Files
CHOMPStation2/code/modules/client/preferences_gear.dm
2016-01-25 20:35:52 +00:00

1650 lines
42 KiB
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var/global/list/gear_datums = list()
/hook/startup/proc/populate_gear_list()
var/list/sort_categories = list(
"[slot_head]" = list(),
"ears" = list(),
"[slot_glasses]" = list(),
"[slot_wear_mask]" = list(),
"[slot_w_uniform]" = list(),
"[slot_tie]" = list(),
"[slot_wear_suit]" = list(),
"[slot_gloves]" = list(),
"[slot_shoes]" = list(),
"utility" = list(),
"misc" = list(),
"unknown" = list(),
)
//create a list of gear datums to sort
for(var/type in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = new type()
var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
sort_categories[category][G.display_name] = G
for (var/category in sort_categories)
gear_datums.Add(sortAssoc(sort_categories[category]))
return 1
/datum/gear
var/display_name //Name/index. Must be unique.
var/path //Path to item.
var/cost //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/sort_category
/datum/gear/New()
..()
if (!sort_category)
sort_category = "[slot]"
// This is sorted both by slot and alphabetically! Don't fuck it up!
// Headslot items
/datum/gear/bandana
display_name = "bandana, pirate-red"
path = /obj/item/clothing/head/bandana
cost = 1
slot = slot_head
/datum/gear/bandana/green
display_name = "bandana, green"
path = /obj/item/clothing/head/greenbandana
/datum/gear/bandana/orange
display_name = "bandana, orange"
path = /obj/item/clothing/head/orangebandana
/datum/gear/beret
display_name = "beret, red"
path = /obj/item/clothing/head/beret
cost = 1
slot = slot_head
/datum/gear/beret/bsec
display_name = "beret, navy (officer)"
path = /obj/item/clothing/head/beret/sec/navy/officer
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/beret/bsec_warden
display_name = "beret, navy (warden)"
path = /obj/item/clothing/head/beret/sec/navy/warden
allowed_roles = list("Head of Security","Warden")
/datum/gear/beret/bsec_hos
display_name = "beret, navy (hos)"
path = /obj/item/clothing/head/beret/sec/navy/hos
allowed_roles = list("Head of Security")
/datum/gear/beret/eng
display_name = "beret, engie-orange"
path = /obj/item/clothing/head/beret/engineering
// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/beret/purp
display_name = "beret, purple"
path = /obj/item/clothing/head/beret/purple
/datum/gear/beret/sec
display_name = "beret, red (security)"
path = /obj/item/clothing/head/beret/sec
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/cap
display_name = "cap, black"
path = /obj/item/clothing/head/soft/black
cost = 1
slot = slot_head
/datum/gear/cap/blue
display_name = "cap, blue"
path = /obj/item/clothing/head/soft/blue
/datum/gear/cap/mailman
display_name = "cap, blue station"
path = /obj/item/clothing/head/mailman
/datum/gear/cap/flat
display_name = "cap, brown-flat"
path = /obj/item/clothing/head/flatcap
/datum/gear/cap/corp
display_name = "cap, corporate (Security)"
path = /obj/item/clothing/head/soft/sec/corp
allowed_roles = list("Security Officer","Head of Security","Warden", "Detective")
/datum/gear/cap/green
display_name = "cap, green"
path = /obj/item/clothing/head/soft/green
/datum/gear/cap/grey
display_name = "cap, grey"
path = /obj/item/clothing/head/soft/grey
/datum/gear/cap/orange
display_name = "cap, orange"
path = /obj/item/clothing/head/soft/orange
/datum/gear/cap/orange
display_name = "cap, purple"
path = /obj/item/clothing/head/soft/purple
/datum/gear/cap/rainbow
display_name = "cap, rainbow"
path = /obj/item/clothing/head/soft/rainbow
/datum/gear/cap/red
display_name = "cap, red"
path = /obj/item/clothing/head/soft/red
/datum/gear/cap/sec
display_name = "cap, security (Security)"
path = /obj/item/clothing/head/soft/sec
allowed_roles = list("Security Officer","Head of Security","Warden", "Detective")
/datum/gear/cap/yellow
display_name = "cap, yellow"
path = /obj/item/clothing/head/soft/yellow
/datum/gear/cap/white
display_name = "cap, white"
path = /obj/item/clothing/head/soft/mime
/datum/gear/cowboy
display_name = "cowboy, rodeo"
path = /obj/item/clothing/head/cowboy_hat
cost = 3
slot = slot_head
/datum/gear/hairflower
display_name = "hair flower pin, red"
path = /obj/item/clothing/head/hairflower
cost = 1
slot = slot_head
/datum/gear/hairflower/yellow
display_name = "hair flower pin, yellow"
path = /obj/item/clothing/head/hairflower/yellow
/datum/gear/hairflower/pink
display_name = "hair flower pin, pink"
path = /obj/item/clothing/head/hairflower/pink
/datum/gear/hairflower/blue
display_name = "hair flower pin, blue"
path = /obj/item/clothing/head/hairflower/blue
/datum/gear/hairflower/violet
display_name = "hair flower pin, violet"
path = /obj/item/clothing/head/hairflower/violet
/datum/gear/hairflower/orange
display_name = "hair flower pin, orange"
path = /obj/item/clothing/head/hairflower/orange
/datum/gear/hardhat
display_name = "hardhat, yellow"
path = /obj/item/clothing/head/hardhat
cost = 2
slot = slot_head
/datum/gear/hardhat/blue
display_name = "hardhat, blue"
path = /obj/item/clothing/head/hardhat/dblue
/datum/gear/hardhat/orange
display_name = "hardhat, orange"
path = /obj/item/clothing/head/hardhat/orange
/datum/gear/hardhat/red
display_name = "hardhat, red"
path = /obj/item/clothing/head/hardhat/red
/datum/gear/boater
display_name = "hat, boatsman"
path = /obj/item/clothing/head/boaterhat
cost = 1
slot = slot_head
/datum/gear/bowler
display_name = "hat, bowler"
path = /obj/item/clothing/head/bowler
cost = 1
slot = slot_head
/datum/gear/fez
display_name = "hat, fez"
path = /obj/item/clothing/head/fez
cost = 1
slot = slot_head
/datum/gear/tophat
display_name = "hat, tophat"
path = /obj/item/clothing/head/that
cost = 1
slot = slot_head
// Wig by Earthcrusher, blame him.
/datum/gear/philosopher_wig
display_name = "natural philosopher's wig"
path = /obj/item/clothing/head/philosopher_wig
cost = 1
slot = slot_head
/datum/gear/ushanka
display_name = "ushanka"
path = /obj/item/clothing/head/ushanka
cost = 1
slot = slot_head
/datum/gear/santahat
display_name = "santa hat, red (holiday)"
path = /obj/item/clothing/head/santa
cost = 11
slot = slot_head
/datum/gear/santahat/green
display_name = "santa hat, green (holiday)"
path = /obj/item/clothing/head/santa/green
// This was sprited and coded specifically for Zhan-Khazan characters. Before you
// decide that it's 'not even Taj themed' maybe you should read the wiki, gamer. ~ Z
/datum/gear/zhan_scarf
display_name = "Zhan headscarf"
path = /obj/item/clothing/head/tajaran/scarf
cost = 1
slot = slot_head
whitelisted = "Tajara"
// Eyes
/datum/gear/eyepatch
display_name = "eyepatch"
path = /obj/item/clothing/glasses/eyepatch
cost = 1
slot = slot_glasses
/datum/gear/glasses
display_name = "Glasses, prescription"
path = /obj/item/clothing/glasses/regular
cost = 1
slot = slot_glasses
/datum/gear/glasses/green
display_name = "Glasses, green"
path = /obj/item/clothing/glasses/gglasses
/datum/gear/glasses/prescriptionhipster
display_name = "Glasses, hipster"
path = /obj/item/clothing/glasses/regular/hipster
/datum/gear/glasses/monocle
display_name = "Monocle"
path = /obj/item/clothing/glasses/monocle
/datum/gear/scanning_goggles
display_name = "scanning goggles"
path = /obj/item/clothing/glasses/regular/scanners
cost = 1
slot = slot_glasses
/datum/gear/sciencegoggles
display_name = "Science Goggles"
path = /obj/item/clothing/glasses/science
cost = 1
slot = slot_glasses
/datum/gear/security
display_name = "Security HUD"
path = /obj/item/clothing/glasses/hud/security
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/prescriptionsec
display_name = "Security HUD, prescription"
path = /obj/item/clothing/glasses/hud/security/prescription
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/prescriptionmed
display_name = "Medical HUD, prescription"
path = /obj/item/clothing/glasses/hud/health/prescription
cost = 1
slot = slot_glasses
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
/datum/gear/thugshades
display_name = "Sunglasses, Fat"
path = /obj/item/clothing/glasses/sunglasses/big
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden","Captain","Head of Personnel","Quartermaster","Internal Affairs Agent","Detective")
/datum/gear/prescriptionsun
display_name = "sunglasses, presciption"
path = /obj/item/clothing/glasses/sunglasses/prescription
cost = 2
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden","Captain","Head of Personnel","Quartermaster","Internal Affairs Agent","Detective")
// Mask
/datum/gear/bandanamask
display_name = "bandana, blue"
path = /obj/item/clothing/mask/bandana/blue
cost = 1
slot = slot_wear_mask
/datum/gear/bandanamask/gold
display_name = "bandana, gold"
path = /obj/item/clothing/mask/bandana/gold
/datum/gear/bandanamask/green
display_name = "bandana, green 2"
path = /obj/item/clothing/mask/bandana/green
/datum/gear/bandanamask/red
display_name = "bandana, red"
path = /obj/item/clothing/mask/bandana/red
/datum/gear/bandanamask/ipc_monitor
display_name = "display monitor (prosthetic head only)"
path = /obj/item/clothing/mask/monitor
/datum/gear/sterilemask
display_name = "sterile mask"
path = /obj/item/clothing/mask/surgical
slot = slot_wear_mask
cost = 2
// Uniform slot
/datum/gear/blazer_blue
display_name = "blazer, blue"
path = /obj/item/clothing/under/blazer
slot = slot_w_uniform
cost = 1
/datum/gear/cheongsam
display_name = "cheongsam, white"
path = /obj/item/clothing/under/cheongsam
slot = slot_w_uniform
cost = 1
/datum/gear/kilt
display_name = "kilt"
path = /obj/item/clothing/under/kilt
slot = slot_w_uniform
cost = 1
/datum/gear/croptop
display_name = "croptop, NT"
path = /obj/item/clothing/under/croptop
slot = slot_w_uniform
cost = 1
/datum/gear/croptop/grey
display_name = "croptop, grey"
path = /obj/item/clothing/under/croptop/grey
/datum/gear/croptop/red
display_name = "croptop, red"
path = /obj/item/clothing/under/croptop/red
/datum/gear/cuttop
display_name = "cut top, grey"
path = /obj/item/clothing/under/cuttop
slot = slot_w_uniform
cost = 1
/datum/gear/harness
display_name = "gear harness (Full Body Prosthetic, Dionaea)"
path = /obj/item/clothing/under/harness
slot = slot_w_uniform
cost = 1
/datum/gear/cuttop/red
display_name = "cut top, red"
path = /obj/item/clothing/under/cuttop/red
/datum/gear/blackfjumpsuit
display_name = "jumpsuit, female-black"
path = /obj/item/clothing/under/color/blackf
slot = slot_w_uniform
cost = 1
/datum/gear/jumpskirt
display_name = "jumpskirt, black"
path = /obj/item/clothing/under/blackjumpskirt
slot = slot_w_uniform
cost = 1
/datum/gear/jumpsuit //I know, evil bastard am I for making the parent the rainbow jumpsuit. ~Sin.
display_name = "jumpsuit, rainbow"
path = /obj/item/clothing/under/rainbow
slot = slot_w_uniform
cost = 1
/datum/gear/jumpsuit/blue
display_name = "jumpsuit, blue"
path = /obj/item/clothing/under/color/blue
/datum/gear/jumpsuit/green
display_name = "jumpsuit, green"
path = /obj/item/clothing/under/color/green
/datum/gear/jumpsuit/grey
display_name = "jumpsuit, grey"
path = /obj/item/clothing/under/color/grey
/datum/gear/jumpsuit/pink
display_name = "jumpsuit, pink"
path = /obj/item/clothing/under/color/pink
/datum/gear/jumpsuit/white
display_name = "jumpsuit, white"
path = /obj/item/clothing/under/color/white
/datum/gear/jumpsuit/yellow
display_name = "jumpsuit, yellow"
path = /obj/item/clothing/under/color/yellow
/datum/gear/jumpsuit/lightblue
display_name = "jumpsuit, lightblue"
path = /obj/item/clothing/under/lightblue
/datum/gear/jumpsuit/red
display_name = "jumpsuit, red"
path = /obj/item/clothing/under/color/red
/datum/gear/skirt
display_name = "plaid skirt, blue"
path = /obj/item/clothing/under/dress/plaid_blue
slot = slot_w_uniform
cost = 1
/datum/gear/skirt/purple
display_name = "plaid skirt, purple"
path = /obj/item/clothing/under/dress/plaid_purple
/datum/gear/skirt/red
display_name = "plaid skirt, red"
path = /obj/item/clothing/under/dress/plaid_red
/datum/gear/skirt/black
display_name = "skirt, black"
path = /obj/item/clothing/under/blackskirt
/datum/gear/skirt/ce
display_name = "skirt, ce"
path = /obj/item/clothing/under/rank/chief_engineer/skirt
allowed_roles = list("Chief Engineer")
/datum/gear/skirt/atmos
display_name = "skirt, atmos"
path = /obj/item/clothing/under/rank/atmospheric_technician/skirt
allowed_roles = list("Chief Engineer","Atmospheric Technician")
/datum/gear/skirt/eng
display_name = "skirt, engineer"
path = /obj/item/clothing/under/rank/engineer/skirt
allowed_roles = list("Chief Engineer","Station Engineer")
/datum/gear/skirt/cmo
display_name = "skirt, cmo"
path = /obj/item/clothing/under/rank/chief_medical_officer
allowed_roles = list("Chief Medical Officer")
/datum/gear/skirt/chem
display_name = "skirt, chemist"
path = /obj/item/clothing/under/rank/chemist/skirt
allowed_roles = list("Chief Medical Officer","Chemist")
/datum/gear/skirt/viro
display_name = "skirt, virologist"
path = /obj/item/clothing/under/rank/virologist/skirt
allowed_roles = list("Chief Medical Officer","Medical Doctor")
/datum/gear/skirt/med
display_name = "skirt, medical"
path = /obj/item/clothing/under/rank/medical/skirt
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic")
/datum/gear/skirt/sci
display_name = "skirt, scientist"
path = /obj/item/clothing/under/rank/scientist/skirt
allowed_roles = list("Research Director","Scientist")
/datum/gear/skirt/cargo
display_name = "skirt, cargo"
path = /obj/item/clothing/under/rank/cargotech/skirt
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/skirt/qm
display_name = "skirt, QM"
path = /obj/item/clothing/under/rank/cargo/skirt
allowed_roles = list("Quartermaster")
/datum/gear/jeans_qm
display_name = "jeans, QM"
path = /obj/item/clothing/under/rank/cargo/jeans
slot = slot_w_uniform
cost = 1
allowed_roles = list("Quartermaster")
/datum/gear/jeans_qmf
display_name = "female jeans, QM"
path = /obj/item/clothing/under/rank/cargo/jeans/female
slot = slot_w_uniform
cost = 1
allowed_roles = list("Quartermaster")
/datum/gear/jeans_cargo
display_name = "jeans, cargo"
path = /obj/item/clothing/under/rank/cargotech/jeans
slot = slot_w_uniform
cost = 1
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/jeans_cargof
display_name = "female jeans, cargo"
path = /obj/item/clothing/under/rank/cargotech/jeans/female
slot = slot_w_uniform
cost = 1
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/white
display_name = "pants, white"
path = /obj/item/clothing/under/pants/white
slot = slot_w_uniform
cost = 1
/datum/gear/pants/red
display_name = "pants, red"
path = /obj/item/clothing/under/pants/red
/datum/gear/pants/black
display_name = "pants, black"
path = /obj/item/clothing/under/pants/black
/datum/gear/pants/tan
display_name = "pants, tan"
path = /obj/item/clothing/under/pants/tan
/datum/gear/pants/track
display_name = "pants, track"
path = /obj/item/clothing/under/pants/track
/datum/gear/pants/khaki
display_name = "pants, khaki"
path = /obj/item/clothing/under/pants/khaki
/datum/gear/pants/camo
display_name = "pants, camo"
path = /obj/item/clothing/under/pants/camo
/datum/gear/pants/jeans
display_name = "pants, jeans"
path = /obj/item/clothing/under/pants/jeans
/datum/gear/pants/jeans/classic
display_name = "pants, classic jeans"
path = /obj/item/clothing/under/pants/classicjeans
/datum/gear/pants/jeans/mustang
display_name = "pants, mustang jeans"
path = /obj/item/clothing/under/pants/mustangjeans
/datum/gear/pants/jeans/black
display_name = "pants, black jeans"
path = /obj/item/clothing/under/pants/blackjeans
/datum/gear/pants/jeans/youngfolks
display_name = "pants, young folks jeans"
path = /obj/item/clothing/under/pants/youngfolksjeans
/datum/gear/shorts/jeans
display_name = "shorts, jeans"
path = /obj/item/clothing/under/shorts/jeans
slot = slot_w_uniform
cost = 1
/datum/gear/shorts/jeans/classic
display_name = "shorts, classic jeans"
path = /obj/item/clothing/under/shorts/jeans/classic
/datum/gear/shorts/jeans/mustang
display_name = "shorts, mustang jeans"
path = /obj/item/clothing/under/shorts/jeans/mustang
/datum/gear/shorts/jeans/youngfolks
display_name = "shorts, young folks jeans"
path = /obj/item/clothing/under/shorts/jeans/youngfolks
/datum/gear/shorts/jeans/black
display_name = "shorts, black jeans"
path = /obj/item/clothing/under/shorts/jeans/black
/datum/gear/shorts/jeans/female
display_name = "shorts, female, jeans"
path = /obj/item/clothing/under/shorts/jeans/female
/datum/gear/shorts/jeans/classic/female
display_name = "shorts, female, classic jeans"
path = /obj/item/clothing/under/shorts/jeans/classic/female
/datum/gear/shorts/jeans/mustang/female
display_name = "shorts, female, mustang jeans"
path = /obj/item/clothing/under/shorts/jeans/mustang/female
/datum/gear/shorts/jeans/youngfolks/female
display_name = "shorts, female, young folks jeans"
path = /obj/item/clothing/under/shorts/jeans/youngfolks/female
/datum/gear/shorts/jeans/black/female
display_name = "shorts, female, black jeans"
path = /obj/item/clothing/under/shorts/jeans/black/female
/datum/gear/shorts/khaki
display_name = "shorts, khaki"
path = /obj/item/clothing/under/shorts/khaki
slot = slot_w_uniform
cost = 1
/datum/gear/shorts/khaki/female
display_name = "shorts, female, khaki"
path = /obj/item/clothing/under/shorts/khaki/female
/datum/gear/suit //amish
display_name = "suit, amish"
path = /obj/item/clothing/under/sl_suit
slot = slot_w_uniform
cost = 1
/datum/gear/suit/black
display_name = "suit, black"
path = /obj/item/clothing/under/suit_jacket
/datum/gear/suit/shinyblack
display_name = "suit, shiny-black"
path = /obj/item/clothing/under/lawyer/black
/datum/gear/suit/blue
display_name = "suit, blue"
path = /obj/item/clothing/under/lawyer/blue
/datum/gear/suit/burgundy
display_name = "suit, burgundy"
path = /obj/item/clothing/under/suit_jacket/burgundy
/datum/gear/suit/checkered
display_name = "suit, checkered"
path = /obj/item/clothing/under/suit_jacket/checkered
/datum/gear/suit/charcoal
display_name = "suit, charcoal"
path = /obj/item/clothing/under/suit_jacket/charcoal
/datum/gear/suit/exec
display_name = "suit, executive"
path = /obj/item/clothing/under/suit_jacket/really_black
/datum/gear/suit/femaleexec
display_name = "suit, female-executive"
path = /obj/item/clothing/under/suit_jacket/female
/datum/gear/suit/gentle
display_name = "suit, gentlemen"
path = /obj/item/clothing/under/gentlesuit
/datum/gear/suit/navy
display_name = "suit, navy"
path = /obj/item/clothing/under/suit_jacket/navy
/datum/gear/suit/red
display_name = "suit, red"
path = /obj/item/clothing/under/suit_jacket/red
/datum/gear/suit/redlawyer
display_name = "suit, lawyer-red"
path = /obj/item/clothing/under/lawyer/red
/datum/gear/suit/oldman
display_name = "suit, old-man"
path = /obj/item/clothing/under/lawyer/oldman
/datum/gear/suit/purple
display_name = "suit, purple"
path = /obj/item/clothing/under/lawyer/purpsuit
/datum/gear/suit/tan
display_name = "suit, tan"
path = /obj/item/clothing/under/suit_jacket/tan
/datum/gear/suit/white
display_name = "suit, white"
path = /obj/item/clothing/under/scratch
/datum/gear/suit/whiteblue
display_name = "suit, white-blue"
path = /obj/item/clothing/under/lawyer/bluesuit
/datum/gear/scrubs
display_name = "scrubs, black"
path = /obj/item/clothing/under/rank/medical/black
slot = slot_w_uniform
cost = 1
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
/datum/gear/scrubs/blue
display_name = "scrubs, blue"
path = /obj/item/clothing/under/rank/medical/blue
/datum/gear/scrubs/purple
display_name = "scrubs, purple"
path = /obj/item/clothing/under/rank/medical/purple
/datum/gear/scrubs/green
display_name = "scrubs, green"
path = /obj/item/clothing/under/rank/medical/green
/datum/gear/sundress
display_name = "sundress"
path = /obj/item/clothing/under/sundress
slot = slot_w_uniform
cost = 1
/datum/gear/sundress/white
display_name = "sundress, white"
path = /obj/item/clothing/under/sundress_white
/datum/gear/dress_fire
display_name = "flame dress"
path = /obj/item/clothing/under/dress/dress_fire
slot = slot_w_uniform
cost = 1
/datum/gear/uniform_captain
display_name = "uniform, captain's dress"
path = /obj/item/clothing/under/dress/dress_cap
slot = slot_w_uniform
cost = 1
allowed_roles = list("Captain")
/datum/gear/corpdetsuit
display_name = "uniform, corporate (Detective)"
path = /obj/item/clothing/under/det/corporate
cost = 1
slot = slot_w_uniform
allowed_roles = list("Detective","Head of Security")
/datum/gear/corpsecsuit
display_name = "uniform, corporate (Security)"
path = /obj/item/clothing/under/rank/security/corp
cost = 1
slot = slot_w_uniform
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/uniform_hop
display_name = "uniform, HoP's dress"
path = /obj/item/clothing/under/dress/dress_hop
slot = slot_w_uniform
cost = 1
allowed_roles = list("Head of Personnel")
/datum/gear/uniform_hr
display_name = "uniform, HR director (HoP)"
path = /obj/item/clothing/under/dress/dress_hr
slot = slot_w_uniform
cost = 1
allowed_roles = list("Head of Personnel")
/datum/gear/navysecsuit
display_name = "uniform, navyblue (Security)"
path = /obj/item/clothing/under/rank/security/navyblue
cost = 1
slot = slot_w_uniform
allowed_roles = list("Security Officer","Head of Security","Warden")
// Attachments
/datum/gear/armband
display_name = "armband, red"
path = /obj/item/clothing/accessory/armband
slot = slot_tie
cost = 1
/datum/gear/armband/cargo
display_name = "armband, cargo"
path = /obj/item/clothing/accessory/armband/cargo
/datum/gear/armband/emt
display_name = "armband, EMT"
path = /obj/item/clothing/accessory/armband/medgreen
/datum/gear/armband/engineering
display_name = "armband, engineering"
path = /obj/item/clothing/accessory/armband/engine
/datum/gear/armband/hydroponics
display_name = "armband, hydroponics"
path = /obj/item/clothing/accessory/armband/hydro
/datum/gear/armband/medical
display_name = "armband, medical"
path = /obj/item/clothing/accessory/armband/med
/datum/gear/armband/science
display_name = "armband, science"
path = /obj/item/clothing/accessory/armband/science
/datum/gear/holster
display_name = "holster, armpit"
path = /obj/item/clothing/accessory/holster/armpit
slot = slot_tie
cost = 1
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
/datum/gear/holster/hip
display_name = "holster, hip"
path = /obj/item/clothing/accessory/holster/hip
/datum/gear/holster/waist
display_name = "holster, waist"
path = /obj/item/clothing/accessory/holster/waist
/datum/gear/tie
display_name = "tie, black"
path = /obj/item/clothing/accessory/black
slot = slot_tie
cost = 1
/datum/gear/tie/blue
display_name = "tie, blue"
path = /obj/item/clothing/accessory/blue
/datum/gear/tie/red
display_name = "tie, red"
path = /obj/item/clothing/accessory/red
/datum/gear/tie/horrible
display_name = "tie, socially disgraceful"
path = /obj/item/clothing/accessory/horrible
/datum/gear/scarf
display_name = "scarf"
path = /obj/item/clothing/accessory/scarf
slot = slot_tie
cost = 1
/datum/gear/scarf/red
display_name = "scarf, red"
path = /obj/item/clothing/accessory/scarf/red
/datum/gear/scarf/green
display_name = "scarf, green"
path = /obj/item/clothing/accessory/scarf/green
/datum/gear/scarf/darkblue
display_name = "scarf, dark blue"
path = /obj/item/clothing/accessory/scarf/darkblue
/datum/gear/scarf/purple
display_name = "scarf, purple"
path = /obj/item/clothing/accessory/scarf/purple
/datum/gear/scarf/yellow
display_name = "scarf, yellow"
path = /obj/item/clothing/accessory/scarf/yellow
/datum/gear/scarf/orange
display_name = "scarf, orange"
path = /obj/item/clothing/accessory/scarf/orange
/datum/gear/scarf/lightblue
display_name = "scarf, light blue"
path = /obj/item/clothing/accessory/scarf/lightblue
/datum/gear/scarf/white
display_name = "scarf, white"
path = /obj/item/clothing/accessory/scarf/white
/datum/gear/scarf/black
display_name = "scarf, black"
path = /obj/item/clothing/accessory/scarf/black
/datum/gear/scarf/zebra
display_name = "scarf, zebra"
path = /obj/item/clothing/accessory/scarf/zebra
/datum/gear/scarf/christmas
display_name = "scarf, christmas"
path = /obj/item/clothing/accessory/scarf/christmas
/datum/gear/scarf/stripedred
display_name = "scarf, striped red"
path = /obj/item/clothing/accessory/stripedredscarf
/datum/gear/scarf/stripedgreen
display_name = "scarf, striped green"
path = /obj/item/clothing/accessory/stripedgreenscarf
/datum/gear/scarf/stripedblue
display_name = "scarf, striped blue"
path = /obj/item/clothing/accessory/stripedbluescarf
/datum/gear/brown_vest
display_name = "webbing, engineering"
path = /obj/item/clothing/accessory/storage/brown_vest
slot = slot_tie
cost = 1
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/black_vest
display_name = "webbing, security"
path = /obj/item/clothing/accessory/storage/black_vest
slot = slot_tie
cost = 1
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/webbing
display_name = "webbing, simple"
path = /obj/item/clothing/accessory/storage/webbing
slot = slot_tie
cost = 2
// Suit slot
/datum/gear/apron
display_name = "apron, blue"
path = /obj/item/clothing/suit/apron
cost = 1
slot = slot_wear_suit
/datum/gear/leather_coat
display_name = "leather coat"
path = /obj/item/clothing/suit/leathercoat
cost = 2
slot = slot_wear_suit
/datum/gear/puffer_coat
display_name = "puffer coat"
path = /obj/item/clothing/suit/jacket/puffer
cost = 2
slot = slot_wear_suit
/datum/gear/puffer_vest
display_name = "puffer vest"
path = /obj/item/clothing/suit/jacket/puffer/vest
cost = 2
slot = slot_wear_suit
/datum/gear/bomber
display_name = "bomber jacket"
path = /obj/item/clothing/suit/storage/toggle/bomber
cost = 2
slot = slot_wear_suit
/datum/gear/bomber_alt
display_name = "bomber jacket 2"
path = /obj/item/clothing/suit/storage/bomber/alt
cost = 2
slot = slot_wear_suit
/datum/gear/leather_jacket
display_name = "leather jacket, black"
path = /obj/item/clothing/suit/storage/leather_jacket
cost = 2
slot = slot_wear_suit
/datum/gear/leather_jacket_alt
display_name = "leather jacket 2, black"
path = /obj/item/clothing/suit/storage/leather_jacket/alt
cost = 2
slot = slot_wear_suit
/datum/gear/leather_jacket_nt
display_name = "leather jacket, corporate, black"
path = /obj/item/clothing/suit/storage/leather_jacket/nanotrasen
cost = 2
slot = slot_wear_suit
/datum/gear/brown_jacket
display_name = "leather jacket, brown"
path = /obj/item/clothing/suit/storage/toggle/brown_jacket
cost = 2
slot = slot_wear_suit
/datum/gear/brown_jacket_nt
display_name = "leather jacket, corporate, brown"
path = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
cost = 2
slot = slot_wear_suit
/datum/gear/mil
display_name = "military jacket"
path = /obj/item/clothing/suit/storage/miljacket
cost = 2
slot = slot_wear_suit
/datum/gear/mil/alt
display_name = "military jacket, alt"
path = /obj/item/clothing/suit/storage/miljacket/alt
cost = 2
slot = slot_wear_suit
/datum/gear/hazard_vest
display_name = "hazard vest"
path = /obj/item/clothing/suit/storage/hazardvest
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie
display_name = "hoodie, grey"
path = /obj/item/clothing/suit/storage/toggle/hoodie
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/red
display_name = "hoodie, red"
path = /obj/item/clothing/suit/storage/toggle/hoodie/red
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/blue
display_name = "hoodie, blue"
path = /obj/item/clothing/suit/storage/toggle/hoodie/blue
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/yellow
display_name = "hoodie, yellow"
path = /obj/item/clothing/suit/storage/toggle/hoodie/yellow
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/green
display_name = "hoodie, green"
path = /obj/item/clothing/suit/storage/toggle/hoodie/green
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/orange
display_name = "hoodie, orange"
path = /obj/item/clothing/suit/storage/toggle/hoodie/orange
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/black
display_name = "hoodie, black"
path = /obj/item/clothing/suit/storage/toggle/hoodie/black
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/cti
display_name = "hoodie, CTI"
path = /obj/item/clothing/suit/storage/toggle/hoodie/cti
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/mu
display_name = "hoodie, MU"
path = /obj/item/clothing/suit/storage/toggle/hoodie/mu
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/nt
display_name = "hoodie, NT"
path = /obj/item/clothing/suit/storage/toggle/hoodie/nt
cost = 2
slot = slot_wear_suit
/datum/gear/unathi_mantle
display_name = "hide mantle (Unathi)"
path = /obj/item/clothing/suit/unathi/mantle
cost = 1
slot = slot_wear_suit
whitelisted = "Unathi"
/datum/gear/labcoat
display_name = "labcoat"
path = /obj/item/clothing/suit/storage/toggle/labcoat
cost = 2
slot = slot_wear_suit
/datum/gear/labcoat/blue
display_name = "labcoat, blue"
path = /obj/item/clothing/suit/storage/toggle/labcoat/blue
/datum/gear/labcoat/green
display_name = "labcoat, green"
path = /obj/item/clothing/suit/storage/toggle/labcoat/green
/datum/gear/labcoat/orange
display_name = "labcoat, orange"
path = /obj/item/clothing/suit/storage/toggle/labcoat/orange
/datum/gear/labcoat/purple
display_name = "labcoat, purple"
path = /obj/item/clothing/suit/storage/toggle/labcoat/purple
/datum/gear/labcoat/pink
display_name = "labcoat, pink"
path = /obj/item/clothing/suit/storage/toggle/labcoat/pink
/datum/gear/labcoat/red
display_name = "labcoat, red"
path = /obj/item/clothing/suit/storage/toggle/labcoat/red
/datum/gear/labcoat/yellow
display_name = "labcoat, yellow"
path = /obj/item/clothing/suit/storage/toggle/labcoat/yellow
/datum/gear/labcoat/emt
display_name = "labcoat, EMT (Medical)"
path = /obj/item/clothing/suit/storage/toggle/labcoat/emt
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
/datum/gear/overalls
display_name = "overalls"
path = /obj/item/clothing/suit/apron/overalls
cost = 1
slot = slot_wear_suit
/datum/gear/poncho
display_name = "poncho, tan"
path = /obj/item/clothing/suit/poncho
cost = 1
slot = slot_wear_suit
/datum/gear/poncho/blue
display_name = "poncho, blue"
path = /obj/item/clothing/suit/poncho/blue
/datum/gear/poncho/green
display_name = "poncho, green"
path = /obj/item/clothing/suit/poncho/green
/datum/gear/poncho/purple
display_name = "poncho, purple"
path = /obj/item/clothing/suit/poncho/purple
/datum/gear/poncho/red
display_name = "poncho, red"
path = /obj/item/clothing/suit/poncho/red
/datum/gear/unathi_robe
display_name = "roughspun robe (Unathi)"
path = /obj/item/clothing/suit/unathi/robe
cost = 1
slot = slot_wear_suit
// whitelisted = "Unathi" // You don't have a monopoly on a robe!
/datum/gear/blue_lawyer_jacket
display_name = "suit jacket, blue"
path = /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
cost = 2
slot = slot_wear_suit
/datum/gear/purple_lawyer_jacket
display_name = "suit jacket, purple"
path = /obj/item/clothing/suit/storage/lawyer/purpjacket
cost = 2
slot = slot_wear_suit
/datum/gear/suspenders
display_name = "suspenders"
path = /obj/item/clothing/suit/suspenders
cost = 1
slot = slot_wear_suit
/datum/gear/wcoat
display_name = "waistcoat"
path = /obj/item/clothing/suit/wcoat
cost = 1
slot = slot_wear_suit
/datum/gear/zhan_furs
display_name = "Zhan-Khazan furs (Tajaran)"
path = /obj/item/clothing/suit/tajaran/furs
cost = 1
slot = slot_wear_suit
whitelisted = "Tajara" // You do have a monopoly on a fur suit tho
/datum/gear/forensics/red
display_name = "forensics long, red"
path = /obj/item/clothing/suit/storage/forensics/red/long
cost = 2
slot = slot_wear_suit
allowed_roles = list("Detective")
/datum/gear/forensics/blue
display_name = "forensics long, blue"
path = /obj/item/clothing/suit/storage/forensics/blue/long
cost = 2
slot = slot_wear_suit
allowed_roles = list("Detective")
// Gloves
/datum/gear/gloves
display_name = "gloves, black"
path = /obj/item/clothing/gloves/black
cost = 2
slot = slot_gloves
/datum/gear/gloves/blue
display_name = "gloves, blue"
path = /obj/item/clothing/gloves/blue
/datum/gear/gloves/brown
display_name = "gloves, brown"
path = /obj/item/clothing/gloves/brown
/datum/gear/gloves/light_brown
display_name = "gloves, light-brown"
path = /obj/item/clothing/gloves/light_brown
/datum/gear/gloves/green
display_name = "gloves, green"
path = /obj/item/clothing/gloves/green
/datum/gear/gloves/grey
display_name = "gloves, grey"
path = /obj/item/clothing/gloves/grey
/datum/gear/gloves/latex
display_name = "gloves, latex"
path = /obj/item/clothing/gloves/latex
/datum/gear/gloves/orange
display_name = "gloves, orange"
path = /obj/item/clothing/gloves/orange
/datum/gear/gloves/purple
display_name = "gloves, purple"
path = /obj/item/clothing/gloves/purple
/datum/gear/gloves/rainbow
display_name = "gloves, rainbow"
path = /obj/item/clothing/gloves/rainbow
/datum/gear/gloves/red
display_name = "gloves, red"
path = /obj/item/clothing/gloves/red
/datum/gear/gloves/white
display_name = "gloves, white"
path = /obj/item/clothing/gloves/white
// Shoelocker
/datum/gear/jackboots
display_name = "jackboots"
path = /obj/item/clothing/shoes/jackboots
cost = 1
slot = slot_shoes
/datum/gear/toeless_jackboots
display_name = "toe-less jackboots"
path = /obj/item/clothing/shoes/jackboots/unathi
cost = 1
slot = slot_shoes
/datum/gear/workboots
display_name = "workboots"
path = /obj/item/clothing/shoes/workboots
cost = 1
slot = slot_shoes
/datum/gear/sandal
display_name = "sandals"
path = /obj/item/clothing/shoes/sandal
cost = 1
slot = slot_shoes
/datum/gear/shoes
display_name = "shoes, black"
path = /obj/item/clothing/shoes/black
cost = 1
slot = slot_shoes
/datum/gear/shoes/blue
display_name = "shoes, blue"
path = /obj/item/clothing/shoes/blue
/datum/gear/shoes/brown
display_name = "shoes, brown"
path = /obj/item/clothing/shoes/brown
/datum/gear/shoes/lacey
display_name = "shoes, classy"
path = /obj/item/clothing/shoes/laceup
/datum/gear/shoes/dress
display_name = "shoes, dress"
path = /obj/item/clothing/shoes/laceup
/datum/gear/shoes/green
display_name = "shoes, green"
path = /obj/item/clothing/shoes/green
/datum/gear/shoes/leather
display_name = "shoes, leather"
path = /obj/item/clothing/shoes/leather
/datum/gear/shoes/orange
display_name = "shoes, orange"
path = /obj/item/clothing/shoes/orange
/datum/gear/shoes/purple
display_name = "shoes, purple"
path = /obj/item/clothing/shoes/purple
/datum/gear/shoes/rainbow
display_name = "shoes, rainbow"
path = /obj/item/clothing/shoes/rainbow
/datum/gear/shoes/red
display_name = "shoes, red"
path = /obj/item/clothing/shoes/red
/datum/gear/shoes/white
display_name = "shoes, white"
path = /obj/item/clothing/shoes/white
/datum/gear/shoes/yellow
display_name = "shoes, yellow"
path = /obj/item/clothing/shoes/yellow
/datum/gear/flats
display_name = "flats, black"
path = /obj/item/clothing/shoes/flats
cost = 1
slot = slot_shoes
/datum/gear/flats/blue
display_name = "flats, blue"
path = /obj/item/clothing/shoes/flats/blue
/datum/gear/flats/brown
display_name = "flats, brown"
path = /obj/item/clothing/shoes/flats/brown
/datum/gear/flats/orange
display_name = "flats, orange"
path = /obj/item/clothing/shoes/flats/orange
/datum/gear/flats/purple
display_name = "flats, purple"
path = /obj/item/clothing/shoes/flats/purple
/datum/gear/flats/red
display_name = "flats, red"
path = /obj/item/clothing/shoes/flats/red
/datum/gear/flats/white
display_name = "flats, white"
path = /obj/item/clothing/shoes/flats/white
// "Useful" items - I'm guessing things that might be used at work?
/datum/gear/briefcase
display_name = "briefcase"
path = /obj/item/weapon/storage/briefcase
sort_category = "utility"
cost = 2
/datum/gear/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
sort_category = "utility"
cost = 1
/datum/gear/communicator
display_name = "personal communicator"
path = /obj/item/device/communicator
sort_category = "utility"
cost = 1
/datum/gear/folder_blue
display_name = "folder, blue"
path = /obj/item/weapon/folder/blue
sort_category = "utility"
cost = 1
/datum/gear/folder_grey
display_name = "folder, grey"
path = /obj/item/weapon/folder
sort_category = "utility"
cost = 1
/datum/gear/folder_red
display_name = "folder, red"
path = /obj/item/weapon/folder/red
sort_category = "utility"
cost = 1
/datum/gear/folder_white
display_name = "folder, white"
path = /obj/item/weapon/folder/white
sort_category = "utility"
cost = 1
/datum/gear/folder_yellow
display_name = "folder, yellow"
path = /obj/item/weapon/folder/yellow
sort_category = "utility"
cost = 1
/datum/gear/paicard
display_name = "personal AI device"
path = /obj/item/device/paicard
sort_category = "utility"
cost = 2
// The rest of the trash.
/datum/gear/ashtray
display_name = "ashtray, plastic"
path = /obj/item/weapon/material/ashtray/plastic
sort_category = "misc"
cost = 1
/*
/datum/gear/boot_knife
display_name = "boot knife"
path = /obj/item/weapon/material/kitchen/utensil/knife/boot
sort_category = "misc"
cost = 3
*/
/datum/gear/cane
display_name = "cane"
path = /obj/item/weapon/cane
sort_category = "misc"
cost = 1
/datum/gear/dice
display_name = "d20"
path = /obj/item/weapon/dice/d20
sort_category = "misc"
cost = 1
/datum/gear/cards
display_name = "deck of cards"
path = /obj/item/weapon/deck/cards
sort_category = "misc"
cost = 1
/datum/gear/tarot
display_name = "deck of tarot cards"
path = /obj/item/weapon/deck/tarot
sort_category = "misc"
cost = 1
/datum/gear/holder
display_name = "card holder"
path = /obj/item/weapon/deck/holder
sort_category = "misc"
cost = 1
/datum/gear/cardemon_pack
display_name = "Cardemon booster pack"
path = /obj/item/weapon/pack/cardemon
sort_category = "misc"
cost = 1
/datum/gear/spaceball_pack
display_name = "Spaceball booster pack"
path = /obj/item/weapon/pack/spaceball
sort_category = "misc"
cost = 1
/datum/gear/flask
display_name = "flask"
path = /obj/item/weapon/reagent_containers/food/drinks/flask/barflask
sort_category = "misc"
cost = 1
/datum/gear/vacflask
display_name = "vacuum-flask"
path = /obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask
sort_category = "misc"
cost = 1
/datum/gear/blipstick
display_name = "lipstick, black"
path = /obj/item/weapon/lipstick/black
sort_category = "misc"
cost = 1
/datum/gear/jlipstick
display_name = "lipstick, jade"
path = /obj/item/weapon/lipstick/jade
sort_category = "misc"
cost = 1
/datum/gear/plipstick
display_name = "lipstick, purple"
path = /obj/item/weapon/lipstick/purple
sort_category = "misc"
cost = 1
/datum/gear/rlipstick
display_name = "lipstick, red"
path = /obj/item/weapon/lipstick
sort_category = "misc"
cost = 1
/datum/gear/smokingpipe
display_name = "pipe, smoking"
path = /obj/item/clothing/mask/smokable/pipe
sort_category = "misc"
cost = 1
/datum/gear/cornpipe
display_name = "pipe, corn"
path = /obj/item/clothing/mask/smokable/pipe/cobpipe
sort_category = "misc"
cost = 1
/datum/gear/matchbook
display_name = "matchbook"
path = /obj/item/weapon/storage/box/matches
sort_category = "misc"
cost = 1
/datum/gear/comb
display_name = "purple comb"
path = /obj/item/weapon/haircomb
sort_category = "misc"
cost = 1
/datum/gear/zippo
display_name = "zippo"
path = /obj/item/weapon/flame/lighter/zippo
sort_category = "misc"
cost = 1
/*/datum/gear/combitool
display_name = "combi-tool"
path = /obj/item/weapon/combitool
cost = 3*/
// Stuff worn on the ears. Items here go in the "ears" sort_category but they must not use
// the slot_r_ear or slot_l_ear as the slot, or else players will spawn with no headset.
/datum/gear/earmuffs
display_name = "earmuffs"
path = /obj/item/clothing/ears/earmuffs
cost = 1
sort_category = "ears"
/datum/gear/headphones
display_name = "headphones"
path = /obj/item/clothing/ears/earmuffs/headphones
cost = 1
sort_category = "ears"
/datum/gear/skrell_chain
display_name = "skrell headtail-wear, female, chain"
path = /obj/item/clothing/ears/skrell/chain
cost = 1
sort_category = "ears"
whitelisted = "Skrell"
/datum/gear/skrell_plate
display_name = "skrell headtail-wear, male, bands"
path = /obj/item/clothing/ears/skrell/band
cost = 1
sort_category = "ears"
whitelisted = "Skrell"
/datum/gear/skrell_cloth //male/red
display_name = "skrell headtail-wear, male, red, cloth"
path = /obj/item/clothing/ears/skrell/cloth_male
cost = 1
sort_category = "ears"
whitelisted = "Skrell"
/datum/gear/skrell_cloth/male //black
display_name = "skrell headtail-wear, male, black, cloth"
path = /obj/item/clothing/ears/skrell/cloth_male/black
/datum/gear/skrell_cloth/male/blue
display_name = "skrell headtail-wear, male, blue, cloth"
path = /obj/item/clothing/ears/skrell/cloth_male/blue
/datum/gear/skrell_cloth_male/green
display_name = "skrell headtail-wear, male, green, cloth"
path = /obj/item/clothing/ears/skrell/cloth_male/green
/datum/gear/skrell_cloth_male/pink
display_name = "skrell headtail-wear, male, pink, cloth"
path = /obj/item/clothing/ears/skrell/cloth_male/pink
/datum/gear/skrell_cloth/female
display_name = "skrell headtail-wear, female, red, cloth"
path = /obj/item/clothing/ears/skrell/cloth_female
/datum/gear/skrell_cloth_female/black
display_name = "skrell headtail-wear, female, black, cloth"
path = /obj/item/clothing/ears/skrell/cloth_female/black
/datum/gear/skrell_cloth_female/blue
display_name = "skrell headtail-wear, female, blue, cloth"
path = /obj/item/clothing/ears/skrell/cloth_female/blue
/datum/gear/skrell_cloth_female/green
display_name = "skrell headtail-wear, female, green, cloth"
path = /obj/item/clothing/ears/skrell/cloth_female/green
/datum/gear/skrell_cloth_female/pink
display_name = "skrell headtail-wear, female, pink, cloth"
path = /obj/item/clothing/ears/skrell/cloth_female/pink