mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
245 lines
8.8 KiB
Plaintext
245 lines
8.8 KiB
Plaintext
/mob
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var/bloody_hands = 0
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var/mob/living/carbon/human/bloody_hands_mob
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var/track_blood = 0
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var/list/feet_blood_DNA
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var/track_blood_type
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var/feet_blood_color
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/obj/item/clothing/gloves
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var/transfer_blood = 0
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var/mob/living/carbon/human/bloody_hands_mob
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/obj/item/clothing/shoes/
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var/track_blood = 0
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/obj/item/weapon/reagent_containers/glass/rag
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name = "rag"
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desc = "For cleaning up messes, you suppose."
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w_class = ITEMSIZE_TINY
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icon = 'icons/obj/toy.dmi'
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icon_state = "rag"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(5)
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volume = 10
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can_be_placed_into = null
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flags = OPENCONTAINER | NOBLUDGEON
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unacidable = 0
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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var/on_fire = 0
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var/burn_time = 20 //if the rag burns for too long it turns to ashes
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/obj/item/weapon/reagent_containers/glass/rag/Initialize()
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. = ..()
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update_name()
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/obj/item/weapon/reagent_containers/glass/rag/Destroy()
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STOP_PROCESSING(SSobj, src) //so we don't continue turning to ash while gc'd
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return ..()
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/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
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if(on_fire)
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user.visible_message("<span class='warning'>\The [user] stamps out [src].</span>", "<span class='warning'>You stamp out [src].</span>")
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user.unEquip(src)
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extinguish()
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else
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remove_contents(user)
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/obj/item/weapon/reagent_containers/glass/rag/attackby(obj/item/W, mob/user)
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if(!on_fire && istype(W, /obj/item/weapon/flame))
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var/obj/item/weapon/flame/F = W
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if(F.lit)
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src.ignite()
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if(on_fire)
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visible_message("<span class='warning'>\The [user] lights [src] with [W].</span>")
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else
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to_chat(user, "<span class='warning'>You manage to singe [src], but fail to light it.</span>")
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. = ..()
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update_name()
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/obj/item/weapon/reagent_containers/glass/rag/proc/update_name()
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if(on_fire)
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name = "burning [initial(name)]"
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else if(reagents.total_volume)
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name = "damp [initial(name)]"
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else
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name = "dry [initial(name)]"
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/obj/item/weapon/reagent_containers/glass/rag/update_icon()
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if(on_fire)
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icon_state = "raglit"
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else
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icon_state = "rag"
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var/obj/item/weapon/reagent_containers/food/drinks/bottle/B = loc
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if(istype(B))
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B.update_icon()
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/obj/item/weapon/reagent_containers/glass/rag/proc/remove_contents(mob/user, atom/trans_dest = null)
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if(!trans_dest && !user.loc)
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return
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if(reagents.total_volume)
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var/target_text = trans_dest? "\the [trans_dest]" : "\the [user.loc]"
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user.visible_message("<span class='danger'>\The [user] begins to wring out [src] over [target_text].</span>", "<span class='notice'>You begin to wring out [src] over [target_text].</span>")
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if(do_after(user, reagents.total_volume*5)) //50 for a fully soaked rag
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if(trans_dest)
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reagents.trans_to(trans_dest, reagents.total_volume)
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else
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reagents.splash(user.loc, reagents.total_volume)
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user.visible_message("<span class='danger'>\The [user] wrings out [src] over [target_text].</span>", "<span class='notice'>You finish to wringing out [src].</span>")
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update_name()
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/obj/item/weapon/reagent_containers/glass/rag/proc/wipe_down(atom/A, mob/user)
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if(!reagents.total_volume)
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to_chat(user, "<span class='warning'>The [initial(name)] is dry!</span>")
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else
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user.visible_message("\The [user] starts to wipe down [A] with [src]!")
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//reagents.splash(A, 1) //get a small amount of liquid on the thing we're wiping.
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update_name()
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if(do_after(user,30))
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user.visible_message("\The [user] finishes wiping off the [A]!")
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A.clean_blood()
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if(istype(A, /turf) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune)) //VOREStation Edit - "Allows rags to clean dirt from turfs"
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var/turf/T = get_turf(A)
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if(T)
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T.clean(src, user) //VOREStation Edit End
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/obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
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if(isliving(target)) //Leaving this as isliving.
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var/mob/living/M = target
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if(on_fire) //Check if rag is on fire, if so igniting them and stopping.
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user.visible_message("<span class='danger'>\The [user] hits [target] with [src]!</span>",)
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user.do_attack_animation(src)
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M.IgniteMob()
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else if(user.zone_sel.selecting == O_MOUTH) //Check player target location, provided the rag is not on fire. Then check if mouth is exposed.
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if(ishuman(target)) //Added this since player species process reagents in majority of cases.
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var/mob/living/carbon/human/H = target
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if(H.head && (H.head.body_parts_covered & FACE)) //Check human head coverage.
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to_chat(user, "<span class='warning'>Remove their [H.head] first.</span>")
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return
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else if(reagents.total_volume) //Final check. If the rag is not on fire and their face is uncovered, smother target.
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user.do_attack_animation(src)
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user.visible_message(
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"<span class='danger'>\The [user] smothers [target] with [src]!</span>",
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"<span class='warning'>You smother [target] with [src]!</span>",
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"You hear some struggling and muffled cries of surprise"
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)
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//it's inhaled, so... maybe CHEM_BLOOD doesn't make a whole lot of sense but it's the best we can do for now
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reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
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update_name()
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else
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to_chat(user, "<span class='warning'>You can't smother this creature.</span>")
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else
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to_chat(user, "<span class='warning'>You can't smother this creature.</span>")
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else
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wipe_down(target, user)
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else
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wipe_down(target, user)
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return
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/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
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if(!proximity)
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return
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if(istype(A, /obj/structure/reagent_dispensers) || istype(A, /obj/item/weapon/reagent_containers/glass/bucket) || istype(A, /obj/structure/mopbucket)) //VOREStation Edit - "Allows rags to be used on buckets and mopbuckets"
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if(!reagents.get_free_space())
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to_chat(user, "<span class='warning'>\The [src] is already soaked.</span>")
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return
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if(A.reagents && A.reagents.trans_to_obj(src, reagents.maximum_volume))
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user.visible_message("<b>\The [user]</b> soaks [src] using [A].", "<span class='notice'>You soak [src] using [A].</span>")
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update_name()
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return
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if(!on_fire && istype(A) && (src in user))
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if(A.is_open_container() && !(A in user))
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remove_contents(user, A)
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else if(!ismob(A)) //mobs are handled in attack() - this prevents us from wiping down people while smothering them.
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wipe_down(A, user)
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return
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/obj/item/weapon/reagent_containers/glass/rag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature >= 50 + T0C)
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src.ignite()
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if(exposed_temperature >= 900 + T0C)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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qdel(src)
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//rag must have a minimum of 2 units welder fuel or ehtanol based reagents and at least 80% of the reagents must so.
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/obj/item/weapon/reagent_containers/glass/rag/proc/can_ignite()
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var/fuel
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if(reagents.get_reagent_amount("fuel"))
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fuel += reagents.get_reagent_amount("fuel")
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else
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for(var/datum/reagent/ethanol/R in reagents.reagent_list)
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fuel += reagents.get_reagent_amount(R.id)
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return (fuel >= 2 && fuel >= reagents.total_volume*0.8)
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/obj/item/weapon/reagent_containers/glass/rag/proc/ignite()
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if(on_fire)
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return
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if(!can_ignite())
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return
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//also copied from matches
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if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
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visible_message("<span class='danger'>\The [src] conflagrates violently!</span>")
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var/datum/effect/effect/system/reagents_explosion/e = new()
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e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
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e.start()
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qdel(src)
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return
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START_PROCESSING(SSobj, src)
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set_light(2, null, "#E38F46")
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on_fire = 1
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update_name()
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update_icon()
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/obj/item/weapon/reagent_containers/glass/rag/proc/extinguish()
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STOP_PROCESSING(SSobj, src)
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set_light(0)
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on_fire = 0
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//rags sitting around with 1 second of burn time left is dumb.
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//ensures players always have a few seconds of burn time left when they light their rag
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if(burn_time <= 5)
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visible_message("<span class='warning'>\The [src] falls apart!</span>")
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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qdel(src)
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update_name()
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update_icon()
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/obj/item/weapon/reagent_containers/glass/rag/process()
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if(!can_ignite())
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visible_message("<span class='warning'>\The [src] burns out.</span>")
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extinguish()
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//copied from matches
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if(isliving(loc))
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var/mob/living/M = loc
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M.IgniteMob()
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var/turf/location = get_turf(src)
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if(location)
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location.hotspot_expose(700, 5)
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if(burn_time <= 0)
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STOP_PROCESSING(SSobj, src)
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new /obj/effect/decal/cleanable/ash(location)
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qdel(src)
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return
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reagents.remove_reagent("fuel", reagents.maximum_volume/25)
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for(var/datum/reagent/ethanol/R in reagents.reagent_list)
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if(istype(R, /datum/reagent/ethanol))
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reagents.remove_reagent(R.id, reagents.maximum_volume/25)
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update_name()
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burn_time--
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