Files
CHOMPStation2/code/__defines/objects.dm
2019-03-27 02:25:55 -04:00

32 lines
1.4 KiB
Plaintext

/*
* Defines used for miscellaneous objects.
*/
// Multitool Mode Defines.
#define MULTITOOL_MODE_STANDARD "Standard"
#define MULTITOOL_MODE_INTCIRCUITS "Modular Wiring"
#define MULTITOOL_MODE_DOORHACK "Advanced Jacking"
// Identity system defines.
#define IDENTITY_UNKNOWN 0 // Nothing is known so far.
#define IDENTITY_PROPERTIES 1 // Basic function of the item, and amount of charges available if it uses them.
#define IDENTITY_QUALITY 2 // Blessed/Uncursed/Cursed status. Some things don't use this.
#define IDENTITY_FULL IDENTITY_PROPERTIES|IDENTITY_QUALITY // Know everything.
#define IDENTITY_TYPE_NONE "generic"
#define IDENTITY_TYPE_TECH "technological"
#define IDENTITY_TYPE_CHEMICAL "chemical"
// Roguelike object quality defines. Not used at the moment.
#define ROGUELIKE_ITEM_ARTIFACT 2 // Cannot degrade, very rare.
#define ROGUELIKE_ITEM_BLESSED 1 // Better than average and resists cursing.
#define ROGUELIKE_ITEM_UNCURSED 0 // Normal.
#define ROGUELIKE_ITEM_CURSED -1 // Does bad things, clothing cannot be taken off.
// Consistant messages for certain events.
// Consistancy is import in order to avoid giving too much information away when using an
// unidentified object due to a typo or some other unique difference in message output.
#define ROGUELIKE_MESSAGE_NOTHING "Nothing happens."
#define ROGUELIKE_MESSAGE_UNKNOWN "Something happened, but you're not sure what."