Files
CHOMPStation2/code/modules/integrated_electronics/tools.dm
Neerti faa797b23a Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.
2016-09-17 12:36:46 -04:00

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#define WIRE "wire"
#define WIRING "wiring"
#define UNWIRE "unwire"
#define UNWIRING "unwiring"
/obj/item/device/integrated_electronics/wirer
name = "circuit wirer"
desc = "It's a small wiring tool, with a wire roll, electric soldering iron, wire cutter, and more in one package. \
The wires used are generally useful for small electronics, such as circuitboards and breadboards, as opposed to larger wires \
used for power or data transmission."
icon = 'icons/obj/electronic_assemblies.dmi'
icon_state = "wirer-wire"
flags = CONDUCT
w_class = 2
var/datum/integrated_io/selected_io = null
var/mode = WIRE
/obj/item/device/integrated_electronics/wirer/New()
..()
/obj/item/device/integrated_electronics/wirer/update_icon()
icon_state = "wirer-[mode]"
/obj/item/device/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
if(mode == WIRE)
selected_io = io
user << "<span class='notice'>You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.</span>"
mode = WIRING
update_icon()
else if(mode == WIRING)
if(io == selected_io)
user << "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>"
return
if(io.io_type != selected_io.io_type)
user << "<span class='warning'>Those two types of channels are incompatable. The first is a [selected_io.io_type], \
while the second is a [io.io_type].</span>"
return
selected_io.linked |= io
io.linked |= selected_io
user << "<span class='notice'>You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].</span>"
mode = WIRE
update_icon()
//io.updateDialog()
//selected_io.updateDialog()
selected_io.holder.interact(user) // This is to update the UI.
selected_io = null
else if(mode == UNWIRE)
selected_io = io
if(!io.linked.len)
user << "<span class='warning'>There is nothing connected to \the [selected_io] data channel.</span>"
selected_io = null
return
user << "<span class='notice'>You prepare to detach a data wire from \the [selected_io.holder]'s [selected_io.name] data channel.</span>"
mode = UNWIRING
update_icon()
return
else if(mode == UNWIRING)
if(io == selected_io)
user << "<span class='warning'>You can't wire a pin into each other, so unwiring \the [selected_io.holder] from \
the same pin is rather moot.</span>"
return
if(selected_io in io.linked)
io.linked.Remove(selected_io)
selected_io.linked.Remove(io)
user << "<span class='notice'>You disconnect \the [selected_io.holder]'s [selected_io.name] from \
\the [io.holder]'s [io.name].</span>"
//io.updateDialog()
//selected_io.updateDialog()
selected_io.holder.interact(user) // This is to update the UI.
selected_io = null
mode = UNWIRE
update_icon()
else
user << "<span class='warning'>\The [selected_io.holder]'s [selected_io.name] and \the [io.holder]'s \
[io.name] are not connected.</span>"
return
return
/obj/item/device/integrated_electronics/wirer/attack_self(mob/user)
switch(mode)
if(WIRE)
mode = UNWIRE
if(WIRING)
if(selected_io)
user << "<span class='notice'>You decide not to wire the data channel.</span>"
selected_io = null
mode = UNWIRE
if(UNWIRE)
mode = WIRE
if(UNWIRING)
if(selected_io)
user << "<span class='notice'>You decide not to disconnect the data channel.</span>"
selected_io = null
mode = UNWIRE
update_icon()
user << "<span class='notice'>You set \the [src] to [mode].</span>"
#undef WIRE
#undef WIRING
#undef UNWIRE
#undef UNWIRING
/obj/item/device/integrated_electronics/debugger
name = "circuit debugger"
desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \
settings to specific circuits, or for debugging purposes. It can also pulse activation pins."
icon = 'icons/obj/electronic_assemblies.dmi'
icon_state = "debugger"
flags = CONDUCT
w_class = 2
var/data_to_write = null
var/accepting_refs = 0
/obj/item/device/integrated_electronics/debugger/attack_self(mob/user)
var/type_to_use = input("Please choose a type to use.","[src] type setting") as null|anything in list("string","number","ref")
var/new_data = null
switch(type_to_use)
if("string")
accepting_refs = 0
new_data = input("Now type in a string.","[src] string writing") as null|text
if(istext(new_data))
data_to_write = new_data
user << "<span class='notice'>You set \the [src]'s memory to \"[new_data]\".</span>"
if("number")
accepting_refs = 0
new_data = input("Now type in a number.","[src] number writing") as null|num
if(isnum(new_data))
data_to_write = new_data
user << "<span class='notice'>You set \the [src]'s memory to [new_data].</span>"
if("ref")
accepting_refs = 1
user << "<span class='notice'>You turn \the [src]'s ref scanner on. Slide it across \
an object for a ref of that object to save it in memory.</span>"
/obj/item/device/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity)
if(accepting_refs && proximity)
data_to_write = target
visible_message("<span class='notice'>[user] slides \a [src]'s over \the [target].</span>")
user << "<span class='notice'>You set \the [src]'s memory to a reference to [target.name] \[Ref\]. The ref scanner is \
now off.</span>"
accepting_refs = 0
/obj/item/device/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user)
if(io.io_type == DATA_CHANNEL)
io.write_data_to_pin(data_to_write)
user << "<span class='notice'>You write [data_to_write] to \the [io.holder]'s [io].</span>"
else if(io.io_type == PULSE_CHANNEL)
io.holder.work()
user << "<span class='notice'>You pulse \the [io.holder]'s [io].</span>"
io.holder.interact(user) // This is to update the UI.
/obj/item/weapon/storage/bag/circuits
name = "circuit kit"
desc = "This kit's essential for any circuitry projects."
icon = 'icons/obj/electronic_assemblies.dmi'
icon_state = "circuit_kit"
w_class = 3
storage_slots = 200
max_storage_space = 400
max_w_class = 3
display_contents_with_number = 1
can_hold = list(/obj/item/integrated_circuit, /obj/item/device/integrated_electronics, /obj/item/device/electronic_assembly,
/obj/item/weapon/screwdriver, /obj/item/weapon/crowbar)
/obj/item/weapon/storage/bag/circuits/basic/New()
..()
var/list/types_to_spawn = typesof(/obj/item/integrated_circuit/arithmetic,
/obj/item/integrated_circuit/logic,
/obj/item/integrated_circuit/memory,
) - list(/obj/item/integrated_circuit/arithmetic,
/obj/item/integrated_circuit/memory,
/obj/item/integrated_circuit/logic,
)
types_to_spawn.Add(/obj/item/integrated_circuit/input/numberpad,
/obj/item/integrated_circuit/input/textpad,
/obj/item/integrated_circuit/input/button,
/obj/item/integrated_circuit/input/signaler,
/obj/item/integrated_circuit/input/local_locator,
/obj/item/integrated_circuit/output/screen,
/obj/item/integrated_circuit/converter/num2text,
/obj/item/integrated_circuit/converter/text2num,
/obj/item/integrated_circuit/converter/uppercase,
/obj/item/integrated_circuit/converter/lowercase,
/obj/item/integrated_circuit/time/delay/five_sec,
/obj/item/integrated_circuit/time/delay/one_sec,
/obj/item/integrated_circuit/time/delay/half_sec,
/obj/item/integrated_circuit/time/delay/tenth_sec,
/obj/item/integrated_circuit/time/ticker/slow,
/obj/item/integrated_circuit/time/clock
)
for(var/thing in types_to_spawn)
var/i = 3
while(i)
new thing(src)
i--
new /obj/item/device/electronic_assembly(src)
new /obj/item/device/integrated_electronics/wirer(src)
new /obj/item/device/integrated_electronics/debugger(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/screwdriver(src)
/obj/item/weapon/storage/bag/circuits/all/New()
..()
var/list/types_to_spawn = typesof(/obj/item/integrated_circuit)
for(var/thing in types_to_spawn)
var/i = 10
while(i)
new thing(src)
i--
new /obj/item/device/electronic_assembly(src)
new /obj/item/device/integrated_electronics/wirer(src)
new /obj/item/device/integrated_electronics/debugger(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/screwdriver(src)