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CHOMPStation2/code/game/gamemodes/technomancer/spells/targeting_matrix.dm
2024-09-30 21:36:41 +02:00

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/datum/technomancer/spell/targeting_matrix
name = "Targeting Matrix"
desc = "Automatically targets and fires a ranged weapon or function at a non-friendly target near a targeted tile. \
Each target assisted attack costs some energy and instability."
cost = 50
ability_icon_state = "tech_targetingmatrix"
obj_path = /obj/item/spell/targeting_matrix
category = UTILITY_SPELLS
/obj/item/spell/targeting_matrix
name = "targeting matrix"
desc = "Aiming is too much effort for you."
icon_state = "targeting_matrix"
cast_methods = CAST_RANGED
aspect = ASPECT_FORCE //idk?
/obj/item/spell/targeting_matrix/on_ranged_cast(atom/hit_atom, mob/user)
var/turf/T = get_turf(hit_atom)
if(T)
var/mob/living/chosen_target = targeting_assist(T,5) //The person who's about to get attacked.
if(!chosen_target)
return 0
var/obj/item/I = user.get_inactive_hand()
if(I && pay_energy(200))
var/prox = user.Adjacent(chosen_target)
if(prox) // Needed or else they can attack with melee from afar.
I.attack(chosen_target,owner)
I.afterattack(chosen_target,owner, prox)
adjust_instability(2)
var/image/target_image = image(icon = 'icons/obj/spells.dmi', loc = get_turf(chosen_target), icon_state = "target")
user << target_image
sleep(5)
qdel(target_image)