Files
CHOMPStation2/code/game/machinery/igniter.dm
Atermonera febb374443 Merge pull request #6882 from VOREStation/vplk-machinery-use-power
Machinery: Always use update_use_power()
2020-03-24 14:40:53 -04:00

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/obj/machinery/igniter
name = "igniter"
desc = "It's useful for igniting flammable items."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter1"
var/id = null
var/on = 1.0
anchored = 1.0
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/igniter/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/igniter/attack_hand(mob/user as mob)
if(..())
return
add_fingerprint(user)
use_power(50)
on = !(on)
icon_state = text("igniter[]", on)
return
/obj/machinery/igniter/process() //ugh why is this even in process()?
if(on && !(stat & NOPOWER))
var/turf/location = src.loc
if(isturf(location))
location.hotspot_expose(1000,500,1)
return 1
/obj/machinery/igniter/New()
..()
icon_state = "igniter[on]"
/obj/machinery/igniter/power_change()
..()
if(!(stat & NOPOWER))
icon_state = "igniter[on]"
else
icon_state = "igniter0"
// Wall mounted remote-control igniter.
/obj/machinery/sparker
name = "Mounted igniter"
desc = "A wall-mounted ignition device."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "migniter"
var/id = null
var/disable = 0
var/last_spark = 0
var/base_state = "migniter"
anchored = 1
use_power = USE_POWER_IDLE
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/sparker/New()
..()
/obj/machinery/sparker/power_change()
..()
if(!(stat & NOPOWER) && disable == 0)
icon_state = "[base_state]"
// sd_SetLuminosity(2)
else
icon_state = "[base_state]-p"
// sd_SetLuminosity(0)
/obj/machinery/sparker/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_screwdriver())
add_fingerprint(user)
disable = !disable
playsound(src, W.usesound, 50, 1)
if(disable)
user.visible_message("<span class='warning'>[user] has disabled the [src]!</span>", "<span class='warning'>You disable the connection to the [src].</span>")
icon_state = "[base_state]-d"
if(!disable)
user.visible_message("<span class='warning'>[user] has reconnected the [src]!</span>", "<span class='warning'>You fix the connection to the [src].</span>")
if(powered())
icon_state = "[base_state]"
else
icon_state = "[base_state]-p"
/obj/machinery/sparker/attack_ai()
if(anchored)
return ignite()
else
return
/obj/machinery/sparker/proc/ignite()
if(!(powered()))
return
if((disable) || (last_spark && world.time < last_spark + 50))
return
flick("[base_state]-spark", src)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
last_spark = world.time
use_power(1000)
var/turf/location = src.loc
if(isturf(location))
location.hotspot_expose(1000,500,1)
return 1
/obj/machinery/sparker/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
ignite()
..(severity)
/obj/machinery/button/ignition
name = "ignition switch"
desc = "A remote control switch for a mounted igniter."
/obj/machinery/button/ignition/attack_hand(mob/user as mob)
if(..())
return
use_power(5)
active = 1
icon_state = "launcheract"
for(var/obj/machinery/sparker/M in machines)
if(M.id == id)
spawn(0)
M.ignite()
for(var/obj/machinery/igniter/M in machines)
if(M.id == id)
use_power(50)
M.on = !(M.on)
M.icon_state = text("igniter[]", M.on)
sleep(50)
icon_state = "launcherbtt"
active = 0
return