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CHOMPStation2/code/game/machinery/alarm.dm

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////////////////////////////////////////
//CONTAINS: Air Alarms and Fire Alarms//
////////////////////////////////////////
#define AALARM_MODE_SCRUBBING 1
#define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster.
#define AALARM_MODE_PANIC 3 //constantly sucks all air
#define AALARM_MODE_CYCLE 4 //sucks off all air, then refill and switches to scrubbing
#define AALARM_MODE_FILL 5 //emergency fill
#define AALARM_MODE_OFF 6 //Shuts it all down.
#define AALARM_SCREEN_MAIN 1
#define AALARM_SCREEN_VENT 2
#define AALARM_SCREEN_SCRUB 3
#define AALARM_SCREEN_MODE 4
#define AALARM_SCREEN_SENSORS 5
#define AALARM_REPORT_TIMEOUT 100
#define RCON_NO 1
#define RCON_AUTO 2
#define RCON_YES 3
#define MAX_TEMPERATURE 90
#define MIN_TEMPERATURE -40
//all air alarms in area are connected via magic
/area
var/obj/machinery/alarm/master_air_alarm
var/list/air_vent_names = list()
var/list/air_scrub_names = list()
var/list/air_vent_info = list()
var/list/air_scrub_info = list()
/obj/machinery/alarm
name = "alarm"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
anchored = 1
use_power = 1
idle_power_usage = 80
active_power_usage = 1000 //For heating/cooling rooms. 1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
power_channel = ENVIRON
req_one_access = list(access_atmospherics, access_engine_equip)
var/alarm_id = null
var/breach_detection = 1 // Whether to use automatic breach detection or not
var/frequency = 1439
//var/skipprocess = 0 //Experimenting
var/alarm_frequency = 1437
var/remote_control = 0
var/rcon_setting = 2
var/rcon_time = 0
var/locked = 1
var/wiresexposed = 0 // If it's been screwdrivered open.
var/aidisabled = 0
var/shorted = 0
var/datum/wires/alarm/wires
var/mode = AALARM_MODE_SCRUBBING
var/screen = AALARM_SCREEN_MAIN
var/area_uid
var/area/alarm_area
var/buildstage = 2 //2 is built, 1 is building, 0 is frame.
var/target_temperature = T0C+20
var/regulating_temperature = 0
var/datum/radio_frequency/radio_connection
var/list/TLV = list()
var/danger_level = 0
var/pressure_dangerlevel = 0
var/oxygen_dangerlevel = 0
var/co2_dangerlevel = 0
var/phoron_dangerlevel = 0
var/temperature_dangerlevel = 0
var/other_dangerlevel = 0
var/report_danger_level = 1
/obj/machinery/alarm/nobreach
breach_detection = 0
/obj/machinery/alarm/monitor
report_danger_level = 0
breach_detection = 0
/obj/machinery/alarm/server/New()
..()
req_access = list(access_rd, access_atmospherics, access_engine_equip)
TLV["oxygen"] = list(-1.0, -1.0,-1.0,-1.0) // Partial pressure, kpa
TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["phoron"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(0,ONE_ATMOSPHERE*0.10,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60) /* kpa */
TLV["temperature"] = list(20, 40, 140, 160) // K
target_temperature = 90
/obj/machinery/alarm/Destroy()
unregister_radio(src, frequency)
if(wires)
qdel(wires)
wires = null
..()
/obj/machinery/alarm/New(var/loc, var/dir, var/building = 0)
..()
if(building)
if(loc)
src.loc = loc
if(dir)
src.set_dir(dir)
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
update_icon()
return
first_run()
/obj/machinery/alarm/proc/first_run()
alarm_area = get_area(src)
area_uid = alarm_area.uid
if (name == "alarm")
name = "[alarm_area.name] Air Alarm"
if(!wires)
wires = new(src)
// breathable air according to human/Life()
TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa
TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["phoron"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */
TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K
/obj/machinery/alarm/initialize()
set_frequency(frequency)
if (!master_is_operating())
elect_master()
/obj/machinery/alarm/process()
if((stat & (NOPOWER|BROKEN)) || shorted || buildstage != 2)
return
var/turf/simulated/location = loc
if(!istype(location)) return//returns if loc is not simulated
var/datum/gas_mixture/environment = location.return_air()
//Handle temperature adjustment here.
handle_heating_cooling(environment)
var/old_level = danger_level
var/old_pressurelevel = pressure_dangerlevel
danger_level = overall_danger_level(environment)
if (old_level != danger_level)
apply_danger_level(danger_level)
if (old_pressurelevel != pressure_dangerlevel)
if (breach_detected())
mode = AALARM_MODE_OFF
apply_mode()
if (mode==AALARM_MODE_CYCLE && environment.return_pressure()<ONE_ATMOSPHERE*0.05)
mode=AALARM_MODE_FILL
apply_mode()
//atmos computer remote controll stuff
switch(rcon_setting)
if(RCON_NO)
remote_control = 0
if(RCON_AUTO)
if(danger_level == 2)
remote_control = 1
else
remote_control = 0
if(RCON_YES)
remote_control = 1
return
/obj/machinery/alarm/proc/handle_heating_cooling(var/datum/gas_mixture/environment)
if (!regulating_temperature)
//check for when we should start adjusting temperature
if(!get_danger_level(target_temperature, TLV["temperature"]) && abs(environment.temperature - target_temperature) > 2.0)
update_use_power(2)
regulating_temperature = 1
visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click and a faint electronic hum.")
else
//check for when we should stop adjusting temperature
if (get_danger_level(target_temperature, TLV["temperature"]) || abs(environment.temperature - target_temperature) <= 0.5)
update_use_power(1)
regulating_temperature = 0
visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click as a faint electronic humming stops.")
if (regulating_temperature)
if(target_temperature > T0C + MAX_TEMPERATURE)
target_temperature = T0C + MAX_TEMPERATURE
if(target_temperature < T0C + MIN_TEMPERATURE)
target_temperature = T0C + MIN_TEMPERATURE
var/datum/gas_mixture/gas
gas = environment.remove(0.25*environment.total_moles)
if(gas)
if (gas.temperature <= target_temperature) //gas heating
var/energy_used = min( gas.get_thermal_energy_change(target_temperature) , active_power_usage)
gas.add_thermal_energy(energy_used)
//use_power(energy_used, ENVIRON) //handle by update_use_power instead
else //gas cooling
var/heat_transfer = min(abs(gas.get_thermal_energy_change(target_temperature)), active_power_usage)
//Assume the heat is being pumped into the hull which is fixed at 20 C
//none of this is really proper thermodynamics but whatever
var/cop = gas.temperature/T20C //coefficient of performance -> power used = heat_transfer/cop
heat_transfer = min(heat_transfer, cop * active_power_usage) //this ensures that we don't use more than active_power_usage amount of power
heat_transfer = -gas.add_thermal_energy(-heat_transfer) //get the actual heat transfer
//use_power(heat_transfer / cop, ENVIRON) //handle by update_use_power instead
environment.merge(gas)
/obj/machinery/alarm/proc/overall_danger_level(var/datum/gas_mixture/environment)
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/environment_pressure = environment.return_pressure()
//var/other_moles = 0.0
////for(var/datum/gas/G in environment.trace_gases)
// other_moles+=G.moles
pressure_dangerlevel = get_danger_level(environment_pressure, TLV["pressure"])
oxygen_dangerlevel = get_danger_level(environment.gas["oxygen"]*partial_pressure, TLV["oxygen"])
co2_dangerlevel = get_danger_level(environment.gas["carbon_dioxide"]*partial_pressure, TLV["carbon dioxide"])
phoron_dangerlevel = get_danger_level(environment.gas["phoron"]*partial_pressure, TLV["phoron"])
temperature_dangerlevel = get_danger_level(environment.temperature, TLV["temperature"])
//other_dangerlevel = get_danger_level(other_moles*partial_pressure, TLV["other"])
return max(
pressure_dangerlevel,
oxygen_dangerlevel,
co2_dangerlevel,
phoron_dangerlevel,
//other_dangerlevel,
temperature_dangerlevel
)
// Returns whether this air alarm thinks there is a breach, given the sensors that are available to it.
/obj/machinery/alarm/proc/breach_detected()
var/turf/simulated/location = loc
if(!istype(location))
return 0
if(breach_detection == 0)
return 0
var/datum/gas_mixture/environment = location.return_air()
var/environment_pressure = environment.return_pressure()
var/pressure_levels = TLV["pressure"]
if (environment_pressure <= pressure_levels[1]) //low pressures
if (!(mode == AALARM_MODE_PANIC || mode == AALARM_MODE_CYCLE))
return 1
return 0
/obj/machinery/alarm/proc/master_is_operating()
return alarm_area.master_air_alarm && !(alarm_area.master_air_alarm.stat & (NOPOWER|BROKEN))
/obj/machinery/alarm/proc/elect_master()
for (var/obj/machinery/alarm/AA in alarm_area)
if (!(AA.stat & (NOPOWER|BROKEN)))
alarm_area.master_air_alarm = AA
return 1
return 0
/obj/machinery/alarm/proc/get_danger_level(var/current_value, var/list/danger_levels)
if((current_value >= danger_levels[4] && danger_levels[4] > 0) || current_value <= danger_levels[1])
return 2
if((current_value >= danger_levels[3] && danger_levels[3] > 0) || current_value <= danger_levels[2])
return 1
return 0
/obj/machinery/alarm/update_icon()
if(wiresexposed)
icon_state = "alarmx"
return
if((stat & (NOPOWER|BROKEN)) || shorted)
icon_state = "alarmp"
return
var/icon_level = danger_level
if (alarm_area.atmosalm)
icon_level = max(icon_level, 1) //if there's an atmos alarm but everything is okay locally, no need to go past yellow
switch(icon_level)
if (0)
icon_state = "alarm0"
if (1)
icon_state = "alarm2" //yes, alarm2 is yellow alarm
if (2)
icon_state = "alarm1"
/obj/machinery/alarm/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
if (alarm_area.master_air_alarm != src)
if (master_is_operating())
return
elect_master()
if (alarm_area.master_air_alarm != src)
return
if(!signal || signal.encryption)
return
var/id_tag = signal.data["tag"]
if (!id_tag)
return
if (signal.data["area"] != area_uid)
return
if (signal.data["sigtype"] != "status")
return
var/dev_type = signal.data["device"]
if(!(id_tag in alarm_area.air_scrub_names) && !(id_tag in alarm_area.air_vent_names))
register_env_machine(id_tag, dev_type)
if(dev_type == "AScr")
alarm_area.air_scrub_info[id_tag] = signal.data
else if(dev_type == "AVP")
alarm_area.air_vent_info[id_tag] = signal.data
/obj/machinery/alarm/proc/register_env_machine(var/m_id, var/device_type)
var/new_name
if (device_type=="AVP")
new_name = "[alarm_area.name] Vent Pump #[alarm_area.air_vent_names.len+1]"
alarm_area.air_vent_names[m_id] = new_name
else if (device_type=="AScr")
new_name = "[alarm_area.name] Air Scrubber #[alarm_area.air_scrub_names.len+1]"
alarm_area.air_scrub_names[m_id] = new_name
else
return
spawn (10)
send_signal(m_id, list("init" = new_name) )
/obj/machinery/alarm/proc/refresh_all()
for(var/id_tag in alarm_area.air_vent_names)
var/list/I = alarm_area.air_vent_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
for(var/id_tag in alarm_area.air_scrub_names)
var/list/I = alarm_area.air_scrub_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
/obj/machinery/alarm/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM)
/obj/machinery/alarm/proc/send_signal(var/target, var/list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = command
signal.data["tag"] = target
signal.data["sigtype"] = "command"
radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM)
// world << text("Signal [] Broadcasted to []", command, target)
return 1
/obj/machinery/alarm/proc/apply_mode()
//propagate mode to other air alarms in the area
//TODO: make it so that players can choose between applying the new mode to the room they are in (related area) vs the entire alarm area
for (var/obj/machinery/alarm/AA in alarm_area)
AA.mode = mode
switch(mode)
if(AALARM_MODE_SCRUBBING)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "co2_scrub"= 1, "scrubbing"= 1, "panic_siphon"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default") )
if(AALARM_MODE_PANIC, AALARM_MODE_CYCLE)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 0) )
if(AALARM_MODE_REPLACEMENT)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default") )
if(AALARM_MODE_FILL)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default") )
if(AALARM_MODE_OFF)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 0) )
/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level)
if (report_danger_level && alarm_area.atmosalert(new_danger_level, src))
post_alert(new_danger_level)
update_icon()
/obj/machinery/alarm/proc/post_alert(alert_level)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency)
if(!frequency)
return
var/datum/signal/alert_signal = new
alert_signal.source = src
alert_signal.transmission_method = 1
alert_signal.data["zone"] = alarm_area.name
alert_signal.data["type"] = "Atmospheric"
if(alert_level==2)
alert_signal.data["alert"] = "severe"
else if (alert_level==1)
alert_signal.data["alert"] = "minor"
else if (alert_level==0)
alert_signal.data["alert"] = "clear"
frequency.post_signal(src, alert_signal)
/obj/machinery/alarm/attack_ai(mob/user)
ui_interact(user)
/obj/machinery/alarm/attack_hand(mob/user)
. = ..()
if (.)
return
return interact(user)
/obj/machinery/alarm/interact(mob/user)
ui_interact(user)
wires.Interact(user)
/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
var/data[0]
var/remote_connection = 0
var/remote_access = 0
if(state)
var/list/href = state.href_list(user)
remote_connection = href["remote_connection"] // Remote connection means we're non-adjacent/connecting from another computer
remote_access = href["remote_access"] // Remote access means we also have the privilege to alter the air alarm.
data["locked"] = locked && !user.isSilicon()
data["remote_connection"] = remote_connection
data["remote_access"] = remote_access
data["rcon"] = rcon_setting
data["screen"] = screen
populate_status(data)
if(!(locked && !remote_connection) || remote_access || user.isSilicon())
populate_controls(data)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "air_alarm.tmpl", src.name, 325, 625, master_ui = master_ui, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/alarm/proc/populate_status(var/data)
var/turf/location = get_turf(src)
var/datum/gas_mixture/environment = location.return_air()
var/total = environment.total_moles
var/list/environment_data = new
data["has_environment"] = total
if(total)
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/list/current_settings = TLV["pressure"]
var/pressure = environment.return_pressure()
var/pressure_danger = get_danger_level(pressure, current_settings)
environment_data[++environment_data.len] = list("name" = "Pressure", "value" = pressure, "unit" = "kPa", "danger_level" = pressure_danger)
data["total_danger"] = pressure_danger
current_settings = TLV["oxygen"]
var/oxygen_danger = get_danger_level(environment.gas["oxygen"]*partial_pressure, current_settings)
environment_data[++environment_data.len] = list("name" = "Oxygen", "value" = environment.gas["oxygen"] / total * 100, "unit" = "%", "danger_level" = oxygen_danger)
data["total_danger"] = max(oxygen_danger, data["total_danger"])
current_settings = TLV["carbon dioxide"]
var/carbon_dioxide_danger = get_danger_level(environment.gas["carbon_dioxide"]*partial_pressure, current_settings)
environment_data[++environment_data.len] = list("name" = "Carbon dioxide", "value" = environment.gas["carbon_dioxide"] / total * 100, "unit" = "%", "danger_level" = carbon_dioxide_danger)
data["total_danger"] = max(carbon_dioxide_danger, data["total_danger"])
current_settings = TLV["phoron"]
var/phoron_danger = get_danger_level(environment.gas["phoron"]*partial_pressure, current_settings)
environment_data[++environment_data.len] = list("name" = "Toxins", "value" = environment.gas["phoron"] / total * 100, "unit" = "%", "danger_level" = phoron_danger)
data["total_danger"] = max(phoron_danger, data["total_danger"])
current_settings = TLV["temperature"]
var/temperature_danger = get_danger_level(environment.temperature, current_settings)
environment_data[++environment_data.len] = list("name" = "Temperature", "value" = environment.temperature, "unit" = "K ([round(environment.temperature - T0C, 0.1)]C)", "danger_level" = temperature_danger)
data["total_danger"] = max(temperature_danger, data["total_danger"])
data["environment"] = environment_data
data["atmos_alarm"] = alarm_area.atmosalm
data["fire_alarm"] = alarm_area.fire != null
data["target_temperature"] = "[target_temperature - T0C]C"
/obj/machinery/alarm/proc/populate_controls(var/list/data)
switch(screen)
if(AALARM_SCREEN_MAIN)
data["mode"] = mode
if(AALARM_SCREEN_VENT)
var/vents[0]
for(var/id_tag in alarm_area.air_vent_names)
var/long_name = alarm_area.air_vent_names[id_tag]
var/list/info = alarm_area.air_vent_info[id_tag]
if(!info)
continue
vents[++vents.len] = list(
"id_tag" = id_tag,
"long_name" = sanitize(long_name),
"power" = info["power"],
"checks" = info["checks"],
"direction" = info["direction"],
"external" = info["external"]
)
data["vents"] = vents
if(AALARM_SCREEN_SCRUB)
var/scrubbers[0]
for(var/id_tag in alarm_area.air_scrub_names)
var/long_name = alarm_area.air_scrub_names[id_tag]
var/list/info = alarm_area.air_scrub_info[id_tag]
if(!info)
continue
scrubbers[++scrubbers.len] = list(
"id_tag" = id_tag,
"long_name" = sanitize(long_name),
"power" = info["power"],
"scrubbing" = info["scrubbing"],
"panic" = info["panic"],
"filters" = list()
)
scrubbers[scrubbers.len]["filters"] += list(list("name" = "Oxygen", "command" = "o2_scrub", "val" = info["filter_o2"]))
scrubbers[scrubbers.len]["filters"] += list(list("name" = "Nitrogen", "command" = "n2_scrub", "val" = info["filter_n2"]))
scrubbers[scrubbers.len]["filters"] += list(list("name" = "Carbon Dioxide", "command" = "co2_scrub","val" = info["filter_co2"]))
scrubbers[scrubbers.len]["filters"] += list(list("name" = "Toxin" , "command" = "tox_scrub","val" = info["filter_phoron"]))
scrubbers[scrubbers.len]["filters"] += list(list("name" = "Nitrous Oxide", "command" = "n2o_scrub","val" = info["filter_n2o"]))
data["scrubbers"] = scrubbers
if(AALARM_SCREEN_MODE)
var/modes[0]
modes[++modes.len] = list("name" = "Filtering - Scrubs out contaminants", "mode" = AALARM_MODE_SCRUBBING, "selected" = mode == AALARM_MODE_SCRUBBING, "danger" = 0)
modes[++modes.len] = list("name" = "Replace Air - Siphons out air while replacing", "mode" = AALARM_MODE_REPLACEMENT, "selected" = mode == AALARM_MODE_REPLACEMENT, "danger" = 0)
modes[++modes.len] = list("name" = "Panic - Siphons air out of the room", "mode" = AALARM_MODE_PANIC, "selected" = mode == AALARM_MODE_PANIC, "danger" = 1)
modes[++modes.len] = list("name" = "Cycle - Siphons air before replacing", "mode" = AALARM_MODE_CYCLE, "selected" = mode == AALARM_MODE_CYCLE, "danger" = 1)
modes[++modes.len] = list("name" = "Fill - Shuts off scrubbers and opens vents", "mode" = AALARM_MODE_FILL, "selected" = mode == AALARM_MODE_FILL, "danger" = 0)
modes[++modes.len] = list("name" = "Off - Shuts off vents and scrubbers", "mode" = AALARM_MODE_OFF, "selected" = mode == AALARM_MODE_OFF, "danger" = 0)
data["modes"] = modes
data["mode"] = mode
if(AALARM_SCREEN_SENSORS)
var/list/selected
var/thresholds[0]
var/list/gas_names = list(
"oxygen" = "O<sub>2</sub>",
"carbon dioxide" = "CO<sub>2</sub>",
"phoron" = "Toxin",
"other" = "Other")
for (var/g in gas_names)
thresholds[++thresholds.len] = list("name" = gas_names[g], "settings" = list())
selected = TLV[g]
for(var/i = 1, i <= 4, i++)
thresholds[thresholds.len]["settings"] += list(list("env" = g, "val" = i, "selected" = selected[i]))
selected = TLV["pressure"]
thresholds[++thresholds.len] = list("name" = "Pressure", "settings" = list())
for(var/i = 1, i <= 4, i++)
thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = i, "selected" = selected[i]))
selected = TLV["temperature"]
thresholds[++thresholds.len] = list("name" = "Temperature", "settings" = list())
for(var/i = 1, i <= 4, i++)
thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = i, "selected" = selected[i]))
data["thresholds"] = thresholds
/obj/machinery/alarm/CanUseTopic(var/mob/user, var/datum/topic_state/state, var/href_list = list())
if(buildstage != 2)
return STATUS_CLOSE
if(aidisabled && user.isMobAI())
user << "<span class='warning'>AI control for \the [src] interface has been disabled.</span>"
return STATUS_CLOSE
. = shorted ? STATUS_DISABLED : STATUS_INTERACTIVE
if(. == STATUS_INTERACTIVE)
var/extra_href = state.href_list(usr)
// Prevent remote users from altering RCON settings unless they already have access
if(href_list["rcon"] && extra_href["remote_connection"] && !extra_href["remote_access"])
. = STATUS_UPDATE
return min(..(), .)
/obj/machinery/alarm/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state)
if(..(href, href_list, nowindow, state))
return 1
// hrefs that can always be called -walter0o
if(href_list["rcon"])
var/attempted_rcon_setting = text2num(href_list["rcon"])
switch(attempted_rcon_setting)
if(RCON_NO)
rcon_setting = RCON_NO
if(RCON_AUTO)
rcon_setting = RCON_AUTO
if(RCON_YES)
rcon_setting = RCON_YES
return 1
if(href_list["temperature"])
var/list/selected = TLV["temperature"]
var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE)
var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE)
var/input_temperature = input("What temperature would you like the system to mantain? (Capped between [min_temperature] and [max_temperature]C)", "Thermostat Controls", target_temperature - T0C) as num|null
if(isnum(input_temperature))
if(input_temperature > max_temperature || input_temperature < min_temperature)
usr << "Temperature must be between [min_temperature]C and [max_temperature]C"
else
target_temperature = input_temperature + T0C
return 1
// hrefs that need the AA unlocked -walter0o
var/extra_href = state.href_list(usr)
if(!(locked && !extra_href["remote_connection"]) || extra_href["remote_access"] || usr.isSilicon())
if(href_list["command"])
var/device_id = href_list["id_tag"]
switch(href_list["command"])
if("set_external_pressure")
var/input_pressure = input("What pressure you like the system to mantain?", "Pressure Controls") as num|null
if(isnum(input_pressure))
send_signal(device_id, list(href_list["command"] = input_pressure))
return 1
if("reset_external_pressure")
send_signal(device_id, list(href_list["command"] = ONE_ATMOSPHERE))
return 1
if( "power",
"adjust_external_pressure",
"checks",
"o2_scrub",
"n2_scrub",
"co2_scrub",
"tox_scrub",
"n2o_scrub",
"panic_siphon",
"scrubbing")
send_signal(device_id, list(href_list["command"] = text2num(href_list["val"]) ) )
return 1
if("set_threshold")
var/env = href_list["env"]
var/threshold = text2num(href_list["var"])
var/list/selected = TLV[env]
var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound")
var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as null|num
if (isnull(newval))
return 1
if (newval<0)
selected[threshold] = -1.0
else if (env=="temperature" && newval>5000)
selected[threshold] = 5000
else if (env=="pressure" && newval>50*ONE_ATMOSPHERE)
selected[threshold] = 50*ONE_ATMOSPHERE
else if (env!="temperature" && env!="pressure" && newval>200)
selected[threshold] = 200
else
newval = round(newval,0.01)
selected[threshold] = newval
if(threshold == 1)
if(selected[1] > selected[2])
selected[2] = selected[1]
if(selected[1] > selected[3])
selected[3] = selected[1]
if(selected[1] > selected[4])
selected[4] = selected[1]
if(threshold == 2)
if(selected[1] > selected[2])
selected[1] = selected[2]
if(selected[2] > selected[3])
selected[3] = selected[2]
if(selected[2] > selected[4])
selected[4] = selected[2]
if(threshold == 3)
if(selected[1] > selected[3])
selected[1] = selected[3]
if(selected[2] > selected[3])
selected[2] = selected[3]
if(selected[3] > selected[4])
selected[4] = selected[3]
if(threshold == 4)
if(selected[1] > selected[4])
selected[1] = selected[4]
if(selected[2] > selected[4])
selected[2] = selected[4]
if(selected[3] > selected[4])
selected[3] = selected[4]
apply_mode()
return 1
if(href_list["screen"])
screen = text2num(href_list["screen"])
return 1
if(href_list["atmos_unlock"])
switch(href_list["atmos_unlock"])
if("0")
alarm_area.air_doors_close()
if("1")
alarm_area.air_doors_open()
return 1
if(href_list["atmos_alarm"])
if (alarm_area.atmosalert(2, src))
apply_danger_level(2)
update_icon()
return 1
if(href_list["atmos_reset"])
if (alarm_area.atmosalert(0, src))
apply_danger_level(0)
update_icon()
return 1
if(href_list["mode"])
mode = text2num(href_list["mode"])
apply_mode()
return 1
/obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
switch(buildstage)
if(2)
if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
//user << "You pop the Air Alarm's maintence panel open."
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
update_icon()
return
if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 5)
buildstage = 1
update_icon()
return
if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
if(stat & (NOPOWER|BROKEN))
user << "It does nothing"
return
else
if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the Air Alarm interface.</span>"
else
user << "<span class='warning'>Access denied.</span>"
return
if(1)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if (C.use(5))
user << "<span class='notice'>You wire \the [src].</span>"
buildstage = 2
update_icon()
first_run()
return
else
user << "<span class='warning'>You need 5 pieces of cable to do wire \the [src].</span>"
return
else if(istype(W, /obj/item/weapon/crowbar))
user << "You start prying out the circuit."
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(user,20))
user << "You pry out the circuit!"
var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics()
circuit.loc = user.loc
buildstage = 0
update_icon()
return
if(0)
if(istype(W, /obj/item/weapon/airalarm_electronics))
user << "You insert the circuit!"
qdel(W)
buildstage = 1
update_icon()
return
else if(istype(W, /obj/item/weapon/wrench))
user << "You remove the fire alarm assembly from the wall!"
new /obj/item/frame/air_alarm(get_turf(user))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
qdel(src)
return ..()
/obj/machinery/alarm/power_change()
..()
spawn(rand(0,15))
update_icon()
/obj/machinery/alarm/examine(mob/user)
..(user)
if (buildstage < 2)
user << "It is not wired."
if (buildstage < 1)
user << "The circuit is missing."
/*
AIR ALARM CIRCUIT
Just a object used in constructing air alarms
*/
/obj/item/weapon/airalarm_electronics
name = "air alarm electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = 2.0
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/*
FIRE ALARM
*/
/obj/machinery/firealarm
name = "fire alarm"
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
var/last_process = 0
var/wiresexposed = 0
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
/obj/machinery/firealarm/update_icon()
if(wiresexposed)
switch(buildstage)
if(2)
icon_state="fire_b2"
if(1)
icon_state="fire_b1"
if(0)
icon_state="fire_b0"
return
if(stat & BROKEN)
icon_state = "firex"
else if(stat & NOPOWER)
icon_state = "firep"
else if(!src.detecting)
icon_state = "fire1"
else
icon_state = "fire0"
/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume)
if(src.detecting)
if(temperature > T0C+200)
src.alarm() // added check of detector status here
return
/obj/machinery/firealarm/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/firealarm/bullet_act(BLAH)
return src.alarm()
/obj/machinery/firealarm/emp_act(severity)
if(prob(50/severity))
alarm(rand(30/severity, 60/severity))
..()
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
wiresexposed = !wiresexposed
update_icon()
return
if(wiresexposed)
switch(buildstage)
if(2)
if (istype(W, /obj/item/device/multitool))
src.detecting = !( src.detecting )
if (src.detecting)
user.visible_message("<span class='notice'>\The [user] has reconnected [src]'s detecting unit!</span>", "<span class='notice'>You have reconnected [src]'s detecting unit.</span>")
else
user.visible_message("<span class='notice'>\The [user] has disconnected [src]'s detecting unit!</span>", "<span class='notice'>You have disconnected [src]'s detecting unit.</span>")
else if (istype(W, /obj/item/weapon/wirecutters))
user.visible_message("<span class='notice'>\The [user] has cut the wires inside \the [src]!</span>", "<span class='notice'>You have cut the wires inside \the [src].</span>")
new/obj/item/stack/cable_coil(get_turf(src), 5)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
buildstage = 1
update_icon()
if(1)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if (C.use(5))
user << "<span class='notice'>You wire \the [src].</span>"
buildstage = 2
return
else
user << "<span class='warning'>You need 5 pieces of cable to wire \the [src].</span>"
return
else if(istype(W, /obj/item/weapon/crowbar))
user << "You pry out the circuit!"
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
spawn(20)
var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics()
circuit.loc = user.loc
buildstage = 0
update_icon()
if(0)
if(istype(W, /obj/item/weapon/firealarm_electronics))
user << "You insert the circuit!"
qdel(W)
buildstage = 1
update_icon()
else if(istype(W, /obj/item/weapon/wrench))
user << "You remove the fire alarm assembly from the wall!"
new /obj/item/frame/fire_alarm(get_turf(user))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
qdel(src)
return
src.alarm()
return
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
if(stat & (NOPOWER|BROKEN))
return
if(src.timing)
if(src.time > 0)
src.time = src.time - ((world.timeofday - last_process)/10)
else
src.alarm()
src.time = 0
src.timing = 0
processing_objects.Remove(src)
src.updateDialog()
last_process = world.timeofday
if(locate(/obj/fire) in loc)
alarm()
return
/obj/machinery/firealarm/power_change()
..()
spawn(rand(0,15))
update_icon()
/obj/machinery/firealarm/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
return
if (buildstage != 2)
return
user.set_machine(src)
var/area/A = src.loc
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
A = A.loc
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>Alarm - Lockdown</A>", src)
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>Fire alarm</B> [d1]\n<HR>The current alert level is: <b>[get_security_level()]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? "[minute]:" : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
else
A = A.loc
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("Reset - Lockdown"))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("Alarm - Lockdown"))
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>[stars("Fire alarm")]</B> [d1]\n<HR><b>The current alert level is: [stars(get_security_level())]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? text("[]:", minute) : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
return
/obj/machinery/firealarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if (buildstage != 2)
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["reset"])
src.reset()
else if (href_list["alarm"])
src.alarm()
else if (href_list["time"])
src.timing = text2num(href_list["time"])
last_process = world.timeofday
processing_objects.Add(src)
else if (href_list["tp"])
var/tp = text2num(href_list["tp"])
src.time += tp
src.time = min(max(round(src.time), 0), 120)
src.updateUsrDialog()
src.add_fingerprint(usr)
else
usr << browse(null, "window=firealarm")
return
return
/obj/machinery/firealarm/proc/reset()
if (!( src.working ))
return
var/area/area = get_area(src)
for(var/obj/machinery/firealarm/FA in area)
fire_alarm.clearAlarm(loc, FA)
update_icon()
return
/obj/machinery/firealarm/proc/alarm(var/duration = 0)
if (!( src.working))
return
var/area/area = get_area(src)
for(var/obj/machinery/firealarm/FA in area)
fire_alarm.triggerAlarm(loc, FA, duration)
update_icon()
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
return
/obj/machinery/firealarm/New(loc, dir, building)
..()
if(loc)
src.loc = loc
if(dir)
src.set_dir(dir)
if(building)
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
/obj/machinery/firealarm/initialize()
if(z in config.contact_levels)
if(security_level)
src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
else
src.overlays += image('icons/obj/monitors.dmi', "overlay_green")
update_icon()
/*
FIRE ALARM CIRCUIT
Just a object used in constructing fire alarms
*/
/obj/item/weapon/firealarm_electronics
name = "fire alarm electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
w_class = 2.0
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/machinery/partyalarm
name = "\improper PARTY BUTTON"
desc = "Cuban Pete is in the house!"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/machinery/partyalarm/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
return
user.machine = src
var/area/A = get_area(src)
ASSERT(isarea(A))
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
if (A.party)
d1 = text("<A href='?src=\ref[];reset=1'>No Party :(</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>PARTY!!!</A>", src)
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>Party Button</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
else
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("No Party :("))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("PARTY!!!"))
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>[]</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
return
/obj/machinery/partyalarm/proc/reset()
if (!( working ))
return
var/area/A = get_area(src)
ASSERT(isarea(A))
A.partyreset()
return
/obj/machinery/partyalarm/proc/alarm()
if (!( working ))
return
var/area/A = get_area(src)
ASSERT(isarea(A))
A.partyalert()
return
/obj/machinery/partyalarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
usr.machine = src
if (href_list["reset"])
reset()
else
if (href_list["alarm"])
alarm()
else
if (href_list["time"])
timing = text2num(href_list["time"])
else
if (href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
updateUsrDialog()
add_fingerprint(usr)
else
usr << browse(null, "window=partyalarm")
return
return