mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Girder now have ex_act(), so it will not be indestructible anymore. Max amount of steel floor tiles in one stack was set to 60 (was 10). If you made too much of tiles you can put undue ones into autolathe. Fixed uncompilable line left by bizarre.babel in r939. Other her derp she should fix herself because I am mad >:[ git-svn-id: http://tgstation13.googlecode.com/svn/trunk@940 316c924e-a436-60f5-8080-3fe189b3f50e
159 lines
4.1 KiB
Plaintext
159 lines
4.1 KiB
Plaintext
// the power cell
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// charge from 0 to 100%
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// fits in APC to provide backup power
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/obj/item/weapon/cell/New()
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..()
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charge = charge * maxcharge/100.0 // map obj has charge as percentage, convert to real value here
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spawn(5)
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updateicon()
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/obj/item/weapon/cell/proc/updateicon()
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if(maxcharge <= 2500)
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icon_state = "cell"
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else
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icon_state = "hpcell"
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overlays = null
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if(charge < 0.01)
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return
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else if(charge/maxcharge >=0.995)
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overlays += image('power.dmi', "cell-o2")
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else
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overlays += image('power.dmi', "cell-o1")
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/obj/item/weapon/cell/proc/percent() // return % charge of cell
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return 100.0*charge/maxcharge
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// use power from a cell
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/obj/item/weapon/cell/proc/use(var/amount)
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charge = max(0, charge-amount)
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if(rigged && amount > 0)
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explode()
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// recharge the cell
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/obj/item/weapon/cell/proc/give(var/amount)
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var/power_used = min(maxcharge-charge,amount)
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charge += power_used
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if(rigged && amount > 0)
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explode()
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return power_used
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/obj/item/weapon/cell/examine()
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set src in view(1)
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if(usr /*&& !usr.stat*/)
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if(maxcharge <= 2500)
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usr << "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%."
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else
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usr << "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!!!\nThe charge meter reads [round(src.percent() )]%."
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//Just because someone gets you occasionally with stun gloves doesn't mean you can put in code to kill everyone who tries to make some.
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/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
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var/obj/item/clothing/gloves/G = W
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if(istype(G))
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// var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
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// s.set_up(3, 1, src)
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// s.start()
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// if (prob(80+(G.siemens_coefficient*100)) && electrocute_mob(user, src, src))
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// return 1
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if(charge < 1000)
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return
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// G.siemens_coefficient = max(G.siemens_coefficient,0.3)
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G.elecgen = 1
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G.uses = min(5, round(charge / 1000))
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use(G.uses*1000)
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updateicon()
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user << "\red These gloves are now electrically charged!"
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else if(istype(W, /obj/item/weapon/reagent_containers/syringe))
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var/obj/item/weapon/reagent_containers/syringe/S = W
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user << "You inject the solution into the power cell."
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if(S.reagents.has_reagent("plasma", 5))
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rigged = 1
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S.reagents.clear_reagents()
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/obj/item/weapon/cell/proc/explode()
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var/turf/T = get_turf(src.loc)
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/*
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* 1000-cell explosion(T, -1, 0, 1, 1)
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* 2500-cell explosion(T, -1, 0, 1, 1)
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* 10000-cell explosion(T, -1, 1, 3, 3)
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* 15000-cell explosion(T, -1, 2, 4, 4)
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* */
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if (charge==0)
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return
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var/devastation_range = -1 //round(charge/11000)
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var/heavy_impact_range = round(sqrt(charge)/60)
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var/light_impact_range = round(sqrt(charge)/30)
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var/flash_range = light_impact_range
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if (light_impact_range==0)
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rigged = 0
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corrupt()
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return
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//explosion(T, 0, 1, 2, 2)
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explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
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spawn(1)
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del(src)
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/obj/item/weapon/cell/proc/corrupt()
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charge /= 2
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maxcharge /= 2
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if (prob(10))
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rigged = 1 //broken batterys are dangerous
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/obj/item/weapon/cell/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if (prob(50))
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del(src)
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return
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if (prob(50))
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corrupt()
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if(3.0)
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if (prob(25))
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del(src)
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return
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if (prob(25))
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corrupt()
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return
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/obj/item/weapon/cell/blob_act()
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if(prob(75))
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explode()
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/obj/item/weapon/cell/proc/get_electrocute_damage()
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switch (charge)
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if (9000 to INFINITY)
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return min(rand(90,150),rand(90,150))
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if (2500 to 9000-1)
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return min(rand(70,145),rand(70,145))
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if (1750 to 2500-1)
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return min(rand(35,110),rand(35,110))
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if (1500 to 1750-1)
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return min(rand(30,100),rand(30,100))
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if (750 to 1500-1)
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return min(rand(25,90),rand(25,90))
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if (250 to 750-1)
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return min(rand(20,80),rand(20,80))
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if (100 to 250-1)
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return min(rand(20,65),rand(20,65))
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else
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return 0
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