Files
CHOMPStation2/code/ATMOSPHERICS/components/binary_devices/pump.dm
rastaf.zero@gmail.com 0aa11e69fe Pipes bugfix:
- trowing pipes correctly rotates them;
- meters unwrenching;
- pipe dispenser can be unwrenched and pulled, wrench back to use;
- unused pipes can be returned to dispenser;
- Probably fixed bug with non-working connectors;
Windows now are always shown above grilles.
Pipes now are always shown above lattice.
Some other things.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@830 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 06:56:00 +00:00

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5.3 KiB
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/*
Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
node1, air1, network1 correspond to input
node2, air2, network2 correspond to output
Thus, the two variables affect pump operation are set in New():
air1.volume
This is the volume of gas available to the pump that may be transfered to the output
air2.volume
Higher quantities of this cause more air to be perfected later
but overall network volume is also increased as this increases...
*/
obj/machinery/atmospherics/binary/pump
icon = 'pump.dmi'
icon_state = "intact_off"
name = "Gas pump"
desc = "A pump"
var/on = 0
var/target_pressure = ONE_ATMOSPHERE
/*
attack_hand(mob/user)
on = !on
update_icon()
*/
update_icon()
if(node1&&node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
process()
..()
if(stat & (NOPOWER|BROKEN))
return
if(!on)
return 0
use_power(5)
var/output_starting_pressure = air2.return_pressure()
if( (target_pressure - output_starting_pressure) < 0.01)
//No need to pump gas if target is already reached!
return 1
//Calculate necessary moles to transfer using PV=nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
if(network1)
network1.update = 1
if(network2)
network2.update = 1
use_power(round(air2.volume/12))
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, "[frequency]")
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, "[frequency]")
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data["tag"] = id
signal.data["device"] = "AGP"
signal.data["power"] = on
signal.data["target_output"] = target_pressure
radio_connection.post_signal(src, signal)
return 1
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
<a href='?src=\ref[src];out_press=-1000'><b>-</b></a>
<a href='?src=\ref[src];out_press=-100'><b>-</b></a>
<a href='?src=\ref[src];out_press=-10'><b>-</b></a>
<a href='?src=\ref[src];out_press=-1'>-</a>
[round(target_pressure,0.1)]kPa
<a href='?src=\ref[src];out_press=1'>+</a>
<a href='?src=\ref[src];out_press=10'><b>+</b></a>
<a href='?src=\ref[src];out_press=100'><b>+</b></a>
<a href='?src=\ref[src];out_press=1000'><b>+</b></a>
"}
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(signal.data["tag"] && (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("power_on")
on = 1
if("power_off")
on = 0
if("power_toggle")
on = !on
if("set_output_pressure")
var/number = text2num(signal.data["parameter"])
number = min(max(number, 0), ONE_ATMOSPHERE*50)
target_pressure = number
broadcast_status()
update_icon()
return
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.machine = src
interact(user)
return
Topic(href,href_list)
if(href_list["power"])
on = !on
if(href_list["out_press"])
src.target_pressure = max(0, min(4500, src.target_pressure + text2num(href_list["out_press"])))
usr.machine = src
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)