mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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1826 lines
66 KiB
HTML
1826 lines
66 KiB
HTML
<!--
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Stick old posts here to prevent cluttering of main changelog.
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-->
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<div class="commit sansserif">
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<h2 class="date">December 28nd</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tgs">
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Updated server to tgstation r5067, see
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<a href="https://code.google.com/p/tgstation13/source/list"
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>https://code.google.com/p/tgstation13/source/list</a
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>
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for tg's changelog.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">November 2012 - January 2013</h2>
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<h3 class="author">chinsky updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Several cargo crates from pre-merge were ported.</li>
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<li class="tweak">Contraband crate is no longer labeled as such.</li>
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<li class="rscadd">In space, no one can hear you scream now.</li>
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</ul>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Airflow produces subtle sound effects now.</li>
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<li class="tweak">Events are now adjusted based on department activity.</li>
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<li class="tweak">The virus event will spawn BS12 vira.</li>
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<li class="tweak">Two new traitor objectives: Brig and Harm</li>
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<li class="tweak">Space no longer makes rooms cold.</li>
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<li class="rscadd">
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Gibbing creates actual limbs you can pick up, if you're lucky a complete
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head with brain.
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</li>
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<li class="rscadd">
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It's now possible to miss in combat(melee and guns), instead of just
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hitting the torso rather than the head. This makes targetting the head
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much riskier than before.
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</li>
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<li class="tweak">
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Chemicals now last 10x as long in the blood, but their effect is also
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reduced equally.
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</li>
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<li class="rscadd">
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IV drips now have a right-click option to take blood rather than give it.
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</li>
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<li class="rscadd">Everyone gets a crew manifest.</li>
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</ul>
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<h3 class="author">CaelAislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">
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There now is a client-toggle for whether to become a space-ninja.
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</li>
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<li class="tweak">
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Reduced startup lag by removing a vermin-related proc.
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</li>
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<li class="tweak">Several alien balance fixes.</li>
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</ul>
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<h3 class="author">Ravensdale updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ported station-wide explosion sounds.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">December 3rd</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">
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Aliens have been significantly nerfed: neurotoxin is affected by bio
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protection suits, tackle stuns for much shorter time and facehuggers have
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a chance to fail when leaping.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">23.11.12</h2>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">
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Cryo now temporarily stops bleeding, meaning you can shove the patient in
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there while you prepare IV and surgery.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">14.11.12</h2>
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<h3 class="author">Chinsky updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">
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Virologist are now alt title of Medical Doctor, like Surgeon or EMT. All
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medical jobs now have virology access.
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</li>
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<li class="rscadd">Added scientist alt titles.</li>
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</ul>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">
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Lungs can now rupture from exposure to low oxygen environments. Use
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alien-surgery, and then scalpel instead of hemostat, to fix.
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</li>
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<li class="tweak">Bandage/ointment healing sped up by a factor 10.</li>
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<li class="rscadd">Ported autopsy.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">November 12th</h2>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">
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Wounds can now get infected in surgery if the surgeon doesn't wash his
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hands first. Infected wounds can be treated with ointment(though it'll
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take a while to take effect).
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</li>
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<li class="tweak">
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Large amounts of damage can now trigger internal bleeding. Internal
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bleeding can be recognized in the stationary body scanner, and can be
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treated through surgery with VeinOFix.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">November 11th</h2>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">
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DNA injectors now have a small chance(5%) to trigger a genetic
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side-effect. See the paper in the genetics lobby for recognition and
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treatment.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">November 9th</h2>
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<h3 class="author">AterIgnis updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">
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Chemistry explosions try to damage their holder first - potassium-water
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mixes and nitroglycerol tend to gib human if injected instead of creating
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crater around them
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</li>
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<li class="tweak">
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Reagents mix and react inside humans, but they don't bubble in that case
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(try not to give patient water and potassium at the same time)
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</li>
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<li class="tweak">
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Ethanol-based drinks (alcohol) is treated like ethanol now and can be used
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in reactions. Ethanol->water reaction now properly makes drunk people
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sober by removing alcohol, not just temporarily sobering them.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">6.11.2012</h2>
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<h3 class="author">Chinsky updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Crew Transfer shuttles are back.</li>
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<li class="rscadd">
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Readded pre-merge photo system. Instead of one picture as icon, now photo
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can be examined to see 3x3 screenshot.
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</li>
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<li class="rscadd">
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Custom items system is back. If your item is not spawning or is missing
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icon, report it.
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</li>
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<li class="rscadd">
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Alt job titles system is back. For noe medical titles (MD/Surgeon/EMT) and
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Detective/Foreniscs Tech.
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</li>
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<li class="experiment">
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ROBUSTING CHANGE: Disarming someone with gun in hand has chance that said
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gun will go off in random direction. With veruy real posibility of you
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getting shot.
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</li>
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<li class="experiment">
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FLYING BATON OF JUSTICE: Turned on stunbaton has 50% chance of stunning if
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thrown at someone.
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</li>
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<li class="rscadd">
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Character medical and security records can again be set on char setup.
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</li>
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<li class="bugfix">Vote window now will go away (thanks TG for fix)</li>
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<li class="experiment">Maybe something else, play and you will find.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">November 4th</h2>
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<h3 class="author">SkyMarshal updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changed Grenade behavior to how it used to be.</li>
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<li class="bugfix">Security HUDs now properly display job info.</li>
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<li class="tweak">
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PolyAcid is now slightly buffed, as it no longer has a pitiful 15% change
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of melting a helmet. (Guaranteed helmet-removal.)
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">October 24th</h2>
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<h3 class="author">Mij updated:</h3>
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<ul class="changes bgimages16">
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<li class="wip">
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Get ready for some xenoarch love! Re-added artifact and strange rock
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spawning at world gen.
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</li>
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<li class="wip">
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Strange rocks react to fire only now, until I can hammer out how acid
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works. Technically acid does do something to them.... ;)
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</li>
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<li class="imageadd">
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Re-added a number of mining/xenoarch related icons. Changed ore boxes to
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look prettier, like they used to.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">October 22nd</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tgs">
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Updated server to tgstation r4953, see
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<a href="https://code.google.com/p/tgstation13/source/list"
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>https://code.google.com/p/tgstation13/source/list</a
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>
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for tg's changelog.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">October 18th</h2>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">
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Added a new type of wound, internal wounds. These should later be treated
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with surgery, though for now bicardine works.
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</li>
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<li class="tweak">
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Appendicitis now has a fourth stage in which the appendix burst and an
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internal wound is inflicted.
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</li>
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<li class="rscadd">The full body scanner is back.</li>
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</ul>
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<h3 class="author">Chinsky updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">
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Buffed up welder fuel tanks for all your nefarious needs.
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</li>
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<li class="tweak">Replaced evac hallway lights with less.. party ones.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">17.10.2012</h2>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">
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Ported limb selection on startup. Note that this may still be bugged, so
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use at own risk.
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</li>
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<li class="tweak">You can now select opposite gender hairstyles.</li>
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</ul>
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<h3 class="author">Chinsky updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed arrivals announcment.</li>
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<li class="bugfix">Slur will properly fade away with time now.</li>
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<li class="bugfix">Anti-alco chem will get rid of slur now.</li>
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<li class="tweak">
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Throwing metal item at eletrified grilles and doors will cause them to
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spark.
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</li>
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<li class="rscadd">Added forensics tech jackets.</li>
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<li class="rscadd">Ported some hairstyles from pre-merge code.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">October 13th, 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">
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Moderators are now being loaded correctly, and all broken admin and mod
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verbs should be functioning correctly. Misc other fixes and improvements.
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</li>
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</ul>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">
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Medical stack items(ointment, bandages) aren't instant anymore, but
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instead stop bleeding and speed up healing.
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</li>
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<li class="bugfix">
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Cyborgs can now use :h to use their department channel.
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</li>
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<li class="tweak">
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Ported BS12 medbots. This means you now have to load them with a chemical,
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or otherwise they only have inaprovaline.
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</li>
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<li class="tweak">Ported the BS12 player info features.</li>
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<li class="tweak">
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Examine now only reveals whether someone is breathing(need to be 3 tiles
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away or closer). Check pulse from 1 tile distance.
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</li>
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<li class="tweak">
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Ported bleeding. Bleeding can be stopped by applying a bandage.
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</li>
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<li class="tweak">
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Small delay for chloral hydrate and sleep toxin to take effect.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">October 12th, 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tgs">
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Merge current BS12 code with /tg/station's rev4847. Thanks for everyone
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who's been posting issues and bugs to the PiratePad
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<a href="http://piratepad.net/YO3Dig6L2N">issue tracker</a> (see also
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<a href="http://piratepad.net/9CwFobI4lZ">here</a> for general discussion
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and criticisms).
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</li>
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<li class="tgs">
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See
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<a href="https://code.google.com/p/tgstation13/source/list"
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>https://code.google.com/p/tgstation13/source/list</a
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>
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for tg's changelog. This is recommended reading for anyone interested in
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any changes, be warned there's a lot of them.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">October 9th, 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">
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The merge code is now stable and playable (diag click only has been fixed,
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among other things). Hopefully, more playtesting will be taking place over
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the next few weeks.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">September 26th, 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tgs">
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Multiple bugfixes and tweaks in response to the testing session a few days
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ago have been put in place. For more details, see the piratepad tracker
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(TG also has broken underwear, we're awaiting a fix from them for it).
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">September 24th, 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tgs">
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Engineering depressurisation during the test run was due to the
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singularity EMPing doors open. This is not a bug.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">September 23nd, 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tgs">
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The server map has now officially branched to tgstation2.0.9.1.dmm.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">August 22, 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tgs">
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This server is in the process of running a merge of BS12 and up to date
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TGcode. This is a significant update, and there will likely be several
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bugs coming with it. See
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<a href="https://github.com/Baystation12/Baystation12/pull/1671"
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>https://github.com/Baystation12/Baystation12/pull/1671</a
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>
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for more information.
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</li>
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<li class="tgs">
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The server is now running tgstation2.0.9.dmm. The station layout is
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functionally the same, but with significant additions from tg. Hopefully,
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the Antiqua will be ready soon.
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</li>
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<li class="tgs">
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Please report all bugs immediately, both in OOC and by making an issue at:
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<a href="https://github.com/Baystation12/Baystation12/issues/new"
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>https://github.com/Baystation12/Baystation12/issues/new</a
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>
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
|
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<h2 class="date">15th August 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
|
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<ul class="changes bgimages16">
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<li class="tweak">
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Readded changeling and traitorchan (traitor + changeling) to secret
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rounds, lowered probability of cult being chosen during secret rounds.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">7th August 2012</h2>
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<h3 class="author">CIB updated:</h3>
|
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<ul class="changes bgimages16">
|
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<li class="tweak">
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Wound descriptions now again are in sync with actual damage.
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</li>
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<li class="tweak">
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Bandages no longer are instant, but rather only stop bleeding and speed up
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the healing process.
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</li>
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<li class="tweak">
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Bleeding and regeneration speeds have been balanced, so that now it is
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possible to bleed out.
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</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">4 August 2012</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
|
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<ul class="changes bgimages16">
|
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<li class="rscadd">
|
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Ghosts and observers can now possess mice and inhabit the station as
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mortals once more. Be warned, in this form you will be unable to be
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cloned! (you can, however, jump back into ghost form as you like)
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</li>
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</ul>
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<h3 class="author">FireFishie updated:</h3>
|
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<ul class="changes bgimages16">
|
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<li class="imageadd">
|
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Added Flashkirby99's tajaran sprites, but the accompanying hairstyles will
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have to wait for a tweak to genetics before being usable in-game.
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Apologies for not logging this change sooner.
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</li>
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<li class="tweak">
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By vote, the captain's armor is again space capable and the memo on his
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desk updated to reflect this.
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</li>
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|
<li class="tweak">
|
|
The Captain now starts wearing matching gloves, jackboots, and a cap. The
|
|
old Napoleonic hat can still be found in the secure locker.
|
|
</li>
|
|
<li class="tweak">
|
|
The Head of Personnel now starts with a clipboard, but without body armor
|
|
and a helmet. Both items can still be found in the secure locker for
|
|
emergencies.
|
|
</li>
|
|
<li class="tweak">
|
|
Cargo tech and shaft miner wardrobes now include fingerless gloves.
|
|
Janitor wardrobes now includes a portalathe. Warden wardrobes now includes
|
|
a jacket.
|
|
</li>
|
|
<li class="tweak">
|
|
Medical, security, and tool-belts may now hold any lighter. Medical belts
|
|
may now hold latex gloves and sterile masks. Security belts may now hold
|
|
gas masks. Tool-belts may now hold cigarette packs.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">2 August 2012</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Vermin such as mice and roaches will periodically spawn in maintenance and
|
|
toilet areas across the station. Cats will hunt the mice, roaches can be
|
|
stepped on and mousetraps will deal with both.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">10 July 2012</h2>
|
|
<h3 class="author">Abi79 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the stun effect from artifacts.</li>
|
|
<li class="bugfix">
|
|
Fixed the bug where helmets would not turn off when placed into backpacks.
|
|
</li>
|
|
<li class="tweak">Added more "cancel" buttons to various dialogs.</li>
|
|
</ul>
|
|
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
Fixed the bug where the preview image in the character creation panel was
|
|
broken.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fixed the bug where you could only see if a player had no pulse when that
|
|
player was ghosted or logged off.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">9 July 2012</h2>
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">
|
|
Maintenance shafts are now safe places in the event of a radiation belt.
|
|
This feature may be temporary until a better solution is found.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">5 July 2012</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
The Mining North Outpost has been repurposed as a research outpost, with a
|
|
shuttle going back to the research division on the main station. The
|
|
pneumatic transport chute is still available to transfer ore between this
|
|
outpost and the mining one.
|
|
</li>
|
|
<li class="bugfix">
|
|
Shield generators now have circuitboards, and the capacitors should
|
|
actually rotate now (both still have placeholder sprites though).
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">3 July 2012</h2>
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
You can now select amputated and robot limbs in the character preferences.
|
|
Note, though, that amputated limbs don't work properly yet.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">29 June 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">
|
|
Raises job limits for Botanists, Atmospheric Technicians, Roboticists,
|
|
Chemists, and Geneticists.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="commit sansserif">
|
|
<h2 class="date">28 June 2012</h2>
|
|
<h3 class="author">Chinsky updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">'Rename' function for clipboards</li>
|
|
<li class="rscadd">Can add photos to clipboards</li>
|
|
<li class="bugfix">
|
|
Fixed troubles with formatting when reading from clipboard (linebreaks not
|
|
being properly placed)
|
|
</li>
|
|
<li class="bugfix">Fixed photocopiers not copying photos properly</li>
|
|
</ul>
|
|
</div>
|
|
<div class="commit sansserif">
|
|
<h2 class="date">27 June 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Simple animals (like constructs) can properly emote using the Me verb now.
|
|
</li>
|
|
<li class="rscadd">
|
|
Body scanners now show a much more detailed readout on patients.
|
|
</li>
|
|
<li class="tweak">
|
|
Wizard 'Mind Transfer' spell now requires full wizard garb to work.
|
|
</li>
|
|
<li class="tweak">
|
|
Chairs without wheel will no longer move with fire extinguishers. BECAUSE
|
|
I HATE FUN.
|
|
</li>
|
|
<li class="tweak">
|
|
Gauze/kits/ointment now heal wounds instantly again. Gauze and ointment
|
|
don't work below 50 health, advanced kits don't work below 0. This may be
|
|
tweaked as necessary in future.
|
|
</li>
|
|
<li class="rscdel">
|
|
Stepping in pools of blood no longer leaves footprints due to lag issues.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fixed batons hitting on all non-help intents. It'll now only do it on harm
|
|
intent.
|
|
</li>
|
|
<li class="bugfix">Fixed tape recorders not recording holopad speech.</li>
|
|
<li class="bugfix">Fixed random " on his head" messages in examine.</li>
|
|
<li class="bugfix">
|
|
Fixed surgery, all surgical procedures should work again.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fixes medical items. Gauze/kits/ointment can now be applied correctly
|
|
again.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="commit sansserif">
|
|
<h2 class="date">26 June 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
Fixed silicon mobs not being able to access newscaster.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fixed harmbatons on everything other than harm, now it is the opposite way
|
|
round.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">25 June 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">
|
|
<b
|
|
>People in critical (less than -50 health) from external trauma (100+
|
|
damage from brute and/or burn) bleeding, and with unsplinted limbs, will
|
|
send a message to anyone trying to drag them, to warn them it would be a
|
|
bad idea trying to move them. They will suffer a lot more damage if
|
|
dragged while lying down.<br />The correct procedure is therefore, A)
|
|
Bring a roller bed, or B) Splint all limbs, stop all bleeding with
|
|
gauze, and then drag them.</b
|
|
>
|
|
</li>
|
|
<li class="rscadd">
|
|
Dragging someone while injured (brute) will have a small chance of
|
|
injuring them further that increases depending on how damaged they are.
|
|
This coincides with the blood spatters that are already generated.
|
|
</li>
|
|
<li class="rscadd">
|
|
Added splints that can be applied to broken arms and legs, and will reduce
|
|
effects of broken limbs. These can be removed the same way as handcuffs.
|
|
They show up on the mob and on examine.
|
|
</li>
|
|
<li class="rscadd">
|
|
Added an autoinjector that can only hold five units, but acts like a
|
|
hypospray.
|
|
</li>
|
|
<li class="rscadd">
|
|
Added an advanced medical kit that Medical Doctors spawn with that has
|
|
Advanced Trauma Kits, Advanced Burn Kits, autoinjectors, and splints.
|
|
</li>
|
|
<li class="tweak">
|
|
Health Scanners now show unsplinted fractures ONLY in arms or legs.
|
|
</li>
|
|
<li class="tweak">
|
|
Blood is now actually lost from the person being dragged.
|
|
</li>
|
|
<li class="bugfix">Fixed CPR being performed at weird health levels.</li>
|
|
</ul>
|
|
<h3 class="author">Watermelon Storm updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added a medbay (with rolling beds) and a holding cell to the destination
|
|
of the escape shuttle.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Drieden updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
The cargo bay now has a supply depot to store, sort, and dispense raw
|
|
materials, and print shipping manifests.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">23 June 2012</h2>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">
|
|
ZAS now has different thresholds to move mobs and dense objects. A
|
|
depressurising room at normal pressure will no longer turn lockers deadly.
|
|
</li>
|
|
<li class="bugfix">
|
|
ZAS now properly rebuilds zones, and connect/merge adjacent zones. This
|
|
should be the final real bugfix to the system.
|
|
</li>
|
|
<li class="wip">
|
|
I have removed the aspects of the wound system causing the instant healing
|
|
and, very likely, lag. This will result in wounds healing instantly again,
|
|
but the computational overhead being significantly less.
|
|
</li>
|
|
<li class="tweak">
|
|
The auto-targeting-mode for guns will now provide a different type of
|
|
flavor text when it makes you fire, to make the situations that it occurs
|
|
in to be less ambiguous.
|
|
</li>
|
|
<li class="experiment">
|
|
UltraLight is in, but has some lighting bugs still remaining. This is the
|
|
next thing I intend to tackle, bare with it please.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Updated toilets. You can now crowbar open the cistern and hide stuff in
|
|
there.
|
|
</li>
|
|
<li class="rscadd">
|
|
Omni-directional PA console! Never have to worry about rotating it again,
|
|
because now it does it itself!
|
|
</li>
|
|
<li class="rscadd">
|
|
Players can fill their cigarettes with various chemicals and smoke them.
|
|
</li>
|
|
<li class="rscadd">You can now click blocks to select them.</li>
|
|
<li class="tweak">
|
|
Areas have been redefined and renamed to make more logical sense (eg
|
|
"Arrivals North Maintenance" instead of "Secondary Fore Port
|
|
Maintenance"). Same has been done with Solars.
|
|
</li>
|
|
<li class="tweak">
|
|
Scientists no longer start with gas masks and o2 tanks (Still available
|
|
from the lockers).
|
|
</li>
|
|
<li class="tweak">Hydroponics trays are now unwrenchable.</li>
|
|
<li class="tweak">
|
|
The Experimental Welding Tool, rather than having a larger tank, will
|
|
refill itself over time.
|
|
</li>
|
|
<li class="bugfix">Borg diamond drills now properly dig sand.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">22 June 2012</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
A research laboratory has been constructed to store and catalogue
|
|
xeno-archaelogical relics. Savvy anomalists are advised to supervise
|
|
recovery efforts themselves, as unsubtle miners may damage delicate
|
|
samples through not using the proper tools.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">18 June 2012</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">
|
|
A discovery on a nearby asteroid has brought xeno-archaelogists flocking
|
|
to the NSS Exodus in search of ancient treasures. Miners beware, these
|
|
artifacts may be helpful or deadly! There is talk of establishing a
|
|
permanent research position on the station in an attempt to study them
|
|
(thanks to ISaidNo for original code).
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">16 June 2012</h2>
|
|
<h3 class="author">Cael_Aislinn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">
|
|
Recent breakthroughs have brought shield generation technology to the NSS
|
|
Exodus. External (hull) shield generators and capacitors may now be built,
|
|
with appropriate circuitboards available from RnD.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">09 June 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Blobs have evolved! Their weaknesses/strengths are now randomised.
|
|
Experimentation ahoy!
|
|
</li>
|
|
<li class="bugfix">
|
|
Meteors have been fixed, and will therefore appear again. Meteor mode
|
|
works too.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">07 June 2012</h2>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
ZAS now works properly. No perpetually leaking doors, no walls that hold
|
|
air like a seive.
|
|
</li>
|
|
<li class="experiment">
|
|
<font color="red"
|
|
><b>ZAS airflow is now enabled</b>, and will move objects (AND PEOPLE!)
|
|
when air moves with enough force.
|
|
<b>AIRLOCKS ARE NOW DEADLY DANGEROUS!</b></font
|
|
>
|
|
</li>
|
|
<li class="rscadd">
|
|
Packages will now reflect the size of what they contain
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">06 June 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">
|
|
Tajaran's are more vulnerable to high temperatures and get hungry faster,
|
|
but deal well with colder temperatures. Soghun's are more susceptible to
|
|
cold temperatures, but get hungry much slower.
|
|
</li>
|
|
<li class="rscadd">
|
|
Skrell update! Adds Skrell as a whitelisted race. They have their own
|
|
language which can be used by typing :k
|
|
</li>
|
|
<li class="rscadd">Soghun get their own language by typing :o</li>
|
|
<li class="rscadd">
|
|
Skintone and eye colour of most species can now be changed, The preview
|
|
picture should be a fairly accurate representation of what you'll get
|
|
in-game.
|
|
</li>
|
|
<li class="tweak">
|
|
All valves in atmosperics now start off, instead of having to turn them
|
|
off, then on again.
|
|
</li>
|
|
<li class="tweak">
|
|
Soy sauce recipe change to soymilk + water pending better ideas.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fixes pAI's universal translator not being universal.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">04 June 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added "Toggle Open" verb to all closets and crates</li>
|
|
<li class="rscadd">Added "Toggle Lock" verb to all lockable closets</li>
|
|
<li class="rscadd">
|
|
Window doors are now breakable. They can still be emagged and hacktooled,
|
|
and they have fairly high health.
|
|
</li>
|
|
<li class="rscadd">
|
|
Windoors are now constructable. See here for how to build them:
|
|
http://baystation12.net/wiki/index.php/Construction#Window-door_.28Windoor.29
|
|
</li>
|
|
<li class="rscadd">
|
|
Lawyers can now access security records with their PDAs (read-only)
|
|
</li>
|
|
<li class="tweak">RIG suits have been renamed to hardsuits.</li>
|
|
</ul>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added the capability for the security PDA to scan items in like the
|
|
detectives scanner, and for it to be loaded into the database in the same
|
|
manner.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now only build 2 cleanbots.</li>
|
|
<li class="bugfix">
|
|
Fixed flavour text, it should now be possible to have it longer than 40
|
|
characters, and should stay properly formatted.
|
|
</li>
|
|
<li class="bugfix">Fixes AI's not being able to talk through holopads.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">01 June 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added character records. You can now add medical and security records to
|
|
your character through Character Setup. These are official NanoTrasen
|
|
records, and should be written as such. These will show up in-game on the
|
|
medical and security records computers. Admins can 'jobban' people from
|
|
records, so use them sensibly!
|
|
</li>
|
|
<li class="rscadd">
|
|
Added a megaphone to each Head's office. These broadcast messages in
|
|
slightly larger font so you can be noticed. Please don't spam them.
|
|
</li>
|
|
<li class="tweak">
|
|
Added Flashkirby's ERT suit sprites. Also tweaked ERT's loadout.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">29 May 2012</h2>
|
|
<h3 class="author">Aryn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Airflow works on a room-by-room basis rather than on individual tiles.
|
|
Rooms will depressurize much faster than they did, though not too fast for
|
|
balance reasons.
|
|
</li>
|
|
<li class="tweak">
|
|
Fire now works on a logarithmic scale based on oxygen and fuel content.
|
|
This is a far more complex tweak under the hood than it is in game.
|
|
</li>
|
|
<li class="rscadd">
|
|
Plasma now has increased toxicity and can burn exposed skin and eyes. In
|
|
addition, because of the new air, it fills the room instantaneously. Try
|
|
not to spill any.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">28 May 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Surgeons spawn with scrubs, Emergency Physicians spawn with first
|
|
responder jackets.
|
|
</li>
|
|
<li class="rscadd">Added water bottles to cola vending machines.</li>
|
|
<li class="tweak">
|
|
More HUD changes:
|
|
https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">27 May 2012</h2>
|
|
<h3 class="author">Abi79 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
Money withdrawn from the ATM will now be worth the proper value.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
Fixed PDA light not turning off when exploded by a detomax.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fixes food not disappearing from hands when finished.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fixed the bug where traitors would get an empty objectives list. Credit:
|
|
thvortex.
|
|
</li>
|
|
<li class="imageadd">
|
|
New portalathe sprite, thanks to dezzmont and Furlucis.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">26 May 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Flashkirby's RIG and cow sprites!</li>
|
|
<li class="tweak">
|
|
Removed and added some new AI Ion laws, credit: Ispil.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3 class="author">Abi79 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
Everyone should now be able to see the properly formatted changelog.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">25 May 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Virologists get their fancy green jumpsuit/labcoat back, yay!
|
|
</li>
|
|
<li class="tweak">
|
|
Emergency Medical Technician renamed to Emergency Physician to reinforce
|
|
their doctorness.
|
|
</li>
|
|
<li class="bugfix">Pill bottles now pick up pills correctly.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">24 May 2012</h2>
|
|
<h3 class="author">cib updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">
|
|
Your nutrition now decreases at the same rate as before it was nerfed.
|
|
</li>
|
|
<li class="tweak">
|
|
Low nutrition will now have a much smaller effect on your speed.
|
|
</li>
|
|
<li class="tweak">
|
|
The hunger messages will start displaying a bit earlier.
|
|
</li>
|
|
<li class="rscadd">
|
|
A restart vote now calls the Crew Transfer Shuttle by default. A regular
|
|
restart is still possible for the purpose of rebooting a glitched server.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">23 May 2012</h2>
|
|
<h3 class="author">CIB updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added Apple_Master's entertaining messages, which will pop up from time to
|
|
time on low nutrition.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">TG & Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
New HUD Updates, see here:
|
|
http://baystation12.net/forums/index.php/topic,4495.msg85026.html#msg85026
|
|
You can also pick from different styles of HUD again. Including new
|
|
'Midnight' blue.
|
|
</li>
|
|
<li class="rscadd">
|
|
RIG helmets can now be used as flashlights, just like hardhats
|
|
</li>
|
|
<li class="rscadd">
|
|
Medical borg overhaul. Instead of a dozen random one-use pills and
|
|
syringes, they get an advanced hypospray that can switch between
|
|
auto-replenishing tricordrazine, inprovaline, and spaceacillin.
|
|
</li>
|
|
<li class="rscadd">
|
|
Janitorborgs get a mop again, because without it they had no way of
|
|
hitting anything.
|
|
</li>
|
|
<li class="bugfix">Fixes robolimbs surgery.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">22 May 2012</h2>
|
|
<h3 class="author">cib updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Worked out a few problems with meme. They now can see, even if their mob
|
|
is sleeping. Their actions are properly tracked in admin logs. Their
|
|
points recharge slightly faster, and can now be seen in the Status tab.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
Some sleeping and resting fixes. Please report any more bugs with it!
|
|
</li>
|
|
<li class="rscdel">
|
|
Blood regeneration removed until errors can be fixed.
|
|
</li>
|
|
<li class="imageadd">
|
|
New in-hand sprites for shotgun! Credit to Flashkirby.
|
|
</li>
|
|
<li class="rscadd">
|
|
Money can now be split and stacked properly. Carry some with you! Still
|
|
not used for anything!
|
|
</li>
|
|
<li class="bugfix">Fixed an ATM exploit, thanks to BlackTea!</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">21 May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
The new 'sleek' user interface is going live. This is currently undergoing
|
|
changes at TG, so this is mostly a test run. Resist, Sleep, and Rest have
|
|
all been moved to the IC tab.
|
|
</li>
|
|
<li class="rscadd">
|
|
When you receive a PDA message, the content is displayed to you if the PDA
|
|
is located somewhere on your person (so not in your backpack). You will
|
|
also get a reply button there. This will hopefully make PDA communication
|
|
easier.
|
|
</li>
|
|
<li class="rscadd">
|
|
New hotkeys: Delete is the 'stop dragging' button and insert cycles
|
|
through intents.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blood now regenerates if you're not bleeding.</li>
|
|
<li class="bugfix">
|
|
Transformed changelings should no longer die from massive blood conflicts.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Uristqwerty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added a minimap for AI's. Click on a location to jump to that area.
|
|
Minimap image updates every 2 minutes.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added implant removal. Steps are: Scalpel, Hemostat, Retractor, Hemostat
|
|
(Might take a few goes!). Implants can then be loaded back into an
|
|
implanter.
|
|
</li>
|
|
<li class="rscadd">
|
|
Made the damp rag stop causing attack messages. Also allows you to load it
|
|
up with 5 units of something and smother people with it. Don't be sily
|
|
now!
|
|
</li>
|
|
<li class="rscadd">
|
|
Added a Tajaran/Soghun whitelist. PM an admin on the forum for more
|
|
details!
|
|
</li>
|
|
<li class="bugfix">Fixed door accesses.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">20 May 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
You can now right-click pick up items and open/close closets items. This
|
|
means cyborgs can now open/close closets with a bit of fiddling!
|
|
</li>
|
|
<li class="rscadd">
|
|
Added confirmation pop-up for character slot deletion.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">19 May 2012</h2>
|
|
<h3 class="author">cib updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Implemented Memetic Anomaly game mode. A meme is a kind of parasite that
|
|
can live in a human host and jump from player to player. They have
|
|
traitor-like objectives, but must achieve them by controlling hosts,
|
|
rather than doing it themselves.
|
|
</li>
|
|
<li class="rscadd">
|
|
Credits for the idea goes to: SCP-1312-1 . Playtesters: Erthilo,
|
|
Cael_Aislin, AfterShave and critica.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
You can now swap hands by clicking with your middle mouse button (you have
|
|
to click on a visible object though, that's the catch).
|
|
</li>
|
|
<li class="tweak">
|
|
Tweaked the DNA modifier consoles a little bit so that it's much easier to
|
|
see individual blocks instead of one jumbled mess of hexadecimal.
|
|
</li>
|
|
<li class="tweak">
|
|
You can now properly emag AI turret controls and commsat turret controls.
|
|
</li>
|
|
<li class="imageadd">Brand new ending animations!</li>
|
|
<li class="rscadd">
|
|
Buckling into an office chair and using a fire extinguisher will lead to
|
|
interesting results.
|
|
</li>
|
|
<li class="tweak">
|
|
Recipe updates for some booze in an attempt to resolve recipe conflicts.
|
|
</li>
|
|
<li class="tweak">Wallets now fit in pockets.</li>
|
|
<li class="tweak">
|
|
If you are clicking on a storage item in your pocket with an empty hand it
|
|
will return that item to your hand.
|
|
</li>
|
|
<li class="tweak">Extinguishers now say when they are empty.</li>
|
|
<li class="imageadd">New sprites for Cargo, HoP, and Captain's lockers.</li>
|
|
<li class="rscdel">
|
|
Removed hat storage as it was never used and it cluttered the UI.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">17 May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added WJohnston's scrubs to Medical Doctor lockers.</li>
|
|
<li class="rscadd">Added two new syndicate bundles</li>
|
|
<li class="rscadd">Added WJohnston's CMO bio hood</li>
|
|
<li class="tweak">
|
|
Reduced cost of thermals to 3 telecrystals (formerly 4)
|
|
</li>
|
|
<li class="tweak">
|
|
Singularity Beacons are now spawned from a smaller, portable device.
|
|
</li>
|
|
<li class="tweak">Large beaker cost reduced to 5000 glass</li>
|
|
<li class="imageadd">CMO and QM jumpsuits made more unique.</li>
|
|
<li class="imageadd">Updated Cargo Tech jumpsuit and sprite</li>
|
|
<li class="imageadd">
|
|
Edited Warden's jumpsuit striping to match his jacket
|
|
</li>
|
|
<li class="bugfix">Fixed misaligned downed sprites for HoS's coat</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Roller beds are now collapsible, just like body bags! They don't fit in
|
|
anything though.
|
|
</li>
|
|
<li class="soundadd">New sounds for cable cuffs and table smashing.</li>
|
|
<li class="imageadd">Cable cuffs now have a proper sprite!</li>
|
|
<li class="rscadd">
|
|
Adds camera film which can be used to refill cameras. Added to detectives
|
|
wardrobe and arts and crafts crate. Credit to Flashkirby99
|
|
</li>
|
|
<li class="tweak">
|
|
ATM's now require a pin which is generated on round start and stored in
|
|
notes. Space cash renamed to stack of credits, and same value credits can
|
|
be stacked together. Initial round credits are generated randomly between
|
|
500 to 2000 credits. Credits or coins can be inserted into ATMs and
|
|
converted to credits. Still not used for anything! Credit to EditorRUS at
|
|
Animus Station.
|
|
</li>
|
|
<li class="bugfix">Fixes police tape not appearing on doors.</li>
|
|
</ul>
|
|
<h3 class="author">Abi79 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">
|
|
Fixed ID access requirements for the QM's office and the prison wing.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">SkyMarshal updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Metal foam now blocks air.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">16 May 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">
|
|
Hunger rate has been halved, and drinks no longer fill you up super fast.
|
|
Most drinks will now keep your hunger stable. Eat food if you want to fill
|
|
up!
|
|
</li>
|
|
<li class="rscdel">
|
|
Removed mining secret rooms due to them having some very silly things.
|
|
</li>
|
|
<li class="rscadd">
|
|
You can cut cable cuffs with wirecutters for quick removal.
|
|
</li>
|
|
<li class="bugfix">Stops pod windows leaking air everywhere.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">15 May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Beakers, small and large can now be made/recycled in autolathes.
|
|
</li>
|
|
<li class="rscadd">New PDA's for roboticists and shaft miners.</li>
|
|
<li class="rscadd">Nettles now do damage based on their potency.</li>
|
|
<li class="rscadd">
|
|
Reinforced tables are now made with table parts + four rods, rather than
|
|
plasteel.
|
|
</li>
|
|
<li class="imageadd">
|
|
New sprites for bomb suit, in-hands for pulse rifles, advances energyguns,
|
|
and laser guns.
|
|
</li>
|
|
<li class="bugfix">Fix for contraband crates being empty.</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">More customs!</li>
|
|
<li class="imageadd">
|
|
New sprites for bomb suit, in-hands for pulse rifles, advanced energy
|
|
guns, and laser guns. Credit to Flashkirby!
|
|
</li>
|
|
<li class="rscadd">
|
|
Allows AI to toggle saferty on and off, unless emagged.
|
|
</li>
|
|
<li class="rscadd">
|
|
Add ADVANCED INTERROGATION TECHNIQUES (smashing peoples faces with
|
|
tables). Grab someone once and then click on a table. Don't abuse this!
|
|
</li>
|
|
<li class="bugfix">Fixes sleep button not waking you up.</li>
|
|
<li class="bugfix">Fixes mech weapons not firing.</li>
|
|
<li class="rscadd">
|
|
Added cable restraints, made from 15 lengths of cable coil by right-click
|
|
a cable coil in-hand and choosing 'Make Cable Restraints'. These works
|
|
just like handcuffs, but only take 30 seconds to break!
|
|
</li>
|
|
<li class="tweak">The Head of Personnel can now change alert levels.</li>
|
|
<li class="bugfix">Fixes lockdown computers being blank.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">13 May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Harebells can now be harvested.</li>
|
|
<li class="imageadd">
|
|
New sprites for mass-spectrometers and advanced mass-spectrometers.
|
|
</li>
|
|
<li class="imageadd">New sprites for the SMES. Credit to Flashkirby99!</li>
|
|
<li class="soundadd">
|
|
New sound effects for circular saws and surgical drills.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">10 May 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Custom item updates!</li>
|
|
<li class="bugfix">Respawn should now work properly.</li>
|
|
<li class="rscadd">Even more customs!</li>
|
|
<li class="tweak">
|
|
Chemistry and Genetics is now strictly under the Chief Medical Officer.
|
|
The Research Director no longer has access to chemistry.
|
|
</li>
|
|
<li class="rscadd">
|
|
You can now adjust breath masks to hang around your neck. Credit to
|
|
Spamcat!
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New drinks recipes!</li>
|
|
<li class="rscadd">
|
|
Different types of cigarettes added to contraband ordering.
|
|
</li>
|
|
<li class="rscadd">
|
|
Emergency Toolboxes now contain smaller, lighter fire extinguishers that
|
|
actually fit inside them!
|
|
</li>
|
|
<li class="tweak">AIs and Cyborgs can now understand PAIs and MMIs.</li>
|
|
<li class="tweak">Adminwho now shows admin ranks.</li>
|
|
<li class="tweak">You can't pull things with missing hands anymore.</li>
|
|
<li class="tweak">Nuke ops now spawn with an extended oxygen tanks.</li>
|
|
<li class="tweak">
|
|
Botany leather gloves can now remove lights without burning yourself.
|
|
</li>
|
|
<li class="imageadd">New xeno sprites when running.</li>
|
|
<li class="imageadd">Piano is now a Minimoog!</li>
|
|
<li class="imageadd">Switched back to oldbody bag sprites.</li>
|
|
<li class="imageadd">New Oddyseus destroyed sprites.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">07 May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added holodeck, can be used for a few interesting things, and possibly
|
|
emagged for more nefarious purposes..
|
|
</li>
|
|
<li class="rscadd">
|
|
Added a brig prison wing. Accessible through the previous permacell, use
|
|
this for permanent prisoners!
|
|
</li>
|
|
<li class="rscadd">
|
|
Added escape pods. These do not count towards escape alone, but otherwise
|
|
work as escape shuttles. Two in arrivals, one in engineering, and on in
|
|
security.
|
|
</li>
|
|
<li class="rscadd">
|
|
Added a new chemical: lipozine, a weight loss drug. Made with sodium
|
|
chloride, ethanol, and radium.
|
|
</li>
|
|
<li class="rscadd">
|
|
You can build various upgrades for cyborgs, such as improved speed, from
|
|
the fabricators.
|
|
</li>
|
|
<li class="rscadd">AI can now ctrl-click APCs to turn them off.</li>
|
|
<li class="rscadd">
|
|
AI can now track its cyborgs who speak on robotic talk.
|
|
</li>
|
|
<li class="rscadd">
|
|
Added a 'remove ID' verb to PDAs which attempts to remove the ID from a
|
|
PDA. If your active hand is empty it puts it there, otherwise it puts it
|
|
on the floor under you.
|
|
</li>
|
|
<li class="rscadd">Tajaran can see in the dark.</li>
|
|
<li class="rscdel">Blind rune can no longer be made into a talisman.</li>
|
|
<li class="tweak">
|
|
Cyborgs now lose power much less quickly with no active modules. Active
|
|
modules will drain charge more quickly though.
|
|
</li>
|
|
<li class="tweak">
|
|
Mining cyborgs are now slightly more useful, having a much larger satchel,
|
|
and an improved drill.
|
|
</li>
|
|
<li class="tweak">Constructs can now see who cultists are in cult mode.</li>
|
|
<li class="tweak">Coffins are now sideways to better fit dead bodies.</li>
|
|
<li class="tweak">
|
|
People around you will no longer get a message when putting small items
|
|
into storage items. Large items are unaffected.
|
|
</li>
|
|
<li class="imageadd">
|
|
New sprites for blob, PA, mech construction, field generators and power
|
|
cells.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">06 May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Artificers can now create cult floors.</li>
|
|
<li class="rscadd">
|
|
Added soil to plant seeds in. Make it by crushing up sandstone. Soil does
|
|
not have indicators like trays do! Watch your plants carefully!
|
|
</li>
|
|
<li class="rscadd">
|
|
Added money trees. When life gives you lemons, mutate them into cash.
|
|
</li>
|
|
<li class="rscadd">
|
|
RnD can create a new tool for botanists: The floral somatoray. Has two
|
|
modes. Use it on your plants to induce mutations or boost yield.
|
|
</li>
|
|
<li class="rscadd">Added chawanmushi recipe and beet soup recipes.</li>
|
|
<li class="rscadd">
|
|
Added 1% chance for a species mutation whenever a plant's stats mutate.
|
|
</li>
|
|
<li class="rscadd">
|
|
New PDAs for the botanists and librarian. Sprites for cartridges for both
|
|
too.
|
|
</li>
|
|
<li class="tweak">
|
|
You can now only have ONE decal of blood per tile. This is to fix the
|
|
millions of blood effect items that spawned to lag anyone who right
|
|
clicked them. The most recently created blood item will be the one that
|
|
remains. This does not effect gibs.
|
|
</li>
|
|
<li class="tweak">Hand tools now fit on your belt slot.</li>
|
|
<li class="tweak">
|
|
Changelings faking death can no longer have their brains cut out.
|
|
</li>
|
|
<li class="tweak">
|
|
Updated the barman's shotgun, it acts like a double-barrel now, and he can
|
|
saw it off.
|
|
</li>
|
|
<li class="imageadd">New sprites for lots of medical computers!</li>
|
|
<li class="imageadd">New carrot in-tray sprites.</li>
|
|
<li class="bugfix">
|
|
Soulstones can no longer capture the manifested ghosts. No more infinite
|
|
constructs.
|
|
</li>
|
|
<li class="bugfix">
|
|
Changes rev objectives to use the proper objective so heads being off
|
|
station actually works.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">05 May 2012</h2>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">
|
|
Increases maximum brig timers to 60 minutes. This coincides with a new
|
|
test version of Space Law. See here:
|
|
http://baystation12.net/wiki/index.php/Space_Law or in-game Space Law
|
|
books.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">04 May 2012</h2>
|
|
<h3 class="author">dopeghoti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes AI-less Cyborgs having Asimov laws.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">03 May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="wip">CONTRABAND-CON UPDATE: Added posters.</li>
|
|
<li class="rscadd">
|
|
POSTERS! Posters come in rolled packages that can adhere to any wall or
|
|
r_wall, if it's uncluttered enough. <br /><br />?How they get on-board:
|
|
The quartermaster can now set the receiver frequency of his supplycomp
|
|
circuit board. A bit simplistic as of now, will work on it later. Building
|
|
a supplycomp with a properly set up circuitboard will give access to the
|
|
Contraband crate. <br /><br />?How they're used: Unfold the rolled poster
|
|
on any wall or r_wall to create the poster. There are currently 17
|
|
designs, with the possibility of me adding more. <br /><br />?How to get
|
|
rid of them: You can rip them using your hand... To cleanly extract them
|
|
and not ruin them for future use, however, you can use a pair of
|
|
wirecutters. <br /><br />?How they're classified: They're contraband, so
|
|
it's perfectly okay for security officers to confiscate them. Punishment
|
|
for contraband-providers is up to the situational commanding officers.
|
|
</li>
|
|
|
|
<li class="tweak">
|
|
Merged 'Game' and 'Lobby' tabs during pre-game into one tab
|
|
</li>
|
|
<li class="rscadd">Added the little red x to the late-join job list</li>
|
|
<li class="rscadd">
|
|
Late-joiners are warned if the shuttle is past the point of recall, and if
|
|
the shuttle has already left the station
|
|
</li>
|
|
<li class="rscadd">
|
|
Late-joiners now see how long the round has been going on.
|
|
</li>
|
|
<li class="tweak">
|
|
Droppers are now used at the eyes, and thus, access to the eyes is
|
|
required to have an effect.
|
|
</li>
|
|
<li class="bugfix">
|
|
Mining shuttle computer no longer spits out both 'Shuttle has been sent'
|
|
and 'The shuttle is already moving' every time.
|
|
</li>
|
|
<li class="rscadd">
|
|
Adds a borg upgrade that increases their speed. Requires gold.
|
|
</li>
|
|
<li class="bugfix">Fixes autolathes not doing anything.</li>
|
|
<li class="tweak">
|
|
Changed Chief Engineers Office door name. Stop breaking in!
|
|
</li>
|
|
<li class="tweak">
|
|
Added new airlocks to mining dock, research, and atmospherics.
|
|
</li>
|
|
<li class="tweak">
|
|
RCDs are disabled if they are used on the escape shuttle or hyperspace
|
|
around it.
|
|
</li>
|
|
<li class="tweak">EMPs will now cause flashes to flash their holder.</li>
|
|
<li class="rscadd">Heads now get a silver ID!</li>
|
|
<li class="tweak">
|
|
Blenders can now be filled directly from plant bags. Chefs rejoice.
|
|
</li>
|
|
<li class="rscadd">
|
|
The biogenerator is now more robust. It can dispense fertilizer in
|
|
batches, and make simple leather items at a high cost. Added more wood
|
|
items for tower cap wood construction: Wooden doors and sandals. Added
|
|
plump helmet biscuits and mushroom soup to kitchen recipes.
|
|
</li>
|
|
<li class="tweak">
|
|
Watermelon and pumpkin biomass lowered a bit so biomass isn't totally
|
|
trivial to acquire.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">2nd May 2012</h2>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added carved pumpkins/jackolanterns. Carve them with any of the usual
|
|
things you use to carve things. They work similarly to hardhats.
|
|
</li>
|
|
<li class="rscadd">
|
|
Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1
|
|
flour, 1 egg.
|
|
</li>
|
|
<li class="rscadd">
|
|
Eating corn now makes corn cobs. Carve them with a saw, a knife, or a
|
|
hatchet to make a corncob pipe.
|
|
</li>
|
|
<li class="rscadd">
|
|
Added the bit of transparency to biohelmets that they were always supposed
|
|
to have.
|
|
</li>
|
|
<li class="rscadd">
|
|
Adds randomlly spawning rooms to the mining asteroid that contain various
|
|
goodies.
|
|
</li>
|
|
<li class="rscadd">
|
|
Adds a borg upgrade system. Can be used to reset modules or 'restart' dead
|
|
cyborgs.
|
|
</li>
|
|
<li class="rscadd">
|
|
Officers can now use huds to modify humans' criminal statuses on the go.
|
|
To do this, simply examine a human and at the end should be a clickable
|
|
link to change the status.
|
|
</li>
|
|
<li class="rscadd">
|
|
Cell charger and Recharger are now wrenchable to make them moveable
|
|
</li>
|
|
<li class="tweak">Cats and Dogs can see in the dark.</li>
|
|
<li class="tweak">
|
|
Changed around a few access levels; only jobs who need to do maintenance
|
|
have access to maintenance tunnels. Also the heads and detective.
|
|
</li>
|
|
<li class="tweak">
|
|
Shuttle call/recall announcements are now more noticeable.
|
|
</li>
|
|
<li class="tweak">Changes changling unstun time to 45 from 25</li>
|
|
<li class="tweak">
|
|
Can now repair the first stage of deconstruction of rwalls with metal
|
|
rods.
|
|
</li>
|
|
<li class="tweak">
|
|
Library machine now has a delay when printing bibles to prevent spam.
|
|
</li>
|
|
<li class="bugfix">
|
|
Bugfix to the 'resist' button, unless I don't understand how it works. I
|
|
don't see how it could have ever worked before.
|
|
</li>
|
|
<li class="bugfix">
|
|
You can no longer toggle the welding helmet when stunned or restrained.
|
|
</li>
|
|
<li class="bugfix">
|
|
Fix for not being able to use pills as pill-satchels properly.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">
|
|
Increases time between random events happening in low population round to
|
|
a maximum of double. Random events are more likely to happen up to a limit
|
|
of around 30 active players. Events now fire at the same rate as
|
|
previously with around 20~ active players. Please report unusually high or
|
|
low amounts of events on the bug tracker!
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">1st May 2012</h2>
|
|
<h3 class="author">Mloc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Added extra data to ID cards. Fingerprint, blood type, and DNA. Can all be
|
|
changed in ID computer.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
You can now respawn after 30 minutes in any mode where the win/loss
|
|
condition is not all crew dead.
|
|
</li>
|
|
<li class="imageadd">
|
|
New in-hand sprites for energy and taser guns courtesy of Flashkirby99.
|
|
</li>
|
|
<li class="bugfix">Fixes emagging doors.</li>
|
|
<li class="bugfix">
|
|
NT has recently upgraded their anti-telepathy double glazing. As such, you
|
|
can no longer remote view people on any level except the station or the
|
|
mining asteroid!
|
|
</li>
|
|
<li class="tweak">
|
|
As a side effect of the above, remote viewing and telekinesis cannot be
|
|
used at the same time.
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">30th April 2012</h2>
|
|
<h3 class="author">Mloc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Due to new NT hiring protocols, characters can now only be between the
|
|
ages of 20-65 instead of 15-45.
|
|
</li>
|
|
</ul>
|
|
<h3 class="author">Erthilo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
Switched to /tg/'s changelog format! Previous updates can be found here:
|
|
http://baystation12.net/wiki/index.php/Changelog
|
|
</li>
|
|
<li class="rscadd">New green alt satchel for Botanists.</li>
|
|
<li class="rscadd">
|
|
Cyborgs can now view crew manifest and also state laws.
|
|
</li>
|
|
<li class="imageadd">New ATM sprites.</li>
|
|
<li class="tweak">Changes year to 2556 on medical/security records.</li>
|
|
</ul>
|
|
<h3 class="author">TG updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">
|
|
The escape shuttle will now spend two minutes travelling to CentCom, woo!
|
|
Objectives are only complete when the shuttle reaches CentCom, and anyone
|
|
leaving the shuttle during transit time will be lost in deep space! Also,
|
|
anyone standing in the way of the shuttle when it arrives will be gibbed.
|
|
</li>
|
|
<li class="rscadd">Added Antimov module. Very dangerous.</li>
|
|
<li class="rscadd">
|
|
Pill bottles now work like ore satchels, click a tile full of pills to
|
|
pick them all up.
|
|
</li>
|
|
<li class="rscadd">Tower caps can now grow randomly as weeds</li>
|
|
<li class="tweak">
|
|
Using a minihoe on a Hydroponics tray removes all the weeds in the tray at
|
|
once. Using a bucket on a sink now fills it entirely with water, instead
|
|
of 10 units at a time.
|
|
</li>
|
|
<li class="tweak">You can no longer take photos of photos.</li>
|
|
<li class="tweak">
|
|
Malf AI's hopping between APCs no longer become longer and longer.
|
|
</li>
|
|
<li class="tweak">
|
|
Secborgs now have modified tasers, it holds 6 shots and recharges one shot
|
|
every 10 seconds automatically.
|
|
</li>
|
|
<li class="tweak">
|
|
Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead
|
|
of off. Vents will not appear in the list instead of a timeout message.
|
|
They also have a link with sets them back to one atmosphere kPa.
|
|
</li>
|
|
<li class="tweak">
|
|
You now click on AI modules in-hand to set them, instead of just picking
|
|
them up.
|
|
</li>
|
|
<li class="bugfix">Fixes the way the safeguard module is written.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<div class="commit sansserif">
|
|
<h2 class="date">TG</h2>
|
|
<h3 class="author">29th April 2012 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new sprites for Killer Tomatoes.</li>
|
|
<li class="rscadd">
|
|
Added lasertag vests, guns, projectiles. Sprites for the vests and guns
|
|
from Muncher. Not actually mapped in. Lasertag guns are only usable if
|
|
you're wearing the appropriate team vest. Lasertag projectiles will only
|
|
stun people who are wearing vests belonging to the opposing team.
|
|
</li>
|
|
<li class="rscadd">Adds Holodeck, also not mapped in.</li>
|
|
<li class="rscadd">
|
|
Janitor borgs have been massively upgraded. They now clean as they move
|
|
around.
|
|
</li>
|
|
<li class="rscadd">
|
|
Mining shuttle now shunts people where it wants to be. Shuttles now crush
|
|
people if they fail to move out of where they want to be with the initial
|
|
shunt.
|
|
</li>
|
|
<li class="rscadd">
|
|
Adds Halloss (Hallucination Damage) as a damage type weapons can do.
|
|
Halloss can be healed by sleeping.
|
|
</li>
|
|
<li class="tweak">
|
|
Windows can only be damaged by weapons that do brute or burn.
|
|
</li>
|
|
<li class="tweak">
|
|
HUD damage indicator now updates with halloss. Inspecting yourself for
|
|
organ damage now randomly shows damaged organs if you have halloss.
|
|
</li>
|
|
<li class="tweak">Nuke disk now respawns in all rounds.</li>
|
|
<li class="rscadd">
|
|
Pinpointers now show the remaining time until a nuke goes off if it's been
|
|
armed when examined.
|
|
</li>
|
|
<li class="tweak">
|
|
Instead of z-level transition happening when you reach the edge of the
|
|
map, it will now happen 7 tiles away from the edge. This means that you
|
|
will no longer see the black edge, transition will likely happen without
|
|
you even noticing.
|
|
</li>
|
|
<li class="tweak">
|
|
Slight changes to examine messages. You cannot examine when
|
|
blind/unconscious.
|
|
</li>
|
|
<li class="imageadd">More new locker sprites!</li>
|
|
<li class="bugfix">
|
|
Fixes glass knock sound having a pop at the end of it.
|
|
</li>
|
|
<li class="bugfix">
|
|
Telecomm traffic control now has its own circuitboard and doesn't
|
|
transform into a server when the monitor is disconnected/reconnected.
|
|
</li>
|
|
<li class="bugfix">
|
|
Using an igniter on a flamethrower that already has one attached no longer
|
|
uses up the igniter.
|
|
</li>
|
|
<li class="bugfix">NTSL bugfixes.</li>
|
|
</ul>
|
|
</div>
|