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cyberpresidentvanellope/CHOMPStation2
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mirror of https://github.com/CHOMPStation2/CHOMPStation2.git synced 2025-12-16 05:02:42 +00:00
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0cfaf8e70b51b46b15e82a3839ee0c7400bb6537
CHOMPStation2/code/modules/projectiles/guns/energy
History
Zuhayr b33e91fbb1 Cleaned up a lot of the module selection code, added Combat module.
2013-06-29 22:14:43 -07:00
..
laser.dm
Cleaned up a lot of the module selection code, added Combat module.
2013-06-29 22:14:43 -07:00
nuclear.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
pulse.dm
Cleaned up a lot of the module selection code, added Combat module.
2013-06-29 22:14:43 -07:00
special.dm
Sprites and equipment for a psychic villain wizard variant. Mental focus is fairly experimental.
2013-06-08 19:20:02 -07:00
stun.dm
Committed Flashkirby's inhands for tasers, eguns, nuclear eguns, and pulse rifles. Thanks!
2012-12-12 22:55:05 +00:00
temperature.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
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