mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
1803 lines
67 KiB
Plaintext
1803 lines
67 KiB
Plaintext
/* TUTORIAL
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"icon" is the file with the HUD/ground icon for the item
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"icon_state" is the iconstate in this file for the item
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"icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
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"item_state" is the iconstate for the on-mob icons:
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item_state_s is used for worn uniforms on mobs
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item_state_r and item_state_l are for being held in each hand
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"item_state_slots" can replace "item_state", it is a list:
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item_state_slots["slotname1"] = "item state for that slot"
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item_state_slots["slotname2"] = "item state for that slot"
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*/
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/* TEMPLATE
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//ckey:Character Name
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/obj/item/clothing/type/fluff/charactername
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name = ""
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desc = ""
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "myicon"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "myicon"
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*/
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//Natje: Awen Henry
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/obj/item/clothing/head/fluff/awoo
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name = "Wolfgirl Hat"
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desc = "An odd, small hat with two strings attached to it."
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icon_state = "awoohat"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_override = 'icons/vore/custom_onmob_vr.dmi'
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//Natje: Awen Henry
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/obj/item/clothing/shoes/fluff/awoo
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name = "Red Sandals"
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desc = "A pair of sandals that make you want to awoo!"
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icon_state = "awoosandals"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_override = 'icons/vore/custom_onmob_vr.dmi'
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//Natje: Awen Henry
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/obj/item/clothing/under/fluff/awoo
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name = "Wolfgirl Clothes"
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desc = "A set of clothes almost identical to those Wolf Girls always wear..."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "awoouni"
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worn_state = "awoouni_mob"
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rolled_sleeves = 0
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rolled_down = 0
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "awoouni_mob"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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//SpoopyLizz: Roiz Lizden
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz
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name = "dinosaur winter coat"
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desc = "A custom winter coat that looks rather like a dinosaur. It has a nametag that says, Roiz Lizden."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "coatroiz"
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item_state_slots = list(slot_r_hand_str = "coatroiz", slot_l_hand_str = "coatroiz")
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "coatroiz_mob"
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz/ui_action_click()
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ToggleHood_roiz()
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz/equipped(mob/user, slot)
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if(slot != slot_wear_suit)
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RemoveHood_roiz()
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..()
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz/proc/RemoveHood_roiz()
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icon_state = "coatroiz"
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item_state = "coatroiz_mob"
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suittoggled = 0
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if(ishuman(hood.loc))
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var/mob/living/carbon/H = hood.loc
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H.unEquip(hood, 1)
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H.update_inv_wear_suit()
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hood.loc = src
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz/proc/ToggleHood_roiz()
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if(!suittoggled)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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if(H.wear_suit != src)
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to_chat(H, "<span class='warning'>You must be wearing [src] to put up the hood!</span>")
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return
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if(H.head)
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to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
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return
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else
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H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
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suittoggled = 1
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icon_state = "coatroiz_t"
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item_state = "coatroiz_mob_t"
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H.update_inv_wear_suit()
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else
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RemoveHood_roiz()
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz/digest_act(var/atom/movable/item_storage = null)
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return FALSE
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//ketrai:Ketrai
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/obj/item/clothing/head/fluff/ketrai
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name = "Pink Bear Hat"
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desc = "A pink space bear hat, the origins are unknown"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "bearpelt"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "ketraibearpelt"
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//benemuel:Yuuko Shimmerpond
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/obj/item/clothing/under/fluff/sakura_hokkaido_kimono
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name = "Sakura Kimono"
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desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "sh_kimono"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "sh_kimono_mob"
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//JoanRisu:Joan Risu
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/obj/item/clothing/under/suit_jacket/female/fluff/asuna
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name = "Joan's Historia Uniform"
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desc = "A red and white outfit used by Joan during her explorer days. Looks almost like a red school uniform."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "joanasuna"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "joanasuna"
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//eekasqueak:Serkii Miishy
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/obj/item/clothing/under/skirt/fluff/serkii
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name = "stylish blue skirt"
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desc = "A simple black shirt tops this skirt, made of a down soft blue fabric and pleated."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "serkiskirt"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "serkiskirt"
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//Unknown. Please check records from the forums.
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/obj/item/clothing/under/suit_jacket/female/fluff/miqote
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name = "Miqo'te Seperates"
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desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "miqote"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "miqote"
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//JoanRisu:Joan Risu
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/obj/item/clothing/under/fluff/nightgown
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name = "nightgown"
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desc = "A seethrough nightgown. For those intimate nights with your significant other."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "joannightgown"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "joannightgown"
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//Vorrarkul:Lucina Dakarim
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/obj/item/clothing/under/dress/fluff/lucinadress
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name = "Elegant Purple Dress"
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desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "solara_dress"
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icon_override = 'icons/mob/uniform.dmi'
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item_state = "solara_dress"
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//For general use
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/obj/item/clothing/suit/storage/vest/hoscoat/fluff/brittrenchcoat
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name = "Britania Trench Coat"
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desc = "An armored trench coat from the Brittanian Empire. It looks so British."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "brittrenchcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "brittrenchcoat"
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//For general use
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/obj/item/clothing/suit/storage/vest/hoscoat/nazi_greatcoat
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name = "Greatcoat"
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desc = "Perfect attire for kicking down the doors of suspected dissidents; this coat gives off an imposing look, while offering a luxuriously plush fur liner."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "greatcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "greatcoat_mob"
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//For general use
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/obj/item/clothing/suit/storage/fluff/fedcoat
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name = "Federation Uniform Jacket (Red)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "fedcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "fedcoat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(
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/obj/item/weapon/tank/emergency/oxygen,
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/obj/item/device/flashlight,
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/obj/item/weapon/gun/energy,
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/obj/item/weapon/gun/projectile,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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// /obj/item/weapon/storage/fancy/shotgun_ammo,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/handcuffs,
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// /obj/item/device/detective_scanner,
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/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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var/unbuttoned = 0
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/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
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set name = "Toggle coat buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(unbuttoned)
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if(0)
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icon_state = "[initial(icon_state)]_open"
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item_state = "[initial(item_state)]_open"
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unbuttoned = 1
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to_chat(usr, "You unbutton the coat.")
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if(1)
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icon_state = "[initial(icon_state)]"
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item_state = "[initial(item_state)]"
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unbuttoned = 0
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to_chat(usr, "You button up the coat.")
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usr.update_inv_wear_suit()
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//Variants
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/obj/item/clothing/suit/storage/fluff/fedcoat/fedblue
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name = "Federation Uniform Jacket (Blue)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
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icon_state = "fedblue"
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item_state = "fedblue"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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/obj/item/clothing/suit/storage/fluff/fedcoat/fedeng
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name = "Federation Uniform Jacket (Yellow)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
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icon_state = "fedeng"
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item_state = "fedeng"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
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/obj/item/clothing/suit/storage/fluff/fedcoat/fedcapt
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name = "Federation Uniform Jacket (Command)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
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icon_state = "fedcapt"
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item_state = "fedcapt"
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armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/fluff/modernfedcoat
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name = "Modern Federation Uniform Jacket (Command)"
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desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a competant commander."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "fedmodern"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "fedmodern"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(
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/obj/item/weapon/tank/emergency/oxygen,
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/obj/item/device/flashlight,
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/obj/item/weapon/gun/energy,
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/obj/item/weapon/gun/projectile,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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// /obj/item/weapon/storage/fancy/shotgun_ammo,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/handcuffs,
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// /obj/item/device/detective_scanner,
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/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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//Variants
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/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedblue
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name = "Modern Federation Uniform Jacket (Blue)"
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desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a scientist or a pilot."
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icon_state = "fedmodernblue"
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item_state = "fedmodernblue"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedeng
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name = "Modern Federation Uniform Jacket (Yellow)"
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desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. You feel like you can handle any type of technical engineering problems."
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icon_state = "fedmoderneng"
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item_state = "fedmoderneng"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
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/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedsec
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name = "Modern Federation Uniform Jacket (Red)"
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desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. This uniform makes you want to protect and serve as an officer."
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icon_state = "fedmodernsec"
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item_state = "fedmodernsec"
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armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/caphat/formal/fedcover
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name = "Federation Officer's Cap"
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desc = "An officer's cap that demands discipline from the one who wears it."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "fedcapofficer"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "fedcapofficer_mob"
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//Variants
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/obj/item/clothing/head/caphat/formal/fedcover/fedcoverblue
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name = "Federation Officer's Cap (Blue)"
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desc = "An officer's cap that demands discipline from the one who wears it."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "fedcapsci"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "fedcapsci_mob"
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/obj/item/clothing/head/caphat/formal/fedcover/fedcovereng
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name = "Federation Officer's Cap (Yellow)"
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desc = "An officer's cap that demands discipline from the one who wears it."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "fedcapeng"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "fedcapeng_mob"
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/obj/item/clothing/head/caphat/formal/fedcover/fedcoversec
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name = "Federation Officer's Cap (Red)"
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desc = "An officer's cap that demands discipline from the one who wears it."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "fedcapsec"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "fedcapsec_mob"
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/obj/item/clothing/head/caphat/formal/fedcover/police
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name = "Police Officer's Cap"
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desc = "A Police Officer's cap that demands discipline from the one who wears it."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "policecover"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "policecover_mob"
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/*POLARISTODO - Needs rework in update_icons as it doesn't use item_state
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//For general use
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/obj/item/clothing/glasses/welding/fluff/yellow
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name = "Yellow Goggles"
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desc = "A neat looking pair of goggles"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "gogyellow"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "gogyellow"
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/obj/item/clothing/glasses/welding/fluff/blue
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name = "Blue Goggles"
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desc = "A neat looking pair of goggles"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "gogblue"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "gogblue"
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*/
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//wickedtemp:chakat tempest
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/obj/item/clothing/glasses/omnihud/med/fluff/wickedtemphud
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name = "Tempest's Glasses"
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desc = "A set of AR-M glasses, only these are colored purple with violet lenses in a custom frame, with a quote inscribed: \"A doctor sees the weakness in all of humanity\""
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "tempesthud"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tempesthud"
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//For general use
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/obj/item/clothing/accessory/fluff/smilepin
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name = "Smiley Pin"
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desc = "A pin with a stupid grin on its face"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "smilepin"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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overlay_state = "" //They don't have one
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//For general use
|
|
/obj/item/clothing/accessory/fluff/heartpin
|
|
name = "Love Pin"
|
|
desc = "A cute heart pin."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "heartpin"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
overlay_state = "" //They don't have one
|
|
|
|
//john.wayne9392:Harmony Prechtl
|
|
/obj/item/clothing/suit/armor/captain/fluff/harmsuit
|
|
name = "Harmony's Captain Armor"
|
|
desc = "A modified Captain Armor suit for Harmony Prechtl."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "harmarmor"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "harmarmor"
|
|
|
|
//john.wayne9392:Harmony Prechtl
|
|
/obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
|
|
name = "Harmony's Captain Helmet"
|
|
desc = "A modified Captain helmet for Harmony Prechtl."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "harmspace"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "harmspace_mob"
|
|
|
|
//john.wayne9392:Harmony Prechtl
|
|
/obj/item/clothing/under/rank/captain/fluff/harmuniform
|
|
name = "Harmony's Captain uniform"
|
|
desc = "A customized Captain uniform for Harmony Prechtl, given to her as a gift by Central Command for her service."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "harmcaptain"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "harmcaptain"
|
|
//Variant
|
|
/obj/item/clothing/under/rank/captain/fluff/harmuniform/centcom
|
|
name = "\improper CentCom administrator's uniform"
|
|
desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Administrator\"."
|
|
|
|
//john.wayne9392:Harmony Prechtl
|
|
/obj/item/clothing/head/centhat/fluff/harmhat
|
|
name = "Harmony's CentCom hat"
|
|
desc = "It's good to be queen."
|
|
|
|
// bwoincognito:Tasald Corlethian
|
|
/obj/item/clothing/under/det/fluff/tasald
|
|
name = "Tasald's outfit"
|
|
desc = "Tasald's outfit. Very green."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "tasaldsuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "tasaldsuit"
|
|
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
// bwoincognito:Tasald Corlethian
|
|
/obj/item/clothing/suit/storage/det_suit/fluff/tasald
|
|
name = "Tasald's Vest"
|
|
desc = "A fancy looking vest. You look like a smooth operating officer in this."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "tasvest"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "tasvest"
|
|
|
|
blood_overlay_type = "coat"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
|
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
|
|
|
// bwoincognito:Tasald Corlethian
|
|
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat
|
|
name = "Armored Colony coat"
|
|
desc = "Dark green and grey colored sleeveless long coat with two thick metal shoulder pads. has seen some wear and tear, with noticeable patches in the fabric, scratches on the shoulder pads, but with a clean patch on the left upper chest. It has a red NT marked on the right shoulder pad and red Security on the left. "
|
|
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight,/obj/item/clothing/head/helmet)
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "tasaldcoat"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "tasaldcoat_mob"
|
|
|
|
blood_overlay_type = "coat"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
|
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
|
|
|
//Event Costumes Below
|
|
/obj/item/clothing/head/helmet/fluff/freddy
|
|
name = "Animatronic Suit Helmet"
|
|
desc = "Votre toast, je peux vous le rendre."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "freddyhead"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "freddyhead_mob"
|
|
permeability_coefficient = 0.01
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
flags_inv = HIDEMASK|HIDEEARS
|
|
cold_protection = HEAD
|
|
siemens_coefficient = 0.9
|
|
|
|
//Bonnie Head
|
|
/obj/item/clothing/head/helmet/fluff/freddy/bonnie
|
|
desc = "Children's entertainer."
|
|
icon_state = "bonniehead"
|
|
item_state = "bonniehead_mob"
|
|
|
|
//Foxy Head
|
|
/obj/item/clothing/head/helmet/fluff/freddy/foxy
|
|
desc = "I guess he doesn't like being watched."
|
|
icon_state = "foxyhead"
|
|
item_state = "foxyhead_mob"
|
|
|
|
//Chica Head
|
|
/obj/item/clothing/head/helmet/fluff/freddy/chica
|
|
desc = "<b><font color=red>LET'S EAT!</font></b>"
|
|
icon_state = "chicahead"
|
|
item_state = "chicahead_mob"
|
|
|
|
//Anamatronic Suits
|
|
/obj/item/clothing/suit/fluff/freddy
|
|
name = "Animatronic Suit"
|
|
desc = "Votre toast, je peux vous le rendre."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "freddysuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "freddysuit_mob"
|
|
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.02
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
|
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
|
siemens_coefficient = 0.9
|
|
|
|
//Bonnie Suit
|
|
/obj/item/clothing/suit/fluff/freddy/bonnie
|
|
desc = "Children's entertainer."
|
|
icon_state = "bonniesuit"
|
|
item_state = "bonniesuit_mob"
|
|
|
|
//Foxy Suit
|
|
/obj/item/clothing/suit/fluff/freddy/foxy
|
|
desc = "I guess he doesn't like being watched."
|
|
icon_state = "foxysuit"
|
|
item_state = "foxysuit_mob"
|
|
|
|
|
|
//Chica Suit
|
|
/obj/item/clothing/suit/fluff/freddy/chica
|
|
desc = "<b><font color=red>LET'S EAT!</font></b>"
|
|
icon_state = "chicasuit"
|
|
item_state = "chicasuit_mob"
|
|
|
|
//End event costumes
|
|
|
|
//scree:Scree
|
|
/obj/item/clothing/head/helmet/space/void/engineering/hazmat/fluff/screehelm
|
|
name = "Modified Tajara Helmet"
|
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans. Its been modified to include headlights."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "scree-helm"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "scree-helm_mob"
|
|
|
|
item_state_slots = list(slot_r_hand_str = "engspace_helmet", slot_l_hand_str = "engspace_helmet")
|
|
|
|
light_overlay = "helmet_light_dual"
|
|
|
|
species_restricted = null
|
|
|
|
/obj/item/clothing/head/helmet/space/void/engineering/hazmat/fluff/screehelm/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "scree")
|
|
to_chat(H, "<span class='warning'>Your face and whoever is meant for this helmet are too different.</span>")
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//scree:Scree
|
|
/obj/item/clothing/suit/space/void/engineering/hazmat/fluff/screespess
|
|
name = "Modified Winged Suit"
|
|
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans. This one was made with a special personal shielding for someone's wings."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "scree-spess"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "scree-spess_mob"
|
|
|
|
item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
|
|
|
|
species_restricted = null
|
|
|
|
/obj/item/clothing/suit/space/void/engineering/hazmat/fluff/screespess/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "scree")
|
|
to_chat(H, "<span class='warning'>The gloves only have three fingers, not to mention the accommodation for extra limbs.</span>")
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//natje:Pumila
|
|
/obj/item/clothing/under/fluff/aluranevines
|
|
name = "Pumila's vines"
|
|
desc = "A wrap of green vines and colourful flowers."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "alurane-vines"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "alurane-vines_mob"
|
|
item_state_slots = list(slot_r_hand_str = "alurane-vines_r", slot_l_hand_str = "alurane-vines_l")
|
|
|
|
/obj/item/clothing/under/fluff/aluranevines/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "natje")
|
|
to_chat(H, "<span class='warning'>Wrapping vines around yourself is a quite an... Odd idea. You decide otherwise.</span>")
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
/obj/item/clothing/under/fluff/screesuit
|
|
name = "Scree's feathers"
|
|
desc = "A mop of fluffy blue feathers, the honkmother only knows what kind of bird they originally came from."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "screesuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "screesuit"
|
|
|
|
/obj/item/clothing/under/fluff/screesuit/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "scree")
|
|
to_chat(H, "<span class='warning'>Are you just going to tape them on or what? This isn't gonna work.</span>")
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
/obj/item/clothing/under/fluff/screesuit/digest_act(var/atom/movable/item_storage = null)
|
|
return FALSE
|
|
|
|
//HOS Hardsuit
|
|
/obj/item/clothing/suit/space/void/security/fluff/hos // ToDo: Rig version.
|
|
name = "\improper prototype voidsuit"
|
|
desc = "A customized security voidsuit made to match the Head of Security's obession with black. Has additional composite armor."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "rig-hos"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "rig-hos_mob"
|
|
|
|
//HOS Hardsuit Helmet
|
|
/obj/item/clothing/head/helmet/space/void/security/fluff/hos // ToDo: Rig version.
|
|
name = "\improper prototype voidsuit helmet"
|
|
desc = "A customized security voidsuit helmet customized to include the Head of Security's signature hat. Has additional composite armor."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "rig0-hos"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "rig0-hos_mob"
|
|
|
|
//adk09:Lethe
|
|
/obj/item/clothing/head/helmet/hos/fluff/lethe
|
|
name = "Lethe's Hat"
|
|
desc = " This is Lethe's Hat! A little tag attached inside reads: 'If found please return to Lethe! Or else!' It looks rather worn in. It also lacks armor."
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
icon = 'icons/obj/clothing/hats.dmi'
|
|
icon_state = "hoscap"
|
|
|
|
icon_override = 'icons/mob/head.dmi'
|
|
item_state = "hoscap"
|
|
|
|
/obj/item/weapon/storage/belt/utility/fluff/vulpine
|
|
name = "vulpine belt"
|
|
desc = "A tool-belt in Atmos colours."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "vulpine_belt"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "vulpine_belt_mob"
|
|
|
|
storage_slots = 9
|
|
|
|
/obj/item/weapon/storage/belt/utility/fluff/vulpine/New()
|
|
..()
|
|
new /obj/item/weapon/screwdriver(src)
|
|
new /obj/item/weapon/wrench(src)
|
|
new /obj/item/weapon/weldingtool(src)
|
|
new /obj/item/weapon/crowbar(src)
|
|
new /obj/item/weapon/wirecutters(src)
|
|
new /obj/item/device/multitool(src)
|
|
new /obj/item/stack/cable_coil(src, 30, "red")
|
|
|
|
// molenar:Giliana Gamish
|
|
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/molenar
|
|
name = "Gili Custom Labcoat"
|
|
desc = " Custom made, lengthened labcoat with water resistant, durable material. And a custom set of holes inserted for Deathclaw anatomy. A tag inside has 'G.G.' monogram on it"
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "molenar"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "molenar"
|
|
var/item_open = "molenar_open"
|
|
var/item_closed = "molenar"
|
|
|
|
//scree:Scree
|
|
/obj/item/clothing/head/fluff/pompom
|
|
name = "Pom-Pom"
|
|
desc = "A fluffy little thingus on a thin stalk, ideal for impersonating moogles and anglerfish. Kupomnomnom."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "pom"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "pom_mob"
|
|
|
|
w_class = ITEMSIZE_SMALL
|
|
on = 0
|
|
brightness_on = 5
|
|
light_overlay = null
|
|
|
|
action_button_name = "Toggle pom-pom"
|
|
|
|
/obj/item/clothing/head/fluff/pompom/digest_act(var/atom/movable/item_storage = null)
|
|
return FALSE
|
|
|
|
/obj/item/clothing/head/fluff/pompom/attack_self(mob/user)
|
|
//if(!isturf(user.loc)) -- doesn't seem to cause problems to allow this and it's silly not to
|
|
// to_chat(user, "You cannot turn the light on while in this [user.loc]")
|
|
// return
|
|
|
|
switch(on)
|
|
if(0)
|
|
on = 1
|
|
to_chat(user, "You light up your pom-pom.")
|
|
icon_state = "pom-on"
|
|
item_state = "pom-on_mob"
|
|
|
|
if(1)
|
|
on = 0
|
|
to_chat(user, "You dim your pom-pom.")
|
|
icon_state = "pom"
|
|
item_state = "pom_mob"
|
|
|
|
//update_light(user) -- old code
|
|
update_flashlight(user)
|
|
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.head == src)
|
|
H.update_inv_head()
|
|
|
|
/obj/item/weapon/rig/light/hacker/fluff/aronai
|
|
name = "KHI-99-AAR suit module"
|
|
suit_type = "nano"
|
|
desc = "A thin collapsable spacesuit for synths from Kitsuhana Heavy Industries."
|
|
airtight = 1 //Not because it should be airtight but because suit coolers don't work w/o it.
|
|
armor = list(melee = 25, bullet = 15, laser = 15, energy = 60, bomb = 30, bio = 70, rad = 100)
|
|
air_type = null //No O2 tank, why would it have one?
|
|
|
|
cell_type = /obj/item/weapon/cell/hyper
|
|
req_access = list(access_medical)
|
|
|
|
initial_modules = list(
|
|
/obj/item/rig_module/maneuvering_jets,
|
|
/obj/item/rig_module/teleporter
|
|
)
|
|
|
|
//Viveret:Keturah
|
|
/obj/item/clothing/under/dress/maid
|
|
name = "Maid Outfit"
|
|
desc = "A french maid outfit made ironically in Gaia's version of the far east."
|
|
|
|
//JoanRisu:Joan Risu
|
|
/obj/item/clothing/head/helmet/space/fluff/joan
|
|
name = "Joan's Combat Space Helmet"
|
|
desc = "A customized combat space helmet made for a certain squirrely Commissioned Officer. \
|
|
The top has the signature ears that are held up with a harder back covering. 'Joan' is engraved on the back.\
|
|
There are some indications that the helmet has seen combat."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "joanhelm"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "joanhelm_mob"
|
|
|
|
light_overlay = "helmet_light"
|
|
|
|
/obj/item/clothing/head/helmet/space/fluff/joan/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "joanrisu")
|
|
to_chat(H, "<span class='warning'>You try to fit on the helmet, but it doesn't fit.</span>")
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//JoanRisu:Joan Risu
|
|
/obj/item/clothing/suit/space/fluff/joan
|
|
name = "Joan's Combat Spacesuit"
|
|
desc = "A customized combat spacesuit made for a certain squirrely Commissioned Officer, tail slot included. \
|
|
On the right shoulder, the United Federation's Emblem sits proudly with a Rose weaving through it. \
|
|
On the left, there are faded indications that there were different ranks painted on and off. On the collar \
|
|
where the suit is softer is a rectangular name-tag with the name 'Joan' on it. There are indications that the \
|
|
suit has seen combat."
|
|
|
|
armor = list(melee = 50, bullet = 40, laser = 45, energy = 25, bomb = 50, bio = 100, rad = 50) //These values were taken from the combat rigs and adjusted to be weaker than said rigs.
|
|
slowdown = 0
|
|
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
|
w_class = ITEMSIZE_NORMAL
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "joansuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "joansuit_mob"
|
|
|
|
/obj/item/clothing/suit/space/fluff/joan/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "joanrisu")
|
|
to_chat(H, "<span class='warning'>You try to fit into the suit, to no avail.</span>")
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
|
|
/obj/item/clothing/under/rank/internalaffairs/fluff/joan
|
|
desc = "The plain, professional attire of a Federation Law Enforcement Detective."
|
|
name = "Federation Dress Shirt"
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "joanuniform"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "joanuniform_mob"
|
|
worn_state = "joanuniform_mob"
|
|
rolled_sleeves = 0
|
|
starting_accessories = list(/obj/item/clothing/accessory/tie/black)
|
|
|
|
//Kisukegema:Kisuke `the nerd` Gema
|
|
/obj/item/clothing/glasses/omnihud/kamina
|
|
name = "Kamina glasses"
|
|
icon = 'icons/vore/custom_items_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kamina"
|
|
desc = "ROW ROW, FIGHT THE POWER."
|
|
flash_prot = 1 //Why not.
|
|
|
|
//Kitsuhana Uniforms
|
|
/obj/item/clothing/under/rank/khi
|
|
name = "Delete Me"
|
|
desc = "Why did you spawn this one? Dork."
|
|
sensor_mode = 3
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "khi_uniform_i"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = ""
|
|
|
|
/obj/item/clothing/under/rank/khi/cmd //Command version
|
|
name = "KHI command suit"
|
|
desc = "Kitsuhana Heavy Industries uniform. An extra-comfortable command one, at that. I guess if you DON'T want anarchy for some reason."
|
|
icon_state = "khi_uniform_cmd_i"
|
|
item_state = "khi_uniform_cmd"
|
|
worn_state = "khi_uniform_cmd"
|
|
armor = list(melee = 5, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/under/rank/khi/sec //Security version
|
|
name = "KHI security suit"
|
|
desc = "Kitsuhana Heavy Industries uniform. This one has angry red security stripes. Keepin' the peace in style."
|
|
icon_state = "khi_uniform_sec_i"
|
|
item_state = "khi_uniform_sec"
|
|
worn_state = "khi_uniform_sec"
|
|
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/under/rank/khi/med //Medical version
|
|
name = "KHI medical suit"
|
|
desc = "Kitsuhana Heavy Industries uniform. The medical version. Why not just get a new body, anyway?"
|
|
icon_state = "khi_uniform_med_i"
|
|
item_state = "khi_uniform_med"
|
|
worn_state = "khi_uniform_med"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 5)
|
|
|
|
/obj/item/clothing/under/rank/khi/eng //Engineering version
|
|
name = "KHI engineering suit"
|
|
desc = "Kitsuhana Heavy Industries uniform. One fit for an engineer, by the looks of it. Building the future, one disaster at a time."
|
|
icon_state = "khi_uniform_eng_i"
|
|
item_state = "khi_uniform_eng"
|
|
worn_state = "khi_uniform_eng"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
|
|
|
|
/obj/item/clothing/under/rank/khi/sci //Science version
|
|
name = "KHI science suit"
|
|
desc = "Kitsuhana Heavy Industries uniform. For performing science in, based on the color! Only SCIENCE can save us now."
|
|
icon_state = "khi_uniform_sci_i"
|
|
item_state = "khi_uniform_sci"
|
|
worn_state = "khi_uniform_sci"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 5, bio = 0, rad = 5)
|
|
|
|
/obj/item/clothing/under/rank/khi/fluff/aronai //Aro fluff version
|
|
name = "KHI meditech suit"
|
|
desc = "Kitsuhana Heavy Industries uniform. This one has the colors of a resleeving or mnemonics engineer. It has 'Aronai' written inside the top."
|
|
icon_state = "khi_uniform_aro_i"
|
|
item_state = "khi_uniform_aro"
|
|
worn_state = "khi_uniform_aro"
|
|
armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
//jacobdragon:Earthen Breath
|
|
/obj/item/clothing/under/fluff/earthenbreath
|
|
name = "Earth Swimsuit"
|
|
desc = "The suit of Subject 688,509,403. Made of an enviromentally safe elastic. Dry-clean not required."
|
|
icon_state = "fluffearthenbreath"
|
|
item_state = "fluffearthenbreath"
|
|
|
|
//jacobdragon:Earthen Breath
|
|
/obj/item/clothing/head/fluff/hairflowerpin
|
|
name = "Hair Flower Pin"
|
|
desc = "It's a flower fashioned into a hair pin. It's very nice."
|
|
icon_state = "hairflowerpin"
|
|
item_state = "hairflowerpin_mob"
|
|
body_parts_covered = 0
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/suit/storage/trench/fluff/octaviouscoat
|
|
name = "Thin Leather coat"
|
|
desc = "A finely made leather coat designed for use in laboratories and doubles for parties. Has the letters O.C.W. embroidered in sliver on the right breast pocket."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "octavgentlecoat"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "octavgentlecoat_mob"
|
|
blood_overlay_type = "coat"
|
|
allowed = list(/obj/item/weapon/tank/emergency/oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/under/det/fluff/octavious
|
|
name = "Expensive Suit and vest"
|
|
desc = "A well made suit and tie, with a thin leather vest, while not as rugged as normal lab suits, it lets the wearer look dashing as he works. The letter's O.C.W. are embroidered on the left breast."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "octavgentlesuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "octavgentlesuit_mob" //don't forget to rename the sprite.
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/head/fedora/fluff/bowler
|
|
name = "Expensive Bowler Hat"
|
|
desc = "A well made bowler hat. Lets the wearer look dashing as he works. The letter's O.C.W. are embroidered on the inside."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "bowler"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "bowler_mob"
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/mask/gas/plaguedoctor/fluff/octaviousmask
|
|
name = "Customized Gas Mask"
|
|
desc = "A customized gas mask to look like an old plague doctors, with a special looking lens in the left eye that turns on when in use."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "octplaguedoctor"
|
|
icon_override = 'icons/vore/custom_onmob_vr.dmi'
|
|
item_state = "octplaguedoctor_mob"
|
|
item_state_slots = null
|
|
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
|
body_parts_covered = HEAD|FACE|EYES
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/glasses/hud/health/octaviousmonicle
|
|
name = "Gilded monocle"
|
|
desc = "Avery expensive looking monocle inlaid with small gems around the gold frame. It has a thin leather cord running down to a clasp for attaching to ones coat. Probably not a good idea to steal this."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "clockworkgoggle_l"
|
|
icon_override = 'icons/vore/custom_onmob_vr.dmi'
|
|
item_state = "clockworkgoggle_l_mob"
|
|
item_state_slots = null
|
|
body_parts_covered = 0
|
|
|
|
|
|
/obj/item/clothing/shoes/black/cuffs
|
|
name = "gilded leg wraps"
|
|
desc = "Ankle coverings for digitigrade creatures. Gilded!"
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "gildedcuffs"
|
|
|
|
icon_override = 'icons/vore/custom_onmob_vr.dmi'
|
|
item_icons = list()
|
|
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/shoes/black/cuffs/red
|
|
name = "red leg wraps"
|
|
desc = "Ankle coverings for digitigrade creatures. Red!"
|
|
icon_state = "redcuffs"
|
|
|
|
/obj/item/clothing/shoes/black/cuffs/blue
|
|
name = "blue leg wraps"
|
|
desc = "Ankle coverings for digitigrade creatures. Blue!"
|
|
icon_state = "bluecuffs"
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/shoes/black/cuffs/octavious
|
|
name = "silvered leg wraps"
|
|
desc = "Dark leather leg wraps with sliver clasps on the sides. Stylish and functional."
|
|
icon_state = "silvergildedcuffs"
|
|
|
|
//jemli:Jemli
|
|
/obj/item/clothing/head/fedora/fluff/jemli
|
|
name = "Cavalier Hat"
|
|
desc = "A smart, wide-brimmed hat with a rather fetching red feather in the brim. All for one, one for all."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "jemli_hat"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "jemli_hat_mob"
|
|
|
|
//virgo113:Verin Raharra
|
|
/obj/item/clothing/suit/storage/hazardvest/fluff/verin
|
|
name = "Green Haz-coat"
|
|
desc = "A well-worn green, long coat made with lightweight materials, it has a radioactive hazard icon on it's right sleeve. Smells faintly like sergal."
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 20)
|
|
body_parts_covered = UPPER_TORSO|ARMS
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "verin"
|
|
item_state = "verin_mob"
|
|
|
|
//whiskyrose:Vinjj
|
|
/obj/item/clothing/head/welding/fluff/vinjj
|
|
name = "Vinjj's Stylish Bandana"
|
|
desc = "A lovely blue and purple bandanna with a refined topaz hanging from its tail end, a pair of goggles are hidden underneath its fabric. Although for some strange reason, wearing this seems to inspire lewd thoughts."
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_icons = list(
|
|
slot_l_hand_str = 'icons/vore/custom_clothes_vr.dmi',
|
|
slot_r_hand_str = 'icons/vore/custom_clothes_vr.dmi',
|
|
)
|
|
icon_state = "vinjjdana"
|
|
item_state = "vinjjdana_mob"
|
|
item_state_slots = list(slot_r_hand_str = "vinjjdana_mob_r", slot_l_hand_str = "vinjjdana_mob_l")
|
|
flags_inv = (HIDEEYES)
|
|
body_parts_covered = HEAD|EYES
|
|
|
|
/obj/item/clothing/head/welding/fluff/vinjj/toggle() //overriding this 'cause it only conceals the eyes - it's a hat, not a mask
|
|
set category = "Object"
|
|
set src in usr
|
|
|
|
if(usr.canmove && !usr.stat && !usr.restrained())
|
|
if(up)
|
|
up = !up
|
|
body_parts_covered |= (EYES)
|
|
flags_inv |= (HIDEEYES)
|
|
icon_state = "vinjjdana"
|
|
item_state = "vinjjdana_mob"
|
|
to_chat(usr, "You flip the goggles down to protect your eyes.")
|
|
else
|
|
up = !up
|
|
body_parts_covered &= ~(EYES)
|
|
flags_inv &= ~(HIDEEYES)
|
|
icon_state = "vinjjdanaup"
|
|
item_state = "vinjjdanaup_mob"
|
|
|
|
to_chat(usr, "You push the goggles up out of your face.")
|
|
update_clothing_icon() //so our mob-overlays
|
|
if (ismob(loc)) //should allow masks to update when it is opened/closed
|
|
var/mob/M = loc
|
|
M.update_inv_wear_mask()
|
|
usr.update_action_buttons()
|
|
|
|
//Vorrarkul: Theodora Lindt
|
|
/obj/item/clothing/suit/chococoat
|
|
name = "Chococoat"
|
|
desc = "A long coat designed to resemble Getmore Chocolate Corp's namesake chocolate bar wrapper." //A walking advertisement?
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "chococoat_on"
|
|
icon_state = "chococoat"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
|
allowed = list (/obj/item/weapon/material/knife)
|
|
|
|
//KiwiDaNinja: Chakat Taiga
|
|
/obj/item/clothing/under/fluff/taiga
|
|
name = "Taiga's F.D Uniform"
|
|
desc = "This uniform - consisting of only the uniform shirt, and built out of a soft fleece - dons the badge of Amistad Fire and Rescuse on both shoulders. The badges denote the wearer as a FF/Paramedic, and their name is embroidered in a gold thread on their right breast; Chakat Taiga! An 'official' badge is pinned to their left breast." //A walking advertisement?
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "taigaff_on"
|
|
icon_state = "taigaff" //Went ahead and made the det_corporate sprite fit.
|
|
/*
|
|
Departamental Swimsuits, for general use
|
|
*/
|
|
|
|
/obj/item/clothing/under/swimsuit/fluff/
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
siemens_coefficient = 1
|
|
|
|
/obj/item/clothing/under/swimsuit/fluff/engineering
|
|
name = "Engineering Swimsuit"
|
|
desc = "It's an orange high visibility swimsuit worn by engineers. It lacks radiation, or any, shielding."
|
|
icon_state = "swimsuit_engineering"
|
|
item_state = "swimsuit_engineering_mob"
|
|
|
|
/obj/item/clothing/under/swimsuit/fluff/science
|
|
name = "Science Swimsuit"
|
|
desc = "It's made of a special fiber that provides no protection whatsoever, but its hydrophobic. It has markings that denote the wearer as a scientist."
|
|
icon_state = "swimsuit_science"
|
|
item_state = "swimsuit_science_mob"
|
|
|
|
/obj/item/clothing/under/swimsuit/fluff/security
|
|
name = "Security Swimsuit"
|
|
desc = "It's made of a slightly sturdier material than standard swimsuits, to allow for a more robust appearance."
|
|
icon_state = "swimsuit_security"
|
|
item_state = "swimsuit_security_mob"
|
|
|
|
/obj/item/clothing/under/swimsuit/fluff/medical
|
|
name = "Medical Swimsuit"
|
|
desc = "It's made of a special fiber that provides no protection whatsoever, but its elastic. It has a cross on the back denoting that the wearer is trained medical personnel."
|
|
icon_state = "swimsuit_medical"
|
|
item_state = "swimsuit_medical_mob"
|
|
|
|
//Xsdew:Penelope Allen
|
|
/obj/item/clothing/under/swimsuit/fluff/penelope
|
|
name = "Penelope's Swimsuit"
|
|
desc = "It's made of a special fiber that provides no protection whatsoever, but its elastic. This one was custom made for Penelope."
|
|
icon_state = "swimsuit_penelope"
|
|
item_state = "swimsuit_penelope_mob"
|
|
|
|
//Just some alt-uniforms themed around Star Trek - Pls don't sue, Mr Roddenberry ;_;
|
|
// PS. <3 Nienhaus
|
|
|
|
|
|
/obj/item/clothing/under/rank/trek
|
|
name = "Section 31 Uniform"
|
|
desc = "Oooh... right."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = ""
|
|
|
|
//TOS
|
|
/obj/item/clothing/under/rank/trek/command
|
|
name = "Command Uniform"
|
|
desc = "The uniform worn by command officers in the mid 2260s."
|
|
icon_state = "trek_command"
|
|
item_state = "trek_command"
|
|
armor = list(melee = 10, bullet = 10, laser = 10,energy = 0, bomb = 0, bio = 10, rad = 10, fire = 0, acid = 0) // Considering only staff heads get to pick it
|
|
|
|
/obj/item/clothing/under/rank/trek/engsec
|
|
name = "Operations Uniform"
|
|
desc = "The uniform worn by operations officers of the mid 2260s. You feel strangely vulnerable just seeing this..."
|
|
icon_state = "trek_engsec"
|
|
item_state = "trek_engsec"
|
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0) // since they're shared between jobs and kinda moot.
|
|
|
|
/obj/item/clothing/under/rank/trek/medsci
|
|
name = "MedSci Uniform"
|
|
desc = "The uniform worn by medsci officers in the mid 2260s."
|
|
icon_state = "trek_medsci"
|
|
item_state = "trek_medsci"
|
|
permeability_coefficient = 0.50
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0) // basically a copy of vanilla sci/med
|
|
|
|
//TNG
|
|
/obj/item/clothing/under/rank/trek/command/next
|
|
desc = "The uniform worn by command officers. This one's from the mid 2360s."
|
|
icon_state = "trek_next_command"
|
|
item_state = "trek_next_command"
|
|
|
|
/obj/item/clothing/under/rank/trek/engsec/next
|
|
desc = "The uniform worn by operation officers. This one's from the mid 2360s."
|
|
icon_state = "trek_next_engsec"
|
|
item_state = "trek_next_engsec"
|
|
|
|
/obj/item/clothing/under/rank/trek/medsci/next
|
|
desc = "The uniform worn by medsci officers. This one's from the mid 2360s."
|
|
icon_state = "trek_next_medsci"
|
|
item_state = "trek_next_medsci"
|
|
|
|
//ENT
|
|
/obj/item/clothing/under/rank/trek/command/ent
|
|
desc = "The uniform worn by command officers of the 2140s."
|
|
icon_state = "trek_ent_command"
|
|
item_state = "trek_ent_command"
|
|
|
|
/obj/item/clothing/under/rank/trek/engsec/ent
|
|
desc = "The uniform worn by operations officers of the 2140s."
|
|
icon_state = "trek_ent_engsec"
|
|
item_state = "trek_ent_engsec"
|
|
|
|
/obj/item/clothing/under/rank/trek/medsci/ent
|
|
desc = "The uniform worn by medsci officers of the 2140s."
|
|
icon_state = "trek_ent_medsci"
|
|
item_state = "trek_ent_medsci"
|
|
|
|
//VOY
|
|
/obj/item/clothing/under/rank/trek/command/voy
|
|
desc = "The uniform worn by command officers of the 2370s."
|
|
icon_state = "trek_voy_command"
|
|
item_state = "trek_voy_command"
|
|
|
|
/obj/item/clothing/under/rank/trek/engsec/voy
|
|
desc = "The uniform worn by operations officers of the 2370s."
|
|
icon_state = "trek_voy_engsec"
|
|
item_state = "trek_voy_engsec"
|
|
|
|
/obj/item/clothing/under/rank/trek/medsci/voy
|
|
desc = "The uniform worn by medsci officers of the 2370s."
|
|
icon_state = "trek_voy_medsci"
|
|
item_state = "trek_voy_medsci"
|
|
|
|
//DS9
|
|
|
|
/obj/item/clothing/suit/storage/trek/ds9
|
|
name = "Padded Overcoat"
|
|
desc = "The overcoat worn by all officers of the 2380s."
|
|
icon_state = "trek_ds9_coat"
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "trek_ds9_coat_mob"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
|
permeability_coefficient = 0.50
|
|
allowed = list(
|
|
/obj/item/device/flashlight, /obj/item/device/analyzer,
|
|
/obj/item/device/radio, /obj/item/weapon/tank/emergency/oxygen,
|
|
/obj/item/weapon/reagent_containers/hypospray, /obj/item/device/healthanalyzer,
|
|
/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,
|
|
/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,
|
|
/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle
|
|
)
|
|
armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 20, rad = 25)
|
|
|
|
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
|
|
name = "Admiral Overcoat"
|
|
desc = "Admirality specialty coat to keep flag officers fashionable and protected."
|
|
icon_state = "trek_ds9_coat_adm"
|
|
item_state = "trek_ds9_coat_adm_mob"
|
|
armor = list(melee = 45, bullet = 35, laser = 35, energy = 20, bomb = 0, bio = 40, rad = 55)
|
|
|
|
|
|
/obj/item/clothing/under/rank/trek/command/ds9
|
|
desc = "The uniform worn by command officers of the 2380s."
|
|
icon_state = "trek_command"
|
|
item_state = "trek_ds9_command"
|
|
|
|
/obj/item/clothing/under/rank/trek/engsec/ds9
|
|
desc = "The uniform worn by operations officers of the 2380s."
|
|
icon_state = "trek_engsec"
|
|
item_state = "trek_ds9_engsec"
|
|
|
|
/obj/item/clothing/under/rank/trek/medsci/ds9
|
|
desc = "The uniform undershit worn by medsci officers of the 2380s."
|
|
icon_state = "trek_medsci"
|
|
item_state = "trek_ds9_medsci"
|
|
|
|
//For general use maybe
|
|
/obj/item/clothing/under/batter //I guess we're going OFF limits.
|
|
name = "Worn baseball outfit"
|
|
desc = "<b>Purification in progress...</b>"
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "batter"
|
|
item_state = "batter_mob"
|
|
|
|
/obj/item/clothing/suit/storage/hooded/wintercoat/jessie
|
|
name = "Handmade Winter Suit"
|
|
desc = "A durable, but somewhat ragged lower portion of a snow suit fitted for a wolftaur."
|
|
icon = 'icons/mob/taursuits_wolf_vr.dmi'
|
|
icon_state = "jessiecoat"
|
|
item_state = "jessiecoat"
|
|
|
|
/obj/item/clothing/suit/storage/hooded/wintercoat/jessie/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
|
|
return ..()
|
|
else
|
|
to_chat(H, "<span class='warning'>You need to have a wolf-taur half to wear this.</span>")
|
|
return 0
|
|
|
|
//samanthafyre:Kateryna Petrovitch
|
|
/obj/item/clothing/suit/armor/vest/wolftaur/kate
|
|
name = "Kat's Fox Taur Armor"
|
|
desc = "A set of security armor, light weight and easy to run in for a Taur, this item protects the \
|
|
entire body."
|
|
icon = 'icons/mob/taursuits_wolf_vr.dmi'
|
|
icon_state = "katesuit"
|
|
item_state_slots = null
|
|
|
|
/obj/item/clothing/suit/armor/vest/wolftaur/kate/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
|
|
return ..()
|
|
else
|
|
to_chat(H, "<span class='warning'>You need to have a wolf-taur half to wear this.</span>")
|
|
return 0
|
|
|
|
//samanthafyre:Kateryna Petrovitch
|
|
/obj/item/clothing/suit/space/void/engineering/kate
|
|
name = "Kat's Navy Engineer voidsuit"
|
|
desc = "Taur engineering voidsuit. Recolored navy blue and white. Slightly tweaked as well to \
|
|
get close to having security voidsuit protection as possible with a slight reduction in movement \
|
|
speed to compensate for custom padding and armor Kateryna made herself."
|
|
icon = 'icons/mob/taursuits_wolf_vr.dmi'
|
|
icon_state = "lilithsuit"
|
|
item_state = "lilithsuit"
|
|
species_restricted = null
|
|
armor = list(melee = 40, bullet = 20, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
|
|
|
//samanthafyre:Kateryna Petrovitch
|
|
/obj/item/clothing/head/helmet/space/fluff/kate
|
|
name = "Kat's Navy Engineer Helmet"
|
|
desc = "A customized combat space helmet made for Kateryna. It uses a navy design as the base before it\
|
|
was customized to suit the wearer's personality."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "lilithhelmet"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "lilithhelmet"
|
|
light_overlay = "helmet_light"
|
|
species_restricted = null
|
|
|
|
/obj/item/clothing/head/helmet/space/fluff/kate/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "samanthafyre")
|
|
to_chat(H, "<span class='warning'>You try to fit on the helmet, but it doesn't fit.</span>")
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//Seiga: Alfonso Oak Telanor
|
|
/obj/item/clothing/glasses/sunglasses/fluff/alfonso
|
|
name = "cyborg visor"
|
|
desc = "Eyewear worn by a once famous Thunderdome competitor. Fo' shizzle."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "alfonso_visor"
|
|
icon_override = 'icons/vore/custom_onmob_vr.dmi'
|
|
|
|
//JackNoir413: Mor Xaina
|
|
/obj/item/clothing/under/fluff/morunder
|
|
name = "grey top with shorts"
|
|
desc = "Fashionable grey top, combined with black shorts. Fancy!"
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "morunder"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "morunder_mob"
|
|
|
|
//JackNoir413: Mor Xaina
|
|
/obj/item/clothing/gloves/fluff/morsleeves
|
|
name = "fingerless sleeves"
|
|
desc = "Cute long armwarmers. Sadly, they don't cover fingers."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "morsleeves"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "morsleeves_mob"
|
|
|
|
//JackNoir413: Mor Xaina
|
|
/obj/item/clothing/shoes/fluff/morthighs
|
|
name = "long grey socks"
|
|
desc = "Striped, soft thigh-high socks with no fingers. Must be hard to wash them..."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "morthighs"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "morthighs_mob"
|
|
|
|
//Jackets For General Use. Sprited by Joji.
|
|
/obj/item/clothing/suit/storage/fluff/jacket //Not the toggle version since it uses custom toggle code to update the on-mob icon.
|
|
name = "Field Jacket"
|
|
desc = "A standard Earth military field jacket made of comfortable cotton."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "fjacket"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "fjacket_mob"
|
|
var/unbuttoned = 0
|
|
|
|
/obj/item/clothing/suit/storage/fluff/jacket/verb/toggle()
|
|
set name = "Toggle coat buttons"
|
|
set category = "Object"
|
|
set src in usr
|
|
|
|
if(!usr.canmove || usr.stat || usr.restrained())
|
|
return 0
|
|
|
|
switch(unbuttoned)
|
|
if(0)
|
|
icon_state = "[initial(icon_state)]_open"
|
|
item_state = "[initial(item_state)]_open"
|
|
unbuttoned = 1
|
|
to_chat(usr, "You unbutton the coat.")
|
|
if(1)
|
|
icon_state = "[initial(icon_state)]"
|
|
item_state = "[initial(item_state)]"
|
|
unbuttoned = 0
|
|
to_chat(usr, "You button up the coat.")
|
|
usr.update_inv_wear_suit()
|
|
|
|
/obj/item/clothing/suit/storage/fluff/jacket/field //Just here so it can be seen and easily recognized under /spawn.
|
|
name = "Field Jacket"
|
|
|
|
/obj/item/clothing/suit/storage/fluff/jacket/air_cavalry
|
|
name = "Air Cavalry Jacket"
|
|
desc = "A jacket worn by the 1st Cavalry Division on Earth."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "acjacket"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "acjacket_mob"
|
|
|
|
/obj/item/clothing/suit/storage/fluff/jacket/air_force
|
|
name = "Air Force Jacket"
|
|
desc = "A jacket worn by the Earth Air Force."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "afjacket"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "afjacket_mob"
|
|
|
|
/obj/item/clothing/suit/storage/fluff/jacket/navy
|
|
name = "Navy Jacket"
|
|
desc = "A jacket worn by the Earth's Navy. It's adorned with reflective straps."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "navyjacket"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "navyjacket_mob"
|
|
|
|
/obj/item/clothing/suit/storage/fluff/jacket/special_forces
|
|
name = "Special Forces Jacket"
|
|
desc = "A durable jacket worn by the Earth's special forces."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "sfjacket"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "sfjacket_mob"
|
|
|
|
//General use
|
|
/obj/item/clothing/head/fluff/headbando
|
|
name = "basic headband"
|
|
desc = "Perfect for martial artists, sweaty rogue operators, and tunnel gangsters."
|
|
|
|
icon = 'icons/vore/custom_items_vr.dmi'
|
|
icon_state = "headbando"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "headbando"
|
|
|
|
/obj/item/clothing/suit/storage/fluff/gntop
|
|
name = "GN crop jacket"
|
|
desc = "A nifty little jacket. At least it keeps your shoulders warm."
|
|
icon = 'icons/vore/custom_items_vr.dmi'
|
|
icon_state = "gntop"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "gntop"
|
|
|
|
/obj/item/clothing/under/fluff/gnshorts
|
|
name = "GN shorts"
|
|
desc = "Stylish white shorts with pockets, stripes, and even a belt."
|
|
icon = 'icons/vore/custom_items_vr.dmi'
|
|
icon_state = "gnshorts"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "gnshorts"
|
|
|
|
//General use
|
|
/obj/item/clothing/suit/storage/fluff/loincloth
|
|
name = "Loincloth"
|
|
desc = "A primitive piece of oak-brown clothing wrapped firmly around the waist. A few bones line the edges. Comes with a primitive outfit to boot."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "loincloth"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "loincloth"
|
|
|
|
//BeyondMyLife: Ne'tra Ky'ram
|
|
/obj/item/clothing/suit/storage/hooded/wintercoat/kilanocoat
|
|
name = "black and gold armoured coat."
|
|
desc = "A black and gold coat, with white fur lining, lined with some kind of heavier material inside, seemingly giving some sort of padding to it."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kilanocoat"
|
|
item_state_slots = list(slot_r_hand_str = "kilanocoat", slot_l_hand_str = "kilanocoat")
|
|
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "kilanocoat_mob"
|
|
|
|
/obj/item/clothing/suit/storage/hooded/wintercoat/kilanocoat/ui_action_click()
|
|
ToggleHood_kilano()
|
|
|
|
/obj/item/clothing/suit/storage/hooded/wintercoat/kilanocoat/equipped(mob/user, slot)
|
|
if(slot != slot_wear_suit)
|
|
RemoveHood_kilano()
|
|
..()
|
|
|
|
/obj/item/clothing/suit/storage/hooded/wintercoat/kilanocoat/proc/RemoveHood_kilano()
|
|
icon_state = "kilanocoat"
|
|
item_state = "kilanocoat_mob"
|
|
suittoggled = 0
|
|
if(ishuman(hood.loc))
|
|
var/mob/living/carbon/H = hood.loc
|
|
H.unEquip(hood, 1)
|
|
H.update_inv_wear_suit()
|
|
hood.loc = src
|
|
|
|
/obj/item/clothing/suit/storage/hooded/wintercoat/kilanocoat/proc/ToggleHood_kilano()
|
|
if(!suittoggled)
|
|
if(ishuman(loc))
|
|
var/mob/living/carbon/human/H = loc
|
|
if(H.wear_suit != src)
|
|
to_chat(H, "<span class='warning'>You must be wearing [src] to put up the hood!</span>")
|
|
return
|
|
if(H.head)
|
|
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
|
|
return
|
|
else
|
|
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
|
|
suittoggled = 1
|
|
icon_state = "kilanocoat_t"
|
|
item_state = "kilanocoat_mob_t"
|
|
H.update_inv_wear_suit()
|
|
else
|
|
RemoveHood_kilano()
|
|
|
|
//BeyondMyLife: Ne'tra Ky'ram
|
|
/obj/item/clothing/under/fluff/kilanosuit
|
|
name = "black and gold armourweave dress"
|
|
desc = "A black and gold patterned silky dress, with some kind of inlined, heavier material lining the skirt and chest area."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kilanosuit"
|
|
item_state = "kilanosuit"
|
|
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
siemens_coefficient = 0.9
|
|
|
|
//BeyondMyLife: Ne'tra Ky'ram
|
|
/obj/item/weapon/storage/backpack/messenger/sec/fluff/kilano
|
|
name = "Ne'tra's security bag"
|
|
desc = "A security Satchel containing Ne'tra Ky'rams Security gear."
|
|
|
|
//BeyondMyLife: Ne'tra Ky'ram
|
|
/obj/item/weapon/storage/belt/security/fluff/kilano
|
|
name = "black and gold security belt"
|
|
desc = "A Black and Gold security belt, somewhat resembling something you must've seen in a comic years ago."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kilanobelt"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "kilanobelt_mob"
|
|
|
|
//BeyondMyLife: Ne'tra Ky'ram
|
|
/obj/item/clothing/gloves/fluff/kilano/netra
|
|
name = "black and gold dress gloves"
|
|
desc = "Some fancy looking black and gold patterned gloves made of a silky material."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kilanogloves" //TODO: White sprite.
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "kilanogloves_mob" //TODO: White sprite.
|
|
species_restricted = null
|
|
|
|
//BeyondMyLife: Ne'tra Ky'ram
|
|
/obj/item/clothing/shoes/boots/fluff/kilano
|
|
name = "black and gold winter boots"
|
|
desc = "Some Fur lined black and gold heavy duty winter bots."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kilanoboots_mob" //This is really fucky. For some reason, setting this to kilanoboots causes the on-mob sprite (item_state) to be the in hand sprite.
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "kilanoboots_mob"
|
|
species_restricted = null
|
|
cold_protection = FEET|LEGS
|
|
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
|
heat_protection = FEET|LEGS
|
|
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
|
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
|
|
|
|
//BeyondMyLife: Ne'tra Ky'ram
|
|
/obj/item/clothing/accessory/storage/black_vest/fluff/kilano
|
|
name = "black and gold webbing vest"
|
|
desc = "A black and gold webbing vest, it looks like a child spilled a box of crayons all over it."
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kilanovest"
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "kilanovest_mob"
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|
|
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//BeyondMyLife:Kilano Soryu //Moved these for orginization purposes.
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/obj/item/clothing/under/dress/fluff/kilano
|
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name = "Bleached Dress"
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desc = "It appears that this was once a captain's dress, it's blueish color has been turned white by bleach, only the gold markings remain to slightly signify what it once was."
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|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
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icon_state = "kilanodress"
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|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "kilanodress_mob"
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|
|
|
species_restricted = null
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
|
|
|
//BeyondMyLife:Kilano Soryu
|
|
/obj/item/clothing/gloves/fluff/kilano
|
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name = "Bleached Gloves"
|
|
desc = "Some old captain's gloves, bleached white, almost unrecognizable from the color change besides the gold trim."
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|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "kilanogloves"
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|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "kilanogloves_mob"
|
|
species_restricted = null
|
|
|
|
//BeyondMyLife: Cassandra Selones
|
|
/obj/item/clothing/shoes/boots/fluff/kilano/purple //Child of kilano items to cut down on lines needed.
|
|
name = "purple and silver winter boots"
|
|
desc = "Some fur lined boots, purple and silver."
|
|
icon_state = "winterboots_cap_p_mob" //Just like last time, icon_state decides BOTH the item_state and icon_state. I have no idea why this occurs, but it does.
|
|
item_state = "winterboots_cap_p_mob"
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|
|
|
//BeyondMyLife: Cassandra Selones
|
|
/obj/item/clothing/gloves/fluff/kilano/purple
|
|
name = "purple and silver gloves"
|
|
desc = "A purple pair of gloves, replicating the usual captains gloves, with odd oriental, and foriegn patterns in it, and silver lining replacing the usual gold."
|
|
icon_state = "kilanogloves_p"
|
|
item_state = "kilanogloves_p_mob"
|
|
|
|
//BeyondMyLife: Cassandra Selones
|
|
/obj/item/clothing/under/fluff/kilanosuit/purple
|
|
name = "purple and silver dress uniform"
|
|
desc = "A royal purple dress, replicating the usual captains dress, made of the same glossy/silky material, with odd oriental and foriegn patterns on it, silver lined too!"
|
|
icon_state = "kilanosuit_p"
|
|
item_state = "kilanosuit_p"
|
|
|
|
//Mewchild: Phi Vietsi
|
|
/obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi
|
|
name = "Phi Vietsi's Bone Signet Ring"
|
|
desc = "A signet ring belonging to Phi Vietsi, carved from the bones of something long extinct, as a ward against bad luck."
|
|
var/signet_name = "Phi Vietsi"
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "vietsi_ring"
|
|
|
|
/obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi/change_name(var/signet_name = "Unknown")
|
|
name = "[signet_name]'s Bone Signet Ring"
|
|
desc = "A signet ring belonging to [signet_name], carved from the bones of something long extinct, as a ward against bad luck."
|
|
|
|
//KotetsuRedwood:Latex Maid Dresses, for everyone to 'enjoy'. :3c
|
|
/obj/item/clothing/under/fluff/latexmaid
|
|
name = "latex maid dress"
|
|
desc = "Squeak! A shiny outfit for cleaning, made by people with dirty minds."
|
|
|
|
item_icons = list(slot_w_uniform_str = 'icons/vore/custom_clothes_vr.dmi')
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "latexmaid"
|
|
item_state = "latexmaid_mob"
|
|
|
|
sprite_sheets = list(
|
|
"Teshari" = 'icons/vore/custom_clothes_tesh_vr.dmi'
|
|
)
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
|
|
|
//Aztectornado:Tron inspired Siren outfit
|
|
/obj/item/clothing/under/fluff/siren
|
|
name = "Siren Jumpsuit"
|
|
desc = "An advanced jumpsuit with inlaid neon highlighting, and a port on the back."
|
|
description_fluff = "Unlike other competitor suits, the Ward Takahashi Siren jumpsuit features a whole host of extra sensors for augmented reality use, and features a non-invasive neural sensor/stimulator for a fully immersive experience."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "tronsiren"
|
|
worn_state = "tronsiren_mob"
|
|
item_state = "tronsiren_mob"
|
|
rolled_sleeves = 0
|
|
|
|
/obj/item/clothing/gloves/fluff/siren
|
|
name = "Siren Gloves"
|
|
desc = "A set of white and neon blue gloves."
|
|
description_fluff = "Like its jumpsuit companion, the Ward Takahashi Siren gloves feature multiple sensors for usage in augmented reality. The gloves operate fine even without a paired jumpsuit, offering optimal AR menu control and haptic feedback."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "tronsiren_gloves"
|
|
item_state = "tronsiren_gloves_mob"
|
|
|
|
/obj/item/clothing/shoes/boots/fluff/siren
|
|
name = "Siren Boots"
|
|
desc = "A set of white boots with neon lighting."
|
|
description_fluff = "Unlike the rest of the Ward Takahashi Siren lineup, the boots are simply boots. However, they go great with the rest of the outfit, and are quite comfortable."
|
|
|
|
icon_state = "tronsiren_shoes"
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_override = 'icons/vore/custom_onmob_vr.dmi'
|
|
|
|
/obj/item/clothing/head/helmet/space/void/security/hasd
|
|
name = "HASD EVA faceplate"
|
|
desc = "It's a faceplate that slots into the HASD EVA bodyplate assembly. Functionally useless alone."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "hasd_helm"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "hasd_helm"
|
|
species_restricted = null
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "silencedmp5a5")
|
|
H << "<span class='warning'>...The faceplate is clearly not made for your anatomy, thus, does not fit.</span>"
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
/obj/item/clothing/suit/space/void/security/hasd
|
|
name = "HASD EVA bodyplates"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
desc = "A series of armor plates painted black, deployed from a back-mounted module. They fit smoothly over the unit's armor plates and projects a skintight bubble shield over the unit's uncovered parts. Faceplate and coolant unit not included."
|
|
species_restricted = null
|
|
icon = 'icons/mob/taursuits_lizard_vr.dmi'
|
|
icon_state = "hasd_suit"
|
|
item_state = "hasd_suit"
|
|
pixel_x = -16
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..() && istype(H) && H.ckey == "silencedmp5a5")
|
|
return 1
|
|
else
|
|
to_chat(H,"<span class='warning'>This suit is not designed for you.</span>")
|
|
return 0
|
|
|
|
//Zigfe:Zaoozaoo Xrimxuqmqixzix
|
|
/obj/item/clothing/head/fluff/zao
|
|
name = "Zao's Hat"
|
|
desc = "A black hat that has an uncanny similarity to the HoS's hat. There's a small letter Z sewn on the inside of the brim."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "zao_cap"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "zao_cap_mob"
|
|
|
|
//Nepox:Annie Rose
|
|
/obj/item/clothing/accessory/sweater/fluff/annie
|
|
name = "Lazy Annie's Lazy Sweater"
|
|
desc = "A cozy sweater that's probably far too long for it's owner. She's too lazy to care though."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "sweater_annie"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "sweater_annie"
|
|
|
|
slot_flags = SLOT_OCLOTHING | SLOT_TIE
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
|
w_class = ITEMSIZE_NORMAL
|
|
slot = ACCESSORY_SLOT_OVER
|