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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross. Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage. To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
191 lines
6.1 KiB
Plaintext
191 lines
6.1 KiB
Plaintext
//wrapper
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/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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new /datum/teleport/instant/science(arglist(args))
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return
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/datum/teleport
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var/atom/movable/teleatom //atom to teleport
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var/atom/destination //destination to teleport to
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var/precision = 0 //teleport precision
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var/datum/effect/effect/system/effectin //effect to show right before teleportation
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var/datum/effect/effect/system/effectout //effect to show right after teleportation
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var/soundin //soundfile to play before teleportation
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var/soundout //soundfile to play after teleportation
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var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
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/datum/teleport/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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..()
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if(!initTeleport(arglist(args)))
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return 0
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return 1
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/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
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if(!setTeleatom(ateleatom))
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return 0
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if(!setDestination(adestination))
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return 0
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if(!setPrecision(aprecision))
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return 0
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setEffects(aeffectin,aeffectout)
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setForceTeleport(afteleport)
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setSounds(asoundin,asoundout)
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return 1
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//must succeed
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/datum/teleport/proc/setPrecision(aprecision)
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if(isnum(aprecision))
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precision = aprecision
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return 1
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return 0
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//must succeed
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/datum/teleport/proc/setDestination(atom/adestination)
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if(istype(adestination))
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destination = adestination
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return 1
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return 0
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//must succeed in most cases
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/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
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if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
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qdel(ateleatom)
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return 0
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if(istype(ateleatom))
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teleatom = ateleatom
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return 1
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return 0
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//custom effects must be properly set up first for instant-type teleports
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//optional
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/datum/teleport/proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null)
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effectin = istype(aeffectin) ? aeffectin : null
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effectout = istype(aeffectout) ? aeffectout : null
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return 1
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//optional
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/datum/teleport/proc/setForceTeleport(afteleport)
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force_teleport = afteleport
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return 1
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//optional
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/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
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soundin = isfile(asoundin) ? asoundin : null
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soundout = isfile(asoundout) ? asoundout : null
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return 1
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//placeholder
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/datum/teleport/proc/teleportChecks()
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return 1
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/datum/teleport/proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound)
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if(location)
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if(effect)
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spawn(-1)
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src = null
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effect.attach(location)
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effect.start()
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if(sound)
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spawn(-1)
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src = null
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playsound(location,sound,60,1)
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return
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//do the monkey dance
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/datum/teleport/proc/doTeleport()
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var/turf/destturf
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var/turf/curturf = get_turf(teleatom)
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var/area/destarea = get_area(destination)
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if(precision)
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var/list/posturfs = circlerangeturfs(destination,precision)
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destturf = safepick(posturfs)
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else
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destturf = get_turf(destination)
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if(!destturf || !curturf)
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return 0
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playSpecials(curturf,effectin,soundin)
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var/obj/structure/bed/chair/C = null
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if(isliving(teleatom))
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var/mob/living/L = teleatom
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if(L.buckled)
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C = L.buckled
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if(force_teleport)
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teleatom.forceMove(destturf)
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playSpecials(destturf,effectout,soundout)
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else
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if(teleatom.Move(destturf))
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playSpecials(destturf,effectout,soundout)
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if(C)
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C.forceMove(destturf)
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destarea.Entered(teleatom)
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return 1
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/datum/teleport/proc/teleport()
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if(teleportChecks())
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return doTeleport()
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return 0
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/datum/teleport/instant //teleports when datum is created
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/datum/teleport/instant/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
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if(..())
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teleport()
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return
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/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
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if(!aeffectin || !aeffectout)
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var/datum/effect/effect/system/spark_spread/aeffect = new
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aeffect.set_up(5, 1, teleatom)
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effectin = effectin || aeffect
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effectout = effectout || aeffect
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return 1
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else
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return ..()
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/datum/teleport/instant/science/setPrecision(aprecision)
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..()
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if(istype(teleatom, /obj/item/weapon/storage/backpack/holding))
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precision = rand(1,100)
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var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)
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if(bagholding.len)
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precision = max(rand(1,100)*bagholding.len,100)
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if(istype(teleatom, /mob/living))
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var/mob/living/MM = teleatom
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MM << "<span class='danger'>The Bluespace interface on your [teleatom] interferes with the teleport!</span>"
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return 1
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/datum/teleport/instant/science/teleportChecks()
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if(istype(teleatom, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
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teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
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return 0
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if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/disk/nuclear)))
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if(istype(teleatom, /mob/living))
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var/mob/living/MM = teleatom
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MM.visible_message("<span class='danger'>\The [MM] bounces off of the portal!</span>","<span class='warning'>Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.</span>")
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else
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teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
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return 0
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if(destination.z in using_map.admin_levels) //centcomm z-level
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if(istype(teleatom, /obj/mecha))
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var/obj/mecha/MM = teleatom
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MM.occupant << "<span class='danger'>\The [MM] would not survive the jump to a location so far away!</span>"
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return 0
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if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)))
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teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
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return 0
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if(destination.z > max_default_z_level()) //Away mission z-levels
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return 0
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return 1
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