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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
/datum/technomancer/spell/phase_shift
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name = "Phase Shift"
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desc = "Hides you in the safest possible place, where no harm can come to you. Unfortunately, a prolonged stay inside the \
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rift you create will afflict you with instability."
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cost = 50
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obj_path = /obj/item/spell/phase_shift
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ability_icon_state = "tech_phaseshift"
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category = DEFENSIVE_SPELLS
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/obj/item/spell/phase_shift
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name = "phase shift"
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desc = "Allows you to dodge your untimely fate by shifting your location somewhere else, so long as you can survive inside the \
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rift."
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icon_state = "blink"
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cast_methods = CAST_USE
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aspect = ASPECT_TELE
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/obj/item/spell/phase_shift/New()
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..()
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set_light(3, 2, l_color = "#FA58F4")
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/obj/effect/phase_shift
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name = "rift"
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desc = "There was a maniac here a moment ago..."
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icon = 'icons/effects/effects.dmi'
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icon_state = "rift"
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/obj/effect/phase_shift/ex_act()
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return
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/obj/effect/phase_shift/New()
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..()
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set_light(3, 5, l_color = "#FA58F4")
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START_PROCESSING(SSobj, src)
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/obj/effect/phase_shift/Destroy()
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for(var/atom/movable/AM in contents) //Eject everything out.
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AM.forceMove(get_turf(src))
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/phase_shift/process()
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for(var/mob/living/L in contents)
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L.adjust_instability(2)
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/obj/effect/phase_shift/relaymove(mob/user as mob)
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if(user.stat)
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return
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to_chat(user, span_notice("You step out of the rift."))
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user.forceMove(get_turf(src))
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qdel(src)
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/obj/item/spell/phase_shift/on_use_cast(mob/user)
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if(isturf(user.loc)) //Check if we're not already in a rift.
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if(pay_energy(2000))
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var/obj/effect/phase_shift/PS = new(get_turf(user))
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visible_message(span_warning("[user] vanishes into a pink rift!"))
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to_chat(user, span_info("You create an unstable rift, and go through it. Be sure to not stay too long."))
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user.forceMove(PS)
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adjust_instability(10)
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qdel(src)
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else
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to_chat(user, span_warning("You don't have enough energy to make a rift!"))
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else //We're already in a rift or something like a closet.
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to_chat(user, span_warning("Making a rift here would probably be a bad idea."))
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