Files
CHOMPStation2/code/ATMOSPHERICS/pipes/manifold.dm
Leshana 131636c6b5 Fix pipe construction conflicting with existing pipes too much.
Bug in the init_dirs_cache was not setting direction of pipes, making all cached dirs be for south.
Because mapped in pipes didn't have piping layer set, mapped in pipes conflicted.
The full-tile check for unary machines forgot to exclude *itself*
2018-03-20 23:30:05 -04:00

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//
// Manifold Pipes - Three way "T" joints
//
/obj/machinery/atmospherics/pipe/manifold
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
volume = ATMOS_DEFAULT_VOLUME_PIPE * 1.5
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
construction_type = /obj/item/pipe/trinary
pipe_state = "manifold"
var/obj/machinery/atmospherics/node3
level = 1
layer = 2.4 //under wires with their 2.44
/obj/machinery/atmospherics/pipe/manifold/New()
..()
alpha = 255
icon = null
/obj/machinery/atmospherics/pipe/manifold/init_dir()
switch(dir)
if(NORTH)
initialize_directions = EAST|SOUTH|WEST
if(SOUTH)
initialize_directions = WEST|NORTH|EAST
if(EAST)
initialize_directions = SOUTH|WEST|NORTH
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
/obj/machinery/atmospherics/pipe/manifold/pipeline_expansion()
return list(node1, node2, node3)
/obj/machinery/atmospherics/pipe/manifold/Destroy()
if(node1)
node1.disconnect(src)
node1 = null
if(node2)
node2.disconnect(src)
node2 = null
if(node3)
node3.disconnect(src)
node3 = null
. = ..()
/obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
qdel(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
qdel(parent)
node3 = null
update_icon()
..()
/obj/machinery/atmospherics/pipe/manifold/change_color(var/new_color)
..()
//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
if(node1)
node1.update_underlays()
if(node2)
node2.update_underlays()
if(node3)
node3.update_underlays()
/obj/machinery/atmospherics/pipe/manifold/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type)
overlays += icon_manager.get_atmos_icon("manifold", , , "clamps" + icon_connect_type)
underlays.Cut()
var/turf/T = get_turf(src)
var/list/directions = list(NORTH, SOUTH, EAST, WEST)
var/node1_direction = get_dir(src, node1)
var/node2_direction = get_dir(src, node2)
var/node3_direction = get_dir(src, node3)
directions -= dir
directions -= add_underlay(T,node1,node1_direction,icon_connect_type)
directions -= add_underlay(T,node2,node2_direction,icon_connect_type)
directions -= add_underlay(T,node3,node3_direction,icon_connect_type)
for(var/D in directions)
add_underlay(T,,D,icon_connect_type)
/obj/machinery/atmospherics/pipe/manifold/update_underlays()
..()
update_icon()
/obj/machinery/atmospherics/pipe/manifold/atmos_init()
var/connect_directions = (NORTH|SOUTH|EAST|WEST)&(~dir)
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if (can_be_node(target, 1))
node1 = target
connect_directions &= ~direction
break
if (node1)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if (can_be_node(target, 2))
node2 = target
connect_directions &= ~direction
break
if (node2)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if (can_be_node(target, 3))
node3 = target
connect_directions &= ~direction
break
if (node3)
break
if(!node1 && !node2 && !node3)
qdel(src)
return
var/turf/T = get_turf(src)
if(level == 1 && !T.is_plating()) hide(1)
update_icon()
/obj/machinery/atmospherics/pipe/manifold/visible
icon_state = "map"
level = 2
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
piping_layer = PIPING_LAYER_SCRUBBER
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/visible/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = CONNECT_TYPE_SUPPLY
piping_layer = PIPING_LAYER_SUPPLY
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/visible/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/visible/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/visible/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/visible/black
color = PIPE_COLOR_BLACK
/obj/machinery/atmospherics/pipe/manifold/visible/red
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/visible/blue
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold/hidden
icon_state = "map"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
piping_layer = PIPING_LAYER_SCRUBBER
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = CONNECT_TYPE_SUPPLY
piping_layer = PIPING_LAYER_SUPPLY
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/hidden/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/hidden/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/hidden/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/hidden/black
color = PIPE_COLOR_BLACK
/obj/machinery/atmospherics/pipe/manifold/hidden/red
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/hidden/blue
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/hidden/purple
color = PIPE_COLOR_PURPLE