mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
328 lines
8.7 KiB
Plaintext
328 lines
8.7 KiB
Plaintext
/obj/machinery/compressor
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name = "compressor"
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desc = "The compressor stage of a gas turbine generator."
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icon = 'pipes.dmi'
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icon_state = "compressor"
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anchored = 1
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density = 1
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var/obj/machinery/power/turbine/turbine
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var/datum/gas_mixture/gas_contained
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var/turf/simulated/inturf
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var/starter = 0
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var/rpm = 0
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var/rpmtarget = 0
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var/capacity = 1e6
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var/comp_id = 0
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/obj/machinery/power/turbine
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name = "gas turbine generator"
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desc = "A gas turbine used for backup power generation."
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icon = 'pipes.dmi'
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icon_state = "turbine"
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anchored = 1
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density = 1
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var/obj/machinery/compressor/compressor
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directwired = 1
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var/turf/simulated/outturf
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var/lastgen
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/obj/machinery/computer/turbine_computer
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name = "Gas turbine control computer"
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desc = "A computer to remotely control a gas turbine"
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icon = 'computer.dmi'
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icon_state = "airtunnel0e"
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anchored = 1
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density = 1
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var/obj/machinery/compressor/compressor
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var/list/obj/machinery/door/poddoor/doors
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var/id = 0
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var/door_status = 0
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// the inlet stage of the gas turbine electricity generator
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/obj/machinery/compressor/New()
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..()
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gas_contained = new
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inturf = get_step(src, dir)
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spawn(5)
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turbine = locate() in get_step(src, get_dir(inturf, src))
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if(!turbine)
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stat |= BROKEN
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#define COMPFRICTION 5e5
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#define COMPSTARTERLOAD 2800
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/obj/machinery/compressor/process()
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if(!starter)
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return
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overlays = null
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if(stat & BROKEN)
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return
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if(!turbine)
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stat |= BROKEN
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return
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rpm = 0.9* rpm + 0.1 * rpmtarget
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var/datum/gas_mixture/environment = inturf.return_air()
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var/transfer_moles = environment.total_moles()/10
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//var/transfer_moles = rpm/10000*capacity
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var/datum/gas_mixture/removed = inturf.remove_air(transfer_moles)
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gas_contained.merge(removed)
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rpm = max(0, rpm - (rpm*rpm)/COMPFRICTION)
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if(starter && !(stat & NOPOWER))
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use_power(2800)
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if(rpm<1000)
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rpmtarget = 1000
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else
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if(rpm<1000)
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rpmtarget = 0
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if(rpm>50000)
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overlays += image('pipes.dmi', "comp-o4", FLY_LAYER)
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else if(rpm>10000)
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overlays += image('pipes.dmi', "comp-o3", FLY_LAYER)
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else if(rpm>2000)
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overlays += image('pipes.dmi', "comp-o2", FLY_LAYER)
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else if(rpm>500)
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overlays += image('pipes.dmi', "comp-o1", FLY_LAYER)
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//TODO: DEFERRED
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/obj/machinery/power/turbine/New()
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..()
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outturf = get_step(src, dir)
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spawn(5)
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compressor = locate() in get_step(src, get_dir(outturf, src))
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if(!compressor)
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stat |= BROKEN
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#define TURBPRES 9000000
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#define TURBGENQ 20000
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#define TURBGENG 0.8
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/obj/machinery/power/turbine/process()
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if(!compressor.starter)
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return
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overlays = null
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if(stat & BROKEN)
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return
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if(!compressor)
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stat |= BROKEN
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return
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lastgen = ((compressor.rpm / TURBGENQ)**TURBGENG) *TURBGENQ
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add_avail(lastgen)
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var/newrpm = ((compressor.gas_contained.temperature) * compressor.gas_contained.total_moles())/4
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newrpm = max(0, newrpm)
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if(!compressor.starter || newrpm > 1000)
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compressor.rpmtarget = newrpm
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if(compressor.gas_contained.total_moles()>0)
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var/oamount = min(compressor.gas_contained.total_moles(), (compressor.rpm+100)/35000*compressor.capacity)
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var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
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outturf.assume_air(removed)
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if(lastgen > 100)
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overlays += image('pipes.dmi', "turb-o", FLY_LAYER)
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for(var/mob/M in viewers(1, src))
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if ((M.client && M.machine == src))
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src.interact(M)
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AutoUpdateAI(src)
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/obj/machinery/power/turbine/attack_ai(mob/user)
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if(stat & (BROKEN|NOPOWER))
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return
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interact(user)
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/obj/machinery/power/turbine/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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interact(user)
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/obj/machinery/power/turbine/proc/interact(mob/user)
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if ( (get_dist(src, user) > 1 ) || (stat & (NOPOWER|BROKEN)) && (!istype(user, /mob/living/silicon/ai)) )
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user.machine = null
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user << browse(null, "window=turbine")
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return
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user.machine = src
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var/t = "<TT><B>Gas Turbine Generator</B><HR><PRE>"
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t += "Generated power : [round(lastgen)] W<BR><BR>"
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t += "Turbine: [round(compressor.rpm)] RPM<BR>"
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t += "Starter: [ compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]"
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t += "</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>"
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t += "</TT>"
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user << browse(t, "window=turbine")
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onclose(user, "turbine")
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return
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/obj/machinery/power/turbine/Topic(href, href_list)
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..()
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if(stat & BROKEN)
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return
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if (usr.stat || usr.restrained() )
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if(!istype(usr, /mob/living/silicon/ai))
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usr << "\red You don't have the dexterity to do this!"
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return
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if (( usr.machine==src && ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
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if( href_list["close"] )
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usr << browse(null, "window=turbine")
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usr.machine = null
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return
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else if( href_list["str"] )
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compressor.starter = !compressor.starter
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spawn(0)
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for(var/mob/M in viewers(1, src))
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if ((M.client && M.machine == src))
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src.interact(M)
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else
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usr << browse(null, "window=turbine")
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usr.machine = null
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return
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/machinery/computer/turbine_computer/New()
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..()
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spawn(5)
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for(var/obj/machinery/compressor/C in world)
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if(id == C.comp_id)
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compressor = C
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doors = new /list()
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for(var/obj/machinery/door/poddoor/P in world)
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if(P.id == id)
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doors += P
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/obj/machinery/computer/turbine_computer/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/turbine_control/M = new /obj/item/weapon/circuitboard/turbine_control( A )
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for (var/obj/C in src)
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C.loc = src.loc
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M.id = src.id
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/turbine_control/M = new /obj/item/weapon/circuitboard/turbine_control( A )
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for (var/obj/C in src)
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C.loc = src.loc
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M.id = src.id
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else
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src.attack_hand(user)
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return
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/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
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user.machine = src
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var/dat
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if(src.compressor)
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dat += {"<BR><B>Gas turbine remote control system</B><HR>
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\nTurbine status: [ src.compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]
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\n<BR>
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\nTurbine speed: [src.compressor.rpm]rpm<BR>
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\nPower currently being generated: [src.compressor.turbine.lastgen]W<BR>
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\nInternal gas temperature: [src.compressor.gas_contained.temperature]K<BR>
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\nVent doors: [ src.door_status ? "<A href='?src=\ref[src];doors=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=\ref[src];doors=1'>Open</A>"]
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\n</PRE><HR><A href='?src=\ref[src];view=1'>View</A>
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\n</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>
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\n<BR>
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\n"}
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else
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dat += "\red<B>No compatible attached compressor found."
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/turbine_computer/Topic(href, href_list)
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if(..())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if( href_list["view"] )
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usr.client.eye = src.compressor
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else if( href_list["str"] )
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src.compressor.starter = !src.compressor.starter
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else if (href_list["doors"])
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for(var/obj/machinery/door/poddoor/D in src.doors)
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if (door_status == 0)
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spawn( 0 )
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D.open()
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door_status = 1
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else
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spawn( 0 )
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D.close()
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door_status = 0
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else if( href_list["close"] )
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usr << browse(null, "window=computer")
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usr.machine = null
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return
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/turbine_computer/process()
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src.updateDialog()
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return |