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Now all tools have chance of success. Proper ones have 100. If tool has less than 100 chance of success, it can fail the step.
142 lines
6.9 KiB
Plaintext
142 lines
6.9 KiB
Plaintext
//Procedures in this file: Fracture repair surgery
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//////////////////////////////////////////////////////////////////
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// BONE SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/glue_bone
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allowed_tools = list(
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/obj/item/weapon/bonegel = 100, \
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/obj/item/weapon/screwdriver = 75
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)
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can_infect = 1
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blood_level = 1
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min_duration = 50
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max_duration = 60
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return affected.open == 2 && affected.stage == 0
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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if (affected.stage == 0)
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user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.display_name] with \the [tool]." , \
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"You start applying medication to the damaged bones in [target]'s [affected.display_name] with \the [tool].")
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target.custom_pain("Something in your [affected.display_name] is causing you a lot of pain!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] applies some [tool] to [target]'s bone in [affected.display_name]", \
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"\blue You apply some [tool] to [target]'s bone in [affected.display_name] with \the [tool].")
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affected.stage = 1
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \
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"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!")
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/datum/surgery_step/set_bone
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allowed_tools = list(
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/obj/item/weapon/bonesetter = 100, \
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/obj/item/weapon/wrench = 75 \
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)
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min_duration = 60
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max_duration = 70
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return affected.name != "head" && affected.open == 2 && affected.stage == 1
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] is beginning to set the bone in [target]'s [affected.display_name] in place with \the [tool]." , \
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"You are beginning to set the bone in [target]'s [affected.display_name] in place with \the [tool].")
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target.custom_pain("The pain in your [affected.display_name] is going to make you pass out!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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if (affected.status & ORGAN_BROKEN)
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user.visible_message("\blue [user] sets the bone in [target]'s [affected.display_name] in place with \the [tool].", \
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"\blue You set the bone in [target]'s [affected.display_name] in place with \the [tool].")
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affected.stage = 2
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else
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user.visible_message("\blue [user] sets the bone in [target]'s [affected.display_name]\red in the WRONG place with \the [tool].", \
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"\blue You set the bone in [target]'s [affected.display_name]\red in the WRONG place with \the [tool].")
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affected.fracture()
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, damaging the bone in [target]'s [affected.display_name] with \the [tool]!" , \
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"\red Your hand slips, damaging the bone in [target]'s [affected.display_name] with \the [tool]!")
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affected.createwound(BRUISE, 5)
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/datum/surgery_step/mend_skull
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allowed_tools = list(
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/obj/item/weapon/bonesetter = 100, \
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/obj/item/weapon/wrench = 75 \
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)
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min_duration = 60
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max_duration = 70
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return affected.name == "head" && affected.open == 2 && affected.stage == 1
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] is beginning piece together [target]'s skull with \the [tool]." , \
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"You are beginning piece together [target]'s skull with \the [tool].")
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] sets [target]'s skull with \the [tool]." , \
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"\blue You set [target]'s skull with \the [tool].")
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affected.stage = 2
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, damaging [target]'s face with \the [tool]!" , \
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"\red Your hand slips, damaging [target]'s face with \the [tool]!")
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var/datum/organ/external/head/h = affected
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h.createwound(BRUISE, 10)
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h.disfigured = 1
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/datum/surgery_step/finish_bone
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allowed_tools = list(
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/obj/item/weapon/bonegel = 100, \
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/obj/item/weapon/screwdriver = 75
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)
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can_infect = 1
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blood_level = 1
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min_duration = 50
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max_duration = 60
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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return affected.open == 2 && affected.stage == 2
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to finish mending the damaged bones in [target]'s [affected.display_name] with \the [tool].", \
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"You start to finish mending the damaged bones in [target]'s [affected.display_name] with \the [tool].")
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] has mended the damaged bones in [target]'s [affected.display_name] with \the [tool]." , \
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"\blue You have mended the damaged bones in [target]'s [affected.display_name] with \the [tool]." )
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affected.status &= ~ORGAN_BROKEN
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affected.status &= ~ORGAN_SPLINTED
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affected.stage = 0
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affected.perma_injury = 0
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \
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"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!") |