Files
CHOMPStation2/code/controllers/subsystems/xenoarch.dm
2025-01-03 21:52:05 +01:00

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#define XENOARCH_SPAWN_CHANCE 0.5
#define DIGSITESIZE_LOWER 4
#define DIGSITESIZE_UPPER 12
#define ARTIFACTSPAWNNUM_LOWER 12
#define ARTIFACTSPAWNNUM_UPPER 24
//
// Xenoarch subsystem handles initialization of Xenoarcheaology artifacts and digsites.
//
SUBSYSTEM_DEF(xenoarch)
name = "Xenoarch"
init_order = INIT_ORDER_XENOARCH
flags = SS_NO_FIRE
var/list/artifact_spawning_turfs = list()
var/list/digsite_spawning_turfs = list()
/datum/controller/subsystem/xenoarch/Initialize()
SetupXenoarch()
return SS_INIT_SUCCESS
/datum/controller/subsystem/xenoarch/Recover()
if (istype(SSxenoarch.artifact_spawning_turfs))
artifact_spawning_turfs = SSxenoarch.artifact_spawning_turfs
if (istype(SSxenoarch.digsite_spawning_turfs))
digsite_spawning_turfs = SSxenoarch.digsite_spawning_turfs
/datum/controller/subsystem/xenoarch/stat_entry(msg)
if (!Debug2)
return // Only show up in stat panel if debugging is enabled.
return ..() //CHOMPEdit
/datum/controller/subsystem/xenoarch/proc/SetupXenoarch()
for(var/turf/simulated/mineral/M in world)
if(!M.density)
continue
/*if(isnull(M.geologic_data)) CHOMP Removal. Initialized when needed now.
M.geologic_data = new /datum/geosample(M)*/
if((M.z in using_map.xenoarch_exempt_levels) || !prob(XENOARCH_SPAWN_CHANCE))
continue
var/farEnough = 1
for(var/turf/T as anything in digsite_spawning_turfs)
if(T in range(5, M))
farEnough = 0
break
if(!farEnough)
continue
digsite_spawning_turfs.Add(M)
var/digsite = get_random_digsite_type()
var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER)
var/list/processed_turfs = list()
var/list/turfs_to_process = list(M)
var/list/viable_adjacent_turfs = list()
if(target_digsite_size > 1)
for(var/turf/simulated/mineral/T in orange(2, M))
if(!T.density)
continue
if(T.finds)
continue
if(T in processed_turfs)
continue
viable_adjacent_turfs.Add(T)
target_digsite_size = min(target_digsite_size, viable_adjacent_turfs.len)
for(var/i = 1 to target_digsite_size)
turfs_to_process += pick_n_take(viable_adjacent_turfs)
while(turfs_to_process.len)
var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process)
processed_turfs.Add(archeo_turf)
if(isnull(archeo_turf.finds))
archeo_turf.finds = list()
if(prob(50))
archeo_turf.finds.Add(new /datum/find(digsite, rand(10, 190)))
else if(prob(75))
archeo_turf.finds.Add(new /datum/find(digsite, rand(10, 90)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(110, 190)))
else
archeo_turf.finds.Add(new /datum/find(digsite, rand(10, 50)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(60, 140)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(150, 190)))
//sometimes a find will be close enough to the surface to show
var/datum/find/F = archeo_turf.finds[1]
if(F.excavation_required <= F.view_range)
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
archeo_turf.update_icon()
//have a chance for an artifact to spawn here, but not in animal or plant digsites
if(isnull(M.artifact_find) && digsite != DIGSITE_GARDEN && digsite != DIGSITE_ANIMAL)
artifact_spawning_turfs.Add(archeo_turf)
//Larger maps will convince byond this is an infinite loop, so let go for a second
CHECK_TICK
//create artifact machinery
var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
while(artifact_spawning_turfs.len > num_artifacts_spawn)
pick_n_take(artifact_spawning_turfs)
var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy()
while(artifacts_spawnturf_temp.len > 0)
var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
artifact_turf.artifact_find = new()
#undef XENOARCH_SPAWN_CHANCE
#undef DIGSITESIZE_LOWER
#undef DIGSITESIZE_UPPER
#undef ARTIFACTSPAWNNUM_LOWER
#undef ARTIFACTSPAWNNUM_UPPER