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This should have little/no gameplay effect right now, just paving the way for directional lights. Replaced handle_rotation() on buckly things with this. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
49 lines
969 B
Plaintext
49 lines
969 B
Plaintext
obj/machinery/atmospherics/unary/oxygen_generator
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icon = 'icons/obj/atmospherics/oxygen_generator.dmi'
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icon_state = "intact_off"
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density = 1
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name = "Oxygen Generator"
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desc = ""
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set_dir(SOUTH)
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initialize_directions = SOUTH
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var/on = 0
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var/oxygen_content = 10
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update_icon()
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if(node)
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icon_state = "intact_[on?("on"):("off")]"
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else
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icon_state = "exposed_off"
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on = 0
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return
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New()
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..()
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air_contents.volume = 50
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process()
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..()
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if(!on)
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return 0
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var/total_moles = air_contents.total_moles
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if(total_moles < oxygen_content)
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var/current_heat_capacity = air_contents.heat_capacity()
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var/added_oxygen = oxygen_content - total_moles
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air_contents.temperature = (current_heat_capacity*air_contents.temperature + 20*added_oxygen*T0C)/(current_heat_capacity+20*added_oxygen)
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air_contents.adjust_gas("oxygen", added_oxygen)
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if(network)
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network.update = 1
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return 1 |