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CHOMPStation2/code/modules/mob/mob_transformation_simple.dm
2020-02-12 19:38:43 -05:00

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//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
//Returns the new mob
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num, var/subspecies)
if(istype(src,/mob/new_player))
to_chat(usr, "<font color='red'>cannot convert players who have not entered yet.</font>")
return
if(!new_type)
new_type = input("Mob type path:", "Mob type") as text|null
if(istext(new_type))
new_type = text2path(new_type)
if( !ispath(new_type) )
to_chat(usr, "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder.")
return
if( new_type == /mob/new_player )
to_chat(usr, "<font color='red'>cannot convert into a new_player mob type.</font>")
return
var/mob/M
if(isturf(location))
M = new new_type( location )
else
M = new new_type( src.loc )
if(!M || !ismob(M))
to_chat(usr, "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder.")
qdel(M)
return
if( istext(new_name) )
M.name = new_name
M.real_name = new_name
else
M.name = src.name
M.real_name = src.real_name
if(src.dna)
M.dna = src.dna.Clone()
if(mind)
mind.transfer_to(M)
else
M.key = key
if(subspecies && istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
H.set_species(subspecies)
if(delete_old_mob)
spawn(1)
qdel(src)
return M