again rupture when you are in an area where you cannot breathe. This has a relatively small chance to happen.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 August 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed some words to match current Tajaran lore.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a verb for toggling whether to show specific pieces of underwear.</li>
|
|
<li class="tweak">Changes medical belt sprite. Mostly white now so they go nicely with all medical uniforms.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dirt accumulation on tiles will now work again.</li>
|
|
<li class="bugfix">The change appearance window provided to antagoniss such as mercenaries, heisters or suchlike (including traders!) will now properly allow people to select species they are whitelisted for.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 August 2016</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The ERT camera monitor on the shuttle will now connect to the right network.</li>
|
|
<li class="bugfix">The 'choose sprite' verb as a ghost will no longer prematurely clear you sprite and will now return your sprite to what it was previous when you press 'no'. However, it will not allow you to get back the sprite of your actual character because those are horrible snowflakes.</li>
|
|
<li class="bugfix">The Atmos Substation is now a proper substation with a breaker box and all!</li>
|
|
<li class="bugfix">Diona Nymphs now get a popup window on evolution to allow them to input a name.</li>
|
|
<li class="bugfix">Changeling revive will now close any surgical incisions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 August 2016</h2>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Xenoarcheology code has been partially redone.</li>
|
|
<li class="tweak">Pick set will now sort the picks inside it.</li>
|
|
<li class="tweak">Removed useless random numbers from GPS coordinates in various places. I'm sure we have not lost the arcane knowledge of rounding 500 years into the future.</li>
|
|
<li class="tweak">Picks renamed to show their excavation depths.</li>
|
|
<li class="tweak">Suspension generator's power use lowered.</li>
|
|
<li class="tweak">Suspension generator's different field types removed. By the way, remember that they can suspend any item and even mobs.</li>
|
|
<li class="tweak">Archeology belts and pick sets can now hold small pickaxes. Pick sets still only have 7 slots. Brushes fit on your ears.</li>
|
|
<li class="tweak">Empty rock drop rate reduced.</li>
|
|
<li class="tweak">Empty rock renamed from 'rock' to 'small rock' so you can tell if you are clicking on a turf or an item when hovering over it.</li>
|
|
<li class="tweak">Empty boulder spawn rate reduced.</li>
|
|
<li class="tweak">Tape measuring is a bit faster.</li>
|
|
<li class="tweak">Scanner now shows the lowest and the highest depth of the find (highest is depth + clearance) for easier calculations. Ideally, you need to hit exactly the lowest spot. Less ideally, hit anywhere between higest and lowest. Hit below lowest and you have a chance to break the find.</li>
|
|
<li class="tweak">You can now use a brush to clear strange rocks. Welder uses less fuel for that than before.</li>
|
|
<li class="tweak">Anomaly analyser's report made a bit easier to read.</li>
|
|
<li class="tweak">Anomaly locater will now also locate normal finds.</li>
|
|
<li class="bugfix">Gas masks will now correctly spawn as archeological finds.</li>
|
|
<li class="bugfix">Digsites will now properly contain several (4-12) turfs in a 5x5 radius. Be careful when digging near your finds.</li>
|
|
<li class="bugfix">Suspension generator will now correctly turn off (qdel issue).</li>
|
|
<li class="bugfix">Archeology overlays won't disappear when the icon is updated (e.g. when mining next to it).</li>
|
|
<li class="bugfix">Archeology overlays won't overlap each other and will properly disappear when you mine out a find.</li>
|
|
<li class="bugfix">Some spawning oddities were fixed.</li>
|
|
<li class="bugfix">Checks for whether you get a strange rock or a clean item were fixed (previously it always gave you clean item where it should have been rolling a random number).</li>
|
|
<li class="bugfix">Can no longer get rid of any item by putting it into evidence bag and bag into core sampler.</li>
|
|
<li class="bugfix">Can no longer irreversibly fold pick set into cardboard.</li>
|
|
<li class="bugfix">CO2 generator effect now has a type.</li>
|
|
<li class="bugfix">Phoron generator effect will now always generate phoron, not sometimes phoron and sometimes oxygen.</li>
|
|
</ul>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Scheduler ported from Baystation's port of Paradise's scheduler.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Some items such as commonly found tools are now slightly more effective when wielded as weapons. This change has been made because many of them were too low, and low because of mostly holdovers from other servers where things such as grey tide are big concerns.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 August 2016</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Severe enough burn damage now causes one-time blood loss due to blistering and body fluid cook-off.</li>
|
|
</ul>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed ERT icon not showing up properly for sechuds.</li>
|
|
<li class="tweak">Fixed instances of the game mode's config_tag being displayed instead of the game mode name.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Attacking yourself, or anyone else with a stack of five or more telecrystals will teleport the attacked person to a random, safe (not in space) location within 14 metres.</li>
|
|
<li class="tweak">All telecrystals ammounts have been multiplied by 10. This means the base amount is now 120, and an emag for example costs 30, vs the previous 12 and 3, respectively.</li>
|
|
<li class="tweak">You can once again use telecrystals on an emag to add more uses to it. You get 1 use per every 2 telecrystals.</li>
|
|
<li class="tweak">Instead of only being able to remove 1 telecrystal from your uplink, you can now remove 1, 5, 10, 25, 50.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 August 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changeling Self-Respiration is now a toggle. By default they breathe normally, but if they use the power they no longer require oxygen, or experience the effects of inhaled gasses.</li>
|
|
<li class="tweak">Heat based damage has been increased. This includes fire.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Windoor assemblies can now be named with a pen.</li>
|
|
<li class="rscadd">Windoor and airlock assemblies now show their custom name during construction phase.</li>
|
|
<li class="tweak">Windoors can now be made out of two sheets of glass or reinforced glass, for normal and secure windoors respectively.</li>
|
|
<li class="tweak">Windoors now automatically close after construction.</li>
|
|
<li class="tweak">Adjusts the algorism for how windoors and windows are placed on construction (when there are already windows co on the same turf).</li>
|
|
<li class="bugfix">Windoors will now drop exactly the materials they were made of.</li>
|
|
<li class="bugfix">Prying a broken circuit out of a windoor will no longer cause duplicates to drop.</li>
|
|
<li class="bugfix">Airlocks no longer spark after spawn and several other icon update issues were fixed.</li>
|
|
<li class="bugfix">Fixes reinforced walls not being constructable with one sheet left in stack.</li>
|
|
<li class="bugfix">Windows that were busted out of their frame by force are now correctly rotatable.</li>
|
|
<li class="bugfix">Lots of spellchecking and code cleanup in windoor and airlock code.</li>
|
|
<li class="rscdel">Killed innocent kittens.</li>
|
|
</ul>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Advanced Body Scanners are now deconstructable</li>
|
|
<li class="bugfix">You can now add coolant to the Radiocarbon Spectrometers</li>
|
|
<li class="tweak">Frame code revamped and cleaned up.</li>
|
|
<li class="rscadd">R&D server circuitboards can be swapped between core and robotics types using a screwdriver.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wounds will now once again bleed.</li>
|
|
<li class="bugfix">Xeno loadout items will now properly be reloaded into a slot when the server restarts.</li>
|
|
<li class="rscadd">A new item has been added to the uplink. Package bombs. These come in two variants, small and big, which cost 20 TC and 40 TC respectively. These come in a box with an explosive, a disguised detonator and a screwdriver. The use the detonator you muse apply the screwdriver to configure it into detonator mode. This must be done when it is closed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 July 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sprays now respect shields.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Certain items such as pills and suchlike will once again be usable on someone who is on a surgical table/table.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 July 2016</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Robot upgrades produced in robotics to be applied to Cyborgs can now once again actually be applied.</li>
|
|
</ul>
|
|
<h3 class="author">Rymdmannen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added department specific rubber stamps for cargo and warden.</li>
|
|
<li class="maptweak">Replaced 'small rubber stamp' with corresponding new ones in cargo area and warden's office.</li>
|
|
<li class="spellcheck">Renamed ''quartermaster's stamp'' to ''quartermaster's rubber stamp''.</li>
|
|
</ul>
|
|
<h3 class="author">Superbee29 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts can now see the power in a cable when examining it.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flashes no longer provide an instant stun. Flashes now confuse and blind the affected person for five seconds and in addition makes their eyes blurry for ten seconds.</li>
|
|
<li class="tweak">The empty box supply crate has been replaced with a shipping crate. Which contains what you need to send stuff places!</li>
|
|
<li class="maptweak">The chef now gets a destination tagger and packaging paper to send people food.</li>
|
|
<li class="bugfix">Drinking glasses now have a material cost in the autolathe.</li>
|
|
<li class="tweak">When emagged security bots such as the Securitron and ED-209 will now move and pursue faster.</li>
|
|
<li class="bufix">Securty bots such as mentioned above will now be properly emagged.</li>
|
|
<li class="tweak">The cost of items in the antag uplink have been tweaked. Some are cheaper, some are more expensive. In addition, you can now buy singular grenades isntead of boxes. Buying a box has a discount over the singular.</li>
|
|
<li class="bugfix">Repairing burn damage on FBPs will now once again properly work.</li>
|
|
<li class="bugfix">Undislocating limbs will now once again properly work.</li>
|
|
<li class="rscadd">The phoron assembly crate in cargo has been renamed to a Phoron research crate and now contains more supplies including tank transfer valves.</li>
|
|
<li class="tweak">The cooldown between discount offers in the antag uplink is now 10 minutes versus the previous 15 minutes.</li>
|
|
<li class="tweak">The ordering of the items in the autolathe will now be somewhat diferrent due to a code overhaul. It is now in alphabetic order.</li>
|
|
<li class="tweak">Security robots such as the Securitron or ED-209 are now more hardy and can take more damage before dying.</li>
|
|
<li class="tweak">The silenced pistol no longer has any recoil and can be fired faster with less delay in between shots.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 July 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes assault carbine from uplink.</li>
|
|
<li class="tweak">Speeds up the toxin reagents</li>
|
|
</ul>
|
|
<h3 class="author">EmperorJon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Having between 20 and 100 nutrition and over 45 toxin damage will no longer cause you to gag ad-infinitum and die. It now respects vomit time restraints.</li>
|
|
<li class="tweak">Gagging now occurs only when the mob has no nutrition at all. It no longer causes three toxin damage, only weakens as before.</li>
|
|
<li class="tweak">Vomiting and/or gagging from toxins now occurs regardless of nutrition, not only 20+.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds ability for ghosts to send and receive text messages via communicator.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Drop pod contents have been adjusted. In general, you will get something more useful and the less useful contents have been made more interesting. There is a total of 12 drop pod content lists and 7/12 are useful, 4/12 are useless, 1/12 is potentially useful.</li>
|
|
<li class="tweak">Stun Revolvers will no longer be able to spawn from random energy weapon spawns. In addition, some of the other random item spawns have new items and adjusted probablities.</li>
|
|
<li class="rscdel">Tajaran are no longer negatively affected by coffee.</li>
|
|
<li class="tweak">Bucklecuffing as it has been known for the longest time is no longer a thing. When you resist when cuffed and buckled to something, you will now resist out of the handcuffs first, allowing you to simply unbuckle yourself once done.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 July 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed detonating borgs via Robotics Console</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Emagging a cargo supply console will now properly hack it and will also remove the access requirement.</li>
|
|
<li class="bugfix">Languages selected during character setup will once again be properly added to mobs.</li>
|
|
</ul>
|
|
<h3 class="author">xDarkSapphire updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new hairstyle: Spiky Ponytail.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 July 2016</h2>
|
|
<h3 class="author">Anewbe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changelings will no longer remain stunned or suchlike when attempting to regenerate.</li>
|
|
</ul>
|
|
<h3 class="author">Cirra/ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a chemistry gripper for Crisis borgs.</li>
|
|
</ul>
|
|
<h3 class="author">GinjaNinja32 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds 3x & 4x upscaling options for players with very large monitors.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Runtime can now become friends with anyone, regardless of their initial job.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining can now be done with explosives. The effectiveness depends on the spot chosen to explode, so using an ore scanner is advised.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">MedHUD overlays now have more stages, both for 'normal' and critical stages of injury, for improved quick-diagnosis.</li>
|
|
</ul>
|
|
<h3 class="author">Redstryker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Communicators will no longer show up on camera networks by default.</li>
|
|
<li class="rscadd">Adds a selection of flannels to the loadout. These can have their sleeves rolled up, their buttons buttoned up, be tucked in and any combination of those.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Random Event: Solar Storms. Similar to a radiation storm, but anywhere inside the station is safe. Also boosts solar panel output significantly for the duration.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports an Advanced Who verb that allows normal players to see what players are in game, and which aren't.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Modifies the health HUD element to display limb damage individually. It will reflect your species, prosthetics, loss of limbs, as well as being on fire.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 July 2016</h2>
|
|
<h3 class="author">EmperorJon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds admin functionality to call a trader ship event with the Beruang in the same manner as ERT dispatches.</li>
|
|
<li class="rscadd">Adds a Trader 'antagonist' as they use the antagonist framework. Not considered an actual antagonist, like the ERT.</li>
|
|
<li class="maptweak">Alters Beruang base to provide some clothing for Traders plus a locked-down area for admins to spawn cargo.</li>
|
|
<li class="maptweak">Alters Beruang access to a new Trader-ID-only access requirement.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">Restructred the AI core massively, and the upload slightly.</li>
|
|
<li class="rscadd">Adds a new material type, called Durasteel, which is made from plasteel and diamonds. It's incredibly tough and also reflective. The inner walls of the AI core contain this new material to protect it.</li>
|
|
<li class="rscadd">New turret subtype just for the AI core, that is more durable, has a chance to shrug off EMP, and fires xray lasers. They even turn green.</li>
|
|
<li class="tweak">Turrets now wait to go back down in their covers upon losing sight of a target.</li>
|
|
<li class="tweak">Emitters now have health, and can be damaged by projectiles. They will explode on death.</li>
|
|
<li class="tweak">Critical APCs (the type found in the engine and AI core) are now more resistant to EMP. Equipment and Enviroment stays on during an EMP, and less of the cell is drained.</li>
|
|
</ul>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added benches.</li>
|
|
<li class="rscadd">Added floor lamps.</li>
|
|
<li class="rscadd">Added water-cooler cup dispenser.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds recipes for four new non-alcoholic cocktails. Shirley Temples, Roy Rogers, Arnold Palmers and Collins Mixes.</li>
|
|
<li class="rscadd">Adds five new Tajaran hairstyles ported from Aurora.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 July 2016</h2>
|
|
<h3 class="author">Aztectornado updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Clicking a stack of sheets (Metal, phoron...) in your other hand now asks how many you want to split off the stack, courtesy of Baycode</li>
|
|
</ul>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Antagonistic factions can now be set and viewed on the uplink. Visibilities can be set for these as well, to help identify sympathizers/potential aids, or to hide the information from those outside of your faction.</li>
|
|
</ul>
|
|
<h3 class="author">Yosh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweaks">Increases max records and book length to ridiculous levels.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The PTR Sniper is now more accurate when scoped, but less accurate when unscoped. In addition it now has more recoil.</li>
|
|
<li class="tweak">The Laser Cannon no longer holds multiple shots. It holds charge for one shot at a time. This is because the beams it fires now do 90 damage with 100 armor penetration. Furthermore, it is now considerably more accurate. Lastly, to counteract it only holding one shot at a time, it now autorecharges, which takes 60 seconds.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports/adapted several kitchen machines from Apollo Station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 June 2016</h2>
|
|
<h3 class="author">Sin4 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added NanoUI for Advanced Body Scanners, Arcade, Atmospherics Control Computer, Chemmaster, Cloning Console, Fax Machines, Guestpass Console, Holodeck Computer, Laptop Vendors, Operating Computer, and Photocopiers.</li>
|
|
<li class="bugfix">Fixes chemmaster not putting pills in pill bottles.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 June 2016</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes disarm-attack dislocation chances being so low that you were very likely to break the targeted limb before it would dislocate.</li>
|
|
<li class="bugfix">It is now possible to disarm-attack with stunbatons like with other melee weapons. Note that this means that using a stunbaton on disarm intent will hurt people.</li>
|
|
<li class="rscadd">Trying to move while being grabbed will now automatically resist.</li>
|
|
<li class="tweak">Small mobs are no longer able to pin larger mobs.</li>
|
|
<li class="tweak">Resisting a smaller mob's grab is more likely to be successful.</li>
|
|
<li class="bugfix">Fixed being able to climb onto a larger mob while restrained, weakened, unconscious, or dead.</li>
|
|
</ul>
|
|
<h3 class="author">JerTheAce updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">CentCom Fax, Admin Prayer, and CentCom emergency messages now prompt admins with a pleasing sound effect.</li>
|
|
<li class="tweak">Fax machines now sound like fax machines and not polaroid cameras.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 June 2016</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The categories for items in the cargo ordering console have been reworked. Items shoulw now be in more sensible categories. If you cannot find something, try the sensible category.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 June 2016</h2>
|
|
<h3 class="author">Arokha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds video-calls on communicators for existing calls</li>
|
|
<li class="rscadd">Adds a 'decline' to incoming communicator calls</li>
|
|
<li class="rscadd">New wallets that let you color them how you want</li>
|
|
<li class="bugfix">Fixes communicators being able to hear speech</li>
|
|
<li class="bugfix">Fixes deadcalls to communicators</li>
|
|
<li class="bugfix">Fixed dropping head/foot/glove items on limb loss</li>
|
|
<li class="bugfix">Suit coolers inside mecha now work</li>
|
|
<li class="bugfix">Fixed printing '1' to world over and over</li>
|
|
<li class="bugfix">Made mech tracking beacon constructable again</li>
|
|
<li class="tweak">Change how emotes and LOOC propogate to nearby people</li>
|
|
<li class="tweak">Rewrote how get_mobs_and_objs_in_view_fast works</li>
|
|
<li class="tweak">Can now see through the red external airlock doors</li>
|
|
</ul>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds a chance for slimes to get mutation toxin for creation of prometheans (40%).</li>
|
|
<li class="bugfix">Simple animals outside of the hostile subtype won't follow you as a zombie.</li>
|
|
<li class="bugfix">Xeno hostility is more apparent now.</li>
|
|
<li class="bugfix">Slime cores can no longer create twice as many slimes through an exploit.</li>
|
|
</ul>
|
|
<h3 class="author">GinjaNinja32 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rewrote drinking glasses. There are now eight types of glass, and drink appearance is based on color and the type of glass you put it in.</li>
|
|
<li class="rscadd">There are now 'glass extras' you can add to drinks. Straws, drink sticks, and fruit slices (yes, all of them) all work. You can add up to two extras per glass. Add extras by clicking the glass with the extra, remove by clicking the glass with an empty hand while it's in your other hand.</li>
|
|
<li class="rscadd">Adding 'fizzy' things (soda water, cola, etc) or ice to a drink will make it be fizzy or have ice floating in it.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Everything produced in Robotics is now 25% cheaper to produce.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 June 2016</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">There is now more soap on the map. The chef also gets a dropper.</li>
|
|
<li class="tweak">Changes in gravity now stun for much longer.</li>
|
|
<li class="tweak">Bullets now have a better chance of penetrating objects such as filing cabinets, consoles, fax machines, etc. This applies to all bullets.</li>
|
|
<li class="maptweak">The research outpost toxins department now has reinforced phoron windows.</li>
|
|
<li class="bugfix">Spears now do their correct damage instead of doing around half.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 June 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation, but fell through the cracks, sorry!</li>
|
|
<li class="bugfix">Fixed the xenobio smartfridge not displaying it's starting core amount.</li>
|
|
<li class="bugfix">Fixed an inverted check with slimes.</li>
|
|
</ul>
|
|
<h3 class="author">EmperorJon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increased loadout points from 10 back to 15. We've added so many things like lunchboxes and communicators that everyone just takes by default, so a few more points will be nice.</li>
|
|
</ul>
|
|
<h3 class="author">JerTheAce updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a variety of new guns. Some of these guns and and their ammunition are purchasable through antag uplink, cargo, or can be spawned during Renegade or Heist modes.</li>
|
|
<li class="rscadd">Adds ammunition clips for reloading magazines and some guns (such as bolt-actions).</li>
|
|
<li class="rscadd">All magazines and ammunitions can now be produced with the autolathe.</li>
|
|
<li class="maptweak">New bullpup SMG is available in armory area on CentCom level.</li>
|
|
<li class="tweak">Revolvers now use 6 shots. Finally.</li>
|
|
<li class="tweak">Most guns that didn't use magazines before for some reason (such as the Uzi) now use magazines.</li>
|
|
<li class="tweak">All casings now update icons if they have been spent.</li>
|
|
<li class="tweak">Corrects Pulse Rifle charge cost consistency.</li>
|
|
<li class="tweak">Corrects and improves a number of icons for guns, including a couple of energy guns, and adds fallback icons so they do not turn invisible when held or strapped to your back.</li>
|
|
<li class="tweak">Made the icons for some guns look differently depending on what magazine is loaded into them.</li>
|
|
<li class="tweak">Made antag uplink menu for guns and ammo more informative.</li>
|
|
<li class="tweak">Machinegun magazines no longer fit in pockets.</li>
|
|
<li class="spellcheck">Made names and descriptions for all projectile guns and ammo consistent while removing grammar and spelling errors.</li>
|
|
<li class="bugfix">Autolathe no longer exploitable for ammo by repeatedly recycling empty magazines.</li>
|
|
<li class="bugfix">Guns now check a list of compatible magazines.</li>
|
|
<li class="bugfix">Ranged mobs no longer drop usable .357 casings.</li>
|
|
<li class="soundadd">Added a variety of new gun sound effects, and swapped out the old default gun sound.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 May 2016</h2>
|
|
<h3 class="author">EmperorJon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports Baystation's setup screen changes, thanks to PsiOmegaDelta.</li>
|
|
<li class="rscadd">Includes character preview with toggleable equipment, visible loadout items, ghost character sprites, and custom colour underwear. Your underwear will have reset, so you'll need to set it back.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 May 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Injecting people with mutationtoxin no longer mutates them into slime people.</li>
|
|
<li class="rscdel">Removes amutationtoxin.</li>
|
|
<li class="rscdel">Removes slime core recipies.</li>
|
|
<li class="rscadd">Adds slime monkey cubes, which are created by injecting monkey cubes with mutationtoxin and activating like a posibrain.</li>
|
|
<li class="wip">Maps for Xenobio2 research labs/stations.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Backend change: allowed accessories to be placed on any clothing item with the appropriate variables set.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 May 2016</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new preference that allows you to disable fake nanoui styling on relevant windows. However, if it is your first time loading with this new preference you will need to save your character slot, as there is a problem with satanisiation and it believes the preference is set to disable the nanoui styling.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 May 2016</h2>
|
|
<h3 class="author">Serithi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in lavender.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cables of any color can now be merged.</li>
|
|
<li class="tweak">More and different colors are now available to be used by cable.</li>
|
|
<li class="tweak">Adjusting your suit sensors now displays a message to other people in range that you did so. In addition, seeing someone else adjust someone's suit sensors no longer informs you to what level.</li>
|
|
<li class="rscadd">Added towels to the loadout. These can be worn on the head, belt or outwear slots. You can also whip people with them for a special message and sound! In addition, using them in-hand will produce an emote where your towel yourself off.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 May 2016</h2>
|
|
<h3 class="author">SilveryFerret updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changes the Death Alarms from announcing over Common channel, to announcing only over Medical and Security channels.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added shotglasses. These can contain 10 units. They have their whole contents swalloed in one gulp. They can be produced in the autolathe or found in the booze vending machine in the bar.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 May 2016</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Uplinks now have a discounted item every 15 minutes. This is per uplink, and random, the discount is also random, but weighted as such that a low discount such as 10% off, or 20% off has a higher chance of happening than a high discount such as 90% of. An item will never cost less than 1.</li>
|
|
<li class="tweak">Mercenaries now spawn with their own, personal uplinks.</li>
|
|
<li class="bugfix">Faked announcements are now once again purchasable from the uplink, and actually work.</li>
|
|
<li class="rscadd">Adds several new items to the uplink including tactical knives, metal foam grenades, ambrosia seeds and much more.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 May 2016</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Shotgun flare illumination now lasts longer, around 3-4 minutes.</li>
|
|
<li class="bugfix">Fixed attack animation playing when using flashes even if the flash was not actually used due to being broken or recharging.</li>
|
|
<li class="bugfix">Fixed lightswitches layering over darkness. Now only the light layers above shadow. Lightswitch illumination is now much more subtle.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Processing strata floor can now be pried up with a crowbar.</li>
|
|
<li class="bugfix">Blue carpet can now also be removed with a crowbar, and has had it's ability to burn and have corners restored.</li>
|
|
<li class="rscadd">Changelings will now store and apply the flavor text of their victims when they absorb and transform into them.</li>
|
|
<li class="rscadd">Gives Diona a starting funds wage the same as Tajaran and Unathi.</li>
|
|
<li class="bugfix">Brain damage no longer prevent implant removal surgery.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 May 2016</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Doubles the maximum length of records and names to 6144 & 52, respectively. Also increases book length to 12288. (All numbers are in characters.)</li>
|
|
<li class="bugfix">Makes various services in the antag uplink purchasable once again. This includes the fake crew arrival.</li>
|
|
<li class="bugifx">Neckgrabs will no longer force people to the ground. In addition, weakened people can no longer resist.</li>
|
|
<li class="rscadd">All vending machines now have a small chance of vending an additional item.</li>
|
|
<li class="tweak">Smoke from smoke bombs now lasts approximately 3 times as long and spawns some more smoke to make a heavier cloud.</li>
|
|
<li class="bugfix">Smoke from smoke bombs now properly does a small amount of oxygen loss damage. This damage is per cloud of smoke.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 May 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added three mixed modes, 'Mercenaries & Wizard', 'Mercenaries & Renegades', and 'Traitors & Renegades'.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hydroponics vendor and biogenerator offer full bottles of fertilizer. Prices and amount available adjusted to accomodate.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Move delay after clicking has been removed.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Can now prefill the loadout flask and vacuum-flask with a relevant liquid of your choice.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Splits gender into biological gender and gender identity. Biological gender modifies the sprite (for between male and female) and gender identity determines what pronouns show up when examined or suchlike. Both are displayed in medical records and such.</li>
|
|
<li class="tweak">Smoke grenades can now have their smoke color set by using a multitool on them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 April 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Manually ports /tg/station's dark click code https://github.com/tgstation/-tg-station/pull/10272 by Razharas.</li>
|
|
<li class="bugfix">Teshari smocks now spawn as smocks, and not aqua jumpsuits.</li>
|
|
<li class="bugfix">Checks to see if new a two-handed weapon can be wielded when dropped.</li>
|
|
</ul>
|
|
<h3 class="author">EmperorJon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Robotics Console now correctly shows the operational/lockdown state and button based off if it thinks the synthetic is locked down or not.</li>
|
|
<li class="bugfix">Autotraitor synths now behave the same as Traitor synths - they are not locked down.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Solars now start wired.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports Bay's volume-based inventory system. It works off by weight classes instead of just slots, allowing you to hold more light items than you could previously.</li>
|
|
<li class="rscadd">Bulky items can now go in your backpack, however it will require twice the space of a normal sized item.</li>
|
|
<li class="rscdel">Spacesuits, RIGs, and sniper rifles made heavier.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 April 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">If a slice of an item is spawned independently, it will get generic settings.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changelings will now change appearance and species together when transforming.</li>
|
|
<li class="tweak">Changelings no longer have gender honorifics in lingchat.</li>
|
|
<li class="rscadd">Absorbing the DNA from any source will allow you to use its name, species, and languages.</li>
|
|
<li class="bugfix">DNA extract sting won't produce a strange message if there's no target.</li>
|
|
<li class="tweak">Cultists no longer need to research words.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 April 2016</h2>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Monkeys can ventcrawl once again.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tasks that take time to perform now have a progress bar.</li>
|
|
<li class="rscadd">Visibility of progress bars can be toggled in preferences. Default is on.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 March 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Three New Mixed Gamemodes: Lizard, Changeling + Wizard; Intrigue, Traitors + Ninja; Visitors, Ninja + Wizard.</li>
|
|
<li class="tweak">Created a variable for latespawning antagonist templates, for customization of autospawning antagonists in mixed game modes.</li>
|
|
<li class="bugfix">Fixes the buckled check limiting whether or not someone can interact while sitting.</li>
|
|
<li class="bugfix">Resisting while buckled and cuffed will process the hand and leg cuffs before unbuckling.</li>
|
|
<li class="tweak">Removed JSON encoding of the PDA Manifest list.</li>
|
|
<li class="bugfix">Microwaves no longer try cooking their components while cooking.</li>
|
|
<li class="bugfix">Adds a check to prison breaks that makes sure the APC is on before continuing.</li>
|
|
<li class="bugfix">Artifacts will no longer spawn on floor turfs.</li>
|
|
<li class="bugfix">Stops traitorborgs from being able to hack other borgs.</li>
|
|
<li class="bugfix">Stops traitorAIs from being able to hack unlinked borgs.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Player preferences has been overhauled. Please update your preferences, found at "Character Setup" > "Global" > "Preferences", as they have been reset.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 March 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Harmbaton no longer causes halloss while inactive.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Potassium and nitroglycerin explosive grenades now work.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 March 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds ckeys, player panel to the antagonists panel.</li>
|
|
<li class="tweak">Fragmentation grenades are no longer launchable.</li>
|
|
<li class="tweak">Adds amount of telecrystals to the set telecrystal verb.</li>
|
|
<li class="rscadd">Added a verb to just add to telecrystals.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Drying rack now has a new sprite.</li>
|
|
<li class="rscadd">Beekeeping materials and a honey extractor have been added to hydroponics.</li>
|
|
<li class="tweak">There is now a ten-second delay for carding the AI.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Small species now take smaller bites/gulps from food and drink.</li>
|
|
<li class="rscadd">Small species are now effected by alchol and toxins twice as much.</li>
|
|
<li class="rscadd">blood_volume is now a species-level var and Teshari have lowered blood volume.</li>
|
|
<li class="rscadd">Hunger is a species var and Teshari get hungry faster.</li>
|
|
<li class="rscadd">Small mobs have a reduced climb delay.</li>
|
|
<li class="rscadd">Teshari gain more nutrition from meat.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 February 2016</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Moderators can now see and use AOOC.</li>
|
|
<li class="bugfix">Other synthetics given EAL.</li>
|
|
<li class="bugfix">Trays now drop items when placed on table, dropped.</li>
|
|
<li class="bugfix">Objects can now be yanked out of synthetics.</li>
|
|
<li class="tweak">Respawn time moved down from 30 minutes to 15 minutes.</li>
|
|
<li class="rscadd">Telecrystal item added for trading telecrystals between traitors and mercenaries.</li>
|
|
<li class="rscadd">Telecrystal item now has tech values.</li>
|
|
</ul>
|
|
<h3 class="author">EmperorJon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Traitor synths can no longer be locked down from the robotics console. Attempting to lock them down (or release the lockdown) notifies the synth of the attempt and updates the console's UI as normal.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Suit cooling units can now be attached to voidsuits. Note that coolers and air tanks are mutually exclusive.</li>
|
|
<li class="bugfix">EMP no longer hits twice on humans.</li>
|
|
<li class="tweak">EMP drains powercells using the cell's current charge, and not the cell's maximum potential charge, to ensure two blasts do not completely disable a synthetic.</li>
|
|
<li class="tweak">EMP hitting a prosthetic limb or organ will now do less damage.</li>
|
|
<li class="tweak">EMP hitting a cyborg will no longer outright stun them. Instead, they gain the 'confused' status for a few moments, making movement difficult. In addition, their HUD gets staticy, and their modules are forced to be retracted.</li>
|
|
<li class="rscadd">Stasis bags will protect the occupant from the outside enviroment's atmosphere.</li>
|
|
<li class="rscadd">Stasis bags can be hit with a health analyzer to analyze the occupant.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Drones can now pull a variety of things (such as scrubbers). This came with a pulling refactor so please report any strangeness with pulling in general.</li>
|
|
<li class="rscadd">Drones (and any mob that can be picked up) can be bashed against airlocks and such to use their internal access, so long as the person using them does not have an ID card equipped.</li>
|
|
<li class="rscadd">Added foam weapons to cargo for LARP shenanigans.</li>
|
|
<li class="rscadd">Added the ability to equip grenades to the mask slot, and to prime them by clicking someone with harm intent targeting the mouth.</li>
|
|
<li class="rscadd">Removed the species restrictions on transplanted internal organs. Have fun.</li>
|
|
<li class="rscadd">Added 'full body' prosthetic options to character generation.</li>
|
|
<li class="rscadd">Removed IPC. No tears were shed.</li>
|
|
<li class="rscadd">RE: borgs, Renamed 'robot' type to 'drone' and 'android' type to 'robot' for clarity with new 'android' human mobs.</li>
|
|
<li class="rscadd">Rejuvenate will now reapply robolimb/autopsy data.</li>
|
|
<li class="rscadd">Lots of backend work relating to the above. If you're a coder go look at the PR or ask Zuhayr for details.</li>
|
|
<li class="rscdel">Removed brute and burn resist from robolimbs, removed sever vulnerability from robolimbs.</li>
|
|
<li class="rscadd">Added a config option for visible human death messages.</li>
|
|
<li class="rscadd">pAIs and small mobs can now bump open doors.</li>
|
|
<li class="rscadd">Added functionality for two-handed guns; these guns will give an accuracy penalty if fired without an empty offhand.</li>
|
|
<li class="rscadd">Unified two-handed melee weapons with the above; while the offhand is empty, the weapon will count as wielded.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 December 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a couple of bugs causing phoron gas fires to burn cooler and slower than they were supposed to.</li>
|
|
<li class="bugfix">Merc bombs are now appropriately explosive again. Same goes for bombs made by toxins.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Airlock backup power test light properly offline when backup power down.</li>
|
|
<li class="bugfix">Empty flavor texts no longer draw an empty line on examination.</li>
|
|
<li class="bugfix">Material stacks now properly merge upon creation.</li>
|
|
<li class="bugfix">Messages for adding to existing stack appear again.</li>
|
|
</ul>
|
|
<h3 class="author">TheWelp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed higher Secret player requirements.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 December 2015</h2>
|
|
<h3 class="author">Datraen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes standard and specific plant traits, more diverse plants.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fabricated power cells start uncharged.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Welding a broken camera will use the correct icon.</li>
|
|
<li class="tweak">Camera assemblies remember their tag and network from previous usage.</li>
|
|
<li class="rscadd">Light replacers can be refilled by clicking on a storage item.</li>
|
|
<li class="tweak">Light replacers now hold up to 32 light bulbs.</li>
|
|
<li class="tweak">Light replacers can be obtained through janitorial supply crates.</li>
|
|
<li class="tweak">A sheet of glass fills the light replacer by 16 bulbs.</li>
|
|
<li class="bugfix">Material stacks now properly merge upon creation.</li>
|
|
<li class="bugfix">Messages for adding to existing stack appear again.</li>
|
|
<li class="tweak">Mobs on help intent will not push others that aren't.</li>
|
|
<li class="rscadd">Adds tape for atmospherics.</li>
|
|
<li class="tweak">Tape graphics and algorithm changes. Looks a lot more appealing now.</li>
|
|
<li class="tweak">Starting and ending tape on the same turf will connect it to all surrounding walls/windows.</li>
|
|
<li class="tweak">Lifting a part of the tape will lift an entire tape section.</li>
|
|
<li class="tweak">Mobs on help intent do stop for tape.</li>
|
|
<li class="bugfix">Crumpled tape does not affect tape breaking behavior anymore.</li>
|
|
<li class="bugfix">Fixes vending machines not adding stored goods when maintenance panel is closed.</li>
|
|
<li class="tweak">Doors do only buzz once on failed closing attempt.</li>
|
|
</ul>
|
|
<h3 class="author">MagmaRam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cloners killing fresh clones instantly with brain damage.</li>
|
|
<li class="bugfix">Fixed a bug where disposals pipes would show up above floors despite being installed under them.</li>
|
|
</ul>
|
|
<h3 class="author">Neerti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds NanoUI for communicators, the ability for communicators to call other communicators on the station, the ability for station-bound people to call ghosts, and for ghosts to toggle their visibility to communicators on or off in character preferences (defaults to off). Communicators can now also support more than one call at the same time, for both ghosts and normal communicators.</li>
|
|
<li class="rscadd">Adds new machine to telecomms, the Exonet node. It is very basic in terms of functionality, but certain services can be selectively disabled from it, such as newscaster updates, communicators, or external PDA messages. Adds methods for building and deconstructing Exonet nodes.</li>
|
|
<li class="experiment">Adds framework for a fake-networking system called EPv2 that communicators will now use, and perhaps other machines will in the future, for good or for evil.</li>
|
|
<li class="rscdel">Changeling Spacearmor reduced in protective ability.</li>
|
|
<li class="rscdel">Cryogenic String and Delayed Toxic Sting now have a three minute cooldown upon stinging someone.</li>
|
|
<li class="rscdel">Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now.</li>
|
|
<li class="rscdel">The rune to summon Narsie has been changed. Narsie is no longer summoned, but Hell still comes.</li>
|
|
<li class="rscdel">Spooky mobs spawned from spooky portals as a result of Hell coming have had their speed, health, and damage reduced.</li>
|
|
<li class="rscdel">Manifested humans no longer count for summoning Hell.</li>
|
|
<li class="experiment">Changes how armor calculations work. All the armor values remain the same, but the 'two dice rolls' system has been replaced with a mix of reliable damage reduction and a bit of RNG to keep things interesting. The intention is to make weaker armor more relevent and stronger armor less overpowered.</li>
|
|
<li class="tweak">When you are hit, it uses the armor protection as a base amount to protect you from, then it does a roll between +25% and -25% of that base protection, and adds it to the base protection. The result of that is how much damage is reduced from the attack. For example, if you are hit by an energy sword in the chest while wearing armor that has 50 melee protection, the base protection is 50, then RNG can make the final protection be between 37.5 and 62.5 percent. The damage you'd take could range from 11.25 to 18.75, instead of 0, 15, or 30. Remember that some weapons can penetrate armor.</li>
|
|
<li class="rscadd">Added personal communicators, a device that enables someone to talk to someone else at vast distances. You can talk to people who are far from the station, so long as telecommunications remains operational.</li>
|
|
<li class="rscadd">To use, become a ghost, then use the appropiate verb and pick a communicator to call. Then you wait until someone picks up. Once that occurs, you will be placed inside the communicator. The voice you use is your currently loaded character. Languages are supported as well.</li>
|
|
<li class="tweak">Round-end is now three minutes instead of one, and counts down, to allow for some more post-round roleplay. If the station blows up for whatever reason, the old one minute restart is retained.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Manual radio frequency changes can no longer go outside the standard frequency span.</li>
|
|
<li class="rscadd">Users with sufficient access can instead select pre-defined channels outside this span, such as department channels, when using intercoms.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Aiming has been rewritten, keep an eye out for weird behavior.</li>
|
|
<li class="rscdel">Removed the detective scanner and associated machinery.</li>
|
|
<li class="rscadd">Added a microscope, machine forensic scanner, etc. from Aurora forensics.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 November 2015</h2>
|
|
<h3 class="author">neersighted updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Laptop Vendors now accept ID Containers (PDA, Wallet, etc).</li>
|
|
<li class="bugfix">Personal Lockers now accept ID Containers (PDA, Wallet, etc).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 October 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">When affected by pepperspray, eye protection now prevents blindness and face protection now prevents stun, instead of face protection doing both.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 September 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Meteor events now select a map edge to arrive from, with a probability for each individual wave to come from either neighboring edge. Meteors will never arrive from opposite the starting edge.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 September 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Made flares brighter.</li>
|
|
<li class="rscadd">Coffee is now poisonous to tajaran, much like how animal protein is poisonous to skrell.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 September 2015</h2>
|
|
<h3 class="author">Soadreqm updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increased changeling starting genetic points to 25.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Auto-traitor should now be fixed.</li>
|
|
<li class="bugfix">The Secret game mode should now be fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 September 2015</h2>
|
|
<h3 class="author">GinjaNinja32 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an auto-hiss system for those who would prefer the game do their sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab.</li>
|
|
<li class="rscadd">Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic' mode for Tajara.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed the language prefix keys to the following: , # -</li>
|
|
<li class="rscadd">Language prefix keys can be changed in the Character Setup. Changes are currently not global, but per character.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 September 2015</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Made capguns into proper guns code-wise. It means you can now take people hostage with them, stick in your mouth, and all other things you can do with real guns but probably shouldn't.</li>
|
|
<li class="rscadd">Russian roulette! Fun for whole sec team! Unload some shells from revolver, spin the cylinder(verb) and you're good to go!</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shields no longer block attacks from directly behind the player.</li>
|
|
<li class="rscadd">Riot shields no longer stop bullets or beams (except for beanbags and rubber bullets), however they are now more effective at blocking melee attacks and thrown objects.</li>
|
|
<li class="rscadd">Energy shields block melee attacks as effectively as riot shields do. Their ability to block projectiles is largely unchanged.</li>
|
|
<li class="tweak">Melee weapons now only block melee attacks.</li>
|
|
<li class="experiment">Two handed weapons have a small chance of blocking melee attacks when wielded in two hands.</li>
|
|
<li class="rscadd">Sound and visual effects when blocking attacks with an energy shield or energy sword.</li>
|
|
<li class="bugfix">Fixed dead or unconscious people blocking stuff with shields.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cargo now sorts under its own department on station manifests.</li>
|
|
<li class="rscdel">Manual radio frequency changes can no longer go outside the standard frequency span.</li>
|
|
<li class="rscadd">Users with sufficient access can instead select pre-defined channels outside this span, such as department channels, when using intercoms.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 September 2015</h2>
|
|
<h3 class="author">Atlantis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Converted phoron glass to borosilicate glass, adjusted heat resistances accordingly, got rid of copypaste fire code. Fire resistance is now handled by variables so completely fireproof windows are possible with varedit.</li>
|
|
<li class="rscadd">Windows take fire damage when heat exceeds 100C regular windows, 750C reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For comparsions, reinforced walls begin taking damage around 6000.</li>
|
|
</ul>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat.</li>
|
|
<li class="tweak">Some bar drink recipes have been amended to easily sum to 30 units for drinking glasses.</li>
|
|
<li class="tweak">Vendors now have a product receptor for accepting goods. Opening the maintenance painel is no longer required.</li>
|
|
<li class="tweak">Wrenching a vending machine is no longer a silent action.</li>
|
|
<li class="tweak">Stepup: Item placement on 4x4 grids seemed to work great. Now we'll try 8x8.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mechfab can now be upgraded using RPED, and now uses NanoUI.</li>
|
|
</ul>
|
|
<h3 class="author">Matthew951 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Vincent Volaju's hair.</li>
|
|
<li class="rscadd">Added Vincent Volaju's beard.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the ability for AIs in hardsuits to control suit modules and movement with a dead or unconcious wearer.</li>
|
|
<li class="rscadd">Added ballistic supply drop pods.</li>
|
|
<li class="rscadd">Added diona gestalt random map template.</li>
|
|
<li class="tweak">Swapped the singularity beacon out for a hacked supply beacon.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 August 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Girders are now reinforced by using a screwdriver on the girder before applying the material sheets. Use a screwdriver again instead to cancel reinforcing.</li>
|
|
<li class="bugfix">Mechanical traps no longer spawn in the janitor's locker.</li>
|
|
<li class="rscadd">Mechanical traps can now be printed with a hacked autolathe.</li>
|
|
<li class="rscadd">Adds armour penetration mechanic for projectiles and melee weapons.</li>
|
|
<li class="rscadd">Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour penetration, and the PTR mostly ignores body armour.</li>
|
|
<li class="tweak">Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate for their higher penetration. In general ballistics deal less damage but have higher penetration than comparable laser weapons. Notable exception: X-Ray lasers have had their damage lowered slightly but gain very high armour penetration.</li>
|
|
<li class="rscadd">Energy swords now have very high armour penetration. Ninja blades do less damage but ignore armour completely.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Click cooldowns have been removed on pretty much everything that isn't an attack.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the option to set the icon size to 48x48, found under the Icons menu, along with 32x32, 64x64, and stretch to fit.</li>
|
|
<li class="tweak">Active AI cores now provides coverage on the AI camera network. Does not utilize actual cameras, thus will not show up on security consoles.</li>
|
|
<li class="rscadd">The Dinnerware vending machine now offer both utensil knives and spoons without first having to hack them.</li>
|
|
<li class="rscadd">Synths now have id cards with access levels which is checked when operating most station equipment.</li>
|
|
<li class="rscadd">Station synthetics still have full station access but can no longer interact with syndicate equipment, and syndicate borgs now start with only syndicate access.</li>
|
|
<li class="rscadd">Syndicate borgs can copy the access from other cards by utilizing their own id card module, similar to how syndicate ids work.</li>
|
|
<li class="rscadd">When examined up close id cards now offer a more detailed view.</li>
|
|
<li class="rscadd">Agent ids now offer much greater customization, allowing changing name, age, DNA, toggling of AI tracking termination (using the electronic warfware option), and more.</li>
|
|
<li class="rscadd">As AI tracking can now be enabled/disabled at will AI players should not feel the need to hesitate before informing relevant crew members when camera tracking is explicitly terminated.</li>
|
|
<li class="rscadd">Uplink menu now more organized and with new categories.</li>
|
|
<li class="rscadd">Now possible to cause falsified ion storm announcements.</li>
|
|
<li class="rscadd">Now possible to cause falsified radiation storm announcements, with expected maintenance access changes.</li>
|
|
<li class="rscadd">Now possible for mercenaries to create falsified Central Command Update messages.</li>
|
|
<li class="rscadd">Now possible for mercenaries to create falsified crew arrival messages and records.</li>
|
|
</ul>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Sound environments tweaked to feel more claustrophobic</li>
|
|
<li class="rscadd">Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will alter sounds you hear</li>
|
|
<li class="rscadd">Sound environment in holodeck will change to reflect the loaded program</li>
|
|
</ul>
|
|
<h3 class="author">Vivalas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new uplink item has been added! A briefcase full 'o thalla can now be bought by traitors for bribes and such!</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pariahs are now a subspecies of Vox with less atmos/cold protection, a useless brain, and lower health.</li>
|
|
<li class="rscadd">Leap now only gives a passive grab and has a shorter range. It also stuns Pariahs longer than it does their target.</li>
|
|
<li class="tweak">Rewrote tiling. White floors, dark floors and freezer floors now have associated tiles.</li>
|
|
<li class="tweak">Changed how decals work in the mapper. floor_decal is now used instead of an icon in floors.dmi.</li>
|
|
<li class="tweak">The floor painter has been rewritten to use decals. Click it in-hand to set direction and decal.</li>
|
|
<li class="tweak">Floor lights are now built from the autholathe, secured with a screwdriver, activated by clicking them with an empty hand, and repaired with a welding torch.</li>
|
|
<li class="rscadd">Unathi now have minor slowdown and 20% brute resist.</li>
|
|
<li class="rscadd">Tajarans now have lower bonus speed and a flat 15% malus to brute and burn.</li>
|
|
<li class="rscadd">Vox can now eat monkeys and small animals.</li>
|
|
<li class="rscadd">Tajarans can now eat small animals.</li>
|
|
<li class="rscadd">Unarmed attack damage has been lowered across the board.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 August 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Station time and duration now available in the Status tab.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 August 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The unathi breacher is now only wearable by unathi.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 August 2015</h2>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bees have been updated and are totally worth checking out (beekeeping crate at cargo).</li>
|
|
<li class="rscdel">Sleeper consoles removed. All interaction is now done by clicking on the sleeper itself.</li>
|
|
<li class="tweak">To put people into sleeper, you now have to click-drag people to it. Grabs no longer work. To exit the sleeper, move.</li>
|
|
<li class="tweak">Sleeper now uses a NanoUI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 August 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Renames many guns to follow a consistent naming style. Updated and changed gun description text to be more lore-friendly.</li>
|
|
<li class="rscadd">Throwing a booze bottle at something nearby while on harm intent causes it to smash, splashing it's contents over whatever it hits.</li>
|
|
<li class="rscadd">Rags can now be wrung out over a container or the floor, emptying it's contents into the container or splashing them on the floor.</li>
|
|
<li class="rscadd">Rags can now be soaked using the large water and fuel tanks instead of just beakers.</li>
|
|
<li class="rscadd">Rags soaked in welding fuel can be lit on fire.</li>
|
|
<li class="rscadd">Rags can now be stuffed into booze bottles. When the bottle smashes, the stuffed rag is dropped onto the ground.</li>
|
|
<li class="bugfix">Fixed eggs having a ridiculously large chemical volume.</li>
|
|
<li class="rscadd">T-Ray scanner effects are now only visible to the person holding the scanner.</li>
|
|
<li class="rscadd">Traitors can now purchase the C-20r and the STS-35 for telecrystals.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The amount you start with in your station account is now affected by species, rank, and NT's stance towards you.</li>
|
|
</ul>
|
|
<h3 class="author">TheWelp updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bookcases are now movable/buildable/destroyable.</li>
|
|
<li class="rscadd">Paper can now be crumpled by using in-hand while on hurt intent.</li>
|
|
<li class="rscadd">Library Computer External Archive is now sortable.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Click a hat on a drone with help intent to equip it. Drag the drone onto yourself with grab intent to remove it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 August 2015</h2>
|
|
<h3 class="author">GinjaNinja32 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changed language selection to allow multiple language selections, changed humans/unathi/tajarans/skrell to not automatically gain their racial language, instead adding it to the selectable languages for that species. Old slots will warn when loaded that the languages may not be what you expect.</li>
|
|
</ul>
|
|
<h3 class="author">Orelbon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Changed the HoP's suit to more bibrant colors and hopefully you will like it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 August 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">0.1.19 is live.</li>
|
|
<li class="tweak">Crew monitors now update every 5th second instead of every other. Reduces lag and gives antags a larger window of opportunity to disable suit sensors if they have to harm someone.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 July 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed projectiles being able to hit people in body parts that they don't have. This will also mean that the less limbs someone has the less effective they will be as a body shield.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 July 2015</h2>
|
|
<h3 class="author">Karolis2011 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Made tagger and sorting pipes dispensible.</li>
|
|
<li class="bugfix">Unwelding and welding sorting/tagger pipes, no longer delete data about them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 July 2015</h2>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Borg shaker now works similarly to hypospray. It generates reagents that can be poured into glasses.</li>
|
|
<li class="bugfix">Therefore, they can no longer duplicate rare reagents such as phoron.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 July 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes wrong information being reported when analyzing locked abandoned crates with a multitool.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ninjas can no longer teleport unto turfs that contain solid objects.</li>
|
|
<li class="tweak">Wizards can no longer etheral jaunt unto turfs that contain solid objects.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 July 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added inhand sprites for flashes, flashbangs, emp and other grenades.</li>
|
|
</ul>
|
|
<h3 class="author">Loganbacca updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Turrets no longer burn holes through the AI.</li>
|
|
<li class="tweak">Projectiles now have a chance of hitting mobs riding cargo trains.</li>
|
|
<li class="bugfix">Fixed visual bugs with projectile effects.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 July 2015</h2>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ninja now spawns on a little pod on Z2 and can teleport to the main level.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 July 2015</h2>
|
|
<h3 class="author">GinjaNinja32 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">'Provisional' is now also a valid temporary position prefix for manifest sorting.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 July 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Portable turrets now only blocks movement while deployed.</li>
|
|
<li class="tweak">Portable turrets are no longer invincible while undeployed, however they have increased damage resistance in this state.</li>
|
|
<li class="bugfix">Crescent portable turrets should no longer act up during attempts to (un)wrench and alter their settings.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 June 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">Non-general areas on Crescent are now protected by blast doors to enforce area restrictions. Admins can operate these from the central checkpoint.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 June 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Tajaran name generation producing names without a space between first and last.</li>
|
|
<li class="wip">Adds docking to the mercenary shuttle. Works similarly to other shuttles, except docking and undocking is manually initiated and not automatic. A system to approve or deny dock requests still to be implemented.</li>
|
|
<li class="rscadd">Toolboxes can now hold larger items, such as stacks of metal or power cells, at the cost of having less space for other things.</li>
|
|
<li class="tweak">Gloves/shoes can now be worn even if you have one hand/foot missing. The other one still has to be present, of course. The items still drop when you first lose the hand/foot.</li>
|
|
<li class="tweak">Budget insulated gloves are somewhat less useless. On average, they will stop half the damage from getting shocked, and the worst case insulation is not as bad as it used to be. Budget gloves that are as good as regular insulated gloves are still as rare as they were before though.</li>
|
|
<li class="tweak">PTR bullets are now hitscan, to make them somewhat better for actual sniping.</li>
|
|
<li class="maptweak">The telecoms server room now has an actual cycling airlock into it.</li>
|
|
<li class="tweak">Non-vital body parts will no longer take further damage above a certain amount, and will inflict paincrit effects instead. On most humaniods the head, chest, and groin are vital.</li>
|
|
<li class="rscadd">Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).</li>
|
|
<li class="bugfix">Damaged robotic legs now more likely to have an effect.</li>
|
|
<li class="bugfix">Fixed bug preventing internal organs from taking damage in some cases.</li>
|
|
<li class="maptweak">New flavours of tables around the station. Engineering starts with more plastic.</li>
|
|
<li class="bugfix">Fixed worn items not appearing in some cases. Most notably crossbows and certain guns when worn on the back. As a side effect, laundry machines no longer transform items.</li>
|
|
<li class="bugfix">Crit oxyloss now runs in game time instead of real time. So if lag is slowing your movement the same slowdown applies to the dying person you're trying to reach.</li>
|
|
<li class="rscadd">Breathmasks can now be adjusted by clicking on them in your hand, in addition to the verb.</li>
|
|
<li class="rscadd">Wearing a space helmet or similar face-covering gear now prevents eating and force-feeding food, drink, and pills.</li>
|
|
<li class="rscadd">Phoron in air ignites above it's flashpoint temperature and a certain (very small) minimum concentration. Environments that have oxygen and are hot enough, and have phoron but not enough concentration to burn will produce flareouts, which are mostly a visual effect.</li>
|
|
<li class="rscadd">Adds animation when making unarmed attacks or attacking with melee weapons, to help make it clearer who is attacking.</li>
|
|
<li class="soundadd">Opening an unpowered door now has an appropriate sound.</li>
|
|
<li class="rscadd">Ingesting diseased blood may contract the disease.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 June 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The traitor uplink no longer displays all items in a long list, instead has categories which when accessed shows the relevant items.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 June 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevents being on fire from merely warming mobs up slightly in some cases. Mob fires also burn hotter.</li>
|
|
<li class="rscadd">Matches can now be used to light things adjacent to you when thrown.</li>
|
|
<li class="tweak">Made the effects of having a damaged robotic leg more prominent.</li>
|
|
<li class="bugfix">Robot limbs no longer cause pain messages. A reminder that you can still check their status with 'Help Intent' -> 'Click Self'.</li>
|
|
<li class="tweak">Knifing damage scales with weapon force and throat protection. Helmets only provide throat protection if they are air tight. Trying to cut someone's throat with wirecutters and/or while wearing an armoured sealed helmet will require several attempts before the victim passes out.</li>
|
|
<li class="tweak">Knifing switches on harm intent, in case you just wanted to beat on the victim for some reason.</li>
|
|
<li class="bugfix">Prevents knifing bots or silicons.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 June 2015</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Updated penlights to be more of use in diagnostics, they now show following conditions:</li>
|
|
<li class="rscadd">Eye damage</li>
|
|
<li class="rscadd">Blurry eyes (overall slower reaction)</li>
|
|
<li class="rscadd">Brain damage (one eye reacts slower)</li>
|
|
<li class="rscadd">Opiates use (pinpoint pupils)</li>
|
|
<li class="rscadd">Drugs use (dilated pupils)</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Observers can now follow both the AI and its eye upon speech.</li>
|
|
<li class="rscadd">Observers can now follow both observers and their body, if they ever had one, upon speech.</li>
|
|
<li class="rscadd">Observers can now follow hivemind speakers if the speaker is not using an alias or antagHUD is enabled.</li>
|
|
<li class="rscadd">Turret controls now glow, with the color depending on the current mode.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Converted Request Console interface into NanoUI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 June 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports /tg/'s meteor event. Meteors now appear to be more accurate, come in a greater variety, and may drop ores on their final destruction.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 June 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The AI chassis now glows, with the color depending on the currently selected display.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 June 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Split stacks no longer lose their coloring.</li>
|
|
<li class="tweak">Can no longer merge cables of different colors.</li>
|
|
<li class="tweak">Blobs and simple mobs now attack all external organs instead of a subset. The overall damage remains the same but the number of fractures caused will, in general, be fewer.</li>
|
|
<li class="rscadd">Spider nurses now have a chance of injecting their victims with spider eggs which eventually hatch. If the limb is removed from the host, the host dies, or the spiderling has matured sufficiently it will crawl out into freedom. Medical scanners will pick upp eggs and spiderlings as foreign bodies.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Makes hyposprays start empty instead of filled with Tricord.</li>
|
|
<li class="tweak">Makes the special wizard projectile staffs, Animate, Change, Focus and any future ones only usable by wizards. Also makes it so only wizards can use spellbooks and teleportation scrolls.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 June 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AI eyes can now be found in the observer follow list.</li>
|
|
<li class="rscadd">Synths can now review all law modules that can be found on the station from their law manager.</li>
|
|
<li class="rscadd">Synths can state these laws if desired, however this is strongly discouraged unless subverted/malfunctioning.</li>
|
|
<li class="bugfix">Astral projecting mobs, such as wizards or cultists, may no longer respawn as something else while their body lives.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Prison break event has been expanded to include Virology or Xenobiology</li>
|
|
<li class="rscadd">Prison break event will warn Enginering and the AI beforehand so they can take preventive measures.</li>
|
|
<li class="bugfix">Disabling area power will now prevent doors from opening during the event</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 June 2015</h2>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-adds extended capacity emergency oxygen tanks to relevant jobs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 May 2015</h2>
|
|
<h3 class="author">Atlantis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Engineer ERT gloves not being insulated.</li>
|
|
<li class="tweak">IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye. Keep in mind that you won't hear and won't be heard if there is a wall between your eye and the target.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 May 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The inactive check process now respects client holder status and can be configured how long clients may remain inactive before being kicked.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Unfolded pAIs can now be scooped up and worn as hats.</li>
|
|
<li class="tweak">Scoop-up behavior is now standardized to selecting help intent and dragging their icon onto yours.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 May 2015</h2>
|
|
<h3 class="author">Atlantis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NanoUI for Robotics Control Console</li>
|
|
<li class="rscadd">NanoUI for Supermatter Crystal - AI/Robot only, purely informational</li>
|
|
</ul>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Meat limbs now can be attached. Use limb on missing area, then hemostat to finalize it.</li>
|
|
<li class="rscadd">Limbs from other races can be now attached. They'll cause rejection, but it can be kept at bay with spaceacilline to some point. Species special attack is carried over too, i.e. you can clawn people if you sew a cathand to yourself.</li>
|
|
<li class="rscadd">Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags to stop it. You can still attach them, but you wish you couldn't.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Both the pulse taker and target must now remain still for the duration of the check or it will fail.</li>
|
|
</ul>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tape recorders now record hearable emotes and action messages (e.g. gunshots).</li>
|
|
<li class="bugfix">You can now see actions from inside mechs and closets.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Removed gaseous reagents from the chemistry system and replaced with real-world organic chemistry precursors.</li>
|
|
<li class="rscadd">Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid.</li>
|
|
<li class="rscadd">Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's ink-sovlent capabilities have been copied to it.</li>
|
|
<li class="rscadd">Chlorine has been replaced with hydrochloric acid. It is a stronger acid than sulphuric but less toxic.</li>
|
|
<li class="tweak">Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent for Vox.</li>
|
|
<li class="tweak">Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant has been renamed azosurficant.</li>
|
|
<li class="tweak">Being splashed with liquid Phoron will burn eyes and contaminate clothes like being exposed to Phoron gas.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a ghost requisition system for posibrains and living plants.</li>
|
|
<li class="rscadd">Added attack_ghost() to hydro trays and posibrains to allow ghosts to enter them.</li>
|
|
<li class="rscadd">Prosthetic limbs are now only repairable with welders/cable coils if they have suffered below 30 combined damage.</li>
|
|
<li class="rscadd">Surgery steps that cause no pain and have no failure wounding have been added: screwdriver for 'incision', crowbar to open, multitool to 'decouple' a prosthetic organ. Hemostat is still used to take an organ out.</li>
|
|
<li class="rscadd">Using a welder or a cable coil as a surgical tool after opening a maintenance hatch will repair damage beyond the 30 damage cap. In other words, severe damage to robolimbs requires expert repair from someone else.</li>
|
|
<li class="rscdel">Eye and brain surgery were removed; they predate the current organ system and are redundant.</li>
|
|
<li class="rscadd">IPC are now simply full prosthetic bodies using a specific manufacturer (Morpheus Cyberkinetics).</li>
|
|
<li class="rscadd">IPC can 'recharge' in a cyborg station to regain nutriment. They no longer interface with APCs.</li>
|
|
<li class="rscadd">NO_BLOOD flag now bypasses ingested and blood reagent processing.</li>
|
|
<li class="rscadd">NO_SCAN now bypasses mutagen reagent effects.</li>
|
|
<li class="rscadd">Cyborg analyzers now show damage to prosthetic limbs and organs on humans.</li>
|
|
<li class="tweak">Prosthetic EMP damage was reduced.</li>
|
|
<li class="tweak">Several organ files were split up/moved around.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 May 2015</h2>
|
|
<h3 class="author">Ccomp5950 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Beepsky no longer kills goats.</li>
|
|
<li class="tweak">Goats will move towards vines that are 4 spaces away now instead of 1</li>
|
|
<li class="bugfix">Goats will eat the spawning plants for vines as well as the vines themselves.</li>
|
|
</ul>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click on them with help intent. This will tell you about their wounds, fractures and other oddities (toxins/oxygen) for that bodypart.</li>
|
|
<li class="rscadd">Fractures are visible on very damaged limbs. Dislocations are always visible. Surgery incisions now visible too.</li>
|
|
<li class="rscadd">Stethoscopes actually make sense now. They care for heart/lungs status when reporting pulse and respiration now.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-implemented fuel fires. Tweaked fire behaviour overall.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Bear traps now do damage when stood on, enough to break bones! Bear traps can now affect any limb of a person who is on the ground, including head! Bear traps are no longer legcuffs and instead embed in the limb they attack.</li>
|
|
<li class="tweak">Bear traps now take several seconds to deploy and cannot be picked up when armed, they must be disarmed by clicking on them. They also cannot be moved then they are deployed.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays, knives, baseball bats, axes, simple doors, barricades, so on.</li>
|
|
<li class="rscadd">Tables are now built via steel then another sheet on the resulting frame. They can then be reinforced by dragging a stack of sheets onto the table.</li>
|
|
<li class="rscadd">Walls are built with steel for girders, then right-click the girder and select the reinforce verb while holding a stack, then click the girders with a final sheet.</li>
|
|
<li class="rscadd">Various things can be built with various sheet types. Experiment! Just keep in mind that uranium is now radioactive and phoron is now flammable.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 May 2015</h2>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a light for available backup power on airlocks.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">There has been a big update to the reagent system. A full-ish changelog can be found here: http://pastebin.com/imHXTRHz. In particular:</li>
|
|
<li class="tweak">Reagents now differentiate between being ingested (food, pills, smoke), injected (syringes, IV drips), and put on the skin (sprays, beaker splashing).</li>
|
|
<li class="tweak">Injecting food and drinks will cause bad effects.</li>
|
|
<li class="tweak">Healing reagents, generally speaking, have stronger effects when injected.</li>
|
|
<li class="tweak">Toxins now work slower and deal more damage. Seek medical help!</li>
|
|
<li class="tweak">Alcohol robustness has been lowered.</li>
|
|
<li class="tweak">Acid will no longer melt large numbers of items at once.</li>
|
|
<li class="tweak">Synaptizine is no longer hilariously deadly.</li>
|
|
</ul>
|
|
<h3 class="author">Loganbacca updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed MULE destination selection to be list based.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Destroying a camera by brute force now has a chance to break the wiring within.</li>
|
|
<li class="rscadd">Turf are now processed. This, for example, causes radioactive walls to regularly irradiate nearby mobs.</li>
|
|
<li class="bugfix">Welders should now always update their icon and inhand states properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 May 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Teleporter artifacts should no longer teleport mobs inside objects.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 May 2015</h2>
|
|
<h3 class="author">GinjaNinja32 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rewrote tables. To construct a table, use steel to make a table frame, then plate the frame with a material such as steel, gold, wood, etc. Hold a stack in your hand and drag it to the table to reinforce it. To deconstruct a table, use a screwdriver to remove the reinforcements (if present), then a wrench to remove the plating, and a wrench again to dismantle the frame. Use a welder to repair any damage. Use a carpet tile on a table to add felt, and a crowbar to remove it.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds tail animations for tajaran and unathi. Animations are controlled using emotes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 May 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="maptweak">Should now be more evident that the brig disposal chute sends its goods to the common brig area.</li>
|
|
<li class="bugfix">Cells now drain when using more charge than what is available.</li>
|
|
<li class="tweak">The rig stealth module now requires as much power to run as the energy blade module.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vox will spawn with emergency nitrogen tanks in their survival boxes.</li>
|
|
<li class="rscadd">Diona will spawn with an emergency flare instead of a survival box.</li>
|
|
<li class="rscdel">Engineers no longer spawn with extended-capacity oxygen tanks.</li>
|
|
<li class="bugfix">Vox spawning without backpacks will have their nitrogen tank equipped to their back.</li>
|
|
<li class="tweak">The Bartender's spare beanbag shells have been moved into bar backroom with the shotgun.</li>
|
|
<li class="bugfix">Portable air pumps now fill based on external/airtank pressure when pumping in.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 May 2015</h2>
|
|
<h3 class="author">Dennok updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">New buildmode icons made by BartNixon.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Masks and helmets that cover the face block feeding food, drinks, and pills.</li>
|
|
</ul>
|
|
<h3 class="author">MrSnapwalk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added seven new AI core displays.</li>
|
|
<li class="tweak">Changed the pAI sprite and added several new expressions.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The space vine event now comes with a station announcement.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 May 2015</h2>
|
|
<h3 class="author">Mloc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Rewritten lighting system.</li>
|
|
<li class="rscadd">Better coloured lights.</li>
|
|
<li class="rscadd">Animated transitions.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">As an observer, using antagHUD should now always restrict you from respawning without admin intervention.</li>
|
|
</ul>
|
|
<h3 class="author">Techhead updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Voidsuits can have tanks inserted into the storage slot.</li>
|
|
<li class="rscadd">Voidsuits display helpful information on their contents on examine.</li>
|
|
<li class="rscadd">Magboots can be equipped over other shoes. Except other magboots.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 May 2015</h2>
|
|
<h3 class="author">GinjaNinja32 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Acting jobs on the manifest will now sort with their non-acting counterparts. All assignments beginning with the word 'acting', 'temporary', or 'interim' will do this.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removes sleepy chems from being cloned, adds a consistent period of 30 tick sleep.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 May 2015</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Maps in the top mounted 9mm practice rounds, .45 practice rounds, and practice shotgun shells into the armory.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 May 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Breaking out of lockers now has sound and animation.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The cloning computer can again successfully locate nearby cloning vats and DNA scanners at round start.</li>
|
|
<li class="rscadd">Security equipment now treats individuals with CentCom ids with the greatest respect.</li>
|
|
<li class="maptweak">Adds stretches of power cable around the construction outpost, ensuring one does not have to climb over machines to being laying cables.</li>
|
|
</ul>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Muzzle-flash lighting effect for guns</li>
|
|
<li class="rscadd">Energy guns now display shots remaining on examine</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 May 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Examining a pen or crayon now lists the available special commands in the examine tab.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 May 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Grilles no longer return too many rods when destroyed (using means other than wirecutters).</li>
|
|
</ul>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Intent menu now appears while zooming with a sniper rifle.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 May 2015</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Neck-grabbing someone now stuns them properly.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The spider infestation event now makes an announcement much sooner.</li>
|
|
<li class="rscadd">Admins can now toggle OOC/LOOC separately.</li>
|
|
<li class="tweak">Mice are now numbered to aid admins.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an option and verb to the AI to send emergency messages to Central, functions same as comms console option.</li>
|
|
<li class="tweak">Changes comms console to only have one level of ID require, meaning all heads of staff have what was captain access, allowing them to change alert, send emergency messages and make announcements.</li>
|
|
<li class="rscadd">Adds an emergency bluespace relay machine which is mapped into teletcomms, this machine takes emergency messages and sends them to central, if one does not exist on any Z, you cannot send any emergency messages.</li>
|
|
<li class="rscadd">Adds an emergency bluespace relay assembly kit orderable from cargo for when the ones on telecomms are destroyed. Assembly is required.</li>
|
|
<li class="rscadd">Adds the emergency bluespace relay circuitboard to be researchable and printable in R&D, with sufficient tech levels.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 April 2015</h2>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds more items to custom loadout, including a number of dressy suits and some other things.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 April 2015</h2>
|
|
<h3 class="author">Daranz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Paper bundles can now have papers inserted at arbitrary points. This can be done by clicking the previous/next page links with a sheet of paper in hand.</li>
|
|
</ul>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, and double barreled shotgun. The firing modes work the same way as the egun; click on the weapon with it in your active hand to cycle between modes. Unloading these weapons now requires that you click on them with an empty hand.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Portable atmospheric pumps and scrubbers now use NanoUI.</li>
|
|
<li class="rscadd">Two new events which will cause damage to APCs or cameras when triggered.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 April 2015</h2>
|
|
<h3 class="author">Jarcolr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 9 new bar sign designs/sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Good news to the roboticists! The long waited firmware update for the bots has arrived. You can expect the following changes:</li>
|
|
<li class="rscadd">Medbots have improved the disease detection algorithms.</li>
|
|
<li class="rscadd">Floorbot firmware has been bugtested. In particular, they will no longer get stuck near the windows, hopelessly trying to fix the floor under the glass.</li>
|
|
<li class="rscadd">Floorbots have also received an internal low-power metal synthesizer. They will use it to make their own tiles. Slowly.</li>
|
|
<li class="rscadd">Following the complains from humanitarian organizations regarding securitron brutality, stength of their stunners has been toned down. They will also politely demand that you get on the floor before arresting you. Except for the taser-mounted guys, they will still tase you down.</li>
|
|
<li class="rscadd">Other minor fixes.</li>
|
|
<li class="rscdel">The lasertag bots are now forbidden to build and use following the incident #1526672. Please don't let it happen again.</li>
|
|
<li class="rscadd">The farmbot design has been finished! Made from a watertank, robot arm, plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) bots will be a useful companion to any gardener and/or xenobotanist.</li>
|
|
<li class="tweak">Spider learning alert: they have learned to recognize the bots and will mercilessly attack them.</li>
|
|
<li class="rscadd">An experimental CPU upgrade would theoretically allow any of the bots to function with the same intelligence capacity as the maintenance drones. We still have no idea what causes it to boot up. Science!</li>
|
|
<li class="rscadd">INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and anyone who otherwise uses our equipment. Following the NT update of bot firmware, we have updated the cryptographic sequencer's hacking routines as well. The medbots you emag will not poison you anymore, the clanbots won't clean after themselves immediately, and floorbots... wear a space suit. Oh, and it works on the new farmbots, too.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Beware. Airlocks can now crush more things than just mobs.</li>
|
|
<li class="rscadd">AIs now have a personal atmospherics control subsystem.</li>
|
|
<li class="rscadd">Some borg modules now have additional subsystems.</li>
|
|
<li class="tweak">Improves borg module handling.</li>
|
|
<li class="tweak">Secure airlocks now buzz when access is denied.</li>
|
|
<li class="tweak">The mental health office door now requires psychiatrist access, and the related button now opens/closes the door instead of bolting.</li>
|
|
<li class="soundadd">Restores an old soundtrack 'Thunderdome.ogg'.</li>
|
|
<li class="rscadd">Some holodeck programs now have custom ambience tracks.</li>
|
|
</ul>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The phoron research lab has been renovated to include a heat-exchange system, a gas mixer/filter and a waste gas disposal pump.</li>
|
|
<li class="tweak">Candles now burn for about 30 mintutes.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adds items to the orderable antag surgical kit so its actually useful for surgery.</li>
|
|
<li class="tweak">Adjusts custom loadout costs to be more standardised and balances. Purely cosmetic items, shoes, hats, and all things that do not provide a straight advtange (sterile mask, or pAI, protection from viruses and possible door hacking or records access, respectively), each cost 1 point, items that provide an advantage like those just mentioned, or provide armor or storage cost 2 points.</li>
|
|
<li class="rscadd">Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm top mounted for the Saber, and for the Bulldog.</li>
|
|
<li class="rscadd">Adds the .45 and 9mm practice rounds to the armory.</li>
|
|
<li class="rscadd">Adds all the practice rounds to the autolathe.</li>
|
|
<li class="tweak">Adds r_walls to the back of the firing range, leaves the sides normal.</li>
|
|
<li class="bugfix">Fixes HoS' office door to not be CMO locked.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 April 2015</h2>
|
|
<h3 class="author">Dennok updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes overmap ship speed calculations.</li>
|
|
<li class="rscadd">Adds overmap ship rotation.</li>
|
|
<li class="rscadd">Added a floorlayer.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 April 2015</h2>
|
|
<h3 class="author">Dennok updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an automatic pipelayer.</li>
|
|
<li class="rscadd">Added an automatic cablelayer.</li>
|
|
</ul>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shower curtains no longer lose their default color upon being washed.</li>
|
|
<li class="bugfix">Emergency shutters can again be examined, and from the proper distance.</li>
|
|
<li class="bugfix">The virus event will now only infect mobs on the station, currently controlled by player that has been active in the last 5 minutes.</li>
|
|
<li class="bugfix">Laptops now use the proper proc for checking camera status.</li>
|
|
<li class="rscadd">Makes it possible to eject PDA cartridges using a verb.</li>
|
|
<li class="rscadd">Makes it possible to shake tables with one's bare hands to stop climbers.</li>
|
|
<li class="bugfix">Added a mass driver door in disposals to prevent trash from floating out into space before proper ejection.</li>
|
|
<li class="rscadd">Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface but allows quicker access to the various rig modules.</li>
|
|
<li class="rscadd">Silicons with the medical augmentation sensors enabled now also see alive/dead status if sensors are set accordingly.</li>
|
|
<li class="rscadd">Emergency shutters opened by silicons are now treated as having been forced open by a crowbar.</li>
|
|
<li class="rscadd">An active AI chassis can now be pushed, just as an empty chassis can be.</li>
|
|
<li class="rscadd">The AI can now use the crew monitor console to track crew members with full sensors enabled.</li>
|
|
<li class="rscadd">The AI now has a shortcut to track people holding up messages to cameras.</li>
|
|
<li class="rscadd">The AI now has a shortcut to track people sending PDA messages.</li>
|
|
<li class="rscadd">Multiple AIs can now share the same holopad.</li>
|
|
<li class="rscadd">Admin ghosts can now transfer other ghosts into mobs by drag-clicking.</li>
|
|
<li class="rscadd">Ghosts can now toggle seeing darkness and other ghosts separately.</li>
|
|
<li class="rscadd">Moving while dead now auto-ghosts you.</li>
|
|
<li class="rscadd">Two new random events: Space dust and gravitation failure.</li>
|
|
<li class="rscadd">Upgraded wizard spell interface and new spells.</li>
|
|
<li class="rscadd">More uplink items.</li>
|
|
<li class="rscadd">Uplink items now have rudimentary descriptions.</li>
|
|
</ul>
|
|
<h3 class="author">Yoshax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusts fruits and other stuff to have a minmum of 10 units of juice and stuff.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 April 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 April 2015</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now pay vending machines and EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 February 2015</h2>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Major changes to the kitchen and hydroponics mechanics. Review the detailed changelog <a href="https://github.com/Baystation12/Baystation12/pull/8038">here</a>,</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 February 2015</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Synths now have timestamped radio and chat messages.</li>
|
|
<li class="rscadd">New and updated uplink items.</li>
|
|
<li class="rscadd">Multiple AIs can now share the same holopad.</li>
|
|
<li class="rscadd">The AI now has built-in consoles, accessible from the subsystem tab.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 February 2015</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Say hello to the new Thermoelectric Supermatter Engine. Read the operating manual to get started.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 February 2015</h2>
|
|
<h3 class="author">Daranz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 February 2015</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Holodeck is now bigger and better, with toggleable gravity and a new courtroom setting</li>
|
|
</ul>
|
|
<h3 class="author">TwistedAkai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Purple Combs should now be visible and have their proper icon</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 January 2015</h2>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.</li>
|
|
<li class="rscadd">Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to face current dir.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 November 2014</h2>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.</li>
|
|
<li class="rscadd">Replaced existing hardsuits with 'voidsuits', functionally identical.</li>
|
|
<li class="rscdel">Removed the mounted device and helmet/boot procs from voidsuits.</li>
|
|
<li class="tweak">Refactored a shit-ton of ninja code into the new rig class.</li>
|
|
<li class="wip">This is more than likely going to take a lot of balancing to get into a good place.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 November 2014</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Service personnel now have their own frequency to communicate over. Use "say :v".</li>
|
|
<li class="rscadd">The AI can now has proper quick access to its private channel. Use "say :o".</li>
|
|
<li class="rscadd">Newscasters supports photo captions. Simply pen one on the attached photo.</li>
|
|
<li class="rscadd">Once made visible by a cultist ghosts can toggle visiblity at will.</li>
|
|
<li class="rscadd">Detonating cyborgs using the cyborg monitor console now notifies the master AI, if any.</li>
|
|
<li class="rscadd">More machinery, such as APCs, air alarms, etc., now support attaching signalers to the wires.</li>
|
|
<li class="tweak">Random event overhaul. Admins may wish check the verb "Event Manager Panel".</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 November 2014</h2>
|
|
<h3 class="author">TwistedAkai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Almost any window which has been fully unsecured can now be dismantled with a wrench.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 November 2014</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds the last missing step to deconstruct fire alarms. Apply wirecutters.</li>
|
|
<li class="rscadd">There's a "new" mining outpost nearby the Research outpost.</li>
|
|
<li class="rscadd">Manifest ghosts now have spookier names.</li>
|
|
<li class="rscadd">Adds a gas monitor computer for the toxin mixing chamber.</li>
|
|
<li class="rscadd">AI can now change the display of individual AI status screens.</li>
|
|
<li class="rscadd">More ion laws..</li>
|
|
<li class="rscadd">All turrets have been replaced with portable variants. Potential targets can be configured on a per turret basis.</li>
|
|
<li class="bugfix">Improved crew monitor map positioning.</li>
|
|
<li class="rscadd">Can now order plastic, body-, and statis bags from cargo</li>
|
|
<li class="rscadd">PDAs now receive newscasts.</li>
|
|
<li class="rscadd">(De)constructable emergency shutters.</li>
|
|
<li class="rscadd">Borgs can now select to simply state their laws or select a radio channel, same as the AI.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 October 2014</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Zooming with the sniper rifle now adds a view offset in the direction you are facing.</li>
|
|
<li class="rscadd">Added binoculars - functionally similar to sniper scope. Adminspawn-only for now.</li>
|
|
<li class="rscadd">Bottles from chemistry now, like beakers, use chemical overlays instead of fixed sprites.</li>
|
|
<li class="rscadd">Being in space while not magbooted to something will cause your sprite to bob up and down.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added species organ checks to several areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).</li>
|
|
<li class="rscadd">Added VV option to add or remove organs.</li>
|
|
<li class="rscadd">Added simple bioprinter (adminspawn).</li>
|
|
<li class="rscadd">Added smashing/slashing behavior from xenos to some unarmed attacks.</li>
|
|
<li class="rscadd">Added some new state icons for diona nymphs.</li>
|
|
<li class="rscadd">Added borer husk functionality (cortical borers can turn dead humans into zombies).</li>
|
|
<li class="rscadd">Added tackle verb.</li>
|
|
<li class="rscadd">Added NO_SLIP.</li>
|
|
<li class="rscadd">Added species-specific orans to Dionaea, new Xenomorphs and vox.</li>
|
|
<li class="rscadd">Added colour and species to blood data.</li>
|
|
<li class="rscadd">Added lethal consequences to missing your heart.</li>
|
|
<li class="rscdel">Removed robot_talk_understand and alien_talk_understand.</li>
|
|
<li class="rscdel">Removed attack_alien() and several flavours of is_alien() procs.</li>
|
|
<li class="rscdel">Removed /mob/living/carbon/alien/humanoid.</li>
|
|
<li class="rscdel">Removed alien_hud().</li>
|
|
<li class="rscdel">Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.</li>
|
|
<li class="rscdel">Renamed is_larva() to is_alien().</li>
|
|
<li class="tweak">Refactored a ton of files, either condensing or expanding them, or moving them to new directories.</li>
|
|
<li class="tweak">Refactored some attack vars from simple_animal to mob/living level.</li>
|
|
<li class="tweak">Refactored internal organs to /mob/living/carbon level.</li>
|
|
<li class="tweak">Refactored rad and light absorbtion to organ level.</li>
|
|
<li class="tweak">Refactored brains to /obj/item/organ/brain.</li>
|
|
<li class="tweak">Refactored a lot of blood splattering to use blood_splatter() proc.</li>
|
|
<li class="tweak">Refactored broadcast languages (changeling and alien hiveminds, drone and binary chat) to actual languages.</li>
|
|
<li class="tweak">Refactored xenomorph abilities to work for humans.</li>
|
|
<li class="tweak">Refactored xenomorphs into human species.</li>
|
|
<li class="tweak">Rewrote larva_hud() and human_hud(). The latter now takes data from the species datum.</li>
|
|
<li class="tweak">Rewrote diona nymphs as descendents of /mob/living/carbon/alien.</li>
|
|
<li class="tweak">Rewrote xenolarva as descendents of /mob/living/carbon/alien.</li>
|
|
<li class="tweak">Rewrote /mob/living/carbon/alien.</li>
|
|
<li class="tweak">Moved alcohol and toxin processing to the liver.</li>
|
|
<li class="tweak">Moved drone light proc to robot level, added integrated_light_power and local_transmit vars to robots.</li>
|
|
<li class="tweak">Moved human brainloss onto the brain organ.</li>
|
|
<li class="tweak">Shuffled around and collapsed several redundant procs down to carbon level (hide, ventcrawl, Bump).</li>
|
|
<li class="tweak">Fixed species swaps from NO_BLOOD to those with blood killing the subject instantly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 September 2014</h2>
|
|
<h3 class="author">Gamerofthegame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Hoverpods fully supported, currently orderable from cargo. Two slots, three cargo, space flight and a working mech for all other intents and purposes.</li>
|
|
<li class="rscadd">Added the Rigged laser and Passenger Compartment equipment. The rigged laser is a weapon for working exosuits - just a ordinary laser, but with triple the cool down and rather power inefficient. The passenger compartment allows other people to board and hitch a ride on the mech - such as in fire rescue or for space flight.</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Organs can now be removed and transplanted.</li>
|
|
<li class="tweak">Brain surgery is now the same as chest surgery regarding the steps leading up to it.</li>
|
|
<li class="tweak">Appendix and kidney now share the groin and removing the first will prevent appendicitis.</li>
|
|
<li class="tweak">Lots of backend surgery/organ stuff, see the PR if you need to know.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 September 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes evidence bags and boxes eating each other. Evidence bags now store items by dragging the bag onto the item to be stored.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 September 2014</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">NewPipe implemented: Supply and scrubber pipes can be run in parallel without connecting to each other.</li>
|
|
<li class="rscadd">Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs).</li>
|
|
<li class="rscadd">Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.</li>
|
|
<li class="rscadd">UPAs will connect to regular, scrubber and supply pipes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 August 2014</h2>
|
|
<h3 class="author">Whitellama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Matches and candles can be used to burn papers, too.</li>
|
|
<li class="bugfix">Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 August 2014</h2>
|
|
<h3 class="author">Whitellama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Made destination taggers more intuitive so you know when you've tagged something</li>
|
|
<li class="rscadd">Ported package label and tag sprites</li>
|
|
<li class="rscadd">Ported using a pen on a package to give it a title, or to write a note</li>
|
|
<li class="rscadd">Donut boxes and egg boxes can be constructed out of cardboard</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 August 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Atmos Rewrite. Many atmos devices now use power according to their load and gas physics</li>
|
|
<li class="rscadd">Pressure regulator device. Replaces the passive gate and can regulate input or output pressure</li>
|
|
<li class="rscadd">Gas heaters and gas coolers are now constructable and can be upgraded with parts from research</li>
|
|
<li class="bugfix">Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.</li>
|
|
<li class="bugfix">Laptops, and various other machines, now draw more reasonable amounts of power</li>
|
|
<li class="bugfix">Machines will periodically update their powered status if moved from a powered to an unpowered area and vice versa</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 August 2014</h2>
|
|
<h3 class="author">Whitellama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Arcane tomes can now be stored on bookshelves.</li>
|
|
<li class="bugfix">Dionaea players no longer crash on death, and now become nymphs properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 July 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Stun batons now work like tasers and deal agony instead of stun</li>
|
|
<li class="rscadd">Being hit in the hands with a stun weapon will cause whatever is being held to be dropped</li>
|
|
<li class="tweak">Handcuffs now require an aggressive grab to be used</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 July 2014</h2>
|
|
<h3 class="author">Whitellama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added dynamic flavour text.</li>
|
|
<li class="bugfix">Fixed bug with suit fibers and fingerprints.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 July 2014</h2>
|
|
<h3 class="author">PsiOmegaDelta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AI can now store up to five camera locations and return to them when desired.</li>
|
|
<li class="rscadd">AI can now alt+left click turfs in camera view to list and interact with the objects.</li>
|
|
<li class="rscadd">AI can now ctrl+click turret controls to enable/disable turrets.</li>
|
|
<li class="rscadd">AI can now alt+click turret controls to toggle stun/lethal mode.</li>
|
|
<li class="rscadd">AI can now select which channel to state laws on.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 July 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-enabled and rewrote the wound infection system</li>
|
|
<li class="rscadd">Infections can be prevented by properly bandaging and salving wounds</li>
|
|
<li class="rscadd">Infections are cured by spaceacillin</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 July 2014</h2>
|
|
<h3 class="author">Various updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Hardsuit breaching.</li>
|
|
<li class="experiment">Rewritten fire.</li>
|
|
<li class="experiment">Supermatter now glows and sucks things into it as it approaches criticality.</li>
|
|
<li class="rscadd">Station Vox (Vox pariahs) are now available.</li>
|
|
<li class="rscadd">Wheelchairs.</li>
|
|
<li class="rscadd">Cargo Trains.</li>
|
|
<li class="rscadd">Hardsuit cycler machinery.</li>
|
|
<li class="rscadd">Rewritten lighting (coloured lights!)</li>
|
|
<li class="rscadd">New Mining machinery and rewritten smelting.</li>
|
|
<li class="rscadd">Rewritten autolathe</li>
|
|
<li class="rscadd">Mutiny mode.</li>
|
|
<li class="rscadd">NanoUI airlock and docking controllers.</li>
|
|
<li class="rscadd">Completely rewritten shuttle code.</li>
|
|
<li class="rscadd">Derelict Z-level replacement: construction site.</li>
|
|
<li class="rscadd">Computer3 laptops.</li>
|
|
<li class="rscadd">Constructable SMES units.</li>
|
|
<li class="rscadd">Omni-directional atmos machinery.</li>
|
|
<li class="rscadd">Climbable tables and crates.</li>
|
|
<li class="rscadd">Xenoflora added to Science.</li>
|
|
<li class="rscadd">Utensils can be used to eat food.</li>
|
|
<li class="rscadd">Decks of cards are now around the station.</li>
|
|
<li class="rscadd">Service robots can speak languages.</li>
|
|
<li class="wip">Xenoarch updates and fixes.</li>
|
|
<li class="tweak">Rewritten species-specific gear icon handling.</li>
|
|
<li class="tweak">Cats and borers can be picked up.</li>
|
|
<li class="tweak">Botanist renamed to Gardener.</li>
|
|
<li class="tweak">Hydroponics merged with the Kitchen.</li>
|
|
<li class="tweak">Latejoin spawn points (Arrivals, Cryostorage, Gateway).</li>
|
|
<li class="rscadd">Escape pods only launch automatically during emergency evacuations</li>
|
|
<li class="rscadd">Escape pods can be made to launch during regular crew transfers using the control panel inside the pod, or by emagging the panel outside the pod</li>
|
|
<li class="rscadd">When swiped or emagged, the crew transfer shuttle can be delayed in addition to being launched early</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 June 2014</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New discoverable items added to xenoarchaeology, and new features for some existing ones. Artifact harvesters can now harvest the secondary effect of artifacts as well as the primary one.<br>
|
|
</br></li>
|
|
<li class="tweak">Artifact utilisers should be much nicer/easier to use now.<br>
|
|
<li class="bugfix">Alden-Saraspova counters and talking items should work properly now.<br>
|
|
</br></li>
|
|
</br></li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 June 2014</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds guest terminals on the map. These wall terminals let anyone issue temporary IDs. Only access that issuer has can be granted, and maximum time pass can be issued for is 20 minutes. All operations are logged in terminals.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 June 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed wound autohealing regardless of damage amount. The appropriate wound will now be assigned correctly based on damage amount and type</li>
|
|
<li class="bugfix">Fixed several other bugs related wounds that resulted in damage magically disappearing</li>
|
|
<li class="bugfix">Fixed various sharp objects not being counted as sharp, bullets in particular</li>
|
|
<li class="bugfix">Fixed armour providing more protection from bullets than it was supposed to</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 June 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added docking ports for shuttles</li>
|
|
<li class="rscadd">Shuttle airlocks will automatically open and close, preventing people from being sucked into space by because someone on another z-level called a shuttle</li>
|
|
<li class="rscadd">Some docking ports can also double as airlocks</li>
|
|
<li class="rscadd">Docking ports can be overriden to prevent any automatic action. Shuttles will wait for players to open/close doors manually</li>
|
|
<li class="rscadd">Shuttles can be forced launched, which will make them not wait for airlocks to be properly closed</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 June 2014</h2>
|
|
<h3 class="author">Hubblenaut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added wheelchairs</li>
|
|
<li class="tweak">Replaced stool in Medical Examination with wheelchair</li>
|
|
<li class="tweak">Using a fire-extinguisher to propel you on a chair can have consequences (drive into walls and people, do it!)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 May 2014</h2>
|
|
<h3 class="author">Jarcolr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">21 New cargo crates, go check them out!</li>
|
|
<li class="rscadd">Peanuts have now been added, food items are now being developed.</li>
|
|
<li class="rscadd">2 new cargo groups, Miscellaneous and Supply.</li>
|
|
<li class="rscadd">Sugarcane seeds can now be gotten from the seed dispenser.</li>
|
|
<li class="rscadd">5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.</li>
|
|
<li class="rscadd">Clicking on a player with a paper/book when you have the eyes selected shows them the book/paper forcefully.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 May 2014</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds few new paperBBcode tags, to make up for HTML removal.</li>
|
|
<li class="rscadd">[logo] tag draws NT logo image (one from wiki).</li>
|
|
<li class="rscadd">[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 May 2014</h2>
|
|
<h3 class="author">Hubble updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Personal lockers are now resettable</li>
|
|
<li class="rscadd">Take off people's accessories or change their sensors in the drag and drop-interface</li>
|
|
<li class="rscadd">Merge paper bundles by hitting one with another</li>
|
|
<li class="tweak">Line breaks in Security, Medical and Employment Records</li>
|
|
<li class="tweak">Record printouts will have names on it</li>
|
|
<li class="tweak">Set other people's internals in belt and suit storage slots</li>
|
|
<li class="bugfix">No longer changing suit sensors while cuffed</li>
|
|
<li class="bugfix">No longer emptying other people's pockets when they are not full yet</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 May 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages depending on type and module</li>
|
|
<li class="rscadd">Languages can now be whispered when using the language code with either the whisper verb or the whisper speech code</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 May 2014</h2>
|
|
<h3 class="author">Hubble updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Clip papers together by hitting a paper with a paper or photo</li>
|
|
<li class="imageadd">Adds icons for copied stamps</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 May 2014</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Coming out of nowhere the past few months, the Garland Corporation has made headlines with a new prehistoric theme park delighting travellers with species thought extinct. Now available for research stations everywhere is the technology that made it all possible! Features include: <br>
|
|
- 13 discoverable prehistoric species to clone from fossils (including 5 brand new ones).<br>
|
|
- 11 discoverable prehistoric plants to clone from fossils (including 9 brand new ones).<br>
|
|
- New minigame that involves correctly ordering the genomes inside each genetic sequence to unlock an animal/plant.<br>
|
|
- Some prehistoric animals and plants may seem strangely familiar... while others may bring more than the erstwhile scientist bargains for.<br>
|
|
</br></br></br></br></br></li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 April 2014</h2>
|
|
<h3 class="author">HarpyEagle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Webbing vest storage can now be accessed by clicking on the item in inventory</li>
|
|
<li class="rscadd">Holsters can be accessed by clicking on them in inventory</li>
|
|
<li class="rscadd">Webbings and other suit attachments are now visible on the icon in inventory</li>
|
|
<li class="tweak">Removing jumpsuits now requires drag and drop to prevent accidental undressing</li>
|
|
<li class="rscadd">Added an action icon for magboots that can be used to toggle them similar to flashlights</li>
|
|
<li class="rscadd">Fuel tanks now spill fuel when wrenched open</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 April 2014</h2>
|
|
<h3 class="author">Various updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Overhauled saycode, you can now use languages over the radio.</li>
|
|
<li class="rscadd">Chamelon items beyond just the suit.</li>
|
|
<li class="rscadd">NanoUI Virology</li>
|
|
<li class="rscadd">3D Sounds</li>
|
|
<li class="rscadd">AI Channel color for when they want to be all sneaky</li>
|
|
<li class="rscadd">New inflatable walls and airlocks for your breach sealing pleasure.</li>
|
|
<li class="rscadd">Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork</li>
|
|
<li class="rscadd">Undershirts and rolling down jumpsuits</li>
|
|
<li class="rscadd">Insta-hit tasers, can be shot through glass as well.</li>
|
|
<li class="rscadd">Changeling balances, an emphasis put more on stealth.</li>
|
|
<li class="rscdel">Genetics disabled</li>
|
|
<li class="rscdel">Telescience removed, might be added again when we come up with a less math headache enducing version of it.</li>
|
|
<li class="bugfix">Bugfixes galore!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 April 2014</h2>
|
|
<h3 class="author">Jarcolr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now flip coins like a D2</li>
|
|
<li class="tweak">Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate</li>
|
|
<li class="tweak">Grammar patch,telekinesis/amputated arm exploit fixes,more in the future</li>
|
|
<li class="tweak">Grille kicking now does less damage</li>
|
|
<li class="tweak">TELESCOPIC baton no longer knocks anybody down,still got a lot of force though</li>
|
|
<li class="tweak">Other small-ish changes and fixes that aren't worth mentioning</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 April 2014</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tape recorders and station-bounced radios now work inside containers and closets.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 March 2014</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 March 2014</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Viruses now affect certain range of species, different for each virus</li>
|
|
<li class="tweak">Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!</li>
|
|
<li class="tweak">Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones</li>
|
|
<li class="rscadd">Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 March 2014</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Smartfridges added to the bar, chemistry and virology. No more clutter!</li>
|
|
<li class="rscadd">A certain musical instrument has returned to the bar.</li>
|
|
<li class="rscadd">There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 March 2014</h2>
|
|
<h3 class="author">Various updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Paint Mixing, red and blue makes purple!</li>
|
|
<li class="rscadd">New posters to tell you to respect those darned cat people</li>
|
|
<li class="rscadd">NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers</li>
|
|
<li class="tweak">PDA bombs are now less annoying, and won't always blow up / cause internal bleeding</li>
|
|
<li class="tweak">Blob made less deadly</li>
|
|
<li class="rscadd">Objectiveless Antags now a configuration option, choose your own adventure!</li>
|
|
<li class="wip">Engineering redesign, now with better monitoring of the explodium supermatter!</li>
|
|
<li class="rscadd">Security EOD</li>
|
|
<li class="rscadd">New playable race, IPC's, go beep boop boop all over the station!</li>
|
|
<li class="rscadd">Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 February 2014</h2>
|
|
<h3 class="author">Aryn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 February 2014</h2>
|
|
<h3 class="author">Various updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NanoUI for PDA</li>
|
|
<li class="rscadd">Write in blood while a ghost in cult rounds with enough cultists</li>
|
|
<li class="rscadd">Cookies, absurd sandwiches, and even cookable dioanae nymphs!</li>
|
|
<li class="rscadd">A bunch of new guns and other weapons</li>
|
|
<li class="rscadd">Species specific blood</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 January 2014</h2>
|
|
<h3 class="author">Various updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.</li>
|
|
<li class="rscadd">Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.</li>
|
|
<li class="rscadd">New hairstyles! Now you can use something other then hotpink floor length braid.</li>
|
|
<li class="wip">DNA rework, tell us how you were cloned and became albino!</li>
|
|
<li class="rscadd">Dirty floors, so now you know exactly how lazy the janitors are!</li>
|
|
<li class="rscadd">A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.</li>
|
|
<li class="rscadd">Cryogenic storage, for all your SSD needs.</li>
|
|
<li class="rscadd">New hardsuits for those syndicate tajaran</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 December 2013</h2>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!</li>
|
|
<li class="tweak">Monkeys will no longer move randomly while being pulled.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 December 2013</h2>
|
|
<h3 class="author">Various Developers banged their keyboards together: updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!</li>
|
|
<li class="rscadd">Each department will have it's own fax, make a copy of your butt and fax it to the admins!</li>
|
|
<li class="rscadd">Booze and soda dispensers, they are like chemmasters, only with booze and soda!</li>
|
|
<li class="rscadd">Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?</li>
|
|
<li class="rscadd">You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!</li>
|
|
<li class="rscadd">Robots and Androids (And gynoids too!) can now use custom job titles</li>
|
|
<li class="bugfix">Various bugfixes</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 November 2013</h2>
|
|
<h3 class="author">Yinadele updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Supermatter engine added! Please treat your new engine gently, and report any strangeness!</li>
|
|
<li class="tweak">Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.</li>
|
|
<li class="rscadd">Vending machines have had bottled water, iced tea, and grape soda added.</li>
|
|
<li class="rscadd">Head reattachment surgery added! Sew heads back on proper rather than monkey madness.</li>
|
|
<li class="rscadd">Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.</li>
|
|
<li class="rscadd">Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!</li>
|
|
<li class="bugfix">Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.</li>
|
|
<li class="bugfix">Fixed atmos computers- They are once again responsive!</li>
|
|
<li class="tweak">Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.</li>
|
|
<li class="rscadd">Hemostats re-added to autolathe!</li>
|
|
<li class="rscadd">Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.</li>
|
|
<li class="bugfix">Fixed areas in medbay to have fully functional APC sectors.</li>
|
|
<li class="rscadd">Girders are now lasable.</li>
|
|
<li class="experiment">Please wait warmly, new features planned for next merge!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 November 2013</h2>
|
|
<h3 class="author">Ccomp5950 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.</li>
|
|
<li class="bugfix">Ghosts hit with the cult book shall now actually become visible.</li>
|
|
<li class="bugfix">The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.</li>
|
|
<li class="bugfix">Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.</li>
|
|
<li class="rscadd">Atmospheric Technicians will now have access to Exterior airlocks.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 November 2013</h2>
|
|
<h3 class="author">Various updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!</li>
|
|
<li class="rscadd">Some beach props that Chinsky finds useless.</li>
|
|
<li class="wip">Updated NanoUI</li>
|
|
<li class="rscadd">Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!</li>
|
|
<li class="tweak">Pipe Dispensers can now be ordered by Cargo</li>
|
|
<li class="rscadd">Fancy G-G-G-G-Ghosts!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 October 2013</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.</li>
|
|
<li class="rscadd">Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).</li>
|
|
<li class="rscadd">Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 October 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 September 2013</h2>
|
|
<h3 class="author">Snapshot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed hidden vote counts.</li>
|
|
<li class="rscdel">Removed hiding of vote results.</li>
|
|
<li class="rscdel">Removed OOC muting during votes.</li>
|
|
<li class="rscadd">Crew transfers are no longer callable during Red and Delta alert.</li>
|
|
<li class="wip">Started work on Auto transfer framework.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 September 2013</h2>
|
|
<h3 class="author">Kilakk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.</li>
|
|
<li class="imageadd">Gave the fax machine a fancy animated sprite. Thanks Cajoes!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 August 2013</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Raise Dead rune now properly heals and revives dead corpse.</li>
|
|
<li class="bugfix">Admin-only rejuvenate verb now heals all organs, limbs, and diseases.</li>
|
|
<li class="bugfix">Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 August 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 August 2013</h2>
|
|
<h3 class="author">Asanadas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!</li>
|
|
<li class="rscadd">Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.</li>
|
|
</ul>
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chilis and cold chilis no longer kill in small amounts</li>
|
|
<li class="bugfix">Chloral now again needs around 5 units to start killing somebody</li>
|
|
</ul>
|
|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Security bots will now target hostile mobs, and vice versa.</li>
|
|
<li class="tweak">Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.</li>
|
|
<li class="tweak">Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).</li>
|
|
</ul>
|
|
<h3 class="author">CaelAislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-added old ion storm laws, re-added grid check event.</li>
|
|
<li class="rscadd">Added Rogue Drone and Vermin Infestation random events.</li>
|
|
<li class="rscadd">Added/fixed space vines random event.</li>
|
|
<li class="tweak">Updates to the virus events.</li>
|
|
<li class="tweak">Spider infestation and alien infestation events turned off by default.</li>
|
|
<li class="tweak">Soghun, taj and skrell all have unique language text colours.</li>
|
|
<li class="tweak">Moderators will no longer be listed in adminwho, instead use modwho.</li>
|
|
</ul>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tgs">Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a> for tg's changelog.</li>
|
|
</ul>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Old new medical features:</li>
|
|
<li class="rscadd">Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.</li>
|
|
<li class="rscadd">Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.</li>
|
|
<li class="rscadd">Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.</li>
|
|
<li class="tweak">Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed SSD (logged-out) players not staying asleep.</li>
|
|
<li class="bugfix">Fixed set-pose verb and mice emotes having extra periods.</li>
|
|
<li class="bugfix">Fixed virus crate not appearing and breaking supply shuttle.</li>
|
|
<li class="bugfix">Fixed newcaster photos not being censored.</li>
|
|
</ul>
|
|
<h3 class="author">Gamerofthegame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Miscellaneous mapfixes.</li>
|
|
</ul>
|
|
<h3 class="author">GauHelldragon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.</li>
|
|
<li class="rscadd">Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.</li>
|
|
<li class="rscadd">Chefs can clang their serving trays with a rolling pin. Just like a riot shield!</li>
|
|
</ul>
|
|
<h3 class="author">Jediluke69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)</li>
|
|
<li class="tweak">Nanopaste now heals about half of what it used to</li>
|
|
<li class="tweak">Ballistic crates should now come with shotguns loaded with actual shells no more beanbags</li>
|
|
<li class="bugfix">Iced tea no longer makes a glass of .what?</li>
|
|
</ul>
|
|
<h3 class="author">Jupotter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix the robotiscist preview in the char setupe screen</li>
|
|
</ul>
|
|
<h3 class="author">Kilakk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Xenobiologist job. Has access to the research hallway and to xenobiology.</li>
|
|
<li class="rscdel">Removed Xenobiology access from Scientists.</li>
|
|
<li class="rscdel">Removed the Xenobiologist alternate title from Scientists.</li>
|
|
<li class="rscadd">Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.</li>
|
|
<li class="tweak">Changed the Research Outpost doors to use "Xenoarchaeology" access.</li>
|
|
</ul>
|
|
<h3 class="author">Meyar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The syndicate shuttle now has a cycling airlock during Nuke rounds.</li>
|
|
<li class="rscadd">Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.</li>
|
|
<li class="rscadd">ERT Radio now functional again.</li>
|
|
<li class="rscadd">Research blast doors now actually lock down the entirety of station-side Research.</li>
|
|
<li class="rscadd">Added lock down buttons to the wardens office.</li>
|
|
<li class="rscadd">The randomized barsign has made a return.</li>
|
|
<li class="rscadd">Syndicate Agent ID's external airlock access restored.</li>
|
|
</ul>
|
|
<h3 class="author">NerdyBoy1104 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Botany additions: Rice and Plastellium. New sheet material: Plastic.</li>
|
|
<li class="rscadd">Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.</li>
|
|
<li class="rscadd">Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.</li>
|
|
</ul>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.</li>
|
|
</ul>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Meteor showers actually spawn meteors now.</li>
|
|
<li class="tweak">Engineering tape fits into toolbelt and can be placed on doors.</li>
|
|
<li class="rscadd">Pill bottles can hold paper.</li>
|
|
</ul>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed ZAS</li>
|
|
<li class="bugfix">Fixed Fire</li>
|
|
</ul>
|
|
<h3 class="author">Spamcat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.</li>
|
|
</ul>
|
|
<h3 class="author">VitrescentTortoise updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.</li>
|
|
</ul>
|
|
<h3 class="author">Whitellama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
|
|
<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
|
|
<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
|
|
<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
|
|
<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
|
|
<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
|
|
<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
|
|
<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
|
|
<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
|
|
</ul>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added pneumatic cannon and harpoons.</li>
|
|
<li class="experiment">Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.</li>
|
|
</ul>
|
|
<h3 class="author">faux updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Mixed Wardrobe Closet now has colored shoes and plaid skirts.</li>
|
|
<li class="imageadd">Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.</li>
|
|
<li class="imageadd">Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.</li>
|
|
<li class="imageadd">A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.</li>
|
|
<li class="imageadd">New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.</li>
|
|
<li class="imageadd">Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.</li>
|
|
<li class="imageadd">A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.</li>
|
|
<li class="tweak">No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.</li>
|
|
<li class="tweak">he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.</li>
|
|
<li class="tweak">Added a couple more welding goggles to engineering since you guys liked those a lot.</li>
|
|
<li class="imageadd">Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.</li>
|
|
<li class="tweak">Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.</li>
|
|
<li class="tweak">Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.</li>
|
|
<li class="tweak">Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.</li>
|
|
<li class="tweak">Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.</li>
|
|
<li class="tweak">Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.</li>
|
|
<li class="tweak">Psych office in medbay has been made better looking.</li>
|
|
</ul>
|
|
<h3 class="author">proliberate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Station time is now displayed in the status tab for new players and AIs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 July 2013</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">EFTPOS and ATM machines should now connect to databases.</li>
|
|
<li class="bugfix">Gravitational Catapults can now be removed from mechs.</li>
|
|
<li class="bugfix">Ghost manifest rune paper naming now works correctly.</li>
|
|
<li class="bugfix">Fix for newscaster special characters. Still not recommended.</li>
|
|
</ul>
|
|
<h3 class="author">Kilakk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added colored department radio channels.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 July 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Camera console circuits can be adjusted for different networks.</li>
|
|
<li class="rscadd">Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 July 2013</h2>
|
|
<h3 class="author">Kilakk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Brig cell timers will no longer start counting down automatically.</li>
|
|
<li class="tweak">Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 July 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 July 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Humans now can be infected with more than one virus at once.</li>
|
|
<li class="rscadd">All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.</li>
|
|
<li class="tweak">Only known viruses (ones in DB) will be detected by the machinery and HUDs.</li>
|
|
<li class="rscadd">Viruses cause fever, body temperature rising the more stage is.</li>
|
|
<li class="bugfix">Humans' body temperature does not drift towards room one unless there's big difference in them.</li>
|
|
<li class="tweak">Virus incubators now can transmit viuses from dishes to blood sample.</li>
|
|
<li class="rscadd">New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.</li>
|
|
<li class="rscadd">Fancy vial boxes in virology, one of them is locked by ID with MD access.</li>
|
|
<li class="tweak">Engineered viruses are now ariborne too.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 July 2013</h2>
|
|
<h3 class="author">Spamcat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 July 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Security and medical cyborgs can use their HUDs to access records.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 June 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AIs are now able to examine what they see.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 June 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">ID cards properly setup bloodtype, DNA and fingerprints again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 June 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Autopsy scanner properly displays time of wound infliction and death.</li>
|
|
<li class="bugfix">Autopsy scanner properly displays wounds by projectile weapons.</li>
|
|
</ul>
|
|
<h3 class="author">Whitellama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
|
|
<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
|
|
<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
|
|
<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
|
|
<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
|
|
<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
|
|
<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
|
|
<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
|
|
<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 June 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Airlocks of various models can be constructed again.</li>
|
|
</ul>
|
|
<h3 class="author">faux updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please put any commentary good or bad, here.</li>
|
|
<li class="tweak">Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.</li>
|
|
<li class="tweak">Starboard emergency storage isn't gone now, it's simply located in the escape wing.</li>
|
|
<li class="experiment">An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 June 2013</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.</li>
|
|
<li class="tweak">Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 June 2013</h2>
|
|
<h3 class="author">Jupotter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix the robotiscist preview in the char setupe screen</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 June 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some bugs in windoor construction.</li>
|
|
<li class="tweak">Secure windoors are made with rods again.</li>
|
|
<li class="rscadd">Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.</li>
|
|
<li class="rscadd">Airlock electronics can be configured to make door open for any single access on it instead of all of them.</li>
|
|
<li class="rscadd">Cyborgs can preview their icons before choosing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 June 2013</h2>
|
|
<h3 class="author">Kilakk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Xenobiologist job. Has access to the research hallway and to xenobiology.</li>
|
|
<li class="rscdel">Removed Xenobiology access from Scientists.</li>
|
|
<li class="rscdel">Removed the Xenobiologist alternate title from Scientists.</li>
|
|
<li class="rscadd">Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.</li>
|
|
<li class="tweak">Changed the Research Outpost doors to use "Xenoarchaeology" access.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 June 2013</h2>
|
|
<h3 class="author">Zuhayr updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added pneumatic cannon and harpoons.</li>
|
|
<li class="experiment">Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 June 2013</h2>
|
|
<h3 class="author">Meyar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a security door with a firedoor ontop of it.</li>
|
|
<li class="bugfix">Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE team not RESCUE team)</li>
|
|
<li class="rscadd">ERT are now automated, from their spawn to their shuttle. Admin intervention no longer required! (Getting to the mechs still requires admin permission generally)</li>
|
|
<li class="rscadd">Added flashlights to compensate for the weakened PDA lights</li>
|
|
<li class="tweak">ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, no sir.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 June 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Emagged supply console can order SpecOp crates again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 June 2013</h2>
|
|
<h3 class="author">Asanadas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a whimsical suit to the head of personnel's secret clothing locker.</li>
|
|
</ul>
|
|
<h3 class="author">Meyar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Disposal's mail routing fixed. Missing pipes replaced.</li>
|
|
<li class="bugfix">Chemistry is once again a part of the disposals delivery circuit.</li>
|
|
<li class="bugfix">Added missing sorting junctions to Security and HoS office.</li>
|
|
<li class="bugfix">Fixed a duplicate sorting junction.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 June 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Load bearing equipment - webbings and vests for engineers and sec. Attach to jumpsuit, use 'Look in storage' verb (object tab) to open.</li>
|
|
</ul>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Exosuits now can open firelocks by walking into them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 June 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.</li>
|
|
<li class="rscadd">Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.</li>
|
|
<li class="bugfix">Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.</li>
|
|
<li class="experiment">On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.</li>
|
|
<li class="rscadd">Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling</li>
|
|
<li class="rscadd">Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 May 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Portable canisters now properly connect to ports beneath them on map load.</li>
|
|
<li class="bugfix">Fixed unfastening gas meters.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 May 2013</h2>
|
|
<h3 class="author">Segrain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Meteor showers actually spawn meteors now.</li>
|
|
<li class="tweak">Engineering tape fits into toolbelt and can be placed on doors.</li>
|
|
<li class="rscadd">Pill bottles can hold paper.</li>
|
|
</ul>
|
|
<h3 class="author">Spamcat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pill bottle capacity increased to 14 items.</li>
|
|
<li class="bugfix">Fixed Lamarr (it now spawns properly)</li>
|
|
</ul>
|
|
<h3 class="author">proliberate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Station time is now displayed in the status tab for new players and AIs.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 May 2013</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL</li>
|
|
</ul>
|
|
<h3 class="author">VitrescentTortoise updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wizard's forcewall now works.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 May 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tentacles! Now clone damage will make you horribly malformed like examine text says.</li>
|
|
</ul>
|
|
<h3 class="author">Meyar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The syndicate shuttle now has a cycling airlock during Nuke rounds.</li>
|
|
<li class="rscadd">Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.</li>
|
|
<li class="rscadd">ERT Radio now functional again.</li>
|
|
<li class="rscadd">Research blast doors now actually lock down the entirety of station-side Research.</li>
|
|
<li class="rscadd">Added lock down buttons to the wardens office.</li>
|
|
<li class="rscadd">The randomized barsign has made a return.</li>
|
|
<li class="rscadd">Syndicate Agent ID's external airlock access restored.</li>
|
|
</ul>
|
|
<h3 class="author">VitrescentTortoise updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 May 2013</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes alien races appearing an unknown when speaking their language.</li>
|
|
<li class="bugfix">Fixes alien races losing their language when cloned.</li>
|
|
<li class="bugfix">Fixes UI getting randomly reset when trying to change it in Genetics Scanners.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 May 2013</h2>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.</li>
|
|
<li class="experiment">Portable Canisters will now automatically connect to any portable connecter beneath them on map load.</li>
|
|
<li class="bugfix">Bug involving mis-mapped disposal junction fixed</li>
|
|
<li class="bugfix">Air alarms now work for atmos techs (whoops!)</li>
|
|
<li class="bugfix">The Master Controller now properly stops atmos when it runtimes.</li>
|
|
<li class="bugfix">Backpacks can no longer be contaminated</li>
|
|
<li class="tweak">ZAS no longer logs air statistics.</li>
|
|
<li class="tweak">ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)</li>
|
|
<li class="tweak">General code cleanup/commenting of ZAS</li>
|
|
<li class="tweak">Jungle now initializes after the random Z-level loads and atmos initializes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 May 2013</h2>
|
|
<h3 class="author">Spamcat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added <a href="http://www.safecity.com.au/aspchrlar.jpg">telescopic batons</a> to HoS's and captain's lockers. These are quite robust and easily concealable.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 May 2013</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.</li>
|
|
<li class="tweak">Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 April 2013</h2>
|
|
<h3 class="author">Jediluke69 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)</li>
|
|
<li class="tweak">Nanopaste now heals about half of what it used to</li>
|
|
<li class="tweak">Ballistic crates should now come with shotguns loaded with actual shells no more beanbags</li>
|
|
<li class="bugfix">Iced tea no longer makes a glass of .what?</li>
|
|
</ul>
|
|
<h3 class="author">NerdyBoy1104 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Botany additions: Rice and Plastellium. New sheet material: Plastic.</li>
|
|
<li class="rscadd">Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.</li>
|
|
<li class="rscadd">Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.</li>
|
|
</ul>
|
|
<h3 class="author">faux updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Mixed Wardrobe Closet now has colored shoes and plaid skirts.</li>
|
|
<li class="imageadd">Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.</li>
|
|
<li class="imageadd">Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.</li>
|
|
<li class="imageadd">A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.</li>
|
|
<li class="imageadd">New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.</li>
|
|
<li class="imageadd">Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.</li>
|
|
<li class="imageadd">A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.</li>
|
|
<li class="tweak">No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.</li>
|
|
<li class="tweak">he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.</li>
|
|
<li class="tweak">Added a couple more welding goggles to engineering since you guys liked those a lot.</li>
|
|
<li class="imageadd">Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.</li>
|
|
<li class="tweak">Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.</li>
|
|
<li class="tweak">Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.</li>
|
|
<li class="tweak">Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.</li>
|
|
<li class="tweak">Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.</li>
|
|
<li class="tweak">Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.</li>
|
|
<li class="tweak">Psych office in medbay has been made better looking.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 April 2013</h2>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.</li>
|
|
<li class="experiment">World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)</li>
|
|
<li class="tweak">Zones will now equalize air more rapidly.</li>
|
|
<li class="bugfix">ZAS now respects active magboots when airflow occurs.</li>
|
|
<li class="bugfix">Airflow will no longer throw you into doors and open them.</li>
|
|
<li class="bugfix">Race condition in zone construction has been fixed, so zones connect properly at round start.</li>
|
|
<li class="bugfix">Plasma effects readded.</li>
|
|
<li class="bugfix">Fixed runtime involving away mission.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 April 2013</h2>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Fire has been reworked.</li>
|
|
<li class="experiment">In-game variable editor is both readded and expanded with fire controlling capability.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 April 2013</h2>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.</li>
|
|
<li class="bugfix">Fixed a bad line of code that was preventing autoignition of flammable gas mixes.</li>
|
|
<li class="bugfix">Volatile fuel is burned up after a point.</li>
|
|
<li class="rscdel">Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 April 2013</h2>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed ZAS</li>
|
|
<li class="bugfix">Fixed Fire</li>
|
|
</ul>
|
|
<h3 class="author">Spamcat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blood type is now saved in character creation menu, no need to edit it manually every round.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 March 2013</h2>
|
|
<h3 class="author">Asanadas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!</li>
|
|
<li class="rscadd">Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 March 2013</h2>
|
|
<h3 class="author">Spamcat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chemmaster now puts pills in pill bottles (if one is inserted).</li>
|
|
<li class="tweak">Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.</li>
|
|
<li class="bugfix">Lizards can now join mid-round again.</li>
|
|
<li class="rscadd">Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.</li>
|
|
<li class="bugfix">Virology is working again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 March 2013</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 March 2013</h2>
|
|
<h3 class="author">Spamcat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 March 2013</h2>
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.</li>
|
|
</ul>
|
|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.</li>
|
|
<li class="tweak">Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.</li>
|
|
<li class="rscadd">Excavation is now a complex process that involves digging into the rock to the right depth.</li>
|
|
<li class="rscadd">Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.</li>
|
|
<li class="bugfix">Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work <i>much</i> more often.</li>
|
|
<li class="rscadd">Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.</li>
|
|
<li class="rscadd">New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.</li>
|
|
<li class="rscadd">Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).</li>
|
|
</ul>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.</li>
|
|
<li class="rscadd">Damage to the head can now cause brain damage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 March 2013</h2>
|
|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay.
|
|
Hives produce honey and honeycomb, but be wary if the bees start swarming.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 March 2013</h2>
|
|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.</li>
|
|
<li class="wip">code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).</li>
|
|
<li class="bugfix">Removed double announcement for gridchecks, reduced duration of gridchecks.</li>
|
|
</ul>
|
|
<h3 class="author">RavingManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 March 2013</h2>
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.</li>
|
|
</ul>
|
|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Set roundstart music to randomly choose between space.ogg and traitor.ogg (see <a =href="http://baystation12.net/forums/viewtopic.php?f=5&t=6972">http://baystation12.net/forums/viewtopic.php?f=5&t;=6972</a>)</li>
|
|
<li class="experiment">All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 February 2013</h2>
|
|
<h3 class="author">Gamerofthegame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the (base gear) ERT preset for the debug command.</li>
|
|
<li class="rscadd">Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)</li>
|
|
<li class="rscadd">Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 February 2013</h2>
|
|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">As well as building hull shield generators, normal shield gens can now be built (see <a href="http://baystation12.net/forums/viewtopic.php?f=1&t=6993">http://baystation12.net/forums/viewtopic.php?f=1&t;=6993</a>).</li>
|
|
<li class="rscadd">New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.</li>
|
|
<li class="rscadd">New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 February 2013</h2>
|
|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).</li>
|
|
<li class="wip">Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.</li>
|
|
<li class="tweak">Rogue vending machines should revert back to normal at the end of the event.</li>
|
|
<li class="rscadd">New Unathi hair styles.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 February 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 February 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.</li>
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|
<li class="rscadd">Crowbar can be used as alternative to retractor.</li>
|
|
<li class="rscadd">Can now unload guns by clicking them in hand.</li>
|
|
<li class="tweak">Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.</li>
|
|
<li class="rscadd">To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.</li>
|
|
<li class="bugfix">Compressed Matter and Explosive implants spawn properly now.</li>
|
|
<li class="tweak">Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.</li>
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|
</ul>
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|
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|
<h2 class="date">18 February 2013</h2>
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|
<h3 class="author">Cael Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Security bots will now target hostile mobs, and vice versa.</li>
|
|
<li class="tweak">Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.</li>
|
|
<li class="tweak">Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).</li>
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|
</ul>
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|
|
|
<h2 class="date">14 February 2013</h2>
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|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medical side-effects(patients are going to come back for secondary treatment)</li>
|
|
<li class="rscadd">NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)</li>
|
|
<li class="tweak">Simple animal balance fixes(They're slower now)</li>
|
|
</ul>
|
|
<h3 class="author">CaelAislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-added old ion storm laws, re-added grid check event.</li>
|
|
<li class="rscadd">Added Rogue Drone and Vermin Infestation random events.</li>
|
|
<li class="rscadd">Added/fixed space vines random event.</li>
|
|
<li class="tweak">Updates to the virus events.</li>
|
|
<li class="tweak">Spider infestation and alien infestation events turned off by default.</li>
|
|
<li class="tweak">Soghun, taj and skrell all have unique language text colours.</li>
|
|
<li class="tweak">Moderators will no longer be listed in adminwho, instead use modwho.</li>
|
|
</ul>
|
|
<h3 class="author">Gamerofthegame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Miscellaneous mapfixes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 February 2013</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed SSD (logged-out) players not staying asleep.</li>
|
|
<li class="bugfix">Fixed set-pose verb and mice emotes having extra periods.</li>
|
|
<li class="bugfix">Fixed virus crate not appearing and breaking supply shuttle.</li>
|
|
<li class="bugfix">Fixed newcaster photos not being censored.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 January 2013</h2>
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chilis and cold chilis no longer kill in small amounts</li>
|
|
<li class="bugfix">Chloral now again needs around 5 units to start killing somebody</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 January 2013</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tgs">Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a> for tg's changelog.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 January 2013</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Satchels and ore boxes can now hold strange rocks.</li>
|
|
<li class="rscadd">Closets and crates can now be built out of 5 and 10 plasteel respectively.</li>
|
|
<li class="rscadd">Observers can become mice once more.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 January 2013</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.</li>
|
|
<li class="tweak">Security belt now able to hold taser, baton and tape roll.</li>
|
|
<li class="tweak">Added alternative security uniform to Security wardrobes.</li>
|
|
<li class="rscadd">Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG</li>
|
|
<li class="bugfix">Engineering tape now require engineer OR atmos access instead of both.</li>
|
|
<li class="rscadd">Implants now will react to EMP, possibly in !!FUN!! ways</li>
|
|
</ul>
|
|
<h3 class="author">GauHelldragon updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.</li>
|
|
<li class="rscadd">Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.</li>
|
|
<li class="rscadd">Chefs can clang their serving trays with a rolling pin. Just like a riot shield!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 January 2013</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tgs">Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a> for tg's changelog.</li>
|
|
</ul>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Implants: Explosvie implant, exploding when victim hears the codephrase you set.</li>
|
|
<li class="rscadd">Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!</li>
|
|
<li class="rscadd">Implant removal surgery, with !!FUN!! results if you mess up it.</li>
|
|
<li class="rscadd">Coats now have pockets again.</li>
|
|
<li class="rscadd">Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.</li>
|
|
<li class="rscadd">Surgical caps, and new sprites for bloodbags and fixovein.</li>
|
|
<li class="rscadd">Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.</li>
|
|
<li class="rscadd">Ported some crates (Art, Surgery, Sterile equiplemnt).</li>
|
|
<li class="tweak">Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.</li>
|
|
<li class="bugfix">Finally got evac party lights</li>
|
|
<li class="bugfix">Now disfigurment,now it WILL happen when damage is bad enough.</li>
|
|
<li class="experiment">Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<br><b>Baystation 12 Credit List</b>
|
|
<table align='center' class="top">
|
|
<tr>
|
|
<td valign='top'>
|
|
<font size='2'><b>Current BS12 Project Maintainers:</b> <a href='https://github.com/Baystation12?tab=members'>-Click Here-</a><br></font>
|
|
<font size='2'><b>Currently Active GitHub BS12 contributor list:</b> <a href='https://github.com/Baystation12/Baystation12/graphs/contributors'>-Click Here-</a><br></font>
|
|
<font size='2'><b>Code:</b> Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, PsiOmegaDelta, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty<br></font>
|
|
<font size='2'><b>Sprites:</b> Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux<br></font>
|
|
<font size='2'><b>Sounds:</b> Aryn<br></font>
|
|
<font size='2'><b>Main Testers:</b> Anyone who has submitted a bug to the issue tracker.<br></font>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
|
|
</td></tr></table>
|
|
</body>
|
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</html>
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