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CHOMPStation2/code/controllers/subsystems/skybox.dm
2025-01-03 21:52:05 +01:00

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//Exists to handle a few global variables that change enough to justify this. Technically a parallax, but it exhibits a skybox effect.
SUBSYSTEM_DEF(skybox)
name = "Space skybox"
init_order = INIT_ORDER_SKYBOX
flags = SS_NO_FIRE
var/static/list/skybox_cache = list()
var/static/mutable_appearance/normal_space
var/static/list/dust_cache = list()
var/static/list/speedspace_cache = list()
var/static/list/mapedge_cache = list()
var/static/list/phase_shift_by_x = list()
var/static/list/phase_shift_by_y = list()
/datum/controller/subsystem/skybox/PreInit()
//Shuffle some lists
phase_shift_by_x = get_cross_shift_list(15)
phase_shift_by_y = get_cross_shift_list(15)
//Create our 'normal' space appearance
normal_space = new()
normal_space.name = "\proper space"
normal_space.desc = "Space!"
normal_space.mouse_opacity = 2 //Always fully opaque. It's SPACE there can't be things BEHIND IT.
normal_space.appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER
normal_space.plane = SPACE_PLANE
normal_space.layer = TURF_LAYER
normal_space.icon = 'icons/turf/space.dmi'
normal_space.icon_state = "white"
//Static
for (var/i in 0 to 25)
var/mutable_appearance/MA = new(normal_space)
var/image/im = image('icons/turf/space_dust.dmi', "[i]")
im.plane = DUST_PLANE
im.alpha = 128 //80
im.blend_mode = BLEND_ADD
MA.cut_overlays()
MA.add_overlay(im)
dust_cache["[i]"] = MA
//Moving
for (var/i in 0 to 14)
// NORTH/SOUTH
var/mutable_appearance/MA = new(normal_space)
var/image/im = image('icons/turf/space_dust_transit.dmi', "speedspace_ns_[i]")
im.plane = DUST_PLANE
im.blend_mode = BLEND_ADD
MA.cut_overlays()
MA.add_overlay(im)
speedspace_cache["NS_[i]"] = MA
// EAST/WEST
MA = new(normal_space)
im = image('icons/turf/space_dust_transit.dmi', "speedspace_ew_[i]")
im.plane = DUST_PLANE
im.blend_mode = BLEND_ADD
MA.cut_overlays()
MA.add_overlay(im)
speedspace_cache["EW_[i]"] = MA
//Over-the-edge images
for (var/dir in alldirs)
var/mutable_appearance/MA = new(normal_space)
var/matrix/M = matrix()
var/horizontal = (dir & (WEST|EAST))
var/vertical = (dir & (NORTH|SOUTH))
M.Scale(horizontal ? 8 : 1, vertical ? 8 : 1)
MA.transform = M
MA.appearance_flags = KEEP_APART | TILE_BOUND
MA.plane = SPACE_PLANE
MA.layer = 0
if(dir & NORTH)
MA.pixel_y = 112
else if(dir & SOUTH)
MA.pixel_y = -112
if(dir & EAST)
MA.pixel_x = 112
else if(dir & WEST)
MA.pixel_x = -112
mapedge_cache["[dir]"] = MA
. = ..()
/datum/controller/subsystem/skybox/Initialize()
return SS_INIT_SUCCESS
/datum/controller/subsystem/skybox/proc/get_skybox(z)
if(!subsystem_initialized)
return // WAIT
if(!skybox_cache["[z]"])
skybox_cache["[z]"] = generate_skybox(z)
return skybox_cache["[z]"]
/datum/controller/subsystem/skybox/proc/generate_skybox(z)
var/datum/skybox_settings/settings = global.using_map.get_skybox_datum(z)
var/new_overlays = list()
var/image/res = image(settings.icon)
res.appearance_flags = KEEP_TOGETHER
var/image/base = image(settings.icon, settings.icon_state)
base.color = settings.color
if(settings.use_stars)
var/image/stars = image(settings.icon, settings.star_state)
stars.appearance_flags = RESET_COLOR
base.overlays += stars
new_overlays += base
if(global.using_map.use_overmap && settings.use_overmap_details)
var/obj/effect/overmap/visitable/O = get_overmap_sector(z)
if(istype(O))
var/image/self_image = O.generate_skybox(z)
new_overlays += self_image
//VOREStation Add
if(isbelly(O.loc)) // Teehee
base.icon = 'icons/skybox/skybox_vr.dmi'
base.icon_state = "flesh"
//VOREStation Add End
else
for(var/obj/effect/overmap/visitable/other in O.loc)
if(other != O)
new_overlays += other.get_skybox_representation(z)
// Allow events to apply custom overlays to skybox! (Awesome!)
for(var/datum/event/E in SSevents.active_events)
if(E.has_skybox_image && E.isRunning && (z in E.affecting_z))
new_overlays += E.get_skybox_image()
for(var/image/I in new_overlays)
I.appearance_flags |= RESET_COLOR
res.overlays = new_overlays
return res
/datum/controller/subsystem/skybox/proc/rebuild_skyboxes(var/list/zlevels)
for(var/z in zlevels)
skybox_cache["[z]"] = generate_skybox(z)
for(var/client/C in GLOB.clients)
var/their_z = get_z(C.mob)
if(!their_z) //Nullspace
continue
if(their_z in zlevels)
C.update_skybox(1)
// Settings datum that maps can override to play with their skyboxes
/datum/skybox_settings
var/icon = 'icons/skybox/skybox.dmi' //Path to our background. Lets us use anything we damn well please. Skyboxes need to be 736x736
var/icon_state = "dyable"
var/color
var/random_color = FALSE
var/use_stars = TRUE
var/star_icon = 'icons/skybox/skybox.dmi'
var/star_state = "stars"
var/use_overmap_details = TRUE //Do we try to draw overmap visitables in our sector on the map?
/datum/skybox_settings/New()
..()
if(random_color)
color = rgb(rand(0,255), rand(0,255), rand(0,255))