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https://github.com/CHOMPStation2/CHOMPStation2.git
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- Creates new advanced shield generators, designed to replace old hull and bubble shield generators. - Upgrades the floor mounted and handheld shield diffusers. - Makes underfloor shield diffusers actually constructable. - Handheld diffusers orderable via uplink. - Removes supply packs and research datums for the old generators, but leaves their code in place for maps that still use them. - Integrates with the meteor and electrical storm events. - Integrates with mob AI (they know how to attack it)
46 lines
1.9 KiB
Plaintext
46 lines
1.9 KiB
Plaintext
/datum/wires/shield_generator
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holder_type = /obj/machinery/power/shield_generator
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wire_count = 5
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var/const/SHIELDGEN_WIRE_POWER = 1 // Cut to disable power input into the generator. Pulse does nothing. Mend to restore.
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var/const/SHIELDGEN_WIRE_HACK = 2 // Pulse to hack the generator, enabling hacked modes. Cut to unhack. Mend does nothing.
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var/const/SHIELDGEN_WIRE_CONTROL = 4 // Cut to lock most shield controls. Mend to unlock them. Pulse does nothing.
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var/const/SHIELDGEN_WIRE_AICONTROL = 8 // Cut to disable AI control. Mend to restore.
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var/const/SHIELDGEN_WIRE_NOTHING = 16 // A blank wire that doesn't have any specific function
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/datum/wires/shield_generator/CanUse(var/mob/living/L)
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var/obj/machinery/power/shield_generator/S = holder
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if(S.panel_open)
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return 1
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return 0
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/datum/wires/shield_generator/GetInteractWindow()
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var/obj/machinery/power/shield_generator/S = holder
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. += ..()
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. += show_hint(0x1, S.mode_changes_locked, "The orange light is on.", "The orange light is off.")
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. += show_hint(0x2, S.ai_control_disabled, "The blue light is off.", "The blue light is blinking.")
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. += show_hint(0x4, S.hacked, "The violet light is pulsing.", "The violet light is steady.")
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. += show_hint(0x8, S.input_cut, "The red light is off.", "The red light is on.")
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/datum/wires/shield_generator/UpdateCut(index, mended)
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var/obj/machinery/power/shield_generator/S = holder
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switch(index)
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if(SHIELDGEN_WIRE_POWER)
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S.input_cut = !mended
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if(SHIELDGEN_WIRE_HACK)
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if(!mended)
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S.hacked = 0
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if(S.check_flag(MODEFLAG_BYPASS))
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S.toggle_flag(MODEFLAG_BYPASS)
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if(S.check_flag(MODEFLAG_OVERCHARGE))
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S.toggle_flag(MODEFLAG_OVERCHARGE)
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if(SHIELDGEN_WIRE_CONTROL)
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S.mode_changes_locked = !mended
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if(SHIELDGEN_WIRE_AICONTROL)
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S.ai_control_disabled = !mended
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/datum/wires/shield_generator/UpdatePulsed(var/index)
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var/obj/machinery/power/shield_generator/S = holder
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switch(index)
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if(SHIELDGEN_WIRE_HACK)
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S.hacked = 1 |