Files
CHOMPStation2/code/global.dm
Neerti 337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00

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//#define TESTING
#if DM_VERSION < 506
#warn This compiler is out of date. You may experience issues with projectile animations.
#endif
// Items that ask to be called every cycle.
var/global/datum/datacore/data_core = null
var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/processing_objects = list()
var/global/list/processing_power_items = list()
var/global/list/active_diseases = list()
var/global/list/med_hud_users = list() // List of all entities using a medical HUD.
var/global/list/sec_hud_users = list() // List of all entities using a security HUD.
var/global/list/hud_icon_reference = list()
var/global/list/global_mutations = list() // List of hidden mutation things.
var/global/datum/universal_state/universe = new
var/global/list/global_map = null
// Noises made when hit while typing.
var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
var/diary = null
var/href_logfile = null
var/station_name = "Northern Star"
var/const/station_orig = "Northern Star" //station_name can't be const due to event prefix/suffix
var/const/station_short = "Northern Star"
var/const/dock_name = "Vir Interstellar Spaceport"
var/const/boss_name = "Central Command"
var/const/boss_short = "CentCom"
var/const/company_name = "NanoTrasen"
var/const/company_short = "NT"
var/const/star_name = "Vir"
var/const/starsys_name = "Vir"
var/const/game_version = "Polaris"
var/changelog_hash = ""
var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544)
var/round_progressing = 1
//On some maps, it does not make sense for space turf to appear when something blows up (e.g. on an asteroid colony, or planetside)
//The turf listed here is what is created after ex_act() and other tile-destroying procs are called on a turf that
//is not already in a blacklisted area.
//Set to 1 to enable it.
var/destroy_floor_override = 1
//Below is the path of turf used in place of space tiles.
var/destroy_floor_override_path = /turf/simulated/mineral/floor
//A list of z-levels to apply the override to. This is so z-levels like tcomms work as they did before.
var/list/destroy_floor_override_z_levels = list(1,4,5)
//Some areas you may want to not turn into the override path you made above, like space or the solars.
var/list/destroy_floor_override_ignore_areas = list(/area/space,/area/solar,/area/shuttle)
var/master_mode = "extended" // "extended"
var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode.
var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed
var/list/jobMax = list()
var/list/bombers = list()
var/list/admin_log = list()
var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was.
var/list/reg_dna = list()
var/mouse_respawn_time = 5 // Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
var/list/monkeystart = list()
var/list/wizardstart = list()
var/list/newplayer_start = list()
//Spawnpoints.
var/list/latejoin = list()
var/list/latejoin_gateway = list()
var/list/latejoin_elevator = list()
var/list/latejoin_cryo = list()
var/list/latejoin_cyborg = list()
var/list/prisonwarp = list() // Prisoners go to these
var/list/holdingfacility = list() // Captured people go here
var/list/xeno_spawn = list() // Aliens spawn at at these.
var/list/tdome1 = list()
var/list/tdome2 = list()
var/list/tdomeobserve = list()
var/list/tdomeadmin = list()
var/list/prisonsecuritywarp = list() // Prison security goes to these.
var/list/prisonwarped = list() // List of players already warped.
var/list/blobstart = list()
var/list/ninjastart = list()
var/list/cardinal = list(NORTH, SOUTH, EAST, WEST)
var/list/cornerdirs = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42,
41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
)
var/datum/configuration/config = null
var/datum/sun/sun = null
var/list/combatlog = list()
var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/powernets = list()
var/Debug2 = 0
var/datum/debug/debugobj
var/datum/moduletypes/mods = new()
var/gravity_is_on = 1
var/join_motd = null
var/datum/nanomanager/nanomanager = new() // NanoManager, the manager for Nano UIs.
var/datum/event_manager/event_manager = new() // Event Manager, the manager for events.
var/datum/game_master/game_master = new() // Game Master, an AI for choosing events.
var/datum/metric/metric = new() // Metric datum, used to keep track of the round.
var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to.
// MySQL configuration
var/sqladdress = "localhost"
var/sqlport = "3306"
var/sqldb = "tgstation"
var/sqllogin = "root"
var/sqlpass = ""
// Feedback gathering sql connection
var/sqlfdbkdb = "test"
var/sqlfdbklogin = "root"
var/sqlfdbkpass = ""
var/sqllogging = 0 // Should we log deaths, population stats, etc.?
// Forum MySQL configuration. (for use with forum account/key authentication)
// These are all default values that will load should the forumdbconfig.txt file fail to read for whatever reason.
var/forumsqladdress = "localhost"
var/forumsqlport = "3306"
var/forumsqldb = "tgstation"
var/forumsqllogin = "root"
var/forumsqlpass = ""
var/forum_activated_group = "2"
var/forum_authenticated_group = "10"
// For FTP requests. (i.e. downloading runtime logs.)
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
var/fileaccess_timer = 0
var/custom_event_msg = null
// Database connections. A connection is established on world creation.
// Ideally, the connection dies when the server restarts (After feedback logging.).
var/DBConnection/dbcon = new() // Feedback database (New database)
var/DBConnection/dbcon_old = new() // /tg/station database (Old database) -- see the files in the SQL folder for information on what goes where.
// Reference list for disposal sort junctions. Filled up by sorting junction's New()
/var/list/tagger_locations = list()
// Added for Xenoarchaeology, might be useful for other stuff.
var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
// Used by robots and robot preferences.
var/list/robot_module_types = list(
"Standard", "Engineering", "Construction", "Surgeon", "Crisis",
"Miner", "Janitor", "Service", "Clerical", "Security",
"Research"
)
// Some scary sounds.
var/static/list/scarySounds = list(
'sound/weapons/thudswoosh.ogg',
'sound/weapons/Taser.ogg',
'sound/weapons/armbomb.ogg',
'sound/voice/hiss1.ogg',
'sound/voice/hiss2.ogg',
'sound/voice/hiss3.ogg',
'sound/voice/hiss4.ogg',
'sound/voice/hiss5.ogg',
'sound/voice/hiss6.ogg',
'sound/effects/Glassbr1.ogg',
'sound/effects/Glassbr2.ogg',
'sound/effects/Glassbr3.ogg',
'sound/items/Welder.ogg',
'sound/items/Welder2.ogg',
'sound/machines/airlock.ogg',
'sound/effects/clownstep1.ogg',
'sound/effects/clownstep2.ogg'
)
// Bomb cap!
var/max_explosion_range = 14
// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
var/global/obj/item/device/radio/intercom/global_announcer = new(null)
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")