mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 12:13:06 +00:00
Adds new RNG circuit, to make random numbers each time. Adds new Concatenating circuit, so you can make lots of small strings into one big one. Adds new light and advanced light circuit. Basic just has a normal light that can be toggled. Advanced allows it to be any color using RGB, and a brightness between 0 and 6. New sprites for the debugger and wirer, by Mechoid. Hopefully finally fixes smoke generator from being unobtainable.
224 lines
8.1 KiB
Plaintext
224 lines
8.1 KiB
Plaintext
#define WIRE "wire"
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#define WIRING "wiring"
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#define UNWIRE "unwire"
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#define UNWIRING "unwiring"
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/obj/item/device/integrated_electronics/wirer
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name = "circuit wirer"
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desc = "It's a small wiring tool, with a wire roll, electric soldering iron, wire cutter, and more in one package. \
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The wires used are generally useful for small electronics, such as circuitboards and breadboards, as opposed to larger wires \
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used for power or data transmission."
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icon = 'icons/obj/electronic_assemblies.dmi'
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icon_state = "wirer-wire"
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flags = CONDUCT
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w_class = 2
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var/datum/integrated_io/selected_io = null
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var/mode = WIRE
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/obj/item/device/integrated_electronics/wirer/New()
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..()
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/obj/item/device/integrated_electronics/wirer/update_icon()
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icon_state = "wirer-[mode]"
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/obj/item/device/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
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if(mode == WIRE)
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selected_io = io
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user << "<span class='notice'>You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.</span>"
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mode = WIRING
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update_icon()
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else if(mode == WIRING)
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if(io == selected_io)
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user << "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>"
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return
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if(io.io_type != selected_io.io_type)
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user << "<span class='warning'>Those two types of channels are incompatable. The first is a [selected_io.io_type], \
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while the second is a [io.io_type].</span>"
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return
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selected_io.linked |= io
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io.linked |= selected_io
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user << "<span class='notice'>You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].</span>"
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mode = WIRE
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update_icon()
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//io.updateDialog()
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//selected_io.updateDialog()
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selected_io.holder.interact(user) // This is to update the UI.
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selected_io = null
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else if(mode == UNWIRE)
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selected_io = io
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if(!io.linked.len)
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user << "<span class='warning'>There is nothing connected to \the [selected_io] data channel.</span>"
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selected_io = null
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return
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user << "<span class='notice'>You prepare to detach a data wire from \the [selected_io.holder]'s [selected_io.name] data channel.</span>"
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mode = UNWIRING
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update_icon()
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return
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else if(mode == UNWIRING)
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if(io == selected_io)
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user << "<span class='warning'>You can't wire a pin into each other, so unwiring \the [selected_io.holder] from \
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the same pin is rather moot.</span>"
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return
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if(selected_io in io.linked)
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io.linked.Remove(selected_io)
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selected_io.linked.Remove(io)
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user << "<span class='notice'>You disconnect \the [selected_io.holder]'s [selected_io.name] from \
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\the [io.holder]'s [io.name].</span>"
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//io.updateDialog()
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//selected_io.updateDialog()
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selected_io.holder.interact(user) // This is to update the UI.
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selected_io = null
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mode = UNWIRE
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update_icon()
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else
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user << "<span class='warning'>\The [selected_io.holder]'s [selected_io.name] and \the [io.holder]'s \
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[io.name] are not connected.</span>"
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return
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return
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/obj/item/device/integrated_electronics/wirer/attack_self(mob/user)
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switch(mode)
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if(WIRE)
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mode = UNWIRE
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if(WIRING)
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if(selected_io)
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user << "<span class='notice'>You decide not to wire the data channel.</span>"
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selected_io = null
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mode = UNWIRE
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if(UNWIRE)
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mode = WIRE
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if(UNWIRING)
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if(selected_io)
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user << "<span class='notice'>You decide not to disconnect the data channel.</span>"
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selected_io = null
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mode = UNWIRE
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update_icon()
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user << "<span class='notice'>You set \the [src] to [mode].</span>"
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#undef WIRE
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#undef WIRING
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#undef UNWIRE
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#undef UNWIRING
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/obj/item/device/integrated_electronics/debugger
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name = "circuit debugger"
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desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \
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settings to specific circuits, or for debugging purposes. It can also pulse activation pins."
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icon = 'icons/obj/electronic_assemblies.dmi'
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icon_state = "debugger"
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flags = CONDUCT
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w_class = 2
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var/data_to_write = null
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var/accepting_refs = 0
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/obj/item/device/integrated_electronics/debugger/attack_self(mob/user)
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var/type_to_use = input("Please choose a type to use.","[src] type setting") as null|anything in list("string","number","ref")
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var/new_data = null
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switch(type_to_use)
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if("string")
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accepting_refs = 0
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new_data = input("Now type in a string.","[src] string writing") as null|text
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if(istext(new_data))
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data_to_write = new_data
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user << "<span class='notice'>You set \the [src]'s memory to \"[new_data]\".</span>"
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if("number")
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accepting_refs = 0
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new_data = input("Now type in a number.","[src] number writing") as null|num
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if(isnum(new_data))
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data_to_write = new_data
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user << "<span class='notice'>You set \the [src]'s memory to [new_data].</span>"
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if("ref")
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accepting_refs = 1
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user << "<span class='notice'>You turn \the [src]'s ref scanner on. Slide it across \
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an object for a ref of that object to save it in memory.</span>"
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/obj/item/device/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity)
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if(accepting_refs && proximity)
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data_to_write = target
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visible_message("<span class='notice'>[user] slides \a [src]'s over \the [target].</span>")
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user << "<span class='notice'>You set \the [src]'s memory to a reference to [target.name] \[Ref\]. The ref scanner is \
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now off.</span>"
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accepting_refs = 0
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/obj/item/device/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user)
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if(io.io_type == DATA_CHANNEL)
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io.write_data_to_pin(data_to_write)
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user << "<span class='notice'>You write [data_to_write] to \the [io.holder]'s [io].</span>"
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else if(io.io_type == PULSE_CHANNEL)
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io.holder.work()
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user << "<span class='notice'>You pulse \the [io.holder]'s [io].</span>"
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io.holder.interact(user) // This is to update the UI.
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/obj/item/weapon/storage/bag/circuits
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name = "circuit kit"
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desc = "This kit's essential for any circuitry projects."
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icon = 'icons/obj/electronic_assemblies.dmi'
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icon_state = "circuit_kit"
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w_class = 3
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storage_slots = 200
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max_storage_space = 400
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max_w_class = 3
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display_contents_with_number = 1
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can_hold = list(/obj/item/integrated_circuit, /obj/item/device/integrated_electronics, /obj/item/device/electronic_assembly,
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/obj/item/weapon/screwdriver, /obj/item/weapon/crowbar)
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/obj/item/weapon/storage/bag/circuits/basic/New()
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..()
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var/list/types_to_spawn = typesof(/obj/item/integrated_circuit/arithmetic,
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/obj/item/integrated_circuit/logic,
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/obj/item/integrated_circuit/memory,
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) - list(/obj/item/integrated_circuit/arithmetic,
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/obj/item/integrated_circuit/memory,
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/obj/item/integrated_circuit/logic,
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)
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types_to_spawn.Add(/obj/item/integrated_circuit/input/numberpad,
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/obj/item/integrated_circuit/input/textpad,
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/obj/item/integrated_circuit/input/button,
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/obj/item/integrated_circuit/input/signaler,
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/obj/item/integrated_circuit/input/local_locator,
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/obj/item/integrated_circuit/output/screen,
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/obj/item/integrated_circuit/converter/num2text,
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/obj/item/integrated_circuit/converter/text2num,
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/obj/item/integrated_circuit/converter/uppercase,
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/obj/item/integrated_circuit/converter/lowercase,
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/obj/item/integrated_circuit/time/delay/five_sec,
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/obj/item/integrated_circuit/time/delay/one_sec,
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/obj/item/integrated_circuit/time/delay/half_sec,
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/obj/item/integrated_circuit/time/delay/tenth_sec,
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/obj/item/integrated_circuit/time/ticker/slow,
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/obj/item/integrated_circuit/time/clock
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)
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for(var/thing in types_to_spawn)
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var/i = 3
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while(i)
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new thing(src)
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i--
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new /obj/item/device/electronic_assembly(src)
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new /obj/item/device/integrated_electronics/wirer(src)
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new /obj/item/device/integrated_electronics/debugger(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/screwdriver(src)
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/obj/item/weapon/storage/bag/circuits/all/New()
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..()
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var/list/types_to_spawn = typesof(/obj/item/integrated_circuit)
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for(var/thing in types_to_spawn)
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var/i = 10
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while(i)
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new thing(src)
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i--
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new /obj/item/device/electronic_assembly(src)
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new /obj/item/device/integrated_electronics/wirer(src)
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new /obj/item/device/integrated_electronics/debugger(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/screwdriver(src) |