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cyberpresidentvanellope
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CHOMPStation2
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0e6939de858414f1fdf33e70f2e21cc6dc0a2182
CHOMPStation2
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code
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modules
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projectiles
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projectile
History
Cael_Aislinn
0e6939de85
multiple R-UST tweaks and slight updates. this should fix any (all?) known outstanding bugs. i also modified values to be a bit more gameplay sensible (max average output on standard operating levels is ~150-200k per gen)
...
Signed-off-by: Cael_Aislinn <
cael_aislinn@yahoo.com.au
>
2012-07-27 02:04:44 +10:00
..
beams.dm
multiple R-UST tweaks and slight updates. this should fix any (all?) known outstanding bugs. i also modified values to be a bit more gameplay sensible (max average output on standard operating levels is ~150-200k per gen)
2012-07-27 02:04:44 +10:00
bullets.dm
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
change.dm
The change projectile code is a lovely copypaste again.
2012-05-29 15:45:00 +02:00
energy.dm
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
special.dm
TG: Sieve stuff, this is a stupidly big commit, I'm sorry, I really am.
2012-06-19 21:37:44 +01:00